ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »
Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
Ok solution to heals.
Zerg them.
No.
The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
That’s like putting it on cloak.
But the worst is two players stacking heals on each other.
Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
Or, alternatively, improve your build, because ive never met player i couldnt kill.
Oh of course. The l2p.
A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
Kinda like an honour code.
And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
Average hp - 28k
Most common classes - stamdk magplar stamsorc
My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
Unless I have separated a few players from their group they cannot die due to the constant supply of healing.
As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded
Nocp I run Valkyn Sloads and viper. People hate that.
I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.
So don’t say l2p. And don’t say it’s my build.
Healing is too high right now.
Reasons:
Lack of defiles.
Cp
Cross healing
The recent scale buffs.
If you think it’s fine then your either one of the players abusing it, or you main Templar.
Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
Play no CP campaign, at least you will have it consistent with bgs.
Theres plenty ways of getting defile.
Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed?
so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.
no cp on xbox eu is dead. and bgs have a 30m wait time.
defile?. please point out a useful stamnb skill that provides defile.
i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.
Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output?Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!
30 min bg wait time? Thats actually better than EU PC most of the time...
There are other way sto aquire defile than stam nb skill.
And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.
no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
but the worst is several players all healing with multi target hots.
aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.
kite zerg for hours.
so.
kite - use mobility as a defense and move around targets.
zergs - large groups of players pushing keeps.
hours - time frame.
if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.
a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »
Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
Ok solution to heals.
Zerg them.
No.
The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
That’s like putting it on cloak.
But the worst is two players stacking heals on each other.
Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
Or, alternatively, improve your build, because ive never met player i couldnt kill.
Oh of course. The l2p.
A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
Kinda like an honour code.
And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
Average hp - 28k
Most common classes - stamdk magplar stamsorc
My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
Unless I have separated a few players from their group they cannot die due to the constant supply of healing.
As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded
Nocp I run Valkyn Sloads and viper. People hate that.
I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.
So don’t say l2p. And don’t say it’s my build.
Healing is too high right now.
Reasons:
Lack of defiles.
Cp
Cross healing
The recent scale buffs.
If you think it’s fine then your either one of the players abusing it, or you main Templar.
Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
Play no CP campaign, at least you will have it consistent with bgs.
Theres plenty ways of getting defile.
Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed?
so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.
no cp on xbox eu is dead. and bgs have a 30m wait time.
defile?. please point out a useful stamnb skill that provides defile.
i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.
Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output?Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!
30 min bg wait time? Thats actually better than EU PC most of the time...
There are other way sto aquire defile than stam nb skill.
And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.
no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
but the worst is several players all healing with multi target hots.
aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.
kite zerg for hours.
so.
kite - use mobility as a defense and move around targets.
zergs - large groups of players pushing keeps.
hours - time frame.
if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.
a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.
Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DDAnd there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).
Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!!
And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »
Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
Ok solution to heals.
Zerg them.
No.
The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
That’s like putting it on cloak.
But the worst is two players stacking heals on each other.
Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
Or, alternatively, improve your build, because ive never met player i couldnt kill.
Oh of course. The l2p.
A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
Kinda like an honour code.
And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
Average hp - 28k
Most common classes - stamdk magplar stamsorc
My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
Unless I have separated a few players from their group they cannot die due to the constant supply of healing.
As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded
Nocp I run Valkyn Sloads and viper. People hate that.
I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.
So don’t say l2p. And don’t say it’s my build.
Healing is too high right now.
Reasons:
Lack of defiles.
Cp
Cross healing
The recent scale buffs.
If you think it’s fine then your either one of the players abusing it, or you main Templar.
Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
Play no CP campaign, at least you will have it consistent with bgs.
Theres plenty ways of getting defile.
Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed?
so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.
no cp on xbox eu is dead. and bgs have a 30m wait time.
defile?. please point out a useful stamnb skill that provides defile.
i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.
Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output?Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!
30 min bg wait time? Thats actually better than EU PC most of the time...
There are other way sto aquire defile than stam nb skill.
And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.
no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
but the worst is several players all healing with multi target hots.
aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.
kite zerg for hours.
so.
kite - use mobility as a defense and move around targets.
zergs - large groups of players pushing keeps.
hours - time frame.
if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.
a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.
Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DDAnd there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).
Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!!
