Remove the stun from 'Streak'

  • Beardimus
    Beardimus
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    Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.

    Has it worked fine for 6 years though? Sorcerer has been the best class both PvE and PvP since the game was released.
    .

    When you go to reply and realise there's no point... It's not gunna get heard.

    Sorry OP you've clearly missed a few patches, and a few patch notes. I dunno how many Sorc you see hard casting Blast lol.

    Streaks the class CC, since Frag nerf (2017!!) really messed with the class for like all of 2018. rune cage is terrible, bar one patch last year , and streaks only good on PC as a CC as on console you cant turn fast enough to seriously use it.

    Anyway, all wasted breath. .. it's a nerf sorc thread. Look what they did to wards lol. We went from glass cannons to needing Impen and resistances because of the ward whiners lol.
    Edited by Beardimus on December 16, 2019 7:42AM
    Xbox One | EU | EP
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  • universal_wrath
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    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Would you not say that fossilize is also 5 in 1 ability? It grants ulti, stam, minor brutality, stun, and immoblization in 1 button? And since you mentioned leap, it is the strongest abd most verstile ulti in the game.
  • Bobby_V_Rockit
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    Oh joy ... another nerf Sorc thread.
    Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.

    If a Templar main says a Sorc skill is fine then I don’t know what to tell you, OP.

    Mains are just what people started with, leveled the most, does all the crafting, probably loves his Sorcerer being OP, probably loves entering battlegrounds and going god-mode.

    Sorcerer god mode only exist in low MMR BGs, you rarely see "god mode" sorc in higher mmr BG that words goes for stam wardens. Low MMR BGs don't matter as much, because if you play enough BG you will be promoted to higher MMR BGs where mag sorc is almost utterly useless.

    I still dont understand what MMR is, all I know is random BGs, my sorc always gets deathmatches and my warden gets flag games
  • universal_wrath
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    Oh joy ... another nerf Sorc thread.
    Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.

    If a Templar main says a Sorc skill is fine then I don’t know what to tell you, OP.

    Mains are just what people started with, leveled the most, does all the crafting, probably loves his Sorcerer being OP, probably loves entering battlegrounds and going god-mode.

    Sorcerer god mode only exist in low MMR BGs, you rarely see "god mode" sorc in higher mmr BG that words goes for stam wardens. Low MMR BGs don't matter as much, because if you play enough BG you will be promoted to higher MMR BGs where mag sorc is almost utterly useless.

    I still dont understand what MMR is, all I know is random BGs, my sorc always gets deathmatches and my warden gets flag games

    MMR stand for Match Make Rating, means how much you play in a charcter and how much pointa you collect in th charcter. If you play a lot in 1 charcter, regardless of the game mode, you will nitice a difference in types of player you face. As you start playing, you will most likely start playing against nowbies, as you progeress, you face more skilled players to poin were you have ball group fight and almost nobody dies. A single mistake can wipe the whole team and will be playing against abd with those names to the point you start to know their prefered class and thier weakness and how they play. Most promenint classes in high MMR BG are stam dens, warden and nightblade heal bots, and DK, other classes fall behind and especaily mag sorc, it will have probalby highest kill assists in a match and lowest kills even with its combo, and stam sorc is more deadly and squishier than ever and it outshine its mate magsorc.

    Most people who play in High MMR BGs queue for deathmatch than other game modes.

    Edited by universal_wrath on December 16, 2019 8:38AM
  • universal_wrath
    universal_wrath
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    Oh joy ... another nerf Sorc thread.
    Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.

    If a Templar main says a Sorc skill is fine then I don’t know what to tell you, OP.

    Mains are just what people started with, leveled the most, does all the crafting, probably loves his Sorcerer being OP, probably loves entering battlegrounds and going god-mode.

    Sorcerer god mode only exist in low MMR BGs, you rarely see "god mode" sorc in higher mmr BG that words goes for stam wardens. Low MMR BGs don't matter as much, because if you play enough BG you will be promoted to higher MMR BGs where mag sorc is almost utterly useless.

    I still dont understand what MMR is, all I know is random BGs, my sorc always gets deathmatches and my warden gets flag games

    MMR stand for Match Make Rating, means how much you play in a charcter and how much pointa you collect in th charcter. If you play a lot in 1 charcter, regardless of the game mode, you will nitice a difference in types of player you face. As you start playing, you will most likely start playing against nowbies, as you progeress, you face more skilled players to poin were you have ball group fight and almost nobody dies. A single mistake can wipe the whole team and will be playing against abd with those names to the point you start to know their prefered class and thier weakness and how they play. Most promenint classes in high MMR BG are stam dens, warden and nightblade heal bots, and DK, other classes fall behind and especaily mag sorc, it will have probalby highest kill assists in a match and lowest kills even with its combo, and stam sorc is more deadly and squishier than ever and it outshine its mate magsorc.

