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Remove the Knockdown from Toppling Charge

  • Nerftheforums
    Nerftheforums
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    Qbiken wrote: »
    A nightblade main (based on your previous post history) complaining about one of the few counters to the class.....

    How convenient...

    Few counters? Bro do you even magplar? Jabs is (one of) the best cloak counters in the game, barrage is really really good at that too, and toppling isn't even a counter at all. By the time you gap close, a good stamnb is already out of jab range. Magnb on the other hand does not, but who does even play magnb nowadays so eh, point stands i guess?
  • MajBludd
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    I agree it shouldn't do so many things if other skills got gutted for the same reasons.

    I dont think it should be nerfed so much as they should give other gap closers the same treatment as toppling charge.
  • MajBludd
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    @BlueRaven dont blame pvp for all the nerfs.

    I can say, "dam you pve for my sustain and damage nerfs. You guys just cant shut up about how fast you are clearing trials or dungeons, can you?"

    The dev's ultimately decide what does and what doesnt get nerfed.
  • D3N7157
    D3N7157
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    sounds like l2p issue to me
  • BlueRaven
    BlueRaven
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    MajBludd wrote: »
    @BlueRaven dont blame pvp for all the nerfs.

    I can say, "dam you pve for my sustain and damage nerfs. You guys just cant shut up about how fast you are clearing trials or dungeons, can you?"

    The dev's ultimately decide what does and what doesnt get nerfed.

    Why should pve be blamed sustain changes? The guy in charge of these changes does not do trials and dislikes doing pve content. Did you see the last eso live? He had to check with a completely separate team if dungeons/trials could still be completed. How is he balancing sustain for pve content when he does not know what is needed for pve?

    Those sustain changes could just have easily been done because of the heavy armor/tank meta in pvp.
  • tplink3r1
    tplink3r1
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    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?
    VR16 Templar
    VR3 Sorcerer
  • tplink3r1
    tplink3r1
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    Most of the people who are asking for templar nerfs are just clueless.
    Just yesterday i saw someone claiming that *stamplars* are OP because they can just do damage without worrying about healing, because *jabs* would supposedly *heal* them as they do damage.
    A Biting Jabs that heals the caster? Where do i get that ability?
    Edited by tplink3r1 on December 2, 2019 6:52PM
    VR16 Templar
    VR3 Sorcerer
  • Stebarnz
    Stebarnz
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    tplink3r1 wrote: »
    Most of the people who are asking for templar nerfs are just clueless.
    Just yesterday i saw someone claiming that *stamplars* are OP because they can just do damage without worrying about healing, because *jabs* would supposedly *heal* them as they do damage.
    A Biting Jabs that heals the caster? Where do i get that ability?

    99% of players who cry for nerfs to templars play NB as templar makes it ez kill.

    But then again the most toxic and clueless trolls on this game play nb's so there you go.
  • ArchMikem
    ArchMikem
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    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Ritual also snares. And the orb is basically a Silence that hurts you when you try to fight back.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Marcus684
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    tplink3r1 wrote: »
    Are people really getting killed by charge+jabs spam alone?

    Glass cannon NBs that usually rely on cloak spam.
  • technohic
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    I'm not sure the off balance is much benefit to magplar anymore without a reason to put 75 points in Thaum anymore, but maybe that stays and stun doesnt. I dont know.

    Gap closers got damage buffed and utility removed on a lot of them, but I kind of wish they had the utility rather than the damage more like toppling. it's one of the few counters to streaking sorcs and speedsters. Consequences should be considered. Probably the only thing getting a glass canon with speed would be a loaded gap closer, otherwise you close and nothing happens. Unless they add back that built in root that was so popular
    Edited by technohic on December 3, 2019 2:42AM
  • Nyghthowler
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    Ohtimbar wrote: »
    It wouldn’t be much of a toppling charge if didn’t topple the target.

    They'll have to change the name also. Maybe something like 'Rub up against you charge' ….
    I'm not prejudiced; I hate everyone equally !
  • RaveRaveRaveRave
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    Remove Templars all together. There'd be 93% less players in all of PVP. Hate the bandwagon crutch bus chasers regardless of how good or bad of a player they are. It's just embarrassing. lol
  • CompM4s
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    This patch most badwagon templars bailed already. They are back on their snipe spams and pet sorcs. A few stamplars stayed to use onslaught. I dont get the whole nerf toppling charge bit, really looks like a “l2p” issue. Maybe asking people for advice on how to fight templars would be better than asking for nerfs.
  • Kalik_Gold
    Kalik_Gold
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    Just wish it had a stamina morph
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Juhasow
    Juhasow
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    tplink3r1 wrote: »
    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?