And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?
sure. ill fear the healer. and by the time i turn around it has been broken. minor defile isnt worth dropping poison, and have you ever fought zerglings outnumberd? they are terrable. the issue it that one healbot keeping everyone alive through regen and bol spam.
group heals are too high.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »
Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
Ok solution to heals.
Zerg them.
No.
The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.
That’s like putting it on cloak.
But the worst is two players stacking heals on each other.
Dds assisting each other instead going after targets they fail to kill alone is not zerging. Its basic focus fire present in every mmo ive played.
Or, alternatively, improve your build, because ive never met player i couldnt kill.
Oh of course. The l2p.
A load of players all attacking one? Well I don’t know about you but I never outnumber a player unless they were outnumbering me first.
Kinda like an honour code.
And if you’ve never met a player u cannot kill you clearly haven’t played Xbox eu.
Average hp - 28k
Most common classes - stamdk magplar stamsorc
My server is filled with unkillable tanks. And of course entire groups getting healed by several healbots.
Unless I have separated a few players from their group they cannot die due to the constant supply of healing.
As for my build, in cp I run eternal hunt, Spriggans and veli. Not meta because I don’t like meta. But when my procs hit... ded
Nocp I run Valkyn Sloads and viper. People hate that.
I hit hard, I have good sustain, and I kite around zergs for hours, picking of players.
So don’t say l2p. And don’t say it’s my build.
Healing is too high right now.
Reasons:
Lack of defiles.
Cp
Cross healing
The recent scale buffs.
If you think it’s fine then your either one of the players abusing it, or you main Templar.
Again, why do you expect to be able easily kill someone whos whole build resolve around surviving? What would be his point to build defensive it you 3 shot him anyway? Would that be balanced in your opinion? Might aswell play shooter game straight away.
Play no CP campaign, at least you will have it consistent with bgs.
Theres plenty ways of getting defile.
Please link me your vid of kiting zergs for hours, id love to watch it. And while on it, hows that fair for zergs to be unable to kill you? Should you be nerfed?
so. theyre not healer builds. literally the aoe from extended ritual, and regen, and all other healing, stacking with other group heals. sure, a healer should have great heals, but several healers all stacking with all other heals is the issue. your standard build, getting group healed.
no cp on xbox eu is dead. and bgs have a 30m wait time.
defile?. please point out a useful stamnb skill that provides defile.
i dont take vids. and who said i dont die? i use roll dodge and los. and i still die regularly. i just respawn and head back. people are supposed to die in pvp. thats my point.
Oki, clear out something for me please. Do you imply that single extended ritual and regen outheals your dps output?Or, you are saying that you jump at bunch of ppl stacking heal all by yourself and you are outraged you cant kill them? Thats indeed outrageous! Group of ppl supporting each other not getting wrecked by a single guy, wtf is wrong with the game!!
30 min bg wait time? Thats actually better than EU PC most of the time...
There are other way sto aquire defile than stam nb skill.
And you did said you dont die. "Kite zergs for hours" - means you stay alive, score kills and dont die yourself.
no. the issue it players healing each other. eg, one player could get low, and then even while theyre stunned, their teammate can insta heal them to full.
but the worst is several players all healing with multi target hots.
aquire defile? ok. the only way i know is the set from cyro. and im not dropping a 5pc for it.
kite zerg for hours.
so.
kite - use mobility as a defense and move around targets.
zergs - large groups of players pushing keeps.
hours - time frame.
if i do that that means im running around the outside of a zerg picking of kills for hours. never said i dont die. infact i usually get killed when i overextend or take that stun and get nuked.
a proposed change i would like, is for group healing to be reduced by battle spirit, and some burst heals to be nerfed. for example, the twilight pet. on a class with crit surge, insane shields, and insane mobility, they dont need a heal like that.
Oki, so now its clear. You expect to kill solo multiple players supporting each other. Yet when i suggested getting assist dd to focus fire same target your reply was that i suggest zerging, thats a bit odd.. anyway... GET ASSIST DDAnd there wont be healing to stop you two (if both know how to actually do dmg, cc and rotate debuffs).
Defile can be easily aquired by disease glyph, or poison, or a set bonus (yes you loose your offensive 5pc but so what if you already fail to make kills supposedly because power of heals enemy have?), or, suprise suprise, assist dd providing it for you both!!
