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Confused Blastbones, possible Solution?

Artorias24
Artorias24
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Since i like play necro it is still quite hard to build up any burst cause blastbones are still so unreliable.

So i was thinking about a possible Solution to this without trying to optimize their pathing and AI.

When you have blastbones slotted, doesnt matter wich bar, and you are in Combat you automaticly summon a blastbone. This Blastbone stays by your side like the mender or archer and deals a minor aoe dot around himself. But uppon activation of the skill wich requires a target, the blastbone instantly leaps on the target and explodes.

Range is only Like 18 meters or so. That could help with making it more reliable.

What do you think? Have you other ideads on how blastbones could work better?
  • SpankinDamob
    SpankinDamob
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    I don’t see why they don’t just make it like the wardens shalks skill. Just plow down whatever is in front of you.
  • WillhelmBlack
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    It needs to run in a straight line like Shalks. Just nerf the damage a bit to compensate otherwise it'll be OP.

    They'll never get the pathing right, it needs a rework. 5-10 seconds to reach its target is unacceptable, that's if it even gets there.
    Edited by WillhelmBlack on December 2, 2019 10:11AM
    PC EU
  • Anhedonie
    Anhedonie
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    It should just leap instantly, like it used initially.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • MajBludd
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    Horrible skill in it's current state. It will probably sit unfixed like many other skills, looking at you, undo.
  • NinchiTV
    NinchiTV
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    Anhedonie wrote: »
    It should just leap instantly, like it used initially.

  • tgrippa
    tgrippa
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    It should work like sub assault
    PCEU
    heh.
    heh.
  • LukosCreyden
    LukosCreyden
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    Just cut off its legs and turn it into a phantom, then it can fly directly to its target and explode!
    Struggling to find a new class to call home.Please send help.
  • regime211
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    Artorias24 wrote: »
    Since i like play necro it is still quite hard to build up any burst cause blastbones are still so unreliable.

    So i was thinking about a possible Solution to this without trying to optimize their pathing and AI.

    When you have blastbones slotted, doesnt matter wich bar, and you are in Combat you automaticly summon a blastbone. This Blastbone stays by your side like the mender or archer and deals a minor aoe dot around himself. But uppon activation of the skill wich requires a target, the blastbone instantly leaps on the target and explodes.

    Range is only Like 18 meters or so. That could help with making it more reliable.

    What do you think? Have you other ideads on how blastbones could work better?

    Naw keep it how it is but eliminate having to target a player to summon it. They got sets like icy conjurer which the wraith instantly attacks it's target yet some how they failed for a "Class Skill" ability to do it job correctly.
  • regime211
    regime211
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    It needs to run in a straight line like Shalks. Just nerf the damage a bit to compensate otherwise it'll be OP.

    They'll never get the pathing right, it needs a rework. 5-10 seconds to reach its target is unacceptable, that's if it even gets there.

    So you're asking to nerf blast bones a key element to necromancer, yeah no then why even run the skill to begin with. And comparing shalks to blast bones, which shalks gives what fracture? They need to learn how to fix the issues with blast bones without having to nerf it.
    Edited by regime211 on December 2, 2019 2:07PM
  • regime211
    regime211
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    Just cut off its legs and turn it into a phantom, then it can fly directly to its target and explode!

    This actually isn't a bad idea, kind of like those ghost wraith that shoots out a ghost and it fears you.
  • ketsparrowhawk
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    My suggestions:

    1. Make Blastbones summon next to the target rather than the caster.
    2. Make Blastbones always leap to the target.. never run. Eliminate pathing from the equation.
    3. Allow the caster to re-summon Blastbones early, killing the old one (thus creating a corpse).
  • WillhelmBlack
    WillhelmBlack
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    regime211 wrote: »
    It needs to run in a straight line like Shalks. Just nerf the damage a bit to compensate otherwise it'll be OP.

    They'll never get the pathing right, it needs a rework. 5-10 seconds to reach its target is unacceptable, that's if it even gets there.

    So you're asking to nerf blast bones a key element to necromancer, yeah no then why even run the skill to begin with. And comparing shalks to blast bones, which shalks gives what fracture? They need to learn how to fix the issues with blast bones without having to nerf it.

    The magicka morph is pointless and unusable if it never reaches its target anyway, both morphs should inflict major defile.
    PC EU
  • Tan9oSuccka
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    Someone should really look at Boneyard.

    I’ve seen 20K Boneyard hits in No Cp.

