huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Transfering between platforms and working out compensation for purchases being moved from one to another is a nightmare, though just allowing everyone PS4/XB1/PC in the same sandbox is a pretty big tech hurdle as well. Not likely to see this at this point in the life cycle of the game...might see it in whatever replaces it.
AgaTheGreat wrote: »There's no point for console player to play with PC. It would be an unfair fight accross all activities. Add-ons have a huge impact on PC, from hand-holding in trials to pvp improvements.
Console gamers can do everything PC people do except for Godslayer because you need time-saving addons like quick gear and abilities switch. We also have a much worse performance in trials (talking about fps drops, lags, invisible adds and so on....).
While we can do tick tocks, immortal redeemers and gryphon hearts, our times are considerably worse because of poorly optimised game, lack of time-savers and addons that tell you the mechanics.
Not that cross-platform is ever going to happen.
AgaTheGreat wrote: »...Add-ons have a huge impact on PC, from hand-holding in trials to pvp improvements...
redlink1979 wrote: »AgaTheGreat wrote: »...Add-ons have a huge impact on PC, from hand-holding in trials to pvp improvements...
Base game should have all the relevant functions added by add-ons to the game.
I hope Zeni can add more functions in a very near future.
Multiple crafting/refining was a winning move.
QoL for everyone, I say.
huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Transfering between platforms and working out compensation for purchases being moved from one to another is a nightmare, though just allowing everyone PS4/XB1/PC in the same sandbox is a pretty big tech hurdle as well. Not likely to see this at this point in the life cycle of the game...might see it in whatever replaces it.
Xbox already is already starting cross platform with pc on certain gamesAgaTheGreat wrote: »There's no point for console player to play with PC. It would be an unfair fight accross all activities. Add-ons have a huge impact on PC, from hand-holding in trials to pvp improvements.
Console gamers can do everything PC people do except for Godslayer because you need time-saving addons like quick gear and abilities switch. We also have a much worse performance in trials (talking about fps drops, lags, invisible adds and so on....).
While we can do tick tocks, immortal redeemers and gryphon hearts, our times are considerably worse because of poorly optimised game, lack of time-savers and addons that tell you the mechanics.
Not that cross-platform is ever going to happen.
Solution to that would be zos certified add ons, or the more likely option, make certain addons part of the base game. And your argument that its unfair is just hogwash, I use controller and do all content in the game on pc no issue, and would even dare to say i do better than a large portion of kb and mouse users
huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Nope, cross-play is already a thing on consoles. It's ZoS and ZoS alone that's preventing it.
ManwithBeard9 wrote: »huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Nope, cross-play is already a thing on consoles. It's ZoS and ZoS alone that's preventing it.
You spelled Sony wrong.
Although ZOS had stated numerous times they didn't envision cross play when they built the infrastructure, the biggest hurdle is still the console companies playing nice and the issue of how purchases are made.
ManwithBeard9 wrote: »huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Nope, cross-play is already a thing on consoles. It's ZoS and ZoS alone that's preventing it.
You spelled Sony wrong.
Although ZOS had stated numerous times they didn't envision cross play when they built the infrastructure, the biggest hurdle is still the console companies playing nice and the issue of how purchases are made.
No, you failed to read and comprehend. It has already happened. Past-tense. We already have cross-play, but not for ESO.
AgaTheGreat wrote: »huntgod_ESO wrote: »You do understand that cross platform also involves getting Sony and Microsoft on the same page, making sure everyone gets paid, etc. I'd argue that the administrative overhead and effort is actually harder to overcome than the technological hurdles.
Transfering between platforms and working out compensation for purchases being moved from one to another is a nightmare, though just allowing everyone PS4/XB1/PC in the same sandbox is a pretty big tech hurdle as well. Not likely to see this at this point in the life cycle of the game...might see it in whatever replaces it.
Xbox already is already starting cross platform with pc on certain gamesAgaTheGreat wrote: »There's no point for console player to play with PC. It would be an unfair fight accross all activities. Add-ons have a huge impact on PC, from hand-holding in trials to pvp improvements.
Console gamers can do everything PC people do except for Godslayer because you need time-saving addons like quick gear and abilities switch. We also have a much worse performance in trials (talking about fps drops, lags, invisible adds and so on....).
While we can do tick tocks, immortal redeemers and gryphon hearts, our times are considerably worse because of poorly optimised game, lack of time-savers and addons that tell you the mechanics.
Not that cross-platform is ever going to happen.
Solution to that would be zos certified add ons, or the more likely option, make certain addons part of the base game. And your argument that its unfair is just hogwash, I use controller and do all content in the game on pc no issue, and would even dare to say i do better than a large portion of kb and mouse users
It's not about the controller -.- Controller has nothing to do with it, especially since it's a much better way of playing the game than a keyboard and mouse.
It's that PC has block countdowns for god's sake, or extremely visible debuff countdowns and reminders. We don't need such things on consoles and we don't even want them to be honest. What we need would be a fair chance to compete against the PC and that would probably mean removal of all add-ons and improving the game in such a way that it performs as smoothly as on PC. (Which is never going to happen. And same thing can be said about cross-platform)
At least on consoles everyone is equal and only limited by the speed of your internet.
At least give people the ability to transfer to PC, given the abysmal performance and state of the PS4 version.