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Should burst healing be nerf?

  • Defilted
    Defilted
    ✭✭✭✭✭
    No
    Healing strong on some classes right now yes.. However in the hands of a skilled person it looks worse than it is IMO.

    Stamplars to me seem really strong this patch and their healing is really good right now but I don't think changes are needed. Unskilled stamplars are still able to be killed in PVP. Skilled ones as well but you just have to learn and adapt.

    Over all I thought that healing would be way stronger than it is based on the fact that healing was untouched and dots were nerfed.

    I don't see skilled players having any issue competing in PVP( Not claiming to be one) and killing other players.


    I say let it ride for now.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Gravord
    Gravord
    ✭✭✭✭✭
    No
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Learn to use defile, cc and a hundred other tools designed to help you kill.

    Ok I’ll use incap.
    Oh wait. Zos took of the stun and defile. Tbh if defile and stubs were on more skills that might really make a difference without the need for a nerf. But as it is.

    Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.

    Ok solution to heals.
    Zerg them.

    No.
    The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
    That’s like putting it on cloak.

    But the worst is two players stacking heals on each other.

    Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
    Or, alternatively, improve your build, because ive never met player i couldnt kill.

    Oh of course. The l2p.

    A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
    Kinda like an honour code.

    And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
    Average hp - 28k
    Most common classes - stamdk magplar stamsorc
    My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
    Unless I have separated a few players from their group they cannot die due to the constant supply of healing.

    As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded

    Nocp I run Valkyn Sloads and viper. People hate that.

    I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.

    So don’t say l2p. And don’t say it’s my build.

    Healing is too high right now.
    Reasons:
    Lack of defiles.
    Cp
    Cross healing
    The recent scale buffs.

    If you think it’s fine then your either one of the players abusing it, or you main Templar.

    Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
    Play no CP campaign, at least you will have it consistent with bgs.
    Theres plenty ways of getting defile.
    Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed? :hushed:

    so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.

    no cp on xbox eu is dead. and bgs have a 30m wait time.

    defile?. please point out a useful stamnb skill that provides defile.
    i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.

    Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output? :smile: Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!

    30 min bg wait time? Thats actually better than EU PC most of the time...

    There are other way sto aquire defile than stam nb skill.

    And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.

    no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
    but the worst is several players all healing with multi target hots.

    aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.

    kite zerg for hours.
    so.
    kite - use mobility as a defense and move around targets.
    zergs - large groups of players pushing keeps.
    hours - time frame.

    if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.

    a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.

    Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DD :wink: And there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).

    Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!! :smile:

    And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?
    Edited by Gravord on December 16, 2019 7:46PM
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Yes
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Learn to use defile, cc and a hundred other tools designed to help you kill.

    Ok I’ll use incap.
    Oh wait. Zos took of the stun and defile. Tbh if defile and stubs were on more skills that might really make a difference without the need for a nerf. But as it is.

    Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.

    Ok solution to heals.
    Zerg them.

    No.
    The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
    That’s like putting it on cloak.

    But the worst is two players stacking heals on each other.

    Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
    Or, alternatively, improve your build, because ive never met player i couldnt kill.

    Oh of course. The l2p.

    A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
    Kinda like an honour code.

    And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
    Average hp - 28k
    Most common classes - stamdk magplar stamsorc
    My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
    Unless I have separated a few players from their group they cannot die due to the constant supply of healing.

    As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded

    Nocp I run Valkyn Sloads and viper. People hate that.

    I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.

    So don’t say l2p. And don’t say it’s my build.

    Healing is too high right now.
    Reasons:
    Lack of defiles.
    Cp
    Cross healing
    The recent scale buffs.

    If you think it’s fine then your either one of the players abusing it, or you main Templar.

    Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
    Play no CP campaign, at least you will have it consistent with bgs.
    Theres plenty ways of getting defile.
    Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed? :hushed:

    so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.

    no cp on xbox eu is dead. and bgs have a 30m wait time.

    defile?. please point out a useful stamnb skill that provides defile.
    i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.

    Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output? :smile: Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!

    30 min bg wait time? Thats actually better than EU PC most of the time...

    There are other way sto aquire defile than stam nb skill.

    And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.

    no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
    but the worst is several players all healing with multi target hots.

    aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.

    kite zerg for hours.
    so.
    kite - use mobility as a defense and move around targets.
    zergs - large groups of players pushing keeps.
    hours - time frame.

    if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.

    a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.

    Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DD :wink: And there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).

    Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!! :smile:

    And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?

    sure. ill fear the healer. and by the time i turn around it has been broken. minor defile isnt worth dropping poison, and have you ever fought zerglings outnumberd? they are terrable. the issue it that one healbot keeping everyone alive through regen and bol spam.
    group heals are too high.
  • Gravord
    Gravord
    ✭✭✭✭✭
    No
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Learn to use defile, cc and a hundred other tools designed to help you kill.

    Ok I’ll use incap.
    Oh wait. Zos took of the stun and defile. Tbh if defile and stubs were on more skills that might really make a difference without the need for a nerf. But as it is.

    Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.

    Ok solution to heals.
    Zerg them.

    No.
    The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
    That’s like putting it on cloak.

    But the worst is two players stacking heals on each other.

    Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
    Or, alternatively, improve your build, because ive never met player i couldnt kill.

    Oh of course. The l2p.

    A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
    Kinda like an honour code.

    And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
    Average hp - 28k
    Most common classes - stamdk magplar stamsorc
    My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
    Unless I have separated a few players from their group they cannot die due to the constant supply of healing.

    As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded

    Nocp I run Valkyn Sloads and viper. People hate that.

    I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.

    So don’t say l2p. And don’t say it’s my build.

    Healing is too high right now.
    Reasons:
    Lack of defiles.
    Cp
    Cross healing
    The recent scale buffs.

    If you think it’s fine then your either one of the players abusing it, or you main Templar.

    Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
    Play no CP campaign, at least you will have it consistent with bgs.
    Theres plenty ways of getting defile.
    Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed? :hushed:

    so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.

    no cp on xbox eu is dead. and bgs have a 30m wait time.

    defile?. please point out a useful stamnb skill that provides defile.
    i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.

    Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output? :smile: Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!

    30 min bg wait time? Thats actually better than EU PC most of the time...

    There are other way sto aquire defile than stam nb skill.

    And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.

    no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
    but the worst is several players all healing with multi target hots.

    aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.

    kite zerg for hours.
    so.
    kite - use mobility as a defense and move around targets.
    zergs - large groups of players pushing keeps.
    hours - time frame.

    if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.

    a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.

    Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DD :wink: And there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).

    Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!! :smile:

    And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?

    sure. ill fear the healer. and by the time i turn around it has been broken. minor defile isnt worth dropping poison, and have you ever fought zerglings outnumberd? they are terrable. the issue it that one healbot keeping everyone alive through regen and bol spam.
    group heals are too high.

    Ehhh, i really dont want to say its l2p issue because its a cheap way of ending conversations without giving proper argumentation.
    Buuut, average build healer can break out of fear 2-3 times, you attack him, he breaks it, you swap target or just stay alive, you reaply it every 8s as his immunity is over, he cant break it, he is done and buried, if your dps is as it should be.

    I have fought outnumbered plenty of times, apart of fighting other premades is bgs, farming blobs is best fun for me. And in every game same thing ive repeated few times was true - find assist dd. Or become assist dd yourself for someone who can give good call outs and quickly find openings in enemy team.

    No idea how it is on Xbox, but on PC, 2-3 dds on actual brutal assist wreck anything, ANYTHING. Just keep in mind, apart of mindless aoe spam, single target burst assist require some skills and its surely harder than ESO auto target heals that go where they are needed (mostly..).

    Its a multiplayer game, dont expect to destroy everyone alone and your experience will improve a lot. Build a team, go out 4 vs world, you will farm tons of kills and you will survive bigger zergs encounters.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Yes and then give old healing ward back
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    No
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Learn to use defile, cc and a hundred other tools designed to help you kill.

    Ok I’ll use incap.
    Oh wait. Zos took of the stun and defile. Tbh if defile and stubs were on more skills that might really make a difference without the need for a nerf. But as it is.

    Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.

    Ok solution to heals.
    Zerg them.

    No.
    The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
    That’s like putting it on cloak.

    But the worst is two players stacking heals on each other.

    Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
    Or, alternatively, improve your build, because ive never met player i couldnt kill.

    Oh of course. The l2p.

    A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
    Kinda like an honour code.

    And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
    Average hp - 28k
    Most common classes - stamdk magplar stamsorc
    My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
    Unless I have separated a few players from their group they cannot die due to the constant supply of healing.

    As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded

    Nocp I run Valkyn Sloads and viper. People hate that.