    Most people who play in High MMR BGs queue for deathmatch than other game modes.

    Look for a player called Desimus or Lybal both are good example of higher MMR BGs

  • MartiniDaniels
    MartiniDaniels
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    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Would you not say that fossilize is also 5 in 1 ability? It grants ulti, stam, minor brutality, stun, and immoblization in 1 button? And since you mentioned leap, it is the strongest abd most verstile ulti in the game.

    Leap is strongest if it is not blocked. If it is blocked it's just... gap closer with some damage. So it's good to leap onto somebody who don't see you or who turned his back on you. But if he is trying to kill you right now, take flight is so-so. So far onslaught have much higher impact then leap (which is justified ofc because of range and cast time). So Leap has counter play, Streak... it's more of unpredictable thing.. basically depends on game performance and sorc's skill. And leap is an ultimate.

    Fossilize is powerful ability, but that 5 in 1 is far fetched. Majority of stamDKs will use fragmenting shield anyway and gain ultimate and minor brutality through that. Stamfist provides the same. Sorc has -15% ultimate cost for doing nothing. Again, I'll exchange that "3 ultimate once in 6 seconds" for sorcs ultimate cost decrease anytime. And streak also deals some damage while stamDKs fossilize is not and you receive spell/weapon damage for Streak being slotted.
  • Anyron
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    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Would you not say that fossilize is also 5 in 1 ability? It grants ulti, stam, minor brutality, stun, and immoblization in 1 button? And since you mentioned leap, it is the strongest abd most verstile ulti in the game.

    Leap is strongest if it is not blocked. If it is blocked it's just... gap closer with some damage. So it's good to leap onto somebody who don't see you or who turned his back on you. But if he is trying to kill you right now, take flight is so-so. So far onslaught have much higher impact then leap (which is justified ofc because of range and cast time). So Leap has counter play, Streak... it's more of unpredictable thing.. basically depends on game performance and sorc's skill. And leap is an ultimate.

    Fossilize is powerful ability, but that 5 in 1 is far fetched. Majority of stamDKs will use fragmenting shield anyway and gain ultimate and minor brutality through that. Stamfist provides the same. Sorc has -15% ultimate cost for doing nothing. Again, I'll exchange that "3 ultimate once in 6 seconds" for sorcs ultimate cost decrease anytime. And streak also deals some damage while stamDKs fossilize is not and you receive spell/weapon damage for Streak being slotted.

    If we are swapping passives, could i get your battle roar for ulti cost?
  • Joy_Division
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    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ragnarock41
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    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Those poor, poor stam wardens :cry:

    Then again, Its not a lie that jabs hits much, much harder than other spammables while also being AoE. Personally I'd like a buff to some of the weapon spammables, over nerfing jabs, but I'm not making decisions here.
    Edited by Ragnarock41 on December 16, 2019 5:11PM
  • MartiniDaniels
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    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Let's increase dizzy cast time to 1 second and damage in 70% to compensate for less light attacks per second on jabs? /s

    PVE stamplars are using jabs instead of wreckling blow, this is all proof you need about what it more effective even if we won't account snare, minor protection and major savagery all of which are useless in dummy parsing. Animation bug may happen to any cast time ability.. hell, that bug may happen to any ability, even to light attacks which sometimes turn to double medium attacks with screen freezed for 1 GCD.

    And again - all the problem with toppling charge/jab spammers appeared after direct nerfs to DK, NB and in some extent to sorc. Previously you'll be melting in claw, noxious and stinging slashes while DK will dodge your jabs after applying dots. NB will deliver 20k+ burst in 1-2 GCD from cloak without damned cast time incap with silence instead of stun... pre-U23 Sorc will go with standard combo but stunning you from distance without necessity to streak through you to deliver burst.

    So you may say that it was good that 1st, 2nd and 3rd best specs (magsorc, stamNB, stamDK) were nerfed to let other specs shine for a time. But jabs/toppling/sweep spam is not a shine. It is just dumb easy to use, hard to counter powerful combo. Warden may deliver very deadly bursts but they need to precisely time shalks, cast time DBoS and also predict what enemy will do. To spam jabs, toppling and sweep not much prediction is needed.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Best way to balance classes for PVP and PVE is having it so that when you are in PVP you have PVP specific skill and PVE you have specific skill. And guess what, what you use in PVP can only be leveled in PVP and what you use in PVE can only be leveled in PVE. Gear would also be setup for PVE only and PVP only.

    Than post like this would be very specific to PVE or PVP. PVP request would not impact PVE players experience and PVE change request would not impact PVP players. This would apply to both gear and skill updates.

    I would take one skill from each class skill tree and make it a PVP skill only. I would do the same with weapons as well. Or to get more of us to play PVP, I would add 2 new skills to weapons and class skill lines to get more player back into PVP.
  • Jabbs_Giggity
    Jabbs_Giggity
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    To spam jabs, toppling and sweep not much prediction is needed.

