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ZOS you need to abolish the current MMR system for Battlegrounds

Qbiken
Qbiken
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With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.
  • Qbiken
    Qbiken
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    Another thing I´d like to add is that it´s not enjoyable to always fight the same 20-30 people no matter what BG mode you end up with, and most people at high MMR rankings rarely queue for anything else but deathmatch, so trying to get a game that isn´t a deathmatch by specifically queuing for flag games or landgrab is out of question due to the 20 min + queues I´ll most likely end up in.

    TL:DR = Remove/disable the current MMR system until a proper system is in place so that people don´t have to wait more than necessary for a battleground, regardless of what mode you queue for or what MMR rating your character is.

    @ZOS_GinaBruno
    @ZOS_BrianWheeler
    @ZOS_RichLambert
    @ZOS_Gilliam
  • notyuu
    notyuu
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    Sure they could do that, but I see one major issues with your idea..and it goes like this

    MMR gets removed
    Low tier players get matched up with Med/High tier players
    Low tier players get stomped
    Low tier players have 0/10 fun getting stomped
    Low tier players don't play BGs again due to no fun
    Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left


    I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.

    what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.
  • Mayrael
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    There should be no premades vs randoms BGs. Thats all.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Juhasow
    Juhasow
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    Well as bad as it is for high MMR players sad truth is that it's kinda normal thing the higher MMR the longer awaiting for match is becoming. It's like that in many other online games. The only thing ESO misses that other titles have is some ranked system that would reward higher MMR players wth better rewards but it looks like ZoS wants to avoid that in PvP.

    As for no logical explanation behind high MMR players waiting longer then low MMR players there is few of them. One being the fact that ESO is simply casual friendly game so it's in ZoS's interrest to separate hardcore players from casuals because casuals are majority in BG MMR and because of that their experience matters the most.
  • Qbiken
    Qbiken
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    notyuu wrote: »
    Sure they could do that, but I see one major issues with your idea..and it goes like this

    MMR gets removed
    Low tier players get matched up with Med/High tier players
    Low tier players get stomped
    Low tier players have 0/10 fun getting stomped
    Low tier players don't play BGs again due to no fun
    Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left


    I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.

    what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.

    I would be very surprised if battlegrounds died because of the removal of MMR. With the removal of MMR I wouldn´t be surprised if you´re less likely to face premades or high MMR players, since you´re no longer restricted to who you can be paired up against (compared to how it is now)

    About a month ago the MMR system was malfunctioning (aka there was no MMR system in place). During these 2 weeks of no MMR active I queued both solo and as a duo (I don´t consider duo as a premade btw. 3-4 players = premade) and out of all games I played I can count the amount of games I was up against high mmr players or premades on one hand more or less. Most of the people I was up against I had never seen before, I won some, lost some, but the fact that I never had to wait more than 5 minutes for any game mode was a blessing.

    When I´ve to spend more time waiting for the BG than actually playing it, there needs to be a change. I mean sure, if ZOS would add a propper ranking system as @Juhasow said, then that would motivate people to play BG´s in a more competitive setting, but without a propper ranking system, the current way MMR works is completely pointless and just punishes a certain group of players.
  • Bashev
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    notyuu wrote: »
    Sure they could do that, but I see one major issues with your idea..and it goes like this

    MMR gets removed
    Low tier players get matched up with Med/High tier players
    Low tier players get stomped
    Low tier players have 0/10 fun getting stomped
    Low tier players don't play BGs again due to no fun
    Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left


    I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.

    what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.

    Yeah because people dont create new character just to stomp new players.
    Because I can!
  • holden_caulfield
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    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

    The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.

    Well, I dont know if i have a good ranking. I know that many weeks I end up in the board for flag and grab games.
    Sure now the wait is longer. Way longer. But I end up always with a competente party.
    My only complain is that now seems that only deathmatch are available and that there are so few kills that the game end always for the time limit.
    Long Story short I have mixed feelings :(
    Edited by holden_caulfield on December 3, 2019 9:48AM
  • maboleth
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    The whole matching system in ESO for Battlegrounds is flawed. The game has difficulty assigning premades with solo players. But I think it is all due to not many people playing BGs. We need hundreds of people at *all* times that are playing BGs right in this moment. Considering that most matches last for at least 7-10 minutes, that's a lot of people. Only then, the game could have a nice pool of all kind of ranks to choose.