    I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.

    So don’t say l2p. And don’t say it’s my build.

    Healing is too high right now.
    Reasons:
    Lack of defiles.
    Cp
    Cross healing
    The recent scale buffs.

    If you think it’s fine then your either one of the players abusing it, or you main Templar.

    Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
    Play no CP campaign, at least you will have it consistent with bgs.
    Theres plenty ways of getting defile.
    Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed? :hushed:

    so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.

    no cp on xbox eu is dead. and bgs have a 30m wait time.

    defile?. please point out a useful stamnb skill that provides defile.
    i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.

    Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output? :smile: Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!

    30 min bg wait time? Thats actually better than EU PC most of the time...

    There are other way sto aquire defile than stam nb skill.

    And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.

    no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
    but the worst is several players all healing with multi target hots.

    aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.

    kite zerg for hours.
    so.
    kite - use mobility as a defense and move around targets.
    zergs - large groups of players pushing keeps.
    hours - time frame.

    if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.

    a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.

    Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DD :wink: And there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).

    Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!! :smile:

    And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?

    sure. ill fear the healer. and by the time i turn around it has been broken. minor defile isnt worth dropping poison, and have you ever fought zerglings outnumberd? they are terrable. the issue it that one healbot keeping everyone alive through regen and bol spam.
    group heals are too high.

    Ehhh, i really dont want to say its l2p issue because its a cheap way of ending conversations without giving proper argumentation.
    Buuut, average build healer can break out of fear 2-3 times, you attack him, he breaks it, you swap target or just stay alive, you reaply it every 8s as his immunity is over, he cant break it, he is done and buried, if your dps is as it should be.

    I have fought outnumbered plenty of times, apart of fighting other premades is bgs, farming blobs is best fun for me. And in every game same thing ive repeated few times was true - find assist dd. Or become assist dd yourself for someone who can give good call outs and quickly find openings in enemy team.

    No idea how it is on Xbox, but on PC, 2-3 dds on actual brutal assist wreck anything, ANYTHING. Just keep in mind, apart of mindless aoe spam, single target burst assist require some skills and its surely harder than ESO auto target heals that go where they are needed (mostly..).

    Its a multiplayer game, dont expect to destroy everyone alone and your experience will improve a lot. Build a team, go out 4 vs world, you will farm tons of kills and you will survive bigger zergs encounters.

    Same as it always was, I agree. I think part of the issue is there’s been a lengthy gap in pvp MMOs. If you start talking about TTK, peels, assisting, circle straffing, etc... no one knows what you’re talking about. Their experience was world of wankers so understand seasons and smaller groups. They don’t get that WoW was never a pvp game.

    The other issue is lag. Today was high pop in cyrodiil and it was like break free was a 4 second cast time. I think a lot of the tanky meta will resolve itself if those server performance fixes work.
    Edited by Iskiab on December 17, 2019 1:27AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Gravord wrote: »
    Gravord wrote: »
    Learn to use defile, cc and a hundred other tools designed to help you kill.

    Ok I’ll use incap.
    Oh wait. Zos took of the stun and defile. Tbh if defile and stubs were on more skills that might really make a difference without the need for a nerf. But as it is.

    Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
    The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.

    Can we stop crying for nerfs to things that have been in the game for years, and have never been an issue. Was the Major Mending available to DK a problem during Scalebreaker? During Elsweyr? During Wrathstone? During Murkmire? No? Then it's not the problem now.

    Wanna know what's the problem now? They buffed both DoT's and HoT's during Scalebreaker, then only nerfed DoT's during Dragonhold, leaving HoT's where they were during Scalebreaker. Did you spontaneously develop amnesia and forget what happened these last 4-5 months?

    Stop blindly crying for nerfs. *** look at what you're crying about, spend some time playing on it, or shut up. You're in no place to discuss if you don't even understand what you're discussing.
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    No
    Big nerfs to burst healing would change nothing, except.. benefitting those who hit first and/or with bigger numbers. So this is what would happen:

    1. Nightblade would be the instant FOTM since you can always hit first AND without strong burst heals for your enemies to recover = GG.

    2. That would lead to the destruction of Cloak as a chain reaction. (people would demand it nerfed hard)

    3. After Cloak was out.. other reactions would be stacking HoTs and HP regen builds.

    4. People would then ask those nerfed. Everyone would drop dead and first 1 hitting would most often win, especially with any number advantage even how small.