    For some reason, you can self proc your own synergy.
  • Asardes
    Asardes
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    I've seen it cast point blank, going to the target and then sitting there doing nothing until it expires or smth. That skill is pretty shoddy.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • RaddlemanNumber7
    RaddlemanNumber7
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    I'm very happy with my stamcro's Blighted Blastbones just the way it is. If the devs remove the elements of unreliability from it I am sure they will also have to drastically reduce the damage it does, and that would be no fun at all.
    PC EU
  • WrathOfInnos
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    Someone should really look at Boneyard.

    I’ve seen 20K Boneyard hits in No Cp.

    For some reason, you can self proc your own synergy.

    The self synergy is the morph effect of Avid Boneyard. Not sure how you could take a 20k hit from it, since the synergy deals less damage than one Blastbones. I mean I guess it’s possible if a full glass cannon damage build hits another full glass cannon, but for most PVP builds this will be much lower. It’s effectively 1.5X a typical spammable.
  • Sandman929
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    I'm very happy with my stamcro's Blighted Blastbones just the way it is. If the devs remove the elements of unreliability from it I am sure they will also have to drastically reduce the damage it does, and that would be no fun at all.

    I would hope that it's unreliability isn't the reason it's got good damage.
  • WillhelmBlack
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    Asardes wrote: »
    I've seen it cast point blank, going to the target and then sitting there doing nothing until it expires or smth. That skill is pretty shoddy.

    They like staring at walls too!
    PC EU
  • Tan9oSuccka
    Tan9oSuccka
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    Someone should really look at Boneyard.

    I’ve seen 20K Boneyard hits in No Cp.

    For some reason, you can self proc your own synergy.

    The self synergy is the morph effect of Avid Boneyard. Not sure how you could take a 20k hit from it, since the synergy deals less damage than one Blastbones. I mean I guess it’s possible if a full glass cannon damage build hits another full glass cannon, but for most PVP builds this will be much lower. It’s effectively 1.5X a typical spammable.

    Harmony trait. Often times the target doesn’t have to be in the radius.

    It’s disgustingly broken.
  • KillsAllElves
    KillsAllElves
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    Get rid of the "necromancer" ailities and start over.
    This class is mediocre at best, it is pure doodoo chunks.

    Make blast bones a skill that utilizes a row of skeletons that rush in to the enemy and blast away.

    Such a wasted oppurtunity.
  • Ragged_Claw
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    Yeah, mine tends to stand there watching me kill enemies and then just sort of melts. It's very rare that it gets to an enemy before I've killed it anyway. I've noticed the archer just standing around admiring the scenery as well.
    PC EU & NA
  • WrathOfInnos
    WrathOfInnos
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    Someone should really look at Boneyard.

    I’ve seen 20K Boneyard hits in No Cp.

    For some reason, you can self proc your own synergy.

    The self synergy is the morph effect of Avid Boneyard. Not sure how you could take a 20k hit from it, since the synergy deals less damage than one Blastbones. I mean I guess it’s possible if a full glass cannon damage build hits another full glass cannon, but for most PVP builds this will be much lower. It’s effectively 1.5X a typical spammable.

    Harmony trait. Often times the target doesn’t have to be in the radius.

    It’s disgustingly broken.

    Lol, clever bombers. I guess that would almost double it (taking into account the damage lost from other traits). Sounds more like a Harmony issue than a Boneyard issue though.
  • SORjosh
    SORjosh
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    whatever they do, they need to hurry up about it. Im tired of looking like a dip$#*! sitting there light attacking while trying to target something for BB in my rotation. The skill/class is clunky AF. I wouldnt play it at all if it wasnt for major vuln....
    Edited by SORjosh on December 2, 2019 8:28PM
  • El_Borracho
    El_Borracho
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    Anhedonie wrote: »
    It should just leap instantly, like it used initially.

    Could not agree more. The cast time is annoying. By the time the dumb thing spawns, the adds are dead. And if you spawn it before the fight, it doesn't run at any target most of the time. Still trying to figure out why people said necro is a reliably great DPS. Maybe if you're dummy humping. Then there is the horrendous sustain...
  • akredon_ESO
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    Yeah i love my nexro but i really hate the fact that one of the MAIN CLASS SKILLS is literally broken. and what kills me is fact ZOS really hasn't spent much time trying to fix it
  • UntilValhalla13
    UntilValhalla13
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    Either make it like shalks, or make it a projectile like the skull attack.
  • Solariken
    Solariken
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    They should just copy/paste the jump mechanic from NPC clannfears, that always seems to work fine.
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