    Since that's not the case, we are left with playing the same people over and over again, waiting for the match for xy minutes etc. What's worse, I find some games like Chaosball completely obnoxious due to the playstyles (tanks and healers, picking the ball for the entire match, at least one team having little to zero points etc.). It's a waste of time. I find BGs increasingly frustrating and I will not play any game to be frustrated, thank you very much! For my dose of pvp, I'm enjoying Cyrodiil or Imperial City much more now.
  • Elwendryll
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    In my opinion, if you remove MMR, you have to cap the size of a premade to 2 players. It's fine to have people of different skill levels in the same game, but one team of 4 high skilled premade VS low tier players will not be fun for anyone. If each team has skilled players and less skilled players it's okay. As I have no issue with an heterogeneous match composition, but I'm strongly against one sided matches.

    One time I grouped up with some skilled guildies because I would fail to pass the initial loading screen by myself. They were on alts with lower MMR, and they could tell it was an "average" MMR because they didn't recognize some of the names.

    I played competitively on games that were totally pay-to-win with some rare players being so strong that they could win by themselves even if all their team afk'd just thanks to their raw stats being several times higher than those of average players. And PvP was still somehow enjoyable, because there were several of these players, and it would kind of balance out. So I think a system without MMR could work, given the size of the active PvP community.
    PC - EU - France - AD
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    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • BNOC
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    There's no doubt that MMR needs serious adjustments:
    • MMR should be visible on the leaderboards and in game scoreboard.
    • MMR should calculate based on a (performance + skill + score) / (games/ time played) - Not (performance + skill + score) * (games/time played) - Literally guys at the top of leaderboards who are terrible, but they've averaged 2k score across the 100 games they play because they're unemployed or are getting quicker games.
    • MMR should exist.
    • Premades shouldn't be queued with solos, ever. It's too easy with shifting metas (which 90% of the bad premades follow) to lower your group MMR by all or a couple being on a Tyro (which meta chasers usually are)
    • Combat prowess needs to be considered when matchmaking - I face up against guys who are PvE warriors, they literally cap flags and that's it but are in my games non stop, no PvP skill at all, just world champions at hide and seek - Regardless of how many games they win, they shouldn't be in my games.
    • People like the 3 teams, I think it massively supports negative gameplay and believe it should just be 2 teams
      • Quicker Qs
      • Easier matchmaking
      • More balance
      • Less anti-PvP activity
    • MMR should be rewarded accordingly
      • Seriously, change the reward structure, make it worthwhile.
      • As they reset it all the time, make it seasonal and reward titles for top 5% etc, really bring people in. I know it's milking WoW but there'd be nothing wrong with something like "Dragonhold Gladiator" for finishing top 5% this season etc (as long as the scoring was based on MMR and not time played.

    So many more changes could be made as well.
    vMSA - Magplar - Xbox EU - 15/11/16
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    vMSA - Magplar - Xbox NA
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  • mandricus
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    Quickest fix they could bring in, given the current situation, while they rework the system (I doubt it's ever going to happen): remove the possibility to queue as group. No more premades, everyone will be teamed with people with more or less the same MMR, quickest queues, no more people complaining about being stomped by premades, problem solved.

    P.s. Most of the times, strong teams looks like premade, but they are not.
  • ChunkyCat
    ChunkyCat
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    I love waiting 10-15 minutes just to Play against the same couple dozen players. I love it so much. <3 It gives me a chance to catch up on my new favorite book, the glorious Chat of Zones.

    Definitely makes me want to keep giving ZoS my monies. They’re the best.
  • oxygen_thief
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    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch.

    how many inveterate battleground solo players are actually playing something that isnt a dm? personally i did dm only.
    Edited by oxygen_thief on December 3, 2019 1:01PM
  • Iskiab
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    I don’t think removing the MMR is a good idea. The problem is PvP needs new players to survive and do well, players need somewhere like BGs to learn where they don’t keep getting repeatedly stomped.