And no, theres no "insta heal to full" by another player. And if you magically experience that, ever considered fearing that insanely powerfull healer while killing his buddies?
sure. ill fear the healer. and by the time i turn around it has been broken. minor defile isnt worth dropping poison, and have you ever fought zerglings outnumberd? they are terrable. the issue it that one healbot keeping everyone alive through regen and bol spam.
group heals are too high.
Ehhh, i really dont want to say its l2p issue because its a cheap way of ending conversations without giving proper argumentation.
Buuut, average build healer can break out of fear 2-3 times, you attack him, he breaks it, you swap target or just stay alive, you reaply it every 8s as his immunity is over, he cant break it, he is done and buried, if your dps is as it should be.
I have fought outnumbered plenty of times, apart of fighting other premades is bgs, farming blobs is best fun for me. And in every game same thing ive repeated few times was true - find assist dd. Or become assist dd yourself for someone who can give good call outs and quickly find openings in enemy team.
No idea how it is on Xbox, but on PC, 2-3 dds on actual brutal assist wreck anything, ANYTHING. Just keep in mind, apart of mindless aoe spam, single target burst assist require some skills and its surely harder than ESO auto target heals that go where they are needed (mostly..).
Its a multiplayer game, dont expect to destroy everyone alone and your experience will improve a lot. Build a team, go out 4 vs world, you will farm tons of kills and you will survive bigger zergs encounters.
ThePhantomThorn wrote: »The healing is too high rn. Not just in heal builds. Dks get major mending on demand??? Not like they already are the tankiest class.ThePhantomThorn wrote: »
Get better at dpsing? Get another dd to assist your target for fast kill? Why on earth you expect to easy solo kill someone build with only purpose of being hard to kill? You know basic setup of 4 players consist of 2 dds, 1 healer and 1 tank right? Its for a few reasons, in pvp so those dds actually hit same target. And if they know how to play, nothing gonna survive that.
Infectious1X wrote: »either burst someone down before they can heal (so essentially within less than 2 seconds), zerg a single person with 5+, or prepare for a 10+ min fight.
Moonsorrow wrote: »Infectious1X wrote: »either burst someone down before they can heal (so essentially within less than 2 seconds), zerg a single person with 5+, or prepare for a 10+ min fight.
And this is actually as people prefer it, only die fast when surprised or out of gas tank already, getting "swarmed" in the end or a good 5-10 minute fight.
In reality though: 2 decent to good ballgroups go head to head and battle, it ends in 5-10 seconds. Yes, puglings can chase a good ballgroup all evening at Kings upstairs, but thats their own choice of time spending.
In 1vs1.. i solo a lot, and in majority of cases what starts it ends, of course many escape when they realize they are about to die soon, and.. hear this out, i can accept that they escape and can let them go lick their wounds.. and i mark it up as a mental win for me, if they come for a 2nd round after recovered, i´ll finish that time - or chase until done so no more 3rd chances.
In small scale, there sadly the issue is that many small scalers not seek out and hit each others, but tend to farm puglings and occasionally even help each others, well.. many are friends since most been hanging out and/or played together for years. Old & experienced Small scalers are often on modified Solo builds with a group oriented synergy. Not the biggest damage, but movement, coordination.. they hunt the randoms and groups without comms, even group with comms if tactic level is Naruto run to resource tower and getting melted by @Jaxaxo & boys in a hot Sauna. I facepalm when after all these years i still see people running in droves to them, like to a van that has "free candy" painted on the side.
Got sidetracked.. yes, well - i wish more small scale crews would be competitive and seak each others out. When i see the rare occasion, most often the other retreats instantly. I guess the possible defeat would be bad for ego.
But, we got big groups (the beloved zergs) so they hunt the small scalers. Or try their best. Some of them are good at it yes. Still, small scalers will always have that one putting a camp up just behind the hill just when you think it is over..
So what is the point of this seemingly random text? It is that the ecosystem works in pvp. And there is no need to mess with PVE since people who know how to play can currently finish people with ease. But certain individuals just would like to selfishly make the game just about their playstyle being center of the balance.
And nerfing burst heals would mean having to start the whole class, set, skill AUDIT all over from the start. Good luck getting through another 2 YEARS of that.
So: NO
This is where you offload all of your tears because you died...