    Doesnt matter. You've said they dont have root and that is simply incorrect. Last time I saw templar was using eclipse was in Elsweyr when every templar was spamming Living Dark morph on cooldown. That is the issue with templar and reliable roots. Class already have so many snares that adding reliable root on top of that is too much.

    That being said even Unstable Core is not as terrible as people trying to make it. It's just not needed for a class that have so easy acces to so many easy to apply snares with 60% snare from Living Dark being actually stronger then immobilizes. Still if You want You can have immobilize on templar You can have it so the point You've made in Your original post doesnt stand.
  • TheUrbanWizard
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    Kalik_Gold wrote: »
    Just wish it had a stamina morph

    With the right sets stamplsrs don’t use it for the damage
  • tplink3r1
    tplink3r1
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    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?

    Doesnt matter. You've said they dont have root and that is simply incorrect. Last time I saw templar was using eclipse was in Elsweyr when every templar was spamming Living Dark morph on cooldown. That is the issue with templar and reliable roots. Class already have so many snares that adding reliable root on top of that is too much.

    That being said even Unstable Core is not as terrible as people trying to make it. It's just not needed for a class that have so easy acces to so many easy to apply snares with 60% snare from Living Dark being actually stronger then immobilizes. Still if You want You can have immobilize on templar You can have it so the point You've made in Your original post doesnt stand.
    I never said Templars have no root.
    VR16 Templar
    VR3 Sorcerer
  • Juhasow
    Juhasow
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    tplink3r1 wrote: »
    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?

    Doesnt matter. You've said they dont have root and that is simply incorrect. Last time I saw templar was using eclipse was in Elsweyr when every templar was spamming Living Dark morph on cooldown. That is the issue with templar and reliable roots. Class already have so many snares that adding reliable root on top of that is too much.

    That being said even Unstable Core is not as terrible as people trying to make it. It's just not needed for a class that have so easy acces to so many easy to apply snares with 60% snare from Living Dark being actually stronger then immobilizes. Still if You want You can have immobilize on templar You can have it so the point You've made in Your original post doesnt stand.
    I never said Templars have no root.

    Ah so You've just jumped into conversation of 2 other people with Your random arguments. My mistake I was certain Your response was from the person I quoted. Still my points stand. Unstable Core is not terrible ability it's just not needed because templar already have high amount of movement control without it. And other morph was the most abused templar ability in last patch when it had root basically passively applied.
    Edited by Juhasow on December 3, 2019 8:07AM
  • Kadoin
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    I honestly don't even notice that skill at all in PvP. Then again, I know what the block and roll buttons do.
    Edited by Kadoin on December 3, 2019 8:53AM
  • zvavi
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    STOP WITH THE NERF THREADS FFS THERE ARE *** TONS OF OVER POWERED SKILLS, AND WE NEED MORE OF THEM. BUFF OTHER CLASSES. GIVE MORE TO CLASSES THAT LACK THOSE OVERPREFORMING SKILLS THEM. I DONT WANT ANY CONTENT, PVE, OR PVP, BECOMING 2 HANDED WITH DK PASSIVES/ FIRE/RESTO SORC PASSIVES.
  • tplink3r1
    tplink3r1
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    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?

    Doesnt matter. You've said they dont have root and that is simply incorrect. Last time I saw templar was using eclipse was in Elsweyr when every templar was spamming Living Dark morph on cooldown. That is the issue with templar and reliable roots. Class already have so many snares that adding reliable root on top of that is too much.

    That being said even Unstable Core is not as terrible as people trying to make it. It's just not needed for a class that have so easy acces to so many easy to apply snares with 60% snare from Living Dark being actually stronger then immobilizes. Still if You want You can have immobilize on templar You can have it so the point You've made in Your original post doesnt stand.
    I never said Templars have no root.

    Ah so You've just jumped into conversation of 2 other people with Your random arguments. My mistake I was certain Your response was from the person I quoted. Still my points stand. Unstable Core is not terrible ability it's just not needed because templar already have high amount of movement control without it. And other morph was the most abused templar ability in last patch when it had root basically passively applied.
    This is a public forum, go somewhere else if you want to have a private conversation with someone.
    Edited by tplink3r1 on December 3, 2019 4:21PM
    VR16 Templar
    VR3 Sorcerer
  • sproattt
    sproattt
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    I'm not against any nerfs to Templar skills so don't hate.

