The age old problem: Geodes

  • Vildebill
    Vildebill
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    This old discussion again. Last time I made a thread about it I got the same answers, people that explain why the system is there, and how ZOS arguments about it, how it makes sense from ZOS's perspective (which it does).

    But like last time, I fail to understand why people defend it because it makes sense from ZOS's perspective. How is an annoying system good? Crystals aren't hard to get, they are a minor annoyance to manage. That minor annoyance doesn't change the fact that you can run a dungeon one time, get all the gear you want, transmute it directly and still have piles of geodes left. You just have to log in and out a couple of times. Takes about some minutes extra and filling up some inventory slots.

    So, the system is just annoying, without living up to the intended purpose. Great system to defend :neutral:
    EU PC
  • idk
    idk
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    Major_Lag wrote: »
    My point was that any claim that "geodes encourage doing PvE dungeon content" is quite baseless, because you would have to be doing dungeons over and over for days to get the same amount of geodes that you can get from spending just a few hours in Cyrodiil.

    If that was ZOS' intention behind the system - to encourage players to complete PvE dungeons for geodes - then IMO it's not doing a very good job of it.

    The incentive for (repeatedly) completing dungeons is, and always was, grinding for gear.
    Whether in the form of loot drops, or Undaunted keys that can then be exchanged for a monster shoulder.

    IMO, rewarding the player a whopping 1 transmute crystal for completing a normal pledge is just rubbing salt in the wound.

    Edit:
    The current system does, however, do quite a good job of bringing players into Cyrodiil for geodes... even PvEers who don't care about PvP other than to get their shiny geodes.

    So you wrote this entire post merely to say I am correct that Zos placed different weights on what content they were attempting to incentivize with the crystals. Wow.
  • Flynnn
    Flynnn
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    jaws343 wrote: »
    I'll mention it in every one of these threads that spring up, the Transmute cap was put in place prior to Jewelry crafting being a thing. The only way to get non Robust, Healthy, or Arcane traits on overland/dungeon Jewelry is the transmute them. For this alone, the cap should be removed. It is impossible to farm Infused overland jewelry or bloodthirsty dungeon jewelry, so the "you are meant to farm gear with best traits not transmute for best traits" argument is ridiculous.

    It's not, really. The point was for you to still value getting a drop in a good trait, rather than just going, "yeah, I got it, don't care."

    Besides, you can carry enough to transmute a full set of jewelry in one go.

    I wouldn't object to removing the cap, but it is there for an (annoying) reason.

    I'm sorry but your rebuttal is just not cutting it here. You had an argument prior to jewelry but after that the whole system became flawed. Not just the cap but the amount you gain. I have been grinding for a long, long time, like many others, to get my divines equipment but i still needed 50 per piece of jewelry no matter what. The drop rate is just sad. I hate the argument that i can just go into PvP and get it. How do you think the PvP community would react if they were told "Hey, just go do some PvE content on all your characters for a few hours each once a month". It wouldn't fly for them, and it doesn't fly for us. The RNG is ridiculous. It needs to pure purely random. up to 25 should mean that every number has an equal chance. Enough of this bull. This game is getting worse and worse with it's grinding content. ITS NOT FUN ANYMORE. I desperately what to find enjoyment but it's just praying on my psyche. We love busy work.

    Stop acting as if the rest of us are just all misunderstanding the system. We get it, and it's not enjoyable. You're the odd one out not us. There isn't any player benefit what so ever? There isn't even really a ZoS benefit? More players playing harder content? Ohhh dang, sounds so bad. Work for your gear, yes. No one is arguing that. But you literally can not get anything other than Robust, Arcane, or Healthy jewelry, and therefore the stones are part of a required mechanic. It's Nirn all over again, but worse... Or not, that sucked too.
    Templar | Healer
  • Dusk_Coven
    Dusk_Coven
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    freespirit wrote: »
    As idk said, transmute junk weapons to nirn then decon for the stone :)

    Which is probably another exploit ZOS can't or can't be bothered to fix.
    After all, if you transmute something, they prevent you from researching that new trait (on another toon, presumably). So why should you be able to get the trait stone out?
  • FierceSam
    FierceSam
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    Why do you need them if you aren’t going to use them?