    I’ll give you an example. I’m low MMR because I switched classes. I had a death match where it was just me and an experienced sorc (NB dropped early) against two teams of 4 players and we won. Lots of players on the inexperienced teams had like 1-10 KvDs. People will just give up if learning is too difficult.

    Maybe two queues. One ranked BGs where you can only solo queue. Have the other the regular queue like it is now.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Asardes
    Asardes
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    Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.
    Edited by Asardes on December 3, 2019 1:14PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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  • Bashev
    Bashev
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    Asardes wrote: »
    Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.

    Leaderboards are not a big factor for the MMR.

    You are right the more people are online the longer it takes to get a game. I think only ZoS can achieve this. I think their system get overloaded and usually you have to re-queue.
    Because I can!
  • Valabrog
    Valabrog
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    notyuu wrote: »
    Sure they could do that, but I see one major issues with your idea..and it goes like this

    MMR gets removed
    Low tier players get matched up with Med/High tier players
    Low tier players get stomped
    Low tier players have 0/10 fun getting stomped
    Low tier players don't play BGs again due to no fun
    Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left


    I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.

    what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.

    Well, lets say Im new to a BG and want to learn - as a dedicated person I can play 20-30 matches per day. Does it make me a good PVPer which should play on a higher tier already? No its not. Im still a newbie getting a grip on the game, Im usually am the last and with the lowest dmg, also with least amount of kills. Nonetheless I climb MMR ladders as quickly as a seasoned PVPer who plays the same amount of BG per day and score tones of kills.

    I think MMR should be linked to the kill/dmg/healing done, not to the matches played - thats most stupid idea for MMR.

    P.S. And i dont mind meeting 1-2 great players in a match along with me or against me, thats a lot better than to be stuck on high MMR matches forever and be punished for playing the game.
    Edited by Valabrog on December 3, 2019 1:39PM
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch.

    how many inveterate battleground solo players are actually playing something that isnt a dm? personally i did dm only.

    I personally enjoy the other game modes as well, really that simple.

    Valabrog wrote: »
    notyuu wrote: »
    Sure they could do that, but I see one major issues with your idea..and it goes like this

    MMR gets removed
    Low tier players get matched up with Med/High tier players
    Low tier players get stomped
    Low tier players have 0/10 fun getting stomped
    Low tier players don't play BGs again due to no fun
    Low tier players don't get better to replace the med tier players who became high tier to replace high tier that left


    I mean sure, it sucks ass having to wait almost 35 mins on average to get into a BG with my MMR, but I live with it due to the fact that without it, BG in the long run would end up dead.

    what i could suggest instead was more incentive to play BGs...which lo-and-bheold we got in the form of the motifs/styles..so it's just a matter of waiting for those that stuck around to improve.

    Well, lets say Im new to BG and want to learn - as a dedicated person I can play 20-30 matches per day. Does it make me a good PVPer which should play on higher tier already? No its not. Im still a newbie getting a grip on the game, Im usually are the last and with the lowest dmg, also with least amount of kills. Nonetheless I climb MMR ladders as quickly as a seasoned PVPer who plays the same amount of BG per day and score tones of kills.

    I think MMR should be linked to the kill/dmg/healing done, not to the matches played - thats most stupid idea for MMR.

    Agree, there needs to be a feature where you can lose or gain MMR (you lose MMR by losing the game or leaving and you gain MMR by winning the game mode)
    Edited by Qbiken on December 3, 2019 1:39PM
  • Asardes
    Asardes
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    Bashev wrote: »
    Asardes wrote: »
    Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.

    Leaderboards are not a big factor for the MMR.

    You are right the more people are online the longer it takes to get a game. I think only ZoS can achieve this. I think their system get overloaded and usually you have to re-queue.

    Then what determines MMR? Certain achievements in PvP in general, in BGs in particular, is there an invisible statistic of games played separate of Grand Champion & Conquering Hero? Is it only character related, or does playing other characters on the same account before in BGs have a weight in determining it? Does it reset or diminish in time if you don't play?

