exeeter702 wrote: »exeeter702 wrote: »Healthy offering is one of if not the strongest burst heal in the game currently for reasons outside of the tooltip. Anyone saying otherwise isnt worth listening to.
For sure, that’s why there’s tons of magblade healers in pvp. It all makes sense!
Dont be daft, a single burst heal does not make a healer.
The issue remains that it's the only burst heal in the game that doesn't heal the caster, and as such in practical use on a non-healer build it's a terrible skill.
It was workable before the cast time on ults. Soul Siphon was like a reset to your health bar for when the stacks got too high.
A 1 second cast time on a healing ultimate broke the class. You have about a 50/50 chance of getting the Ult off in pvp without it getting interrupted.
Before anyone pipes up... if I do it all the time... I’m talking against good opponents. The way to tell if you’re fighting good opponents? If you’re half health and don’t get hit with a bunch of DK leaps and other ultimates you’re fighting potatoes.
brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »Healthy offering is one of if not the strongest burst heal in the game currently for reasons outside of the tooltip. Anyone saying otherwise isnt worth listening to.
For sure, that’s why there’s tons of magblade healers in pvp. It all makes sense!
Dont be daft, a single burst heal does not make a healer.
The issue remains that it's the only burst heal in the game that doesn't heal the caster, and as such in practical use on a non-healer build it's a terrible skill.
It was workable before the cast time on ults. Soul Siphon was like a reset to your health bar for when the stacks got too high.
A 1 second cast time on a healing ultimate broke the class. You have about a 50/50 chance of getting the Ult off in pvp without it getting interrupted.
Before anyone pipes up... if I do it all the time... I’m talking against good opponents. The way to tell if you’re fighting good opponents? If you’re half health and don’t get hit with a bunch of DK leaps and other ultimates you’re fighting potatoes.
Well said!
@Iskiab You know whats funny, people who don't or barely play magblade telling you the class is fine and actually one of the strongest, if ... (wait wait! here it comes) "YoU bUiLd It RiGhT".brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »Healthy offering is one of if not the strongest burst heal in the game currently for reasons outside of the tooltip. Anyone saying otherwise isnt worth listening to.
For sure, that’s why there’s tons of magblade healers in pvp. It all makes sense!
Dont be daft, a single burst heal does not make a healer.
The issue remains that it's the only burst heal in the game that doesn't heal the caster, and as such in practical use on a non-healer build it's a terrible skill.
It was workable before the cast time on ults. Soul Siphon was like a reset to your health bar for when the stacks got too high.
A 1 second cast time on a healing ultimate broke the class. You have about a 50/50 chance of getting the Ult off in pvp without it getting interrupted.
Before anyone pipes up... if I do it all the time... I’m talking against good opponents. The way to tell if you’re fighting good opponents? If you’re half health and don’t get hit with a bunch of DK leaps and other ultimates you’re fighting potatoes.
Well said!
There has to be some magblade buff in the works. I wouldn’t sweat it.
I just changed factions and made another magblade. Even in lowby BGs they’re undertuned. Someone would have to be completely clueless to not see they’re underpowered at this point.
Just play other classes until the devs get around to buffing it again. I can tell you with absolute certainty that if you’ve stuck with magblade or can do okay, you’ll dominate with another class. From playing a magblade you’ll be used to struggling and rip players you’ve struggled with.
when you are talking about the cast times being removed from ultimates i disagree, why?
because your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
and to quote the developers:
"We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
is really awesome that they cared enough to add cast times on certain ultimates so we dont instantly die now when we didnt even know we were even in a fight, just BAM Dead, never even had the ability to defend against the attack nor even knew we were in a fight.
i know there is a version of the soul siphen that is only healing, but im referring to the other morph:
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused. Damage listed is base damage of a CP 160 with zero CP spent, zero Attribute Points used and zero Skills taken at Rank IV.
was that morph removed?
it still shows this as a damage morph on the wiki unless it was removed and its not showing the updated version.
and that damage kills people instantly and even groups of people if done properly.
it simply too much damage output and its instant.
i hope they never remove the cast times and allow it to be the way it used to be.
when you are talking about the cast times being removed from ultimates i disagree, why?
because your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
and to quote the developers:
"We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
is really awesome that they cared enough to add cast times on certain ultimates so we dont instantly die now when we didnt even know we were even in a fight, just BAM Dead, never even had the ability to defend against the attack nor even knew we were in a fight.
i know there is a version of the soul siphen that is only healing, but im referring to the other morph:
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused. Damage listed is base damage of a CP 160 with zero CP spent, zero Attribute Points used and zero Skills taken at Rank IV.
was that morph removed?
it still shows this as a damage morph on the wiki unless it was removed and its not showing the updated version.
and that damage kills people instantly and even groups of people if done properly.
it simply too much damage output and its instant.
i hope they never remove the cast times and allow it to be the way it used to be.
Once again I would agree with you..if ALL ULTIMATES received a cast time such as Leap, or Crescent Sweep these are not only Ultimates that hit hard but they can't be dodged either so there's already limited counter play to them as it is (you can only block). If you're dying to a naked Incap..you are built incorrectly this comes from a 5 Light Magblade and I can count on 1 hand how many times I've been hit with a 10k Incap, or DboS (If you're not a Vamp). You're talking about reacting and I'm saying that the experience/skill in this game (what's left of it) should help you PREDICT when your enemy is about to burst. You should be thinking ahead and seeing what they're doing. Soul Tether doesn't even hit that hard it was mainly used in a group to combo with other Ultimates but when solo most magblades almost never slotted it over Soul Harvest. Also this shows how out of touch the Devs can be some times..people are so damn tanky that the only way to kill them is by having 2-4 abilities hit in quick succession..like who is out here dying to LA+Skill spam? Templars hit you with multiple attacks with Gap close stun>Jabs>Sweep>PoTL goes off..Sorcs Curse>Frag>Execute..DKs Whip>Fossilize>Leap>Whip..Wardens Dizzy>Med/HA>DBoS>Bugs>Execute..so what exactly are you talking about this is a common occurrence across all classes. People in this game have to get over the fact that the Dmg class ie Nightblades are going to be able to do Dmg coincidentally enough my easiest fights are against Nightblades since they're defenses are so low. Everything in your post gives off that you're just lacking in awareness in PvP and you're happy that the game is easier for you, but if we are to assume your premise then I'll say it again let's add cast times to ALL ULTIMATES so that it's a truly even playing field and we can all enjoy this "skillful gameplay" together.
