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Why is there a limit on how many transmute stones you can have a time?

Danouk
Danouk
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You can't have more then 200 transmute stones at a time. Was this ever ask and what was the answer?
  • Huyen
    Huyen
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    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Bucky_13
    Bucky_13
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    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    You can still do that, especially if you PvP and have a bunch of containers with 50 transmute crystals in each. It's just slightly more inconvenient compared to opening them all when you get them.
  • Danouk
    Danouk
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    Ok tks that's what I wanted to know. But it's a stupid reason. It's part of the game changing your traits. It's making something a grind where there should not be. 😂
  • Danouk
    Danouk
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    Bucky_13 wrote: »
    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    You can still do that, especially if you PvP and have a bunch of containers with 50 transmute crystals in each. It's just slightly more inconvenient compared to opening them all when you get them.

    Oh what are those containers did not know there were containers for them?
  • FPH
    FPH
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    Danouk wrote: »
    Oh what are those containers did not know there were containers for them?


    You get them from undaunted daily, Cyrodiil campaign reward and daily pvp reward. And you have a chance to get more than 1 a day from the pvp rewards. On a good pvp evening I get around 3-4 geode. They can have between 4 and 25 stones
    Edited by FPH on December 4, 2019 1:00PM
  • Varana
    Varana
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    If you get to reward level 1 in a Cyrodiil campaign (about 50k - 70k AP, I think), you will get a campaign reward at the end.
    For the 30-day campaigns, that includes a golden "Transmutation Geode" that contains 50 transmute gems. (Guaranteed, no randomness involved. Your faction also doesn't need to win the campaign.)
    That's what they mean with "containers with 50 stones" - you just don't open the geode but keep it in your inventory until you need it.
    There is no container that you can actively put stones into, if that was the misunderstanding.
    Edited by Varana on December 4, 2019 1:21PM
  • VaranisArano
    VaranisArano
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    ZOS made it clear when transmutation launched that they didnt want transmutation to be the primary way that players got armor and weapons in the correct trait. Transmutation is the assurance that eventually you'll get the right trait. It was never intended to replace the grind for gear.

    Transmute geodes were originally intended to stack, but there were PTS bugs, so that was removed. Now you get the general inconvenience of having stuff fill up your inventory which is a great incentive to subscribe/use your transmute stones instead of hoarding them.
  • Asardes
    Asardes
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    There isn't really one if you stack the un-cracked geodes (50 crystals) from end of campaign rewards on a storage character.
    1) PvP a bit for 25K AP (Tier 1 rewards) on a lot of characters on a campaign they have set as home
    2) Log back in on those when the campaign ends (you can see the timer), receive the mails, don't take the attachment.
    3) Log a storage characters, then take the attachments. The geodes will be now bound to that character's inventory.
    4) Open those up when you need, but ensure you're currently at N<Limit-50 crystals so you don't waste them.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Gravord
    Gravord
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    Whole transmutation crystals having cap and taking inventory space (when no other currency does) is a massive annoyance. All 10 of my chars have half of their inventories wasted to stash the crystals, every time i transmut 1 simple item i have to click geodes 50 times to add them to my currency, pointless system. Anyone who played a bit will have more than enough crystals to transmute anything he wants, putting a cap is silly.
    Make it limitless as every other currency in the game and going straight into currency account not wasting inventory space.
    @ZOS_GinaBruno @ZOS_JessicaFolsom
  • redspecter23
    redspecter23
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    The only thing the cap does is encourage you to clog your inventory with geodes and places artificially greater value on the 50 packs as they take up less inventory space. In reality, there is no actual cap, just annoyance and inventory clutter. If this is the intention, I'd say it's horrible design. If it's by accident, it's a horrible oversight. Either way, the system doesn't really cap you at 100/200.
  • BNOC
    BNOC
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    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    Nothing but time stops me hoarding 205 containers in my inventory and holding them until next patch.

    Nothing stops me leaving them in my mail.

    Nothing stops me researching the ~1/2 pvp traits for each item I regularly use and collecting them on an alt as well, ready for if I needed to sort it, it's literally like 2 days to get all that researched - People with multiple master crafters obvs have significant crystal storage capability.


    All the limit does, is force wasted inventory space. Whether that's to push ESO+ and things like the inventory slot pet that was introduced after (but probably designed and planned long before) is up to you.
    vMSA - Magplar - Xbox EU - 15/11/16
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  • Bam_Bam
    Bam_Bam
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    Because ESO.
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  • markulrich1966
    markulrich1966
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    the answer from Varana is correct, in addition you get a "rewards for the worthy" mail for each 20.000 AP you gained. It contains a box with a gear piece, and a geode with 4-5, rarely 10-25 transmutation crystals.

    However, the geodes are just available ONCE a day accountwide guaranteed, just very rarely another box contains another of the geodes the same day.

    So I usually keep those mails in my mail folder, and retrieve the attachment (the box) just once a day (every 24 hours).


    So using 1 toon for a cyro campaign, I get every month:

    50 crystals by the end of campaign reward
    4*30 +x = 120 or more from the rewards for the worthy

    = 170 (or more) each month.


