jpsgamingb14_ESO wrote: »Thanks goes to rcfsguy on the Nvidia forums for this workaround.
Dont change this unless you know what your doing or you at least know how to do a simple file edit.
There is no official SLI support yet for ESO from Nvidia. The Nvidia forums have been abuzz about it as well and Nvidia has announced they are working on the SLI profile.
This may not work for everyone but give it a try.
Sorry AMD owners no idea for you.
This has worked for many of us testing it and it gets about a 60/40 GPU usage on SLI (not half half but its better then nothing. AKA 1 GPU has 90% utilization the other has 80%.
Test were performed with EVGA precision and MSI afterburner.
Here is what you do.
NOTE - you must follow the below instructions cause if you only enable the alternate frame rendering and not the rest you will BE LOCKED at 20 (or for some 40 I think) FPS no matter what cards you have. Its just the way it works (Nvidia thing with alterante frame rendering). So you need to do the below to get more.
1. Go to your Nvidia control Panel > manage 3d Settings > Program settings >Add a profile for ESO (So you dont force this under global and change it for all your games)
2. Scroll down and find Multi GPU rendering mode > change it to Force alternate frame rendering 2.
Normally most people stop here but then they are stuck on 20 FPS.
To bypass that do the following.
Go to - C:\Users\[USERNAME]\Documents\Elder Scrolls Online\live)
Username - Your profile name on the PC.
Under this folder open the Usersettings file. (use notepad if it isnt set by default.)
Find the following line - SET GPUSmoothingFrames "10"
Change it to - SET GPUSmoothingFrames "0" (Change the ten to a zero)
Find the following line - SET VSYNC "1"
Change it to - SET VSYNC "0"
(or you can change vsync to off in game if you dont want to permantantly disable it here)
Load your game and presto (for most cant guarantee all) it will run in SLI with not full 50/50 GPU split but closer to 60/40 split GPU. Thats still better then one GPU at 95% and the other at 5%.
My GTX 590 now runs at 90% GPU1 and 83% GPU2. Ive increased performance by about 20 - 30 FPS depending on the area.
I hope what I said makes sense and this will help a lot of people until Nvidia launches a real SLI profile.
rophez_ESO wrote: »
The last patch apparently broke this. It was working fine for me up until then, and now I'm right back to the craptastic frame rates in Daggerfall, despite the changes.
It'll be nice when the game comes out of Beta and gets optimized. We'll just have to wait for the release client for that though.
Just an FYI, but doing this is not optimal.
AFR 1 and AFR 2 are old legacy methods of multi-gpu rendering. (AMD calls them AFR and AFR 1x1)
The reason this is not optimal is because AFR is very prone to "Micro-Stuttering" and this goes for both AMD and Nvidia. Its the reason both companies moved away from legacy AFR.
AMD Crossfire with supported games uses a "checkerboard" type of rendering.
Nvidia SLI uses SLI "Scan Line Interleave"
Both of these methods are much less prone to "Micro Stuttering" and is the reason you never see any official Nvidia or AMD multi-gpu game profiles using legacy AFR anymore.
Not all people even notice micro-stuttering, because every person and their eyes are different. Some folks like myself notice it right away, others may get headaches, their eyes feeling really tired, and other such symptoms from playing with micro-stuttering they may not even realize they are getting.
Its possible to get higher FPS such as 100FPS and still have micro stuttering.
http://en.wikipedia.org/wiki/Alternate_frame_rendering
http://en.wikipedia.org/wiki/Micro_stuttering
I just want folks to be aware of this for health and other issues. Its the reason Nvidia isn't making a SLI profile for this game yet, because of the effects of micro stuttering with traditional AFR.
I still mail aMD every month (and used to when I had Nvidia SLI" telling them they really need to remove those old legacy AFR rendering modes from their drivers....in 9 out of 10 cases, all AFR does is cause micro stuttering even with higher frame rates. Not everyone notices it or is effected by it, but those who are may not actually see the micro stuttering, yet experience the symptoms listed above such as fatigued eyes, feeling tired, watery eyes, headaches, nausea, etc.
if your not being bothered by any of these issues, then game on, but if anyone out there has started to expereince any of these symptoms, then turn off AFR because some form of micro-stuttering is going on and its very hard on your eyes.
Good luck guys, Hopefully Nvidia, AMD , and Zenimax gets us a real fix soon!
The last patch apparently broke this. It was working fine for me up until then, and now I'm right back to the craptastic frame rates in Daggerfall, despite the changes.
It'll be nice when the game comes out of Beta and gets optimized. We'll just have to wait for the release client for that though.
Did you check to make sure the patch did not overwrite the changes to your ESO user configuration?
Followed these exact steps, and while my GPUs (2 GTX 580s) are now at about equal usage, I'm not seeing anything above 30% on either card. My framerates are actually slightly worse.