    If all your gear is in the correct traits, then you don’t need them. Why would you want any?

    If your gear isn’t in the right traits, why aren’t you using them?

  • Asardes
    Asardes
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    There's an effective workaround for that. Just grab them on a storage character. When you get the mail from the end of the campaign rewards read it, relog that storage character and then grab the attachment. That way you can stack those geodes out of the way. I have about 35-40 of them stacked on different character.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • notyuu
    notyuu
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    Crystals are like AP
    Once you've used/spent them on what you need, they just pile up with no function, only difference is that AP can be used at the golden to earn some coin, where as crystals have no other function.

    So maybe give crystals an alternate function, or make the geodes tradeable, as there are plenty of people in need of crystals, but unable to get them for one reason or another.
  • redlink1979
    redlink1979
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    x48rph wrote: »
    It's the same as anything else. It forces you to decide what to keep and what not to so you can't just hoard piles of everything.

    This. It only forces you to decide what to do with them instead of hoarding them forever.

    It not encourages to buy inventory space. It might tempt you to sub because sub doubles the amount you can carry in your account.

    PS - It seems you don't know the pain there was previously to this - the pain to get the "right" trait for your gear.

    Edited: typo
    Edited by redlink1979 on November 28, 2019 10:46AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • starkerealm
    starkerealm
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    Flynnn wrote: »
    jaws343 wrote: »
    I'll mention it in every one of these threads that spring up, the Transmute cap was put in place prior to Jewelry crafting being a thing. The only way to get non Robust, Healthy, or Arcane traits on overland/dungeon Jewelry is the transmute them. For this alone, the cap should be removed. It is impossible to farm Infused overland jewelry or bloodthirsty dungeon jewelry, so the "you are meant to farm gear with best traits not transmute for best traits" argument is ridiculous.

    It's not, really. The point was for you to still value getting a drop in a good trait, rather than just going, "yeah, I got it, don't care."

    Besides, you can carry enough to transmute a full set of jewelry in one go.

    I wouldn't object to removing the cap, but it is there for an (annoying) reason.

    I'm sorry but your rebuttal is just not cutting it here. You had an argument prior to jewelry but after that the whole system became flawed. Not just the cap but the amount you gain. I have been grinding for a long, long time, like many others, to get my divines equipment but i still needed 50 per piece of jewelry no matter what. The drop rate is just sad. I hate the argument that i can just go into PvP and get it. How do you think the PvP community would react if they were told "Hey, just go do some PvE content on all your characters for a few hours each once a month". It wouldn't fly for them, and it doesn't fly for us. The RNG is ridiculous. It needs to pure purely random. up to 25 should mean that every number has an equal chance. Enough of this bull. This game is getting worse and worse with it's grinding content. ITS NOT FUN ANYMORE. I desperately what to find enjoyment but it's just praying on my psyche. We love busy work.

    Stop acting as if the rest of us are just all misunderstanding the system. We get it, and it's not enjoyable. You're the odd one out not us. There isn't any player benefit what so ever? There isn't even really a ZoS benefit? More players playing harder content? Ohhh dang, sounds so bad. Work for your gear, yes. No one is arguing that. But you literally can not get anything other than Robust, Arcane, or Healthy jewelry, and therefore the stones are part of a required mechanic. It's Nirn all over again, but worse... Or not, that sucked too.

    That's not my rebuttal. I'm telling you the actual reasoning behind these systems from conversations with Rich Lambert. When we interviewed him in the lead up to Elsweyr, we talked about the transmute system. I'm not saying, "oh, hey, I think they were thinking this," I actually know what the design goal was.