    I ask these questions because I never saw any information about how this coefficient is calculated anywhere, nor is there any empirical way to do it. For example the previous character I played in BGs, my Stamina Templar in mid June, had a progressively harder progress over the couple of weeks it took to get from AvA rank 4 to rank 15. Thad determined me to make some assumptions. But for my Magicka Warden, on whom I planned to do the same, but was forced to compress the same rank advancement into just one week due to server unavailability at the start of the planned period, it was hard right from the start and didn't seem to get harder or easier as I played more. It was a speckling of easy matches in between but most were hard.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Varana
    Varana
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    The main problem with "never randoms against premades" is incomplete teams.

    We sometimes queue as a group of three players. Is that a "premade"? Sure. But how to solve the problem that there needs to be one random player in this match to complete our team?

    Yes, they could restrict queuing as a group to only full groups - further restricting the opponents that you will see, and leading to insanely long wait times.
  • Asardes
    Asardes
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    I did see the incomplete team problem quite a lot. Once I had a game where I was in a complete team, another had 2 players and the last one was completely empty from the start, but the game went ahead. And there was a completely broken game where I had 15v2v0. Some games where I was outnumbered were quite good, and we won regardless. For example a 3v4v4 Crazy King game where we won and at least one of the other teams seemed to be premade, and a 2v3v4 Chaos Ball game where we won despite the number disparity. But generally it's quite hard if the difference is larger than 1, and one of the teams is premade. I have played BGs in the past but 2v3v4 never happened. Teams had either 3 or 4 players and if one abandoned or crashed another one from the queue got added to that team. So in the past I got quite a few games which were ongoing, but recently it has only happened once. So they definitely changed something about the grouping.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Qbiken
    Qbiken
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    @Asardes No official statement was ever made what detarmains MMR (so all claims about how it works are more or less theories afaik), but what seems to be a common factor is that the more games your character has = the higher MMR.


    And why do people act like premades (aka 3-4 grouped players. I don´t consider duo queue as premades) is one of the biggest issues battlegrounds have? I strongly disagree on that. I´ve played multiple characters in BG´s (after they´ve reached cp 160) on both EU and NA (from low MMR and upwards) and there´re very few occasion where I´m certain that I´m up against high MMR players or premades.

    I personally don´t mind being paired against good players,and premades, what matters to me is how long it takes to get into a game mode. Most games (regardless of game mode) with a dominant premade will usually end pretty fast, and if I know that I can get into another match afterwards within reasonable time, it´s alot easier to deal with premades.

    And I don´t buy the argument that people will get discouraged to continue with battlegrounds if MMR is removed. If that was the case, the battleground population would already be dead (which it isn´t, just that the MMR system heavily restricts who you can play against).

    Again, disable the MMR system until a propper system with a good ranking- & reward system is in place. Shorter queues should have significantly higher priority than "competitive" games. No one should be forced to spend more time waiting for a game than they spend inside the bg itself, regardless of MMR.
  • Asardes
    Asardes
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    I totally agreed about "acting like premades" is not a certainty that the group is that. I've had groups where people knew instantly what they had to do, for some reason it clicked right, and we beat the hell out of the other teams, and they probably thought we were one. That's why I used "apparent premades" in my initial answer. I also had the opposite: people with high PvP rank playing very badly, like they didn't even know what the game is about, dying like flies in situations where they shouldn't etc.

    IMO they should have made the MMR calculations transparent from the outset, so they could get feedback from the community. Now we are just poking with a stick in the dark, and one cannot even know if the system works as intended, is partly or completely broken. I mean nobody complains about how MMR for IRL sports like Tennis or Boxing is calculated and those are pretty clear, the coefficients are visible for everyone.
    Edited by Asardes on December 3, 2019 2:06PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • BNOC
    BNOC
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    Asardes wrote: »
    Bashev wrote: »
    Asardes wrote: »
    Last week I solo queued for random BGs every evening on my new Magicka Warden. The average wait time went up and down a bit but didn't seem to get longer as I went up on the leaderboard. There was some correlation with the hour - Longer early in the evening, shorter later in the evening, a bit counter-intuitive since I suppose the number of players decreases as it gets later. On Monday and Tuesday I got a few dozen Crazy King/Domination and Chaos Ball/Relic each but no Deathmatch whatsoever. The situation balanced out a bit over the following days, but still Deathmatch was noticeably rarer than the others. Another thing I noticed is that apparent pre-mades were much more prevalent in Deathmatch than the other game modes so I had far less success even when I managed to enter one. I did manage some good matches when grouped with good players but generally matches were pretty lop sided: the others wiped fast, I got focused and killed at the end. My weekly score was pretty poor at DM. Not sure if the observed server behavior is more due to player behavior, coding, or both.