    TL;DR. However, to your last sentence. Walk through it, block, heal. Proper counter combo. There, now you can't complain since you learned how to play.
  • MartiniDaniels
    MartiniDaniels
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    ✭✭✭✭✭
    To spam jabs, toppling and sweep not much prediction is needed.

    TL;DR. However, to your last sentence. Walk through it, block, heal. Proper counter combo. There, now you can't complain since you learned how to play.

    Block jabs? Thanks but no, it will destroy my stamina in seconds in no-CP without S&B.. and even when I use S&B, stamplar will spend less for jabbing then I for blocking&healing. Walk through? You mean while I am receiving frags proc level damage each second and double snare from jabs+ritual I will crawl into templar at 30% of base speed? or spam snare removal each 3-4 seconds?
    Anyway, I found counterplay against jabs&toppling spam. I simply rotate roll-dodge/mist/hard-cc and continue debuffing templar until my ultimate is ready. But without mist that won't work good enough against high dps templars.
    Of course there is major evasion, but bar space is tight and slot something just to counter 1 ability... if there was major evasion pot it will be interesting option.
  • jcm2606
    jcm2606
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    ✭✭
    Best way to balance classes for PVP and PVE is having it so that when you are in PVP you have PVP specific skill and PVE you have specific skill. And guess what, what you use in PVP can only be leveled in PVP and what you use in PVE can only be leveled in PVE. Gear would also be setup for PVE only and PVP only.

    Than post like this would be very specific to PVE or PVP. PVP request would not impact PVE players experience and PVE change request would not impact PVP players. This would apply to both gear and skill updates.

    I would take one skill from each class skill tree and make it a PVP skill only. I would do the same with weapons as well. Or to get more of us to play PVP, I would add 2 new skills to weapons and class skill lines to get more player back into PVP.

    Or Zenimax can just use their brains for once and take advantage of Battle Spirit to specifically target changes to certain skills/sets/mechanics/whatever for PvP. Or, maybe, just maybe, do the opposite and balance for PvP, adjust for PvE, since it's far easier to adjust against a constant (boss) than it is a variable (player). Might be asking for too much, though.
  • xxsnatchfacexx
    I just feel like the stun from steak is overkill; I wouldn't mind it if it maybe applied minor maim (15% damage done debuff) or something to the enemy, but a stun? For a mobility tool? Seems a bit OP.

    I mean, they already have their crystal fragments for a stun.

    Sorry for the small post, I didn't know what else to say.

    Another complaint about the most nerfed character in the game. Leave the sorc alone. Everything that a sorc had that made it a worthy combatant has been stripped and replaced with this “stun” You complain about.
    Isn’t this game about combat and counters?

    Oh yeah why don’t you just remove every classes execute like you’ve done for sorcs? RIP mages wrath :(

    I’ve recently been spammed every stun in the book by every stamina character in Cyrodiil ...

    My point being With a sorc 3 years ago I could counter Most attacks in battle. Now there is nothing but armor master and sword and board pet sorcs that can withstand 6 stuns by whiny crybabies who run stamina characters that double stun followed by spamming executes...

    This game is becoming an arena of whiny crybabies who you listen to. Aligning combat metas to new players, abandoning combat and counter for good players that could 1vX.
    New players please learn other classes and their abilities before crying to daddy ZOS. They’ve already changed the game so you could be viable.

    We need A magicka buff for all races, this is rediculous!!

    RESTORE BALANCE @ZOS_GinaBruno @Beardimus @markusloveFTM @Joy_Division




    Edited by xxsnatchfacexx on December 17, 2019 2:11AM
    Eliminated the impossible
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Let's increase dizzy cast time to 1 second and damage in 70% to compensate for less light attacks per second on jabs? /s

    PVE stamplars are using jabs instead of wreckling blow, this is all proof you need about what it more effective even if we won't account snare, minor protection and major savagery all of which are useless in dummy parsing. Animation bug may happen to any cast time ability.. hell, that bug may happen to any ability, even to light attacks which sometimes turn to double medium attacks with screen freezed for 1 GCD.

    And again - all the problem with toppling charge/jab spammers appeared after direct nerfs to DK, NB and in some extent to sorc. Previously you'll be melting in claw, noxious and stinging slashes while DK will dodge your jabs after applying dots. NB will deliver 20k+ burst in 1-2 GCD from cloak without damned cast time incap with silence instead of stun... pre-U23 Sorc will go with standard combo but stunning you from distance without necessity to streak through you to deliver burst.

    So you may say that it was good that 1st, 2nd and 3rd best specs (magsorc, stamNB, stamDK) were nerfed to let other specs shine for a time. But jabs/toppling/sweep spam is not a shine. It is just dumb easy to use, hard to counter powerful combo. Warden may deliver very deadly bursts but they need to precisely time shalks, cast time DBoS and also predict what enemy will do. To spam jabs, toppling and sweep not much prediction is needed.