    5. That would soon lead to damage skills to be nerfed. Since people want to fight and not die in 1 second.

    And finally damage nerfs would happen, many skills totally butchered.. we would be from where we started what comes to TTK. We would also lose many class defining skills, sets, mechanics and things we been having fun with for years.

    Guess how long a pvp community will survive such a not fun playing experience? And all just because some instead of learning to play have to always try to change the game.

    Can people think a bigger picture and some continuity than 1 thing in a vacuum, seriously? Use your head before asking this and that nerfed - imagine what (competitive) people will do.

    Nothing you ask nerfed will make you a better player compared to those who play well on this current situation. Check how others play, kill and survive - and hey, it is not a shame to admit that needs to train playing. So the issue is somewhere else if you have issues while others do not.

    And no, someone backing you up that shouts things like "nurf animation cancel cheaters" does not make your claim legit. I still urge you to play all classes for some years and be more experienced, maybe check all solo, small scale and big group play styles. You will be more knowledgeable then and realize one does not simply "nerf burst healing" without it affect more things that you know and the chain reaction will be a more painful road than where we are now.

    tl/dr: No, no need to nerf burst healing. I have a feeling though ZOS gonna bring us back some more healing reduction options at next Chapter (so in like 5 months at PC) though so more options perhaps for Major Defile and so on. Propably not gonna get new class this time, so most likely a skill line, that perhaps has some heal debuff skills in it. :)

  • Arkew
    Arkew
    ✭✭✭
    No
    depend how you use the burst Healing in the game but i seen more ppl in bg using hot and support ability than burst except me .
  • Infectious1X
    Infectious1X
    ✭✭✭
    Yes
    Obviously the focus for this change is meant for PvP, which very few of the “no” posters actually do.
    Not surprised. They look at the number of nerf threads and immediately counter the thread simply based on “there’s too many nerf threads to buff threads. Moar boffs less narfs!”

    They immediately disregard the post based on that fact alone. Smh.

    To actually post, burst healing (or just healing in general) is a huge problem in PvP. Damage is actually quite high, but it doesn’t matter as any damage you take can be immediately recovered. There’s very little consequence to taking large hits to your health pool. Currently, it’s either burst someone down before they can heal (so essentially within less than 2 seconds), zerg a single person with 5+, or prepare for a 10+ min fight.

    Perhaps the real issue is that the requirements for attacking are far greater than the requirements for defending/healing. The effort for damage output is too great when the lack of effort for healing can easily recover it. When a Templar can lose half his health with required setup, only to turn around and spam a single heal back to full nearly immediately, there’s an issue. The output of his heals are blatantly stronger than any output of damage and yet, requires no effort on his part.

    A soul harvest, bow and skoria proc can bring a magsorc to 20%, all requiring setup, yet he can shield and matriarch heal back to full in a fraction of the time with no effort on his part. Do you not see the problem?

    Edit: Rather than a flat nerf to healing, just bring back defile and make it easily accessible to every class.
    Edited by Infectious1X on December 17, 2019 10:36AM
  • Infectious1X
    Infectious1X
    ✭✭✭
    Yes
    @Moonsorrow This is part of the problem as well. TTK is actually much higher than people think, but burst healing, or healing in general, is much stronger than the fast TTK. Bringing back defile is one of the better options as it would add some sort of counterplay to the extremely efficient healing problem. People can still heal to recover from some burst, but since it won’t be as efficient, there would be a real consequence for taking such large amounts.
    Edited by Infectious1X on December 17, 2019 10:37AM
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    No
    either burst someone down before they can heal (so essentially within less than 2 seconds), zerg a single person with 5+, or prepare for a 10+ min fight.

    And this is actually as people prefer it, only die fast when surprised or out of gas tank already, getting "swarmed" in the end or a good 5-10 minute fight.

    In reality though: 2 decent to good ballgroups go head to head and battle, it ends in 5-10 seconds. Yes, puglings can chase a good ballgroup all evening at Kings upstairs, but thats their own choice of time spending.