    Leaderboards are not a big factor for the MMR.

    You are right the more people are online the longer it takes to get a game. I think only ZoS can achieve this. I think their system get overloaded and usually you have to re-queue.

    Then what determines MMR? Certain achievements in PvP in general, in BGs in particular, is there an invisible statistic of games played separate of Grand Champion & Conquering Hero? Is it only character related, or does playing other characters on the same account before in BGs have a weight in determining it? Does it reset or diminish in time if you don't play?

    I ask these questions because I never saw any information about how this coefficient is calculated anywhere, nor is there any empirical way to do it. For example the previous character I played in BGs, my Stamina Templar in mid June, had a progressively harder progress over the couple of weeks it took to get from AvA rank 4 to rank 15. Thad determined me to make some assumptions. But for my Magicka Warden, on whom I planned to do the same, but was forced to compress the same rank advancement into just one week due to server unavailability at the start of the planned period, it was hard right from the start and didn't seem to get harder or easier as I played more. It was a speckling of easy matches in between but most were hard.

    Nobody knows and it's been a forever held secret.They will release the algorithms for every calculation in game, but not MMR. I suspect it's because, like other leaderboards, it's purely time based.

    But, as long as there's time permitting, anyone who just plays game after game after game will be top of the leaderboards as you can easily see in game and Valaborg sums it up through experience nicely:
    Valabrog wrote: »
    Well, lets say Im new to a BG and want to learn - as a dedicated person I can play 20-30 matches per day. Does it make me a good PVPer which should play on a higher tier already? No its not. Im still a newbie getting a grip on the game, Im usually am the last and with the lowest dmg, also with least amount of kills. Nonetheless I climb MMR ladders as quickly as a seasoned PVPer who plays the same amount of BG per day and score tones of kills.

    I think MMR should be linked to the kill/dmg/healing done, not to the matches played - thats most stupid idea for MMR.

    And he's not wrong that he'll be facing strong guys very quickly, far too strong for someone on a new class, especially solo and especially if they're not meta.

    Time should never be involved in rankings except time-based speedruns. BG's and reward based systems that prioritise those with the most time are casual beyond belief and suit only the unemployed.

    I agree and have said many times that there should be a threshold for rewards - Games last max 10 minutes; make people do a minimum of 30k-50k combined healing and damage per minute, for the duration of the game, to receive any leaderboard score, period.

    Leaderboards would be better imo if it was something like:

    Name | ELO | Avg Damage | Avg healing | Avg Time | W/L
    User1 2987 1,300,000 200,500 03:37 90%
    User100 1030 300,000 80,000 09:42 30%
    Varana wrote: »
    The main problem with "never randoms against premades" is incomplete teams.

    We sometimes queue as a group of three players. Is that a "premade"? Sure. But how to solve the problem that there needs to be one random player in this match to complete our team?

    Yes, they could restrict queuing as a group to only full groups - further restricting the opponents that you will see, and leading to insanely long wait times.

    The bigger issue with that system is, if there's a team of 2 in your game, (4v3v2) that single joining player will likely be put on your team to make it a (4v4v2) - They do this a lot, the group finder is actually ***.

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • iCaliban
    iCaliban
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    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

    The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.

    The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10
  • BNOC
    BNOC
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    iCaliban wrote: »
    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

    The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.

    The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10

    I sat in a 1h 04m queue yesterday, then a 2h queue, solo. If I group up with some guys who don't play BG's as much as me, I get put in games in 3 minutes.

    I'm actually finding queuing as a group is much faster than solo, regardless of who I'm with.

