My point was that any claim that "geodes encourage doing PvE dungeon content" is quite baseless, because you would have to be doing dungeons over and over for days to get the same amount of geodes that you can get from spending just a few hours in Cyrodiil.
If that was ZOS' intention behind the system - to encourage players to complete PvE dungeons for geodes - then IMO it's not doing a very good job of it.
The incentive for (repeatedly) completing dungeons is, and always was, grinding for gear.
Whether in the form of loot drops, or Undaunted keys that can then be exchanged for a monster shoulder.
IMO, rewarding the player a whopping 1 transmute crystal for completing a normal pledge is just rubbing salt in the wound.
Edit:
The current system does, however, do quite a good job of bringing players into Cyrodiil for geodes... even PvEers who don't care about PvP other than to get their shiny geodes.
starkerealm wrote: »I'll mention it in every one of these threads that spring up, the Transmute cap was put in place prior to Jewelry crafting being a thing. The only way to get non Robust, Healthy, or Arcane traits on overland/dungeon Jewelry is the transmute them. For this alone, the cap should be removed. It is impossible to farm Infused overland jewelry or bloodthirsty dungeon jewelry, so the "you are meant to farm gear with best traits not transmute for best traits" argument is ridiculous.
It's not, really. The point was for you to still value getting a drop in a good trait, rather than just going, "yeah, I got it, don't care."
Besides, you can carry enough to transmute a full set of jewelry in one go.
I wouldn't object to removing the cap, but it is there for an (annoying) reason.
freespirit wrote: »As idk said, transmute junk weapons to nirn then decon for the stone
It's the same as anything else. It forces you to decide what to keep and what not to so you can't just hoard piles of everything.
starkerealm wrote: »I'll mention it in every one of these threads that spring up, the Transmute cap was put in place prior to Jewelry crafting being a thing. The only way to get non Robust, Healthy, or Arcane traits on overland/dungeon Jewelry is the transmute them. For this alone, the cap should be removed. It is impossible to farm Infused overland jewelry or bloodthirsty dungeon jewelry, so the "you are meant to farm gear with best traits not transmute for best traits" argument is ridiculous.
It's not, really. The point was for you to still value getting a drop in a good trait, rather than just going, "yeah, I got it, don't care."
Besides, you can carry enough to transmute a full set of jewelry in one go.
I wouldn't object to removing the cap, but it is there for an (annoying) reason.
I'm sorry but your rebuttal is just not cutting it here. You had an argument prior to jewelry but after that the whole system became flawed. Not just the cap but the amount you gain. I have been grinding for a long, long time, like many others, to get my divines equipment but i still needed 50 per piece of jewelry no matter what. The drop rate is just sad. I hate the argument that i can just go into PvP and get it. How do you think the PvP community would react if they were told "Hey, just go do some PvE content on all your characters for a few hours each once a month". It wouldn't fly for them, and it doesn't fly for us. The RNG is ridiculous. It needs to pure purely random. up to 25 should mean that every number has an equal chance. Enough of this bull. This game is getting worse and worse with it's grinding content. ITS NOT FUN ANYMORE. I desperately what to find enjoyment but it's just praying on my psyche. We love busy work.
Stop acting as if the rest of us are just all misunderstanding the system. We get it, and it's not enjoyable. You're the odd one out not us. There isn't any player benefit what so ever? There isn't even really a ZoS benefit? More players playing harder content? Ohhh dang, sounds so bad. Work for your gear, yes. No one is arguing that. But you literally can not get anything other than Robust, Arcane, or Healthy jewelry, and therefore the stones are part of a required mechanic. It's Nirn all over again, but worse... Or not, that sucked too.
Dusk_Coven wrote: »freespirit wrote: »As idk said, transmute junk weapons to nirn then decon for the stone
Which is probably another exploit ZOS can't or can't be bothered to fix.
There's an effective workaround for that. Just grab them on a storage character. When you get the mail from the end of the campaign rewards read it, relog that storage character and then grab the attachment. That way you can stack those geodes out of the way. I have about 35-40 of them stacked on different character.
ShawnLaRock wrote: »There's an effective workaround for that. Just grab them on a storage character. When you get the mail from the end of the campaign rewards read it, relog that storage character and then grab the attachment. That way you can stack those geodes out of the way. I have about 35-40 of them stacked on different character.
Of course! <eureka moment> Thank you!!!
S.