    The bug does not just happen with any ability, it is related to anything that had a cast time that ZOS supposedly lower to 1 second. The problem is that while they adjusted the cast time, they did not adjust the animation, so it doesn't sync.

    See here:

    https://forums.elderscrollsonline.com/en/discussion/478528/templars-channels-and-the-elsweyr-changes#latest

    Before you go and nerf the skill, how about ZoS actually fixes it first? Oh, Magplars are still using Elemental Weapon so you might want to adjust your chart.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MartiniDaniels
    MartiniDaniels
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    ✭✭✭✭✭
    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Let's increase dizzy cast time to 1 second and damage in 70% to compensate for less light attacks per second on jabs? /s

    PVE stamplars are using jabs instead of wreckling blow, this is all proof you need about what it more effective even if we won't account snare, minor protection and major savagery all of which are useless in dummy parsing. Animation bug may happen to any cast time ability.. hell, that bug may happen to any ability, even to light attacks which sometimes turn to double medium attacks with screen freezed for 1 GCD.

    And again - all the problem with toppling charge/jab spammers appeared after direct nerfs to DK, NB and in some extent to sorc. Previously you'll be melting in claw, noxious and stinging slashes while DK will dodge your jabs after applying dots. NB will deliver 20k+ burst in 1-2 GCD from cloak without damned cast time incap with silence instead of stun... pre-U23 Sorc will go with standard combo but stunning you from distance without necessity to streak through you to deliver burst.

    So you may say that it was good that 1st, 2nd and 3rd best specs (magsorc, stamNB, stamDK) were nerfed to let other specs shine for a time. But jabs/toppling/sweep spam is not a shine. It is just dumb easy to use, hard to counter powerful combo. Warden may deliver very deadly bursts but they need to precisely time shalks, cast time DBoS and also predict what enemy will do. To spam jabs, toppling and sweep not much prediction is needed.

    The bug does not just happen with any ability, it is related to anything that had a cast time that ZOS supposedly lower to 1 second. The problem is that while they adjusted the cast time, they did not adjust the animation, so it doesn't sync.

    See here:

    https://forums.elderscrollsonline.com/en/discussion/478528/templars-channels-and-the-elsweyr-changes#latest

    Before you go and nerf the skill, how about ZoS actually fixes it first? Oh, Magplars are still using Elemental Weapon so you might want to adjust your chart.

    In your own linked thread, there is actual test from combat metrics (not perception, but measurement) with counter argument by @ecru... but ok, i did test myself, since I have magplar and played one quite a lot - 120 hits in 30 seconds, i.e. exactly 30 jabs in 30 seconds:
    moUve01.jpg

    There is no bug. Of course if game lags experience may vary. But it will vary for all abilities in the game. In peak hours bar swap often have 1 second delay if happen at all and ultimate may play animation of going out but didn't trigger...

  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Jeremy wrote: »
    I just feel like the stun from steak is overkill; I wouldn't mind it if it maybe applied minor maim (15% damage done debuff) or something to the enemy, but a stun? For a mobility tool? Seems a bit OP.

    I mean, they already have their crystal fragments for a stun.

    Sorry for the small post, I didn't know what else to say.

    It is incredibly annoying, so I"m with you.

    I wish they would just remove stuns from PvP period. This game's PvP would be more fun without them. That or just bring back the old unstoppable ability which gave players an effective way to counter it.

    Here is what I think about stun and cc as it relates to pvp combat, having played for quite some time.
    Utilities are fundamentally a good thing in the game, be it slow, root, silence, stun. They give dimensions to the game. Having a variety of diverse dimensions to combat makes it interesting, complex, and is the essence of the learning curve.

    It's not that these things are bad. They aren't bad. It's that they offer too much power for how little they cost.
    Things that keep players locked down are fundamentally bad for combat, especially in situations where you are getting slammed by multiple players at once. The on demand nature of all of these things create problems in the fluidity of movement in combat, and lead to a lot of frustrating moments where you die, not because of a lack of play capacity, but simply because you just can't do anything.

    They need to reprioritize these effects so that the strongest of them are either extremely high cost, or are on ultimates, and only provide the weakest versions of them on spam-ables. Something like:

    -Very low % slows (like 10-12% maximum, not stacking) on low cost skills (a moderate amount of them)
    -Very very low timer roots (like .5 seconds) on moderate cost skills (a few)
    -Very very high cost, low duration (like 1-2s) stuns on spam-ables (a few, like 6-8k resource costs)
    -Higher value versions of all of them on ultimates above 120 ult cost

    That way you have to use them strategically. None of them should be in conjunction with other significant effects and high damage all at once. None of them should be on gap closers. Lastly, breaking CC with non-skill or potion mechanics should grant the immunity effect from all sources, not just from the original source. All of this would go a long way to making combat movement more dynamic and free flowing, and stop entertaining situations where groups can just brutalize individual players.

