ZOS wrote:Removed the 200ms post global cooldown from cast time abilities. This was done to improve the feeling of using these abilities in rapid succession with other abilities, to allow for a more fluid transition, and less down time between usage. We also made some adjustments to the cast times and power levels of specific abilities, which will be called out on a per case basis in further notes.
ZOS wrote:Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds.
ZOS wrote:Solar Flare:
- Reduced the cast time from this ability and the Dark Flare morph to 1 second from 1.1 seconds.
- Reduced the damage by approximately 37% to make up for the fact that it can be cast more frequently.
My very first test of Sweep had me at 48 channels in one minute, your usage of it isn't representative of what the ability is actually capable of. I honestly don't think it's any more difficult to weave at this point than an instant ability after the recent change to channels/cast time skills.
My initial test, literally the first parse on my magplar that I rarely play:
And after a bit of practice:
It's important to keep in mind that if jabs/sweep were instant abilities instead of a 1s channel they would be 30-40% stronger than just about every instant spammable in the game. Some comparisons on a stamplar build:
Rapid Strikes: 14,287
Wrecking Blow: 13,695
Dawnbreaker: 17,115
Biting Jabs: 19,428
It's a really really good ability, and I know templars aren't going to be happy when I say this, but it's bordering on overpowered at this point if you can actually use it properly.
What other abilities can we compare Jabs/sweep to in terms of damage? Necro's blastbones, Warden's shalks. Yes, it does that much damage. Yes, when you get hit by shalks or blastbones, a templar could be doing the same amount of damage every 1.1s. Templars don't seem to realize how good this ability has become and if I were maining a templar, I'd probably keep quiet about my 1s channel that hits like blastbones/shalks/dawnbreaker.
usmcjdking wrote: »My very first test of Sweep had me at 48 channels in one minute, your usage of it isn't representative of what the ability is actually capable of. I honestly don't think it's any more difficult to weave at this point than an instant ability after the recent change to channels/cast time skills.
My initial test, literally the first parse on my magplar that I rarely play:
And after a bit of practice:
It's important to keep in mind that if jabs/sweep were instant abilities instead of a 1s channel they would be 30-40% stronger than just about every instant spammable in the game. Some comparisons on a stamplar build:
Rapid Strikes: 14,287
Wrecking Blow: 13,695
Dawnbreaker: 17,115
Biting Jabs: 19,428
It's a really really good ability, and I know templars aren't going to be happy when I say this, but it's bordering on overpowered at this point if you can actually use it properly.
What other abilities can we compare Jabs/sweep to in terms of damage? Necro's blastbones, Warden's shalks. Yes, it does that much damage. Yes, when you get hit by shalks or blastbones, a templar could be doing the same amount of damage every 1.1s. Templars don't seem to realize how good this ability has become and if I were maining a templar, I'd probably keep quiet about my 1s channel that hits like blastbones/shalks/dawnbreaker.
Joy isn't arguing capability.
Joy is arguing consistency. The case is that cast times are simply inconsistent versus instant casts. It's entirely undebatable as evidenced by the video.
I think if they addressed the ability lag in Cyrodiil, most of these issues would go away, but I dunno if that's even a possibility at this point because you'd think that if they could, they would have done it already.
Joy_Division wrote: »@ecru
You don;t get the point.
The animation of a skill should not be 50% longer than the actual skill's duration. It makes it unnecessarily difficult to play.
Consistency against a dummy is one thing, but in group gameplay when there are other events for the system to calculate, Sweeps is extremely inconsistent. More so than I see with other skills and classes. In my experience since the patch Sweeps bugs out at least 30% of the time when weaving, causing inappropriate damage and animation prioritization. And my personal favorite, when light attack weaving semi-cancels the Sweep animation and looks like I’m waving a spear around like a sword, neither finishing th Sweeps damage nor initiating a staff LA, but costing 2 seconds of skill usage.
.
I dunno if I'm brave enough to go to Cyrodiil on my magplar just yet but when the lag is bad enough, just standing in front of a stationary NPC and using Flurry will only register 2-3 out of the 5 hits. Does jabs/sweep have this same issue during primetime (or when there's lag in general)? I'll probably do some testing later on because I'm really curious if it's the same issue.
Dunning_Kruger wrote: »Also minno wouldn’t just using a lightning Staff and applying ele drain still Do more dps than 2 swords. Major breach; 8% bonus to sweeps; versus 5% of swords. Also the ability to light attack for mag.
My very first test of Sweep had me at 48 channels in one minute, your usage of it isn't representative of what the ability is actually capable of. I honestly don't think it's any more difficult to weave at this point than an instant ability after the recent change to channels/cast time skills.
My initial test, literally the first parse on my magplar that I rarely play:
And after a bit of practice:
It's important to keep in mind that if jabs/sweep were instant abilities instead of a 1s channel they would be 30-40% stronger than just about every instant spammable in the game. Some comparisons on a stamplar build:
Rapid Strikes: 14,287
Wrecking Blow: 13,695
Dawnbreaker: 17,115
Biting Jabs: 19,428
It's a really really good ability, and I know templars aren't going to be happy when I say this, but it's bordering on overpowered at this point if you can actually use it properly.
What other abilities can we compare Jabs/sweep to in terms of damage? Necro's blastbones, Warden's shalks. Yes, it does that much damage. Yes, when you get hit by shalks or blastbones, a templar could be doing the same amount of damage every 1.1s. Templars don't seem to realize how good this ability has become and if I were maining a templar, I'd probably keep quiet about my 1s channel that hits like blastbones/shalks/dawnbreaker.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
CatchMeTrolling wrote: »If jabs are so strong you should question why there isn’t that many stamplars in pvp. Let’s not go tooltip flaunting because those numbers don’t back the reality of actual pvp. Especially considering the fact jabs can get double mitigated, you can miss, anyone with mobility can strafe to avoid them or that you can get stuck in a clunky animation.
Stamplars can be strong but there’s a higher ceiling to play at a high level.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
Noobslayer3255 wrote: »Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
I'm not sure if you've just never played a templar, or never played the game at all.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.