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ZOS you need to abolish the current MMR system for Battlegrounds

  • jlboozer
    jlboozer
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    Varana wrote: »
    The main problem with "never randoms against premades" is incomplete teams.

    We sometimes queue as a group of three players. Is that a "premade"? Sure. But how to solve the problem that there needs to be one random player in this match to complete our team?

    Yes, they could restrict queuing as a group to only full groups - further restricting the opponents that you will see, and leading to insanely long wait times.

    In my opinion if you que as 3 players you shouldn't get a random on your team, either play with only 3 players on your team or find a fourth to group with. Any group over 2 players should never be grouped with solo players, you get a huge advantage just being in a coordinated team.
  • Asardes
    Asardes
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    IDK on consoles but on PC, EU has more players than NA, hence the frequent congestion problems on that server.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Aurielle
    Aurielle
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    ESO needs another system entirely for BG matchmaking. Many other instance/server-based PVP games allow you to join specific in-progress matches instantly. It’s ridiculous that matches should go 3v3v4 for the entire duration while there are people waiting in the queue for 20+ minutes; it should be possible, as it is in many other games, to see that there’s an in-progress match with 10/12 players currently playing, and it should be possible to directly port into that match to help even things up.

    The MMR system is also completely bogus. Eliminate it entirely, or design some other ranking system that doesn’t punish players who run BGs frequently. There are PLENTY of other popular PVP games out there that don’t place restrictions on the types of people you’re playing against. Sometimes you’re roflstomping the greenest of noobs, sometimes you’re playing against pro streamers who roflstomp you. Every match is different, and the only people who don’t have fun are those who aren’t willing to put in the time and practice to get better. Developers need to stop catering to casual carebears who cry if they die or struggle to get kills because they’re brand new to PVP. Those types of players are not healthy for PVP in any game.
  • Iskiab
    Iskiab
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    ChunkyCat wrote: »
    I love waiting 10-15 minutes just to Play against the same couple dozen players. I love it so much. <3 It gives me a chance to catch up on my new favorite book, the glorious Chat of Zones.

    Definitely makes me want to keep giving ZoS my monies. They’re the best.

    Were you playing an alt today? I saw you in a couple of BGs on my new character.

    Considering I’ve been trying to level assault and support and am only at 6 I’m not high MMR at all. I think all the weird things people are seeing is from lack of players.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
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    Or anyone else I used to play games with in guilds I’ve forgotten
  • ChunkyCat
    ChunkyCat
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    Iskiab wrote: »
    ChunkyCat wrote: »
    I love waiting 10-15 minutes just to Play against the same couple dozen players. I love it so much. <3 It gives me a chance to catch up on my new favorite book, the glorious Chat of Zones.

    Definitely makes me want to keep giving ZoS my monies. They’re the best.

    Were you playing an alt today? I saw you in a couple of BGs on my new character.

    Considering I’ve been trying to level assault and support and am only at 6 I’m not high MMR at all. I think all the weird things people are seeing is from lack of players.

    Rolled a new Stam warden. Faster than playing with my old one.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    BNOC wrote: »
    There's no doubt that MMR needs serious adjustments:
    • MMR should be visible on the leaderboards and in game scoreboard.
    • MMR should calculate based on a (performance + skill + score) / (games/ time played) - Not (performance + skill + score) * (games/time played) - Literally guys at the top of leaderboards who are terrible, but they've averaged 2k score across the 100 games they play because they're unemployed or are getting quicker games.
    • MMR should exist.
    • Premades shouldn't be queued with solos, ever. It's too easy with shifting metas (which 90% of the bad premades follow) to lower your group MMR by all or a couple being on a Tyro (which meta chasers usually are)
    • Combat prowess needs to be considered when matchmaking - I face up against guys who are PvE warriors, they literally cap flags and that's it but are in my games non stop, no PvP skill at all, just world champions at hide and seek - Regardless of how many games they win, they shouldn't be in my games.
    • People like the 3 teams, I think it massively supports negative gameplay and believe it should just be 2 teams
      • Quicker Qs
      • Easier matchmaking
      • More balance
      • Less anti-PvP activity
    • MMR should be rewarded accordingly
      • Seriously, change the reward structure, make it worthwhile.
      • As they reset it all the time, make it seasonal and reward titles for top 5% etc, really bring people in. I know it's milking WoW but there'd be nothing wrong with something like "Dragonhold Gladiator" for finishing top 5% this season etc (as long as the scoring was based on MMR and not time played.

    So many more changes could be made as well.

    All great points. The fact the higher your MMR, the longer your Que is and the harder the opponents, meanwhile the lower your MMR, faster the Q, easier the opponents and you have a leaderboard based off this score. Completely out of whack system in current form.
  • Rezdayn
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    4x pre-mades only vs 4x pre-mades = 4v4v4
    3x pre-mades only vs 3x pre-mades = 3v3v3
    2x pre-mades only vs 2x pre-mades = 4v4v4
    Solos vs Solos = 4v4v4

    MMR reworked in a way in which it can go down and not just up.

    Done.
  • Qbiken
    Qbiken
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    Rezdayn wrote: »
    4x pre-mades only vs 4x pre-mades = 4v4v4
    3x pre-mades only vs 3x pre-mades = 3v3v3
    2x pre-mades only vs 2x pre-mades = 4v4v4
    Solos vs Solos = 4v4v4

    MMR reworked in a way in which it can go down and not just up.

    Done.

    Duo is not equal to a premade in my book. 3-4 is what I consider a premade. But mmr should definitely be able to go down too, that I agree with.
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