    The only problem with this is that the tank meta is incredibly strong and the downshift in effectiveness of cc/stuns/etc will make it even more so.
    Edited by Cathexis on December 17, 2019 4:50AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Theignson
    Theignson
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    Yes, streak is now OP because of all the nerfs ZOS has made to everything else. This is the problem with constant nerfs, you whittle one thing down, then you have to whittle the other, until nothing is left.

    The fundamental reason streak is now OP is because it does damage, unblockable stun, gap closer..but also hugely effective escape.
    Compare to pathetic critical rush: critical rush a little more damage. Critical rush used to stun, but was nerfed. Critical rush cannot be used to escape, you must target someone.
    Other gap closer like NB ambush used to stun, was nerfed. also can't be used as escape.

    Given all the other nerfs, it is just inconsistent that streak retains both its gap closer, escape function and stun.

    Mag sorcs seem strong in pvp to me now. Taking away streak stun wouldn't hurt them. They can still streak 6-8 times (don't tell me you haven't seen this) if they have to run away.
    4 GOs, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • Xvorg
    Xvorg
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    Anyron wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Would you not say that fossilize is also 5 in 1 ability? It grants ulti, stam, minor brutality, stun, and immoblization in 1 button? And since you mentioned leap, it is the strongest abd most verstile ulti in the game.

    Leap is strongest if it is not blocked. If it is blocked it's just... gap closer with some damage. So it's good to leap onto somebody who don't see you or who turned his back on you. But if he is trying to kill you right now, take flight is so-so. So far onslaught have much higher impact then leap (which is justified ofc because of range and cast time). So Leap has counter play, Streak... it's more of unpredictable thing.. basically depends on game performance and sorc's skill. And leap is an ultimate.

    Fossilize is powerful ability, but that 5 in 1 is far fetched. Majority of stamDKs will use fragmenting shield anyway and gain ultimate and minor brutality through that. Stamfist provides the same. Sorc has -15% ultimate cost for doing nothing. Again, I'll exchange that "3 ultimate once in 6 seconds" for sorcs ultimate cost decrease anytime. And streak also deals some damage while stamDKs fossilize is not and you receive spell/weapon damage for Streak being slotted.

    If we are swapping passives, could i get your battle roar for ulti cost?

    You will get pretty much dissapointed. Is not the killing passive most people believes unless you have an execute.

    Most of the time you will use the ulti to kill, and the resources got after killing an enemy are kind of useless, unless there are more than one enemy. In that case you will be facing potatoes, so the extra resources won't be necessary.

    The only useful moves with Battle Roar are: Shield Ulti and Panacea, since you can drop both when you need to recover resources and heal/protect yourself. In any other case the passive will not help you.

    If you don't believe me, try a DK and check the use of the passive. There's just a small window when it really helps you, but most of the time is just irrelevant.

    15% extra regen on NBs is a much better passive.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Aedaryl
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    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Let's increase dizzy cast time to 1 second and damage in 70% to compensate for less light attacks per second on jabs? /s

    PVE stamplars are using jabs instead of wreckling blow, this is all proof you need about what it more effective even if we won't account snare, minor protection and major savagery all of which are useless in dummy parsing. Animation bug may happen to any cast time ability.. hell, that bug may happen to any ability, even to light attacks which sometimes turn to double medium attacks with screen freezed for 1 GCD.

    And again - all the problem with toppling charge/jab spammers appeared after direct nerfs to DK, NB and in some extent to sorc. Previously you'll be melting in claw, noxious and stinging slashes while DK will dodge your jabs after applying dots. NB will deliver 20k+ burst in 1-2 GCD from cloak without damned cast time incap with silence instead of stun... pre-U23 Sorc will go with standard combo but stunning you from distance without necessity to streak through you to deliver burst.

    So you may say that it was good that 1st, 2nd and 3rd best specs (magsorc, stamNB, stamDK) were nerfed to let other specs shine for a time. But jabs/toppling/sweep spam is not a shine. It is just dumb easy to use, hard to counter powerful combo. Warden may deliver very deadly bursts but they need to precisely time shalks, cast time DBoS and also predict what enemy will do. To spam jabs, toppling and sweep not much prediction is needed.

    The bug does not just happen with any ability, it is related to anything that had a cast time that ZOS supposedly lower to 1 second. The problem is that while they adjusted the cast time, they did not adjust the animation, so it doesn't sync.

    See here:

    https://forums.elderscrollsonline.com/en/discussion/478528/templars-channels-and-the-elsweyr-changes#latest

    Before you go and nerf the skill, how about ZoS actually fixes it first? Oh, Magplars are still using Elemental Weapon so you might want to adjust your chart.

