grannas211 wrote: »Because this game is interested in making inventory as painful as humanly possible.
Ok tks that's what I wanted to know. But it's a stupid reason. It's part of the game changing your traits. It's making something a grind where there should not be. 😂
It is just an illusion here, a number that looks good only on paper. In practise:Taleof2Cities wrote: »grannas211 wrote: »Because this game is interested in making inventory as painful as humanly possible.
Each player account inventory is nearly 4,000 slots when fully maxed with bank, housing storage, character inventory, and mount capacity.
That’s hardly “painful as humanly possible”.
It might be painful getting to 4,000 slots. But, every player knows that going in ... when they choose an MMO style game to play.
Taleof2Cities wrote: »The storage cap just needs to go away. All it does it put pressure on inventory with the unopened geodes and creates another unfun inventory dance mini game.
That’s the intended design, NBrookus ... which ZOS is likely not changing.
The more geodes you hoard, the higher impact on inventory it becomes.
Taleof2Cities wrote: »grannas211 wrote: »Because this game is interested in making inventory as painful as humanly possible.
Each player account inventory is nearly 4,000 slots when fully maxed with bank, housing storage, character inventory, and mount capacity.
That’s hardly “painful as humanly possible”.
It might be painful getting to 4,000 slots. But, every player knows that going in ... when they choose an MMO style game to play.
They are past the max "revenue point" on the "Laffer Curve" (please note the quotes before posting some moronic jr college armchair economist retort) IMO where transmutes are concerned. I'm sitting on 120-30 atm, and -would- spend them and keep grinding for more IFF more didn't just "trickle in" whether daily or once a month. If they were just a bit easier to get, I'd play more to get more. As it is I just sit on them until... and play less to get them during the interim.
Should drop more or have less required. I understand why they designed it as they did -initially-, but we are no longer in that initial period. Transmutes are not particularly powerful, certainly not as much as many pretend they are.
BTW folks, "just pvp and you'll get plenty... in a month" is not a reasonable response to requests for change to the transmute system.
And of course they should stack along with a host of other things.
Ok tks that's what I wanted to know. But it's a stupid reason. It's part of the game changing your traits. It's making something a grind where there should not be. 😂
This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.
Nothing but time stops me hoarding 205 containers in my inventory and holding them until next patch.
Nothing stops me leaving them in my mail.
Nothing stops me researching the ~1/2 pvp traits for each item I regularly use and collecting them on an alt as well, ready for if I needed to sort it, it's literally like 2 days to get all that researched - People with multiple master crafters obvs have significant crystal storage capability.
All the limit does, is force wasted inventory space. Whether that's to push ESO+ and things like the inventory slot pet that was introduced after (but probably designed and planned long before) is up to you.
Why is just PvP not a reasonable response?
Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
Not wasting inventory space for a currency is basic level of quality of life, something ZOS should be extremely interested to provide given all current ongoing issues with other basic things like not being able to log in, play without crash every hour, without ping skyrocketing to a thousand and with group finder actually working at all.
VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
Not wasting inventory space for a currency is basic level of quality of life, something ZOS should be extremely interested to provide given all current ongoing issues with other basic things like not being able to log in, play without crash every hour, without ping skyrocketing to a thousand and with group finder actually working at all.
VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
Not wasting inventory space for a currency is basic level of quality of life, something ZOS should be extremely interested to provide given all current ongoing issues with other basic things like not being able to log in, play without crash every hour, without ping skyrocketing to a thousand and with group finder actually working at all.
Providing unlimited transmute stones is not healthy for the game long term. The other problems you listed are unrelated and would still be problems even if transmute stones didn't take inventory space. Players would not be thinking I can't log in but at least I have plenty of bag space what a great game.
VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
Not wasting inventory space for a currency is basic level of quality of life, something ZOS should be extremely interested to provide given all current ongoing issues with other basic things like not being able to log in, play without crash every hour, without ping skyrocketing to a thousand and with group finder actually working at all.
Providing unlimited transmute stones is not healthy for the game long term. The other problems you listed are unrelated and would still be problems even if transmute stones didn't take inventory space. Players would not be thinking I can't log in but at least I have plenty of bag space what a great game.
Mate, it is in essence unlimited already if you play a bit of the game. Its just a massive annoyance how much inventory space you waste across characters for geodes that should be currency as every other. Transmutation geodes are easy to come by and with little effort you can stash hundreds of transmutations stones over few months. Would you like gold taking your inventory space? Tel Var? Event tickets? Transmutation crystals is literally only currency doing it, and the reason it had cap in the first place is no longer valid in the slightest.
Taleof2Cities wrote: »VaranisArano wrote: »Why is just PvP not a reasonable response?
Because 1. to repeat, it takes a month. 2. not everyone plays lots of alts 3. not everyone pvps. 4. anyone posting about this issue already knows full well they could pvp to get more transmutes, leading to the conclusion that they would rather ask for a higher drop rate, a perfectly reasonable request in light of how minor transmutes are.
"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
This seems to amount to most of the complaints on this issue, and most people skip the step where they have to convince ZOS that the benefits of whatever change they want to suggest outweigh the benefits of the status quo for ZOS. Its never as simple as "Changing this would make me happy, so you should do it."
Not wasting inventory space for a currency is basic level of quality of life, something ZOS should be extremely interested to provide given all current ongoing issues with other basic things like not being able to log in, play without crash every hour, without ping skyrocketing to a thousand and with group finder actually working at all.
Providing unlimited transmute stones is not healthy for the game long term. The other problems you listed are unrelated and would still be problems even if transmute stones didn't take inventory space. Players would not be thinking I can't log in but at least I have plenty of bag space what a great game.
Mate, it is in essence unlimited already if you play a bit of the game. Its just a massive annoyance how much inventory space you waste across characters for geodes that should be currency as every other. Transmutation geodes are easy to come by and with little effort you can stash hundreds of transmutations stones over few months. Would you like gold taking your inventory space? Tel Var? Event tickets? Transmutation crystals is literally only currency doing it, and the reason it had cap in the first place is no longer valid in the slightest.
Have you read any post in this thread?
Geodes taking up inventory space is the intended design ... which ZOS is likely not changing.
The more geodes you hoard, the higher impact on inventory it becomes.
Transmute stones are not intended to be a substitute for you running content to get gear.
Transmute stones are intended to change gear (AFTER you running content) on those odd pieces found in the wrong trait.
VaranisArano wrote: »"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
VaranisArano wrote: »"I know there's an answer to my problem, but I don't like that answer, so clearly ZOS needs to provide me a different solution even though the status quo benefits them and matches how they intend for us to get lots of transmute stones."
Nonresponsive to what was actually posted, the above is the truth behind MOST feedback requests whether you agree with them or not, so moot, and a straw man to boot, typical of many of your posts (and a few other of the high postcount crowd) I've had the displeasure to read on this forum.
You all seem cut from the same cloth, here as on other game forums, how's that for a fallacy? See, I can do them too.
SidewalkChalk5 wrote: »If you could save them up, then you could avoid sitting on the game for 8 hours a day farming them next time they gork the meta. The limit exists to inconvenience adults with grown-up jobs.
SidewalkChalk5 wrote: »If you could save them up, then you could avoid sitting on the game for 8 hours a day farming them next time they gork the meta. The limit exists to inconvenience adults with grown-up jobs.