Sure they could do that, but I see one major issues with your idea..and it goes like this
MMR gets removed
Low tier players get matched up with Med/High tier players
Low tier players get stomped
Low tier players have 0/10 fun getting stomped
Low tier players don't play BGs again due to no fun
Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left
I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.
what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.
Sure they could do that, but I see one major issues with your idea..and it goes like this
MMR gets removed
Low tier players get matched up with Med/High tier players
Low tier players get stomped
Low tier players have 0/10 fun getting stomped
Low tier players don't play BGs again due to no fun
Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left
I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.
what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.
The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch.
Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.
Sure they could do that, but I see one major issues with your idea..and it goes like this
MMR gets removed
Low tier players get matched up with Med/High tier players
Low tier players get stomped
Low tier players have 0/10 fun getting stomped
Low tier players don't play BGs again due to no fun
Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left
I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.
what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.
oxygen_thief wrote: »
Sure they could do that, but I see one major issues with your idea..and it goes like this
MMR gets removed
Low tier players get matched up with Med/High tier players
Low tier players get stomped
Low tier players have 0/10 fun getting stomped
Low tier players don't play BGs again due to no fun
Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left
I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.
what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.
Well, lets say Im new to BG and want to learn - as a dedicated person I can play 20-30 matches per day. Does it make me a good PVPer which should play on higher tier already? No its not. Im still a newbie getting a grip on the game, Im usually are the last and with the lowest dmg, also with least amount of kills. Nonetheless I climb MMR ladders as quickly as a seasoned PVPer who plays the same amount of BG per day and score tones of kills.
I think MMR should be linked to the kill/dmg/healing done, not to the matches played - thats most stupid idea for MMR.
Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.
Leaderboards are not a big factor for the MMR.
You are right the more people are online the longer it takes to get a game. I think only ZoS can achieve this. I think their system get overloaded and usually you have to re-queue.
Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.
Leaderboards are not a big factor for the MMR.
You are right the more people are online the longer it takes to get a game. I think only ZoS can achieve this. I think their system get overloaded and usually you have to re-queue.
Then what determines MMR? Certain achievements in PvP in general, in BGs in particular, is there an invisible statistic of games played separate of Grand Champion & Conquering Hero? Is it only character related, or does playing other characters on the same account before in BGs have a weight in determining it? Does it reset or diminish in time if you don't play?
I ask these questions because I never saw any information about how this coefficient is calculated anywhere, nor is there any empirical way to do it. For example the previous character I played in BGs, my Stamina Templar in mid June, had a progressively harder progress over the couple of weeks it took to get from AvA rank 4 to rank 15. Thad determined me to make some assumptions. But for my Magicka Warden, on whom I planned to do the same, but was forced to compress the same rank advancement into just one week due to server unavailability at the start of the planned period, it was hard right from the start and didn't seem to get harder or easier as I played more. It was a speckling of easy matches in between but most were hard.
Well, lets say Im new to a BG and want to learn - as a dedicated person I can play 20-30 matches per day. Does it make me a good PVPer which should play on a higher tier already? No its not. Im still a newbie getting a grip on the game, Im usually am the last and with the lowest dmg, also with least amount of kills. Nonetheless I climb MMR ladders as quickly as a seasoned PVPer who plays the same amount of BG per day and score tones of kills.
I think MMR should be linked to the kill/dmg/healing done, not to the matches played - thats most stupid idea for MMR.
The main problem with "never randoms against premades" is incomplete teams.
We sometimes queue as a group of three players. Is that a "premade"? Sure. But how to solve the problem that there needs to be one random player in this match to complete our team?
Yes, they could restrict queuing as a group to only full groups - further restricting the opponents that you will see, and leading to insanely long wait times.
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.
The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.
The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.
The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10
I sat in a 1h 04m queue yesterday, then a 2h queue, solo. If I group up with some guys who don't play BG's as much as me, I get put in games in 3 minutes.
I'm actually finding queuing as a group is much faster than solo, regardless of who I'm with.
It's a problem rooted in the calculating of MMR. 90% of these players should not be in my games, over and over again.
With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.
The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10
I sat in a 1h 04m queue yesterday, then a 2h queue, solo. If I group up with some guys who don't play BG's as much as me, I get put in games in 3 minutes.
I'm actually finding queuing as a group is much faster than solo, regardless of who I'm with.
It's a problem rooted in the calculating of MMR. 90% of these players should not be in my games, over and over again.
You are EU right? Ive never seen you in NA, so Ill make that assumption. Ive heard EU has serious issues in BGs. Its why some EU players are coming over to NA for bgs.