    In 1vs1.. i solo a lot, and in majority of cases what starts it ends, of course many escape when they realize they are about to die soon, and.. hear this out, i can accept that they escape and can let them go lick their wounds.. and i mark it up as a mental win for me, if they come for a 2nd round after recovered, i´ll finish that time - or chase until done so no more 3rd chances. ;)

    In small scale, there sadly the issue is that many small scalers not seek out and hit each others, but tend to farm puglings and occasionally even help each others, well.. many are friends since most been hanging out and/or played together for years. Old & experienced Small scalers are often on modified Solo builds with a group oriented synergy. Not the biggest damage, but movement, coordination.. they hunt the randoms and groups without comms, even group with comms if tactic level is Naruto run to resource tower and getting melted by @Jaxaxo & boys in a hot Sauna. I facepalm when after all these years i still see people running in droves to them, like to a van that has "free candy" painted on the side.

    Got sidetracked.. yes, well - i wish more small scale crews would be competitive and seak each others out. When i see the rare occasion, most often the other retreats instantly. I guess the possible defeat would be bad for ego.

    But, we got big groups (the beloved zergs) so they hunt the small scalers. Or try their best. Some of them are good at it yes. Still, small scalers will always have that one putting a camp up just behind the hill just when you think it is over.. ;)

    So what is the point of this seemingly random text? It is that the ecosystem works in pvp. And there is no need to mess with PVE since people who know how to play can currently finish people with ease. But certain individuals just would like to selfishly make the game just about their playstyle being center of the balance.

    And nerfing burst heals would mean having to start the whole class, set, skill AUDIT all over from the start. Good luck getting through another 2 YEARS of that.

    So: NO
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    No
    Moonsorrow wrote: »
    either burst someone down before they can heal (so essentially within less than 2 seconds), zerg a single person with 5+, or prepare for a 10+ min fight.

    And this is actually as people prefer it, only die fast when surprised or out of gas tank already, getting "swarmed" in the end or a good 5-10 minute fight.

    In reality though: 2 decent to good ballgroups go head to head and battle, it ends in 5-10 seconds. Yes, puglings can chase a good ballgroup all evening at Kings upstairs, but thats their own choice of time spending.

    In 1vs1.. i solo a lot, and in majority of cases what starts it ends, of course many escape when they realize they are about to die soon, and.. hear this out, i can accept that they escape and can let them go lick their wounds.. and i mark it up as a mental win for me, if they come for a 2nd round after recovered, i´ll finish that time - or chase until done so no more 3rd chances. ;)

    In small scale, there sadly the issue is that many small scalers not seek out and hit each others, but tend to farm puglings and occasionally even help each others, well.. many are friends since most been hanging out and/or played together for years. Old & experienced Small scalers are often on modified Solo builds with a group oriented synergy. Not the biggest damage, but movement, coordination.. they hunt the randoms and groups without comms, even group with comms if tactic level is Naruto run to resource tower and getting melted by @Jaxaxo & boys in a hot Sauna. I facepalm when after all these years i still see people running in droves to them, like to a van that has "free candy" painted on the side.

    Got sidetracked.. yes, well - i wish more small scale crews would be competitive and seak each others out. When i see the rare occasion, most often the other retreats instantly. I guess the possible defeat would be bad for ego.

    But, we got big groups (the beloved zergs) so they hunt the small scalers. Or try their best. Some of them are good at it yes. Still, small scalers will always have that one putting a camp up just behind the hill just when you think it is over.. ;)

    So what is the point of this seemingly random text? It is that the ecosystem works in pvp. And there is no need to mess with PVE since people who know how to play can currently finish people with ease. But certain individuals just would like to selfishly make the game just about their playstyle being center of the balance.

    And nerfing burst heals would mean having to start the whole class, set, skill AUDIT all over from the start. Good luck getting through another 2 YEARS of that.

    So: NO

    Plus add on top of that most people play very tanky specs. Nerf healing and why would someone ever stop?

    Groups of tanks are having a hard time killing each other, sounds like things are closer to being how they should be.
    Edited by Iskiab on December 17, 2019 2:21PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Stat allocation should affect healing. E.G. mag/stam for heals/shields spell/weapon dmg for dmg
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    No
    This is where you offload all of your tears because you died...
  • xylena
    xylena
    ✭✭✭✭✭
    ✭✭
    Yes
    CompM4s wrote: »
    This is where you offload all of your tears because you died...

    Nobody in this thread died, and that's the problem.

    If you don't effectively one shot your enemy, you can't stop them from healing back to full. It's bad gameplay.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • JinxxND
    JinxxND
    ✭✭✭✭
    No
    All they need todo is buff damage and add more cc's like the old d swing with the long cast time back, notice how no one complained about healing when you had options to burst people down and pressure was good instead of nerfing every way to kill people in the game and wondering why there is a tank meta.

