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Should (Normal) Trials be added to the dungeon finder?

NaomiHutt
NaomiHutt
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Should (Normal) Trials be added to the dungeon finder? 107 votes

Yes this is definitely needed
62%
huntgod_ESOCresdaryl.rasmusenb14_ESOtspecherb14_ESOwild_kmacdb16_ESOAgallochfalcasternub18_ESOTanis-StormbinderSFxxKANExxJeremyHuyenBluepitbull13AlnilamElelink88cyclonus11Enemy-of-ColdharbourBalticBluesMayraelVaranakalunte 67 votes
No (please give reason)
37%
dcam86b14_ESOVorpanidkKelcesmoleculeKatahdinKr3dooMrRustPuzzlenutsThe_Old_GoatWhite wabbitRoyajiLadislaophileunderx2gronoxvxKappaKid83Kalik_GoldSpacemanSpiff1ShantuKittytravel 40 votes
  • Nairinhe
    Nairinhe
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    Yes this is definitely needed
    I found them to be quite PUGable during Witches Festival
  • Kittytravel
    Kittytravel
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    No (please give reason)
    Getting a DLC dungeon in a RNG group currently can get pretty rough. Getting any vet dungeon (yes even base-game easier ones) can be just as rough and if it's a DLC Vet even rougher.

    I don't want to imagine what will happen when I get into a 12 man RNG trial group with 2 fake tanks one fake healer and 6 low DPS. I'm not all that relatively good at the game myself (I don't push hardmode content, perfected gear etc) but I know how poorly done their matchmaking system is.

    I'd vote yes if it came with the condition that they added some sort of testing ground quest that required completion to unlock the trial group finding feature or alternatively simply required a one-time completion of the trial they are queuing for.
  • VaranisArano
    VaranisArano
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    No.

    One of the major reasons that trials can be more challenging content is that ZOS doesn't have to balance for 12 random players thrown together with no communication beforehand beyond picking a role in groupfinder.
  • FierceSam
    FierceSam
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    No (please give reason)
    Please see the many, many, many threads on this.

    Group finder is currently unable to put 4 players together for a dungeon. It can’t match up people for BGs in any coherent way. And you’d like to add some additional complications to mess things up more.

    The current method of asking in zone chat is simple, fast, effective and gives the leader the opportunity to select players and manage the group in a quite sophisticated manner. None of which would be improved by having the group finder do it instead.

    Players who want to do trials usually know where to go to find groups. One of the really nice things about the Witches Festival was the number of guildies who ran their first trials and the number who did a trial for the first time and really enjoyed it. I don’t think any of that would be enhanced by involving the group finder.
  • redlink1979
    redlink1979
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    No (please give reason)
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • NaomiHutt
    NaomiHutt
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    Yes this is definitely needed
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.
  • SpacemanSpiff1
    SpacemanSpiff1
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    No (please give reason)
    group finder barely works for dungeons and bgs.
  • MattT1988
    MattT1988
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    NaomiHutt wrote: »
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.

    Did you use the search function?
  • NaomiHutt
    NaomiHutt
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    Yes this is definitely needed
    MattT1988 wrote: »
    NaomiHutt wrote: »
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.

    Did you use the search function?

    Nope lol (newbie here) ☺️
  • MattT1988
    MattT1988
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    NaomiHutt wrote: »
    MattT1988 wrote: »
    NaomiHutt wrote: »
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.

    Did you use the search function?

    Nope lol (newbie here) ☺️

    LOL probably should of, I think you’ll be quite overwhelmed how often this topic comes up. ;);)
    Edited by MattT1988 on November 27, 2019 2:52PM
  • redlink1979
    redlink1979
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    No (please give reason)
    NaomiHutt wrote: »
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.

    Ok. Just use the search box first, please.
    This has been widely discussed as I stated.
    Take a look here, please:
    https://forums.elderscrollsonline.com/en/search?Search=trial+finder
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • NaomiHutt
    NaomiHutt
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    Yes this is definitely needed
    MattT1988 wrote: »
    NaomiHutt wrote: »
    MattT1988 wrote: »
    NaomiHutt wrote: »
    No. Again.

    A 4 player dungeon pug with no communication can go berserk, imagine a group of 12...


    PS - There's several threads about this, I don't see the point of creating another one...

    I've not ever come across a thread on this topic otherwise I wouldn't of made this one.

    That been said I am fairly new to the forums.

    Did you use the search function?

