This is my thoughts exactly.Unparagoned1994 wrote: »personally i think it should stun making it a 2 piece combo when everyone dodge rolling all over the place was a bad move
No. It was way too easy to use. And with the broken range mechanic hit people from well over 20 meters away sometimes, or when they were behind cover, or behind walls, etc.
Except no one else has a extremely hard hitting ability with a nearly unavoidable stun that defied the basic physics of the game. Ive actually been stunned after i streaked from 20 meters away. Either burst, or cc, but not both
I'm quite tired of the developers removing stuns from abilities because of PvP.
They are more than capable of programming different skill functionalities in PvP and PvE. In PvE, stuns are fun. I really enjoy them. It's fun to uppercut a mob and watch them launch into the air and be stunned for a while. Stuns have been systematically removed from many abilities over the course of this game's development because of PvP. Many other fun crowd control abilities have also suffered because of PvP (e.g. time stop). I'm tired of it.
So yes, I want the stun to return to this ability. I also want the developers to STOP keeping ability functions identical in PvP and PvE. It doesn't work and makes both game modes worser for it.
Deathlord92 wrote: »This is my thoughts exactly.Unparagoned1994 wrote: »personally i think it should stun making it a 2 piece combo when everyone dodge rolling all over the place was a bad move
No. It was way too easy to use. And with the broken range mechanic hit people from well over 20 meters away sometimes, or when they were behind cover, or behind walls, etc.
I’m going to keep killing people with dizzy swing.
Just because crowd control and lag are plagues of the game doesn’t mean that everything that kills you should be nerfed. Spatial awareness (complicated by lag) is still more important than any nerf request. Npcs still use dizzying swing original, I’m waiting for the complaints on that.
Deathlord92 wrote: »This is my thoughts exactly.Unparagoned1994 wrote: »personally i think it should stun making it a 2 piece combo when everyone dodge rolling all over the place was a bad move
No. It was way too easy to use. And with the broken range mechanic hit people from well over 20 meters away sometimes, or when they were behind cover, or behind walls, etc.
Ive been hit by the stun on the bottom of the stairs of a resource tower while they were on the middle floor before, like wtf.I’m going to keep killing people with dizzy swing.
Just because crowd control and lag are plagues of the game doesn’t mean that everything that kills you should be nerfed. Spatial awareness (complicated by lag) is still more important than any nerf request. Npcs still use dizzying swing original, I’m waiting for the complaints on that.
Spacial awareness doesnt mean anything if you are 20 meters away and get flung in the air by an invisible ability and get hit by an invisible onslaught executioner combo.
I’m going to keep killing people with dizzy swing.
Just because crowd control and lag are plagues of the game doesn’t mean that everything that kills you should be nerfed. Spatial awareness (complicated by lag) is still more important than any nerf request. Npcs still use dizzying swing original, I’m waiting for the complaints on that.
Spacial awareness doesnt mean anything if you are 20 meters away and get flung in the air by an invisible ability and get hit by an invisible onslaught executioner combo.
I’m going to keep killing people with dizzy swing.
Just because crowd control and lag are plagues of the game doesn’t mean that everything that kills you should be nerfed. Spatial awareness (complicated by lag) is still more important than any nerf request. Npcs still use dizzying swing original, I’m waiting for the complaints on that.
Spacial awareness doesnt mean anything if you are 20 meters away and get flung in the air by an invisible ability and get hit by an invisible onslaught executioner combo.
Then fix the lag and range issues. Don't nerf the ability, because something else is *** up.
Deathlord92 wrote: »This is my thoughts exactly.Unparagoned1994 wrote: »personally i think it should stun making it a 2 piece combo when everyone dodge rolling all over the place was a bad move
No. It was way too easy to use. And with the broken range mechanic hit people from well over 20 meters away sometimes, or when they were behind cover, or behind walls, etc.
Ive been hit by the stun on the bottom of the stairs of a resource tower while they were on the middle floor before, like wtf.I’m going to keep killing people with dizzy swing.
Just because crowd control and lag are plagues of the game doesn’t mean that everything that kills you should be nerfed. Spatial awareness (complicated by lag) is still more important than any nerf request. Npcs still use dizzying swing original, I’m waiting for the complaints on that.
Spacial awareness doesnt mean anything if you are 20 meters away and get flung in the air by an invisible ability and get hit by an invisible onslaught executioner combo.
Which is why I put lag in parentheses.
Dizzying swing was never a problem and I’m a certified potato.