    D swing should have its damaged increased and the stun brought back but with the old long cast time not the .8 second one that was clearly broken. I would rather have skills like crystal frags have a stun attached rather then this new 0 counter play unblockable/undodgeable aoe ranged streak on sorc.

    All dots should have the damaged increased about 20% not 40-60% like the last patch, bleeds should be reverted to going through resistances to deal with tanks and non high damage spec'd builds since anyone with high wep damage/max mag/high damage builds could heal through them while it punished tanks. Oblivion damage post dual wield enchant nerfs was fine and should be restored. Bring ways to kill players not take away damage. Cause healing right now is already in a good spot to provide counter all those proposed options of damage increases.


    Only thing I would buff is echoing vigor for pvp cause right now stamina is lacking for group healing options but does not need any more burst healing.
    Edited by JinxxND on December 17, 2019 6:54PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    JinxxND wrote: »
    All they need todo is buff damage and add more cc's like the old d swing with the long cast time back, notice how no one complained about healing when you had options to burst people down and pressure was good instead of nerfing every way to kill people in the game and wondering why there is a tank meta.

    D swing should have its damaged increased and the stun brought back but with the old long cast time not the .8 second one that was clearly broken. I would rather have skills like crystal frags have a stun attached rather then this new 0 counter play unblockable/undodgeable aoe ranged streak on sorc.

    All dots should have the damaged increased about 20% not 40-60% like the last patch, bleeds should be reverted to going through resistances to deal with tanks and non high damage spec'd builds since anyone with high wep damage/max mag/high damage builds could heal through them while it punished tanks. Oblivion damage post dual wield enchant nerfs was fine and should be restored. Bring ways to kill players not take away damage. Cause healing right now is already in a good spot to provide counter all those proposed options of damage increases.


    Only thing I would buff is echoing vigor for pvp cause right now stamina is lacking for group healing options but does not need any more burst healing.

    No.
  • Hexquisite
    Hexquisite
    ✭✭✭✭
    No
    Just CC/Interrupt the person before they can heal/rebuff. The tools are all there in the game, but sometimes one can't build for every situation alone.

    After 5 years of playing I enjoy the challenge, I built a CC/Defile Ice Tank just to catch Sorcs and kill tanks with a duo/ small group/BGs--it takes practice to hit at the right time, and lag can sometimes delay this, but still it's much different than hack and slash--I suppose it makes the game new for me again.

    Of course I had to build tanky as I often am the first target. It's a vicious cycle I suppose--and yes, part of the tankiness is because of the lag.

    I often run with small groups that actually have no healer, everyone is self healing--with vigor mostly. And on the field these are the hardest enemies for me to kill because Stam single target HOT is much better than Magic single target RR hot as it is not weapon dependent, and is often easier to get the tool tip higher. When magic user switches to Resto Bar to reapply their RR there is an opening and they also stop their pressure on you, stam can keep pressure up and not have to swap bars to keep vigor up. Also lag often keeps people from being able to bar swap....Fast magic people though will LOS to recast RR or Resto ulty if they use it.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • xylena
    xylena
    ✭✭✭✭✭
    ✭✭
    Yes
    Hexquisite wrote: »
    Just CC/Interrupt the person before they can heal/rebuff. The tools are all there in the game, but sometimes one can't build for every situation alone.

    If you don't one shot them, you're not stopping them from healing back to full. The tools aren't in the game anymore.

    I'm not sure what you mean by "interrupt" but you can't even bash Meditate if they have CC immunity up.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Infectious1X
    Infectious1X
    ✭✭✭
    Yes
    @Moonsorrow So essentially you’re saying you enjoy how long fights can be? Well I guess that makes only one of us. I personally don’t enjoy fighting a single person for longer than the time it takes to finish an entire battleground match. Zergs and ballgroups are also irrelevant since if someone finally does die, it’s always damage coming from multiple sources, so obviously they’re going to die. Whether healing is strong or weak wouldn’t change this.

    @JinxxND Buff damage? Damage is not the issue. Xylena even points that out. It doesn’t matter how much damage you deal, if you don’t kill them before they have a chance to heal (within less than 2 seconds), you’re not going to kill them as they can recover immediately. I have plenty of examples of temps and magsorcs who literally recover from a single heal faster than an ult, bow, and skoria proc put together. That’s an instant 80%+ in an instant, yet they can easily recover with less effort.