    Nope lol (newbie here) ☺️

    LOL probably should of, I think you’ll be quite overwhelmed how often this topic comes up. ;);)

    I'll consider that next time I think about starting a thread / poll.
  • oMrRust
    oMrRust
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    No (please give reason)
    Trials need to be organized before. Join a trials guild
  • NaomiHutt
    NaomiHutt
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    Yes this is definitely needed
    oMrRust wrote: »
    Trials need to be organized before. Join a trials guild

    I would consider that but I'm a master trader so all slots are are taking up by 5 trading guilds. ☺️
  • TheGreatBlackBear
    TheGreatBlackBear
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    Yes this is definitely needed
    I'd say vet trials should be on the list too. Why? Because someone of us want to see the world burn
    Edited by TheGreatBlackBear on November 27, 2019 4:57PM
  • oMrRust
    oMrRust
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    No (please give reason)
    NaomiHutt wrote: »
    oMrRust wrote: »
    Trials need to be organized before. Join a trials guild

    I would consider that but I'm a master trader so all slots are are taking up by 5 trading guilds. ☺️

    I prefer to only be in 1 trade guild and be in one of the hot trading spots. Currently, Warmart.
  • Sparr0w
    Sparr0w
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    Vet should also be added.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Asardes
    Asardes
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    Yes this is definitely needed
    Normal trials and arenas should be included with the same restriction as veteran DLC dungeons, minimum 300 CP.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
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    PC-NA CP 1800+
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    Characters:
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  • tspecherb14_ESO
    tspecherb14_ESO
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    Yes this is definitely needed
    Assuming a functional group finder, yes.
  • mocap
    mocap
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    Yes this is definitely needed
    well, normal Craglorn trials with restriction of, let's say, CP 400-500, arePUGable. Assuming there will be at least one real tank, nothing else matters, imo.

    Add achivement restriction on top of that, but i don't think it is necessary.
    Edited by mocap on November 27, 2019 3:22PM
  • Nairinhe
    Nairinhe
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    Yes this is definitely needed
    oMrRust wrote: »
    Trials need to be organized before. Join a trials guild

    Definitely not normals
  • phileunderx2
    phileunderx2
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    No (please give reason)
    Fake tanks. Nothing more to say.
  • CassandraGemini
    CassandraGemini
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    Yes this is definitely needed
    oMrRust wrote: »
    Trials need to be organized before. Join a trials guild

    That excludes all the solo players out there who don't want to socialize in guilds and have no real interest in endgame content, but do want to experience the normal group stuff. For vet trials, I completely agree with you, but normal? Should be PUGgable, I think.

    Granted, PUGs can go either way (had a fake tank just today in normal Lair of Maarselok, which made this harder than it should have been, but we still pulled through without wiping or anything), but even in the vet vanilla dungeons I haven't had any really bad experiences so far, including hardmode, and I almost always PUG. So, I definitely think, this should be included.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • NaomiHutt
    NaomiHutt
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    Yes this is definitely needed
    Fake tanks. Nothing more to say.

    I can't imagine anyone who is a dps would want to take on the roll as a tank just to fail.

    Fair enough in normal dungeon, they are super easy, but trials I just don't see it happening.

    I mean I could be wrong but if I was that would make them stupid.
  • Shantu
    Shantu
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    No (please give reason)
    Too many people, too many things to go wrong. People endlessly complain about group composition as it is for just dungeons. Now multiply those complaints by 3. Besides, after 5 years ZOS still can't write operable code that functions for simply grouping 4 people...let alone 12. Such an endeavor would be utter chaos. I'm betting ZOS will invest in interplanetary travel first.
  • phileunderx2
    phileunderx2
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    No (please give reason)
    Dungeon finder is infested with fake tanks. Normal and vet. Normal trials require a real tank. Group finder trials will be infested with the fake just as much as dungeons.
  • cyclonus11
    cyclonus11
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    Yes this is definitely needed
    Less likely to get kicked so a couple of dudebros can get their friend in for the last boss.
  • karekiz
    karekiz
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    Yes this is definitely needed

    > Assuming group finder works <

    Lets be honest. Normal trials are often easier then vet DLC dungeons. I would put certain fights like Vault Protector in a random as probably harder than most any normal trial. Nothing you can do to save someone that runs into lasers. Only 4 players, and adds are lethal, and pile on.

    They would just make each trial have Two tank / Two heals / 8 DPS for random que.
  • Vorpan
    Vorpan
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    No (please give reason)
    No, but only because you often see fake tanks and healers in dungeon queue's.
  • SidraWillowsky
    SidraWillowsky
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    No (please give reason)
    It's all fun and game til you get put into surprise pug HoF.
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