    In your own linked thread, there is actual test from combat metrics (not perception, but measurement) with counter argument by @ecru... but ok, i did test myself, since I have magplar and played one quite a lot - 120 hits in 30 seconds, i.e. exactly 30 jabs in 30 seconds:
    moUve01.jpg

    There is no bug. Of course if game lags experience may vary. But it will vary for all abilities in the game. In peak hours bar swap often have 1 second delay if happen at all and ultimate may play animation of going out but didn't trigger...

    Though the problem was with LA weaving and jabs making the supposed 1s cast time not working with LA, not being into the 1s global cooldown where you can normaly use a LA + skill.

    Are you able to reproduce this perfect amount of jabs while having a perfect Weave in between without loosing time ?

    I mean 30s combat with 30 LA and 120 jabs hit (aka 30 x 1s jabs).

    If you can, then the supposed bug is either not systematic or not real or a L2P issue.
    Edited by Aedaryl on December 17, 2019 8:27PM
  • khajiitNPC
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    I just want to point out they already nerfed this skill and took away the stun before, they recently just gave it back to Sorcs. I personally don’t care either way about the stun. All classes have a pretty good tool kit so — maybe it’s an L2P issue, or you’re building too offensively and not putting enough into health when they do their combo. Idk. Just saying.
  • JinxxND
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    Make streak blockable again, problem solved.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Wolverton808b14_ESO
    Streak is strong...kind of like a lot of abilities on great players. Does it need a nerf? Ehhh, honestly in my opinion, no. We should really be asking for buffs in others areas to bring each other up to par in mobility. The community seems to keep asking for nerfs and we complain about tankiness and overpowered healing right? Let's start talkin buffs!
  • NordSwordnBoard
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    JinxxND wrote: »
    Make streak blockable again, problem solved.

    I hope this is the eventual outcome instead of removing the stun if it has to lose something.

    Fear is the Mindkiller
  • JinxxND
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    Streak is strong...kind of like a lot of abilities on great players. Does it need a nerf? Ehhh, honestly in my opinion, no. We should really be asking for buffs in others areas to bring each other up to par in mobility. The community seems to keep asking for nerfs and we complain about tankiness and overpowered healing right? Let's start talkin buffs!

    Negative, this skill needs a nerf because it has 0 counter play, you don't want to promote 0 counter play cc's it already has it's buff of reduce fatigue allowing for more streaks but it needs to be blockable at least.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Oreyn_Bearclaw
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    Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.

    Has it worked fine for 6 years though? Sorcerer has been the best class both PvE and PvP since the game was released.

    Just seems kind of crazy that the class would have a wait till the enemy is on 20% HP execute, gap closer/escape tool, shields, crazy burst from easy proc crystal fragments, pets at their disposal, AoE immobilization.

    It's not like Sorcerer would lose their ability to stun, they can spec into crystal blast or rune prison for a stun.

    @markusloveFTM

    When you begin a statement with an objectively false and wildly absurd statement, it makes it really hard to take anything else you say seriously.

    Sorcs like every class have had their turn being meta, but stop with that nonsense that they have always been the best across the board. Honestly, it means you need to L2P. Sorcs admittedly have always been one of the easier classes to play, and they have historically been very good at nuking scrubs, but that is about it.

    Edited by Oreyn_Bearclaw on December 18, 2019 11:04PM
  • Oreyn_Bearclaw
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    JinxxND wrote: »
    Streak is strong...kind of like a lot of abilities on great players. Does it need a nerf? Ehhh, honestly in my opinion, no. We should really be asking for buffs in others areas to bring each other up to par in mobility. The community seems to keep asking for nerfs and we complain about tankiness and overpowered healing right? Let's start talkin buffs!

    Negative, this skill needs a nerf because it has 0 counter play, you don't want to promote 0 counter play cc's it already has it's buff of reduce fatigue allowing for more streaks but it needs to be blockable at least.

    What is the counter play to Fossilize? Asking for a friend. Also, there is counter play. Once a sorc streaks, you CC break and now you have squishy light armor ranged class in melee range. Lock em down and nuke em. I have been killed by a lot of stuff in this game, but never have I thought that streak was what got me. At best, it's a good kiting tool that is annoying to those that chase.
  • MartiniDaniels
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    JinxxND wrote: »
    Streak is strong...kind of like a lot of abilities on great players. Does it need a nerf? Ehhh, honestly in my opinion, no. We should really be asking for buffs in others areas to bring each other up to par in mobility. The community seems to keep asking for nerfs and we complain about tankiness and overpowered healing right? Let's start talkin buffs!

    Negative, this skill needs a nerf because it has 0 counter play, you don't want to promote 0 counter play cc's it already has it's buff of reduce fatigue allowing for more streaks but it needs to be blockable at least.