    Using 2 toons I get:

    50 crystals by the end of campaign reward toon 1
    50 crystals by the end of campaign reward toon 2
    4*30 +x = 120 or more from the rewards for the worthy

    = 220 (or more) each month.

    Edited by markulrich1966 on December 4, 2019 2:17PM
  • Asardes
    Asardes
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    If you want to store the small 4-5-10-15 crystal geodes then yea, your inventory will be clogged. I generally use those straight away and store only the large 50 crystal ones for longer term. I always have something that needs transmuting.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • lagrue
    lagrue
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    Varana wrote: »
    If you get to reward level 1 in a Cyrodiil campaign (about 50k - 70k AP, I think), you will get a campaign reward at the end.
    For the 30-day campaigns, that includes a golden "Transmutation Geode" that contains 50 transmute gems. (Guaranteed, no randomness involved. Your faction also doesn't need to win the campaign.)
    That's what they mean with "containers with 50 stones" - you just don't open the geode but keep it in your inventory until you need it.
    There is no container that you can actively put stones into, if that was the misunderstanding.

    It's only 25k AP
    "You must defeat me every time. I need defeat you only once"
  • Huyen
    Huyen
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    Danouk wrote: »
    Ok tks that's what I wanted to know. But it's a stupid reason. It's part of the game changing your traits. It's making something a grind where there should not be. 😂

    Zos makes everything a grind to keep players in the game, so they might spend more money.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • scorpius2k1
    scorpius2k1
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    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    Honestly though, why does it matter? Seriously, what is the big deal? If you work for the transmutes, so what if you transmute gear as soon as meta changes. That's the point. You can already save 200 transmutes if you pay for that double space with ESO+, so that's 4 pieces of gear right off the bat. Kind of defeats the full "logic" behind a limit since you can always have enough to do a good percentage of a set. It *would* be kind of nice to not have to grind the same boring content over and over and over every 3 months just to transmute the gear anyway. It becomes a chore and the grind fatigue is real. If they have to limit it then at least do so for a full set amount. Same goes with the limit on event tickets. Why? Both of these are gated already as daily rewards so it's not like it can be abused and it's not a fast process even if you have 18 toons. Why put a double limit on them (daily and then max limit) ?

    This game has some of the strangest systems in place, no doubt due to the monetization glitter that is sprinkled all over this polished turd branded with the Elder Scrolls name.

    ...Then there is that paywalled craft bag with unlimited space for $14.99 a month. That certainly doesn't encourage hoarding. :D
    🌎 PC/NA
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  • SpacemanSpiff1
    SpacemanSpiff1
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    forced scarcity. you either have to grind every time you run out, hoard geodes, or keep RftW mails stocked in your mail.
  • AcadianPaladin
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    Lol, I find it a lot more fun (and reliable) to grind for transmute crystals than to grind for a particular piece of gear with the right trait.
    PC NA(no Steam), PvE, mostly solo
  • Varana
    Varana
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    lagrue wrote: »
    Varana wrote: »
    If you get to reward level 1 in a Cyrodiil campaign (about 50k - 70k AP, I think), you will get a campaign reward at the end.
    For the 30-day campaigns, that includes a golden "Transmutation Geode" that contains 50 transmute gems. (Guaranteed, no randomness involved. Your faction also doesn't need to win the campaign.)
    That's what they mean with "containers with 50 stones" - you just don't open the geode but keep it in your inventory until you need it.
    There is no container that you can actively put stones into, if that was the misunderstanding.

    It's only 25k AP

    I do not mean getting a Rewards for the Worthy container.
    I'm referring to getting to reward level 1 in a campaign (L key, campaign window).
    Are you sure?
  • VaranisArano
    VaranisArano
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    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    Honestly though, why does it matter? Seriously, what is the big deal? If you work for the transmutes, so what if you transmute gear as soon as meta changes. That's the point. You can already save 200 transmutes if you pay for that double space with ESO+, so that's 4 pieces of gear right off the bat. Kind of defeats the full "logic" behind a limit since you can always have enough to do a good percentage of a set. It *would* be kind of nice to not have to grind the same boring content over and over and over every 3 months just to transmute the gear anyway. It becomes a chore and the grind fatigue is real. If they have to limit it then at least do so for a full set amount. Same goes with the limit on event tickets. Why? Both of these are gated already as daily rewards so it's not like it can be abused and it's not a fast process even if you have 18 toons. Why put a double limit on them (daily and then max limit) ?

    This game has some of the strangest systems in place, no doubt due to the monetization glitter that is sprinkled all over this polished turd branded with the Elder Scrolls name.

    ...Then there is that paywalled craft bag with unlimited space for $14.99 a month. That certainly doesn't encourage hoarding. :D

    Do you actually want an answer? Because the answer is that its not designed to be player friendly. ZOS is aiming to extend the playtime of players who have reached the point where the game isn't so new and shiny anymore - how do you keep those players in the game instead of jogging off to a new game? You keep them so busy with grinding and busy work that it takes a long while for them to realize they just aren't having fun at all.