This is flat out wrong. Unless they changed it recently, which I doubt, healthy Offering will not proc any damage taken sets.
This is flat out wrong. Unless they changed it recently, which I doubt, healthy Offering will not proc any damage taken sets.
Healthy Offering makes it much easier to proc Nightflame more frequently. I know that's not what is being discussed, but it is another advantage to Healthy Offering. Nightflame on or near on CD is extremely powerful in any content.
To the topic, didn't read the whole thread admittedly, but do know that Bolstering Darkness is one of the more powerful ults in the game in PvE due to the loooong duration, and if it cost less than 200 (146 IIRC with Dragonguard and Potentates, w Bloodspawn and vamp drain/minor heroism that's -permanent- major protection for the whole team) it would be OP. If in an organized pvp team very powerful also. If they reduced the cost, they would surely reduce the duration as well, prefer the duration.
IMO Grim Focus needs a complete rework, would love to hear from people who think it's "fun" to use in pve or pvp, not effective or powerful, fun. IMO it's just not fun to need to babysit a skill to that degree. A near mandatory class skill should not be that cumbersome. If they reworked just that skill, I'd have no problem with the class.
This is flat out wrong. Unless they changed it recently, which I doubt, healthy Offering will not proc any damage taken sets.
Healthy Offering makes it much easier to proc Nightflame more frequently. I know that's not what is being discussed, but it is another advantage to Healthy Offering. Nightflame on or near on CD is extremely powerful in any content.
To the topic, didn't read the whole thread admittedly, but do know that Bolstering Darkness is one of the more powerful ults in the game in PvE due to the loooong duration, and if it cost less than 200 (146 IIRC with Dragonguard and Potentates, w Bloodspawn and vamp drain/minor heroism that's -permanent- major protection for the whole team) it would be OP. If in an organized pvp team very powerful also. If they reduced the cost, they would surely reduce the duration as well, prefer the duration.
IMO Grim Focus needs a complete rework, would love to hear from people who think it's "fun" to use in pve or pvp, not effective or powerful, fun. IMO it's just not fun to need to babysit a skill to that degree. A near mandatory class skill should not be that cumbersome. If they reworked just that skill, I'd have no problem with the class.
I also think there are issues with all 3 base abilities in the NB trees. I felt weaker as a nooby magNB at level 10 than any other class. Swallow soul, concealed weapon and impale - they’re undertuned.
brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »Healthy offering is one of if not the strongest burst heal in the game currently for reasons outside of the tooltip. Anyone saying otherwise isnt worth listening to.
For sure, that’s why there’s tons of magblade healers in pvp. It all makes sense!
Dont be daft, a single burst heal does not make a healer.
The issue remains that it's the only burst heal in the game that doesn't heal the caster, and as such in practical use on a non-healer build it's a terrible skill.
It was workable before the cast time on ults. Soul Siphon was like a reset to your health bar for when the stacks got too high.
A 1 second cast time on a healing ultimate broke the class. You have about a 50/50 chance of getting the Ult off in pvp without it getting interrupted.
Before anyone pipes up... if I do it all the time... I’m talking against good opponents. The way to tell if you’re fighting good opponents? If you’re half health and don’t get hit with a bunch of DK leaps and other ultimates you’re fighting potatoes.
Well said!
There has to be some magblade buff in the works. I wouldn’t sweat it.
I just changed factions and made another magblade. Even in lowby BGs they’re undertuned. Someone would have to be completely clueless to not see they’re underpowered at this point.
Just play other classes until the devs get around to buffing it again. I can tell you with absolute certainty that if you’ve stuck with magblade or can do okay, you’ll dominate with another class. From playing a magblade you’ll be used to struggling and rip players you’ve struggled with.
I also think there are issues with all 3 base abilities in the NB trees. I felt weaker as a nooby magNB at level 10 than any other class. Swallow soul, concealed weapon and impale - they’re undertuned.
elemental weapon is even stronger than swallow soul, it's the same damage tooltip but dealing all damage in one attack is way better, also give burning/concussion/chilled, you can use the combo : ele wp > LA > assassin's will and damages will be deadly especially if you use flame/shock on infused weapon.
concealed weapon give nothing to dark cloak users, it's just damage and it's melee not even worth using,
if ele weapon is dodged you recover most of it's magicka cost, everything is better on this skill than both MagNB main damage skills imo
I also think there are issues with all 3 base abilities in the NB trees. I felt weaker as a nooby magNB at level 10 than any other class. Swallow soul, concealed weapon and impale - they’re undertuned.
elemental weapon is even stronger than swallow soul, it's the same damage tooltip but dealing all damage in one attack is way better, also give burning/concussion/chilled, you can use the combo : ele wp > LA > assassin's will and damages will be deadly especially if you use flame/shock on infused weapon.
concealed weapon give nothing to dark cloak users, it's just damage and it's melee not even worth using,
if ele weapon is dodged you recover most of it's magicka cost, everything is better on this skill than both MagNB main damage skills imo