    Gap closers shouldn't stun and set off balance. Either is fine, just not both. If both. Give ambush it's stun back and dizzy to make up.

    Im bewildered that no one sees an issue with Burning Light Templar passive. Procs on the AOE Instant cast ults they use and jabs, jabs heal whilst doing meh damage but proccing the OP passive, doing 2.5k/5k depending on build.

    "When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional ... Physical Damage or ... Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds."

    Tailor that with Purifying light which can crit at, 10/25k and gap close stun/off balance you got yourself a nasty ass piece of work.
    Stamblade Main.
  • heaven13
    heaven13
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    .
    Edited by heaven13 on December 3, 2019 4:51PM
    PC/NA
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • iCaliban
    iCaliban
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    The stun should not be removed. Yes toppling is too strong, but completely deleting the skill is not the answer (which is what would happen if you removed the stun)

    Instead, remove off balance (10% less damage) and up the cost slightly.
  • Cavedog
    Cavedog
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    Toppling charge is a bit overpowered....maybe. But the knockdown can not be removed from the skill without changing the name of the skill.

    IMO, the most overpowered stamplar skill is jabs...and it's not especially OP either.
  • grannas211
    grannas211
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    If you remove the stun, you may as well delete the skill.
  • BNOC
    BNOC
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    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    tplink3r1 wrote: »
    Juhasow wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Eclipse/Unstable Core have a root component.. On top of that templar have very high amount of abilities that have snares as secondary effects.
    When was the last time you have been rooted by Eclipse? Actually, when was the last time you saw a templar using that terrible ability?

    Doesnt matter. You've said they dont have root and that is simply incorrect. Last time I saw templar was using eclipse was in Elsweyr when every templar was spamming Living Dark morph on cooldown. That is the issue with templar and reliable roots. Class already have so many snares that adding reliable root on top of that is too much.

    That being said even Unstable Core is not as terrible as people trying to make it. It's just not needed for a class that have so easy acces to so many easy to apply snares with 60% snare from Living Dark being actually stronger then immobilizes. Still if You want You can have immobilize on templar You can have it so the point You've made in Your original post doesnt stand.
    I never said Templars have no root.

    Ah so You've just jumped into conversation of 2 other people with Your random arguments. My mistake I was certain Your response was from the person I quoted. Still my points stand. Unstable Core is not terrible ability it's just not needed because templar already have high amount of movement control without it. And other morph was the most abused templar ability in last patch when it had root basically passively applied.

    I can guarantee we'd all rather an effective root over the many snares, of which, only 1 is applied at a time.

    You can say we have a high amount of movement control, but Templars are snaring people on average for 30% - This can be made completely redundant in the exact same way that roots on other classes are.

    Oh lord, seen this as well "60% snare from Living Dark being actually stronger then immobilizes". What, tell me how that works?? Let me reiterate again for the 14,000th time since LD was nerfed, moving at any % speed is better than not moving at all. Where are you getting a 60% snare is stronger than a 100% snare? Why aren't you complaining about talons being an AOE root etc?

    Run simple and almost necessary snare removal and neither are an issue, it's really that simple.
    ArchMikem wrote: »
    Reverb wrote: »
    Every person who asks for this to be nerfed should include which of their class cc or root skills they are willing to go without. Because the Templar is the only class without roots, and only has 2 cc skills, javelin which knocks enemies outside of your damage range, and toppling charge.

    Ritual also snares. And the orb is basically a Silence that hurts you when you try to fight back.

    Who cares if ritual snares he's talking about hard CC's, also unstable core is not a silence whatsoever - Your attacks still do damage, you just take damage like you would with Plate, Slab etc, why do you keep posting and getting involved in nerf threads about Templar when you don't know what you're on about?

    When it comes to UC, about 4 people are using that and it's duellers on glass cannon builds looking for the extra burst to compete with the 35k dps 1 shot Stam classes.

    This is a serious question - Who are these Templars that done this to you? What are their names?
    Edited by BNOC on December 3, 2019 5:18PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Nord_Raseri
    Nord_Raseri
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    Nope. No nerfs. I don't have that skill, and still, nope.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    For years no templar used this skill because it was garbage. Now it's OP because it puts targets off balance?

    The issue is not the skill; it's that ZOS nerfed the crap out of everything else.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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