The main problem with "never randoms against premades" is incomplete teams.
We sometimes queue as a group of three players. Is that a "premade"? Sure. But how to solve the problem that there needs to be one random player in this match to complete our team?
Yes, they could restrict queuing as a group to only full groups - further restricting the opponents that you will see, and leading to insanely long wait times.
I love waiting 10-15 minutes just to Play against the same couple dozen players. I love it so much.It gives me a chance to catch up on my new favorite book, the glorious Chat of Zones.
Definitely makes me want to keep giving ZoS my monies. They’re the best.
I love waiting 10-15 minutes just to Play against the same couple dozen players. I love it so much.It gives me a chance to catch up on my new favorite book, the glorious Chat of Zones.
Definitely makes me want to keep giving ZoS my monies. They’re the best.
Were you playing an alt today? I saw you in a couple of BGs on my new character.
Considering I’ve been trying to level assault and support and am only at 6 I’m not high MMR at all. I think all the weird things people are seeing is from lack of players.
There's no doubt that MMR needs serious adjustments:
- MMR should be visible on the leaderboards and in game scoreboard.
- MMR should calculate based on a (performance + skill + score) / (games/ time played) - Not (performance + skill + score) * (games/time played) - Literally guys at the top of leaderboards who are terrible, but they've averaged 2k score across the 100 games they play because they're unemployed or are getting quicker games.
- MMR should exist.
- Premades shouldn't be queued with solos, ever. It's too easy with shifting metas (which 90% of the bad premades follow) to lower your group MMR by all or a couple being on a Tyro (which meta chasers usually are)
- Combat prowess needs to be considered when matchmaking - I face up against guys who are PvE warriors, they literally cap flags and that's it but are in my games non stop, no PvP skill at all, just world champions at hide and seek - Regardless of how many games they win, they shouldn't be in my games.
- People like the 3 teams, I think it massively supports negative gameplay and believe it should just be 2 teams
- Quicker Qs
- Easier matchmaking
- More balance
- Less anti-PvP activity
- MMR should be rewarded accordingly
- Seriously, change the reward structure, make it worthwhile.
- As they reset it all the time, make it seasonal and reward titles for top 5% etc, really bring people in. I know it's milking WoW but there'd be nothing wrong with something like "Dragonhold Gladiator" for finishing top 5% this season etc (as long as the scoring was based on MMR and not time played.
So many more changes could be made as well.
4x pre-mades only vs 4x pre-mades = 4v4v4
3x pre-mades only vs 3x pre-mades = 3v3v3
2x pre-mades only vs 2x pre-mades = 4v4v4
Solos vs Solos = 4v4v4
MMR reworked in a way in which it can go down and not just up.
Done.