    What is the counter play to Fossilize? Asking for a friend. Also, there is counter play. Once a sorc streaks, you CC break and now you have squishy light armor ranged class in melee range. Lock em down and nuke em. I have been killed by a lot of stuff in this game, but never have I thought that streak was what got me. At best, it's a good kiting tool that is annoying to those that chase.

    Fossilize doesn't have gap closer/escape tool attached.
  • Joy_Division
    Joy_Division
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    Iskiab wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Sorry, what? Streak stun is unblockable already 2 patches. And Fossilize unlike Streak doesn't provide gap closer/escape tool, have lesser range, larger cost and is not aoe. Fossilize is powerful yes, but i'll trade it for Streak any day. (as stamDK main)
    And then ud complain about sorcs guaranteed one shots on people like with old rune cage. Lmao.

    What's the difference between timing meteor, curse with streak into frags (+mages fury as an option) vs doing the same with fossilize? Difference is only in terms that using streak requires skill, while fossilize works always if target is not cc-immune.
    I'm not saying that streak stun itself is something unbearable, problem is that it grants gap closer/escape tool too. Basically 3 abilities in 1. Of course it's nice to have such abilities, but problem is that DK was nerfed to the point that class doesn't have any such "universal" ability at all. Yes, we have leap, but that is ultimate.
    I understand that DK is sort of counter to magsorc (and magblade) with fossilize draining stamina and wings negating burst, but all that doesn't work against other classes so good.

    Night and day difference actually. With streak, you have to wait for the animation to end and turn around before following up giving time to ur opponent to cc break. Best case scenario you maybe get 1 hit at ur opponent before cc breaking which is also why the streak combo is only really effective with meteor since meteor is a backloaded ult. With any other ult its kinda iffy to use streak cause you simply wont have enough time to follow up with ur burst.

    There is a reason why with old rune cage there was an outrage demanding the skill to be butchered while with streak there isnt much of a hassle outside the usual threads. That is because their practical application isnt even remotely the same.

    So again, wanna trade fossilize with streak. Just know that you will be bringing old rune cage meta back and you will be back here asking fossilize to be butchered cause you will literally have zero counterplay to sorc burst and asking for streak to be buffed cause the stun is not reliable offensively. Not saying fossilize as an ability is better than streak. Its not, but in terms of reliable offensive cc, its not even a contest. Fossilize is simply better.

    But there is already fossilize alternative available to everyone - turn evil, which is btw harder cc then fossilize, in terms of break free. Yeah, it is rather costly for magicka builds but if it guaranteed successful burst against balanced builds, I'm sure magsorcs would use it. But obviously no magsorc use it, why? Altmer or dunmer could afford it. They don't use it because it requires coming into close melee range first and there is simply no place on magsorc bars both for gap closer and hard-cc. Thus, streak is perfect ability because it's both gap closer and unblockable cc (and kite tool as well). Key point here is that streak requires skill to use and it is not so easy to land against agile opponent.. which sort of balances it out.
    But if you are playing not very agile build, streak is like a can-opener against you :D and it is more deadly on stamsorcs too.

    Overall, I'll be ok with streak if ZOS buffed empowering chains. Those are really in pitiful state in comparison to other gap closers and given that it is gap closer of most melee oriented class... it is weird that melee class has worst gap closer in the game (well, worst after "flying blade").

    The argument is about the reliability of a cc and bringing turn evil into the discussion literally proves my point. Just because ability A and ability B are both undodgeable and unblockable it doesn't mean that their practical application is the same. Turn evil is not good because it costs a third of ur Stam and requires u to be on top of ur opponent which makes it unreliable even tho it can't be blocked and dodged. Same with Streak, it can't be blocked or dodged but it's practical application as an offensive cc is very different compared to fossilize or old rune cage because you have to wait the animation to end and turn around before following up with ur burst.

    Ita common sense really. There was an outrage with old rune cage. Undodgeable unblockable and dealt damage. Same with Streak with the added benefit that u don't have to sacrifice an ability to run it since it was already on ur bar. So logic says that that there should be an even bigger outrage with sorcs and their guaranteed burst with no counters with butcher Streak threads popping left right and center. And yet there isn't. Well that is because its practical application is not even close to old rune cage since the ability has restrictions built in the ability itself when u look at it from a cc perspective.

    Yes, and also because sorcs received ton of indirect nerfs (clench, soul assault, pirate skeleton and so on) and now sorc though still powerful but not most powerful class anymore. If ZOS instead of buffing underperforming abilities will just nerf jabs to the ground, next patch there will be new favorite "nerf item" and it might be Streak. So in our all interest is to convince ZOS to stop nerfing and instead provide viable means to counter play powerful combos.
    We definitely don't need more defense or protections, we need more multi-function abilities (like Streak) which will left some space on bars to slot more damaging abilities.