    @Iskiab Yeah, people are building tanky and they would only build tankier if healing was reduced, but at least they would inevitably die. I’d rather there be a 5 min fight where I can actually see progress on my opponent’s health rather than this BS, tug of war, back and forth “down to 20%, back up to 100%, back down to 20%, back up to 80%...” Progress doesn’t feel like it’s being made and they only die if they mess up, multiple times.
    Edited by Infectious1X on December 18, 2019 7:42AM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    No
    Well how tanky are you guys building?

    Some of these complaints might be tied to people playing very tanky. I’m not the best dueler and it’s not my thing, but when I go solo in cyrodiil I tend to have 1v1s that don’t last over a minute.

    I get the feeling like the nerf tankiness thread and the nerf healing thread are the two sides of the argument. Basicly healing is most effective when you pump stats instead of resists.

    Those who spec too tanky: can’t punch through healing and feel like healing needs to be nerfed.

    Those who spec too glassy: feel like tankiness and defensive strategies are too strong.

    Nerf tankiness and people will have to play tankier, leading to even more of a tank meta.

    Nerf healing and glassier builds will have to play tankier and not be able to rely on healing to counter damage.
    Edited by Iskiab on December 18, 2019 2:17PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Gravord
    Gravord
    ✭✭✭✭✭
    No
    Iskiab wrote: »
    Well how tanky are you guys building?

    Some of these complaints might be tied to people playing very tanky. I’m not the best dueler and it’s not my thing, but when I go solo in cyrodiil I tend to have 1v1s that don’t last over a minute.

    I get the feeling like the nerf tankiness thread and the nerf healing thread are the two sides of the argument. Basicly healing is most effective when you pump stats instead of resists.

    Those who spec too tanky: can’t punch through healing and feel like healing needs to be nerfed.

    Those who spec too glassy: feel like tankiness and defensive strategies are too strong.

    Nerf tankiness and people will have to play tankier, leading to even more of a tank meta.

    Nerf healing and glassier builds will have to play tankier and not be able to rely on healing to counter damage.

    Its really l2p issue after all. They just overbuild own tankiness, go solo vs groups of players supporting each other and wonder why they cant make a kill.
  • JinxxND
    JinxxND
    ✭✭✭✭
    No
    Damage is definitely the issue, mainly dot dmg and the sustained pressure they provided before to add pressure to people healing. If you nerf healing to the point that no one can heal through burst damage your gonna get a meta where it becomes the first person to attack wins because the lack of healing to counter burst. Which would inadvertently buff nightblades the wrong way by the meta shift.

    Dots should be increased by like 20% not something dumb like the previous 40-60% we had last patch so they are worth slotting for something other then secondary effects. Like right now dots don't make sense, for example poison inject which was always a dot first that was supposed to increase in damage in execute range for added pressure does no damage dot wise and the direct damage portion of the skill is what hits extremely hard now which is backwards.

    That being said I do agree some heals such at breath of life need to be looked at and toned down, a spammable heal should not be able to counter an ult such as onslaught, and the magsorc pet heal literally was nerfed a few patches ago only to be brought back to its strong state if not stronger with the new tools they have, which doesn't make sense by the devs, it should be reverted to a way lower burst heal because it was already in a good spot before they rebuffed it or made into a heal over time.

    They should take a good look at rally where you can't spam the single target heal on yourself over and over you have to wait before it becomes a big heal to use.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    That being said I do agree some heals such at breath of life need to be looked at and toned down, a spammable heal should not be able to counter an ult such as onslaught, and the magsorc pet heal literally was nerfed a few patches ago only to be brought back to its strong state if not stronger with the new tools they have, which doesn't make sense by the devs, it should be reverted to a way lower burst heal because it was already in a good spot before they rebuffed it or made into a heal over time.

    Yes, let´s nerf breath of Life, I´ve lost count how many times it´s been nerfed at this point. Let´s make it so that the class that is well-known for being good healers become garbage at healing......

    In NO-CP without any kind of defile debuffs applies to me, the avarage heal will heal me and/or my allies for about 4-6k (highest I´ve seen on a non-healbot spec is 8k-ish). Slighlty higher when it crits. In CP I will occasionally get a 10k crit heal (depending on buffs and passives), but avarage heal is around 6-7k ish.

