Artorias24 wrote: »Since i like play necro it is still quite hard to build up any burst cause blastbones are still so unreliable.
So i was thinking about a possible Solution to this without trying to optimize their pathing and AI.
When you have blastbones slotted, doesnt matter wich bar, and you are in Combat you automaticly summon a blastbone. This Blastbone stays by your side like the mender or archer and deals a minor aoe dot around himself. But uppon activation of the skill wich requires a target, the blastbone instantly leaps on the target and explodes.
Range is only Like 18 meters or so. That could help with making it more reliable.
What do you think? Have you other ideads on how blastbones could work better?
WillhelmBlack wrote: »It needs to run in a straight line like Shalks. Just nerf the damage a bit to compensate otherwise it'll be OP.
They'll never get the pathing right, it needs a rework. 5-10 seconds to reach its target is unacceptable, that's if it even gets there.
LukosCreyden wrote: »Just cut off its legs and turn it into a phantom, then it can fly directly to its target and explode!
WillhelmBlack wrote: »It needs to run in a straight line like Shalks. Just nerf the damage a bit to compensate otherwise it'll be OP.
They'll never get the pathing right, it needs a rework. 5-10 seconds to reach its target is unacceptable, that's if it even gets there.
So you're asking to nerf blast bones a key element to necromancer, yeah no then why even run the skill to begin with. And comparing shalks to blast bones, which shalks gives what fracture? They need to learn how to fix the issues with blast bones without having to nerf it.
Tan9oSuccka wrote: »Someone should really look at Boneyard.
I’ve seen 20K Boneyard hits in No Cp.
For some reason, you can self proc your own synergy.
RaddlemanNumber7 wrote: »I'm very happy with my stamcro's Blighted Blastbones just the way it is. If the devs remove the elements of unreliability from it I am sure they will also have to drastically reduce the damage it does, and that would be no fun at all.
WrathOfInnos wrote: »Tan9oSuccka wrote: »Someone should really look at Boneyard.
I’ve seen 20K Boneyard hits in No Cp.
For some reason, you can self proc your own synergy.
The self synergy is the morph effect of Avid Boneyard. Not sure how you could take a 20k hit from it, since the synergy deals less damage than one Blastbones. I mean I guess it’s possible if a full glass cannon damage build hits another full glass cannon, but for most PVP builds this will be much lower. It’s effectively 1.5X a typical spammable.
Tan9oSuccka wrote: »WrathOfInnos wrote: »Tan9oSuccka wrote: »Someone should really look at Boneyard.
I’ve seen 20K Boneyard hits in No Cp.
For some reason, you can self proc your own synergy.
The self synergy is the morph effect of Avid Boneyard. Not sure how you could take a 20k hit from it, since the synergy deals less damage than one Blastbones. I mean I guess it’s possible if a full glass cannon damage build hits another full glass cannon, but for most PVP builds this will be much lower. It’s effectively 1.5X a typical spammable.
Harmony trait. Often times the target doesn’t have to be in the radius.
It’s disgustingly broken.
It should just leap instantly, like it used initially.