    ZOS is perfectly happy to make you grind, either for your gear or your transmute stones. Sure, eventually the grind fatigue sets in, but that's a slow occurrence and lots of players hang on for a long time even after they've fatigued themselves, hoping the game will get better, and spending money in the process. ZOS' rat race of grinding draws out the gameplay of most players, and they always have new players coming in the replace the ones who got tired and left. They'd prefer for you to grind the actual content to get your gear, but they'll settle for making you grind the PVP campaign(s) or PVE group content for your transmute stones.

    Event Tickets are limited for a similar reason: to draw out player participation in events. You can't "save up" more than 12 tickets, you have to participate in several of a quarter's events if you want the Indrik, and you are encouraged to spend your tickets on other event exclusives. Its a giant marketing gimmick designed to get players logging in and dancing to whatever tune Marketing wants. Right now, its "Buy our content and kill dragons!" They'd prefer you to log in every day to have fun and play the game, but they'll settle for you logging in enough to grab the shinies. Oh, and if you buy Event Tickets from the Crown store, that's a bonus.

    The Crafting Bag does two things:
    1. If you want to hoard non-crafting items, you almost have to subscribe just so you have the space. Or you have to grind for the bag/bank/housing storage space to keep your hoard managable without subscribing, which is almost just as good from ZOS' perspective. If they can't have your money, they'll settle for your time.
    2. It is a gigantic sink for Crafting items, especially those gained from daily crafting writs. Much like a gold sink, it lets ZOS keep a handle on some of the inflation that naturally happens when you can literally pluck free crafting mats out of the ground.


    Essentially, ZOS would prefer you to play the game and spending money because you are having fun. But they'll settle for you grinding the game in order to get the stuff you feel you need to have fun, and hopefully spending money in the process. Or even spending money to avoid the grind.

    (Now, IMO, the marketing department and ZOS have overplayed their hand with the grinding this year with so many events and massive meta changes to gameplay, leading to greater grinding fatigue. However, they've got the actual data, so my impression may well be mistaken.)
  • VaranisArano
    VaranisArano
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    Varana wrote: »
    lagrue wrote: »
    Varana wrote: »
    If you get to reward level 1 in a Cyrodiil campaign (about 50k - 70k AP, I think), you will get a campaign reward at the end.
    For the 30-day campaigns, that includes a golden "Transmutation Geode" that contains 50 transmute gems. (Guaranteed, no randomness involved. Your faction also doesn't need to win the campaign.)
    That's what they mean with "containers with 50 stones" - you just don't open the geode but keep it in your inventory until you need it.
    There is no container that you can actively put stones into, if that was the misunderstanding.

    It's only 25k AP

    I do not mean getting a Rewards for the Worthy container.
    I'm referring to getting to reward level 1 in a campaign (L key, campaign window).
    Are you sure?

    Tier 1 End of Campaign Rewards only requires 25k AP.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/23723/~/why-didnt-i-get-my-alliance-war-campaign-rewards?
  • Tommy_The_Gun
    Tommy_The_Gun
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    Danouk wrote: »
    You can't have more then 200 transmute stones at a time. Was this ever ask and what was the answer?
    100 to be exact for vast majority of players. 200 if you have ESO+

    Short answer is: To f*** up your inventory and crate artificial problem.
    It is deliberate design, as ZOS is using inventory management as a hostage here.

    "Introduce a problem and then sell a solution for it"
  • cheifsoap
    cheifsoap
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    Huyen wrote: »
    This has been answered when it was introduced: to prevent players hoarding to transmute all gear when the meta changes.

    Its not very difficult to hang on to the geodes.
  • NBrookus
    NBrookus
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    The storage cap just needs to go away. All it does it put pressure on inventory with the unopened geodes and creates another unfun inventory dance mini game.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    To force you to grind for it and have a reason to login and play everyday
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • OG_Kaveman
    OG_Kaveman
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    I have never hit the cap of 100 stones the whole time, there is always something to transmute.
  • Taleof2Cities
    Taleof2Cities
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    NBrookus wrote: »
    The storage cap just needs to go away. All it does it put pressure on inventory with the unopened geodes and creates another unfun inventory dance mini game.

    That’s the intended design, @NBrookus ... which ZOS is likely not changing.

    The more geodes you hoard, the higher impact on inventory it becomes.
  • Finedaible
    Finedaible
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    Danouk wrote: »
    You can't have more then 200 transmute stones at a time. Was this ever ask and what was the answer?
    100 to be exact for vast majority of players. 200 if you have ESO+

    Short answer is: To f*** up your inventory and create artificial problem.
    It is deliberate design, as ZOS is using inventory management as a hostage here.

    "Introduce a problem and then sell a solution for it"

    ^ Pretty much this. This philosophy of creating purposely flawed systems to sell a solution later *cough* MOUNTS *cough* is what is ruining this game. Zo$ knows ESO will never truly die because of emotionally invested players and ESO lore fans, so they can get away with sleazy monetization tactics and cash grabs like this. I seriously hope they won't add transmutation stones to the cash shop.
  • grannas211
    grannas211
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    Because this game is interested in making inventory as painful as humanly possible.
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