    Breath of Life is one of few heals that definetly doesn´t need adjustments.
  • Gravord
    Gravord
    ✭✭✭✭✭
    No
    JinxxND wrote: »
    That being said I do agree some heals such at breath of life need to be looked at and toned down

    Bol is one of the weakest class big heals in game currently. Theres absolutely no reason to nerf it any further.
    Matriarch on the other hand... heals 3 targets (2 players and pet itself) in any direction, that outclass Bol in every way. Killing pet is not really viable way of shutting sorc heals as theres no cd at all and any player with little bit of awareness will instantly resummon. It heal value is way higher than Bol too.
    Edited by Gravord on December 18, 2019 2:59PM
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Yes
    JinxxND wrote: »
    Damage is definitely the issue, mainly dot dmg and the sustained pressure they provided before to add pressure to people healing. If you nerf healing to the point that no one can heal through burst damage your gonna get a meta where it becomes the first person to attack wins because the lack of healing to counter burst. Which would inadvertently buff nightblades the wrong way by the meta shift.

    Dots should be increased by like 20% not something dumb like the previous 40-60% we had last patch so they are worth slotting for something other then secondary effects. Like right now dots don't make sense, for example poison inject which was always a dot first that was supposed to increase in damage in execute range for added pressure does no damage dot wise and the direct damage portion of the skill is what hits extremely hard now which is backwards.

    That being said I do agree some heals such at breath of life need to be looked at and toned down, a spammable heal should not be able to counter an ult such as onslaught, and the magsorc pet heal literally was nerfed a few patches ago only to be brought back to its strong state if not stronger with the new tools they have, which doesn't make sense by the devs, it should be reverted to a way lower burst heal because it was already in a good spot before they rebuffed it or made into a heal over time.

    They should take a good look at rally where you can't spam the single target heal on yourself over and over you have to wait before it becomes a big heal to use.

    I completely agree.
    We need defiles aswell. The healing just feels to high now because we have nothing to suppress it.

    That being said, twilight needs a nerf.
  • JinxxND
    JinxxND
    ✭✭✭✭
    No
    The pet heal 100% needs to go I will agree with that, it doesn't make sense that they nerfed it a few patches ago because it was over performing then bring it right back for no reason with all the new tools mag sorc has such as streak which is an unblockable aoe ranged stun with 0 counter play and ball of lightning which provides snare/root immunity on top of soaking up ranged damage on top of the pet that acts as a 1 way los mechanic for the sorc.

    I believe breath of life still needs to be looked at, you gave me numbers of a non CP tanky healbot of 4-6k non crit heals on a spammable where the average dot in non CP hits for well under under 1k a tick (aside from vamp drain which is a channel not allowing follow up unless they break it) and spammable dps non crit is around 3.5k-4k non crit. I think a 10% nerf to its heals would be fine and still do well without butchering the skill and class, that's not counting the damage dealers with way higher heals not even talking about crits. Just bringing it more in line with damage.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • JinxxND
    JinxxND
    ✭✭✭✭
    No
    As far as CP I think it just needs to go entirely from PvP side of things, too many issues are caused by the system in PvP, and it's way easier to balance around non CP pvp. I would rather zos rework CP into a "spell craft" system and sell it as such and have it provided modifications to skills of your choosing on your character rather then the current system
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • xylena
    xylena
    ✭✭✭✭✭
    ✭✭
    Yes
    Iskiab wrote: »
    Nerf healing and glassier builds will have to play tankier and not be able to rely on healing to counter damage.
    No, they would continue to rely on roll dodge, damage shields, mobility, and LoS, as they already do. A nerf to group healing is only a nerf to zerging. Skilled coordinated groups would adapt, and weak groups trying to force flip flags by outnumbering the enemy and heal blobbing would rightfully wipe to outnumbered pugs.
    Gravord wrote: »
    Its really l2p issue after all. They just overbuild own tankiness, go solo vs groups of players supporting each other and wonder why they cant make a kill.
    I used to love charging into disorganized groups in keep battles and chopping down a 32k HP healbot with a rotation of Bleeds, Incap with stun and Defile, Surprise Attack weave. You can't play like that anymore because all of those things have been nerfed, and for what? So zergers don't have to watch their own health bars? Solo players should absolutely be able to successfully fight against disorganized groups, and have a full complement of tools to do so, not just crossing their fingers and hoping that the janky cast time on Onslaught doesn't screw up their wombo combo.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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