    It's a problem rooted in the calculating of MMR. 90% of these players should not be in my games, over and over again.
    Edited by BNOC on December 3, 2019 2:21PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Asardes
    Asardes
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    I do agree that there should be smarter ratings and scoring form LBs. I am full time employed, but I play evenings during the week and more in the week-end. Still I did manage to get quite high on the LBs for that week because I focused solely on BGs. In some games I've met players who were slacking/leeching, looked them up and they were higher than me. I don't even know why they played if they stayed in base after respawning, and just hopping around not to be kicked when they could have done something IRL.

    So my time is quite limited, I want to get the most out of it and I do agree there shouldn't be so much waste waiting for the queue message. Last week I killed time just running laps in Craglorn and collecting random nodes, but it gets painfully boring, knowing you could have been in a game. In the past I was able to go from one match to another. I don't understand why ZOS keeps changing stuff that works, until completely broken. I mean BGs are only one aspect, but from patch to patch you get new or re-emerging bugs in content that's years old. For example the tryhard hoarvors in vCoS. That's the part that it's utterly annoying. And there is quite a lot, accumulated over 4 years.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • iCaliban
    iCaliban
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    BNOC wrote: »
    iCaliban wrote: »
    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

    The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.

    The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10

    I sat in a 1h 04m queue yesterday, then a 2h queue, solo. If I group up with some guys who don't play BG's as much as me, I get put in games in 3 minutes.

    I'm actually finding queuing as a group is much faster than solo, regardless of who I'm with.

    It's a problem rooted in the calculating of MMR. 90% of these players should not be in my games, over and over again.

    You are EU right? Ive never seen you in NA, so Ill make that assumption. Ive heard EU has serious issues in BGs. Its why some EU players are coming over to NA for bgs.
  • Iskiab
    Iskiab
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    I don’t think small premade groups are an issue, it’s moreso the players. I’ve been grouped with people in BGs who were obviously a ‘premade’ group of friends but were terrible.

    I actually much prefer higher MMR too. A way to make a new character and jump into good pvp would be great.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BNOC
    BNOC
    ✭✭✭✭✭
    iCaliban wrote: »
    BNOC wrote: »
    iCaliban wrote: »
    Qbiken wrote: »
    With my main character having high MMR, I´m punished by sitting in queues waiting 15-20 minutes for anything that isn´t a deathmatch. About a month ago there was some obvious malfunctions with the MMR system and it was probably one of the best times I´ve had in battlegrounds. I rarely waited for more than 5 minutes no matter what game type I was queuing for. I would sometimes be up against 2 full premades and it would be boring experience, but the next game I could be up against people I´ve never seen before and the game would be a completely different one.

    The current MMR system punishes me for playing battlegrounds and needs to be removed completely until you can come up with a good ranking system. Shorter queues should have significantly higher priority than having "competitive matches", which aren´t competitive to begin with since leaderboards and ranking system is horrible at the moment. There´s no logical explanation to why people with high MMR should wait longer for a battleground compared to someone that has lower MMR.

    The solution is already in place and there. Instead of 5 minute intervals for MMR decay (current system) they could reduce it to 2-3 minutes. So for high mmr players the wait goes from 15 minutes to 6-10

    I sat in a 1h 04m queue yesterday, then a 2h queue, solo. If I group up with some guys who don't play BG's as much as me, I get put in games in 3 minutes.

    I'm actually finding queuing as a group is much faster than solo, regardless of who I'm with.

    It's a problem rooted in the calculating of MMR. 90% of these players should not be in my games, over and over again.

    You are EU right? Ive never seen you in NA, so Ill make that assumption. Ive heard EU has serious issues in BGs. Its why some EU players are coming over to NA for bgs.

    Yeah I do have a 600cp NA but ain't played it since I was going for R1 MSA on NA as well.
    I think a lot of EU players like (esp the meta chasers) are going to NA because you have a much bigger pop, which means more soggies for them to smack that they don't get on EU and less strong players on rotation.

    There's always clips in an Xbox group called ESO EU Exposed or something like that of EU guys with 160CP pinging 2 Stars etc, it's no different than those guys that make new accs to go pound noobs.

    They're all a bit sad.

    Maybe we do just have it rough atm, I dno, but it was those kinda q's for me before the patch too.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
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