All they need todo is buff damage and add more cc's like the old d swing with the long cast time back, notice how no one complained about healing when you had options to burst people down and pressure was good instead of nerfing every way to kill people in the game and wondering why there is a tank meta.
D swing should have its damaged increased and the stun brought back but with the old long cast time not the .8 second one that was clearly broken. I would rather have skills like crystal frags have a stun attached rather then this new 0 counter play unblockable/undodgeable aoe ranged streak on sorc.
All dots should have the damaged increased about 20% not 40-60% like the last patch, bleeds should be reverted to going through resistances to deal with tanks and non high damage spec'd builds since anyone with high wep damage/max mag/high damage builds could heal through them while it punished tanks. Oblivion damage post dual wield enchant nerfs was fine and should be restored. Bring ways to kill players not take away damage. Cause healing right now is already in a good spot to provide counter all those proposed options of damage increases.
Only thing I would buff is echoing vigor for pvp cause right now stamina is lacking for group healing options but does not need any more burst healing.
Hexquisite wrote: »Just CC/Interrupt the person before they can heal/rebuff. The tools are all there in the game, but sometimes one can't build for every situation alone.
Well how tanky are you guys building?
Some of these complaints might be tied to people playing very tanky. I’m not the best dueler and it’s not my thing, but when I go solo in cyrodiil I tend to have 1v1s that don’t last over a minute.
I get the feeling like the nerf tankiness thread and the nerf healing thread are the two sides of the argument. Basicly healing is most effective when you pump stats instead of resists.
Those who spec too tanky: can’t punch through healing and feel like healing needs to be nerfed.
Those who spec too glassy: feel like tankiness and defensive strategies are too strong.
Nerf tankiness and people will have to play tankier, leading to even more of a tank meta.
Nerf healing and glassier builds will have to play tankier and not be able to rely on healing to counter damage.
That being said I do agree some heals such at breath of life need to be looked at and toned down, a spammable heal should not be able to counter an ult such as onslaught, and the magsorc pet heal literally was nerfed a few patches ago only to be brought back to its strong state if not stronger with the new tools they have, which doesn't make sense by the devs, it should be reverted to a way lower burst heal because it was already in a good spot before they rebuffed it or made into a heal over time.
That being said I do agree some heals such at breath of life need to be looked at and toned down
Damage is definitely the issue, mainly dot dmg and the sustained pressure they provided before to add pressure to people healing. If you nerf healing to the point that no one can heal through burst damage your gonna get a meta where it becomes the first person to attack wins because the lack of healing to counter burst. Which would inadvertently buff nightblades the wrong way by the meta shift.
Dots should be increased by like 20% not something dumb like the previous 40-60% we had last patch so they are worth slotting for something other then secondary effects. Like right now dots don't make sense, for example poison inject which was always a dot first that was supposed to increase in damage in execute range for added pressure does no damage dot wise and the direct damage portion of the skill is what hits extremely hard now which is backwards.
That being said I do agree some heals such at breath of life need to be looked at and toned down, a spammable heal should not be able to counter an ult such as onslaught, and the magsorc pet heal literally was nerfed a few patches ago only to be brought back to its strong state if not stronger with the new tools they have, which doesn't make sense by the devs, it should be reverted to a way lower burst heal because it was already in a good spot before they rebuffed it or made into a heal over time.
They should take a good look at rally where you can't spam the single target heal on yourself over and over you have to wait before it becomes a big heal to use.
No, they would continue to rely on roll dodge, damage shields, mobility, and LoS, as they already do. A nerf to group healing is only a nerf to zerging. Skilled coordinated groups would adapt, and weak groups trying to force flip flags by outnumbering the enemy and heal blobbing would rightfully wipe to outnumbered pugs.Nerf healing and glassier builds will have to play tankier and not be able to rely on healing to counter damage.
I used to love charging into disorganized groups in keep battles and chopping down a 32k HP healbot with a rotation of Bleeds, Incap with stun and Defile, Surprise Attack weave. You can't play like that anymore because all of those things have been nerfed, and for what? So zergers don't have to watch their own health bars? Solo players should absolutely be able to successfully fight against disorganized groups, and have a full complement of tools to do so, not just crossing their fingers and hoping that the janky cast time on Onslaught doesn't screw up their wombo combo.Its really l2p issue after all. They just overbuild own tankiness, go solo vs groups of players supporting each other and wonder why they cant make a kill.