    The PvP community already has to go into PvE to get up and going. They need to jump over to get their alchemy mats, they need to jump over to get their skill points, their skyshards, to unlock skill lines like undaunted. If you really don't like PvP you can pug normal trials, or do your pledges. Right now I have, frankly, a disgusting number of geodes backed up, and it's more than a little annoying for me.

    However, I'm not saying, "oh, I can look at this, and guess what was going on," no, I've been told, point blank, the reasoning behind it.
  • JumpmanLane
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    Kagukan wrote: »
    If you do a decent amount of PvP you will have so many geodes you will start destroying them.

    I haven’t gotten to the point of just destroying them. They just sit in my inventory. I’ll have to start transmuting crap to nirn I guess.
  • idk
    idk
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    Dusk_Coven wrote: »
    freespirit wrote: »
    As idk said, transmute junk weapons to nirn then decon for the stone :)

    Which is probably another exploit ZOS can't or can't be bothered to fix.

    I doubt it’s either as it’s not a real issue as Zos clearly intended for us to be able to transmute traits to nirn if we so chose to.
  • Darkmage1337
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    The Transmute Crystal cap/limit should be removed entirely OR increased from 100/200 to 250/500 (unsubscribed/subscribed); now, or in the near future, especially since each item already takes 50 Crystals to be transmuted.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
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  • ShawnLaRock
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    Asardes wrote: »
    There's an effective workaround for that. Just grab them on a storage character. When you get the mail from the end of the campaign rewards read it, relog that storage character and then grab the attachment. That way you can stack those geodes out of the way. I have about 35-40 of them stacked on different character.

    Of course! <eureka moment> Thank you!!!

    S.
  • AndyMac
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    ZOS should increase the cap at a minimum - the geode drop rate and actual use rate are just plain out of whack.

    I PVP and do pledges so I get a lot of geodes.

    Even though I gear alts and purposely ask for off trait gear from other players if they are swapping gear, I still can hardly keep below the 200 cap for any length of time.

    Meanwhile the stones just keep piling up. My mail is full of Garbage for the Worthy because opening it will just mean more stones lol.

    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • zyk
    zyk
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    I think ZOS doesn't realize -- or doesn't care -- how much the designed tedium is revulsive to actual gamers.

    It kills PVP in ESO as much as the performance issues. I've known so many players over the years who have thought of coming back but then don't because it's just not worth the boring things that are required. Now I'm one of them.

    I truly believe that it would benefit ZOS and all players to significantly overhaul the trait system by allowing us to change traits the way we change enchantments on items with Glyphs. If we have the appropriate trait gem in inventory, bank or craft bag, it would be better if we could right-click an item to change its trait an unlimited number of times.

    This would solve so many problems.
    Edited by zyk on November 28, 2019 10:41PM
  • Asardes
    Asardes
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    Asardes wrote: »
    There's an effective workaround for that. Just grab them on a storage character. When you get the mail from the end of the campaign rewards read it, relog that storage character and then grab the attachment. That way you can stack those geodes out of the way. I have about 35-40 of them stacked on different character.

    Of course! <eureka moment> Thank you!!!

    S.

    Well it worked out quite well for me. I have about 30-35 of those big 50 crystal geodes stored up as reserve and use what I get in smaller geodes I get from activities I do periodically anyway such as trials, pledges, BGs/TWFW for items that I have scheduled for transmutation beforehand. Just like many activities in this game, it rewards long term planning and careful execution, so I'm not unhappy about it especially considering that I started and played about 2 years before transmutation was implemented.
    Edited by Asardes on November 28, 2019 10:12PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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  • Ardan147
    Ardan147
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    As much as I might want to be able to free up the space taken up by the 50 crystal geodes I'm not going to be wasting crystals on something just to use them up.
    This creature called a songbird. What a devious creation! This winged nuisance erodes sanity with its incessant chirping. What a brilliant form of torture!
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