    I don’t think jabs is an issue. I’m noticing more sorcs all the time not Templars.

    I swear half the people in BGs these days are sorcs. If you look at the leaderboard I think half those names are sorcs too.

    Here is a table with comparison of stam spammables (which you probably already saw), I tried to make it as objective as possible. It's pretty clear that other classes then templar must have access to sustained dps of jabs. It may be more effective dots, better class spammables, access to damage buffs whatever... as for now jabs with 1.0 cast time channel, deal 1.7 times more damage then Warden's dizzy with 0.8 cast time (with minor berserk and 2 animal abilities slotted).. no amount of la weaving difference/class passives/roll-dodges/sidesteps will compensate for that.

    1ngTZhe.jpg

    Since you are so intent on being objective, how about you actually play a Stamplar and see whether or not those dps numbers you are trying to pawn off as truth are reflective in what actually happens in game? There is an animation bug in the game that still retains the old cast-time an global cooldown, which your chart blissfully ignores. Go ahead and show us how easy is is to get that 1 second cast time you deem is so important that it puts poor stamina wardens to shame.

    Let's increase dizzy cast time to 1 second and damage in 70% to compensate for less light attacks per second on jabs? /s

    PVE stamplars are using jabs instead of wreckling blow, this is all proof you need about what it more effective even if we won't account snare, minor protection and major savagery all of which are useless in dummy parsing. Animation bug may happen to any cast time ability.. hell, that bug may happen to any ability, even to light attacks which sometimes turn to double medium attacks with screen freezed for 1 GCD.

    And again - all the problem with toppling charge/jab spammers appeared after direct nerfs to DK, NB and in some extent to sorc. Previously you'll be melting in claw, noxious and stinging slashes while DK will dodge your jabs after applying dots. NB will deliver 20k+ burst in 1-2 GCD from cloak without damned cast time incap with silence instead of stun... pre-U23 Sorc will go with standard combo but stunning you from distance without necessity to streak through you to deliver burst.

    So you may say that it was good that 1st, 2nd and 3rd best specs (magsorc, stamNB, stamDK) were nerfed to let other specs shine for a time. But jabs/toppling/sweep spam is not a shine. It is just dumb easy to use, hard to counter powerful combo. Warden may deliver very deadly bursts but they need to precisely time shalks, cast time DBoS and also predict what enemy will do. To spam jabs, toppling and sweep not much prediction is needed.

    The bug does not just happen with any ability, it is related to anything that had a cast time that ZOS supposedly lower to 1 second. The problem is that while they adjusted the cast time, they did not adjust the animation, so it doesn't sync.

    See here:

    https://forums.elderscrollsonline.com/en/discussion/478528/templars-channels-and-the-elsweyr-changes#latest

    Before you go and nerf the skill, how about ZoS actually fixes it first? Oh, Magplars are still using Elemental Weapon so you might want to adjust your chart.

    In your own linked thread, there is actual test from combat metrics (not perception, but measurement) with counter argument by @ecru... but ok, i did test myself, since I have magplar and played one quite a lot - 120 hits in 30 seconds, i.e. exactly 30 jabs in 30 seconds:
    moUve01.jpg

    There is no bug. Of course if game lags experience may vary. But it will vary for all abilities in the game. In peak hours bar swap often have 1 second delay if happen at all and ultimate may play animation of going out but didn't trigger...

    I logged on hoping to all hopes that ZOS actually fixed this. But they didn't.

    So where's the light attack weave? I too can quickly press my #2 key to cut short the longer than 1 second animation in a instanced environment with no lag, but that doesn't change the fact that the animation time does not match the cast-time of the skill. If you bothered to read the thread, I did say it was possible to override the game's animation and execute the next attack in a second with a weave, but this requires precise timing and a decent latency where such is possible. No other class spammable or instant cast requires a player to ignore what they are seeing on screen and instead cut short the animation in order to execute the skill as intended by the developers.

    The fact that one should have to do this, regardless of the class they play, is absolute crap and would unacceptable even in Kickstarter game, to say nothing of a AAA title that supposedly has millions of players.

    You and ecru both believe that it's perfectly fine that players have to go through these shenanigans and deal with incongruous animations, which says everything that needs to be said regarding your "objectivity." One of the starting points for having an objective conversation is to have it as a given that a class or playstyle will actually have skills function according to their tooltips in any setting before you go around swinging the nerf bat. The day ZOS fixes the animation and no PvE Magplar DPS has to spend hours or crowns getting Elemental Weapon, I will come onto the forums and consent to a damage nerf. But I'm kind of funny that way; I prefer animations and cast-times to sync up and function at least as reasonable as other skill when I'm playing the lovely 300+ Ping I get in Cyrodiil.

    Edited by Joy_Division on December 18, 2019 11:50PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
This discussion has been closed.