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Balancing PVP has made PVE SUCK!

  • Jaraal
    Jaraal
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    Bashev wrote: »
    Jaraal wrote: »
    Bashev wrote: »
    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    Can you tell us which PvP nerfs annoyed you most? Cause the latest major combat changes were not PvP related. The nerf of the dots, the main reason was that PvE players didnt like the new rotations.

    Lol, werewolves were gutted and made irrelevant because a few crying BG scrubs wouldn’t take the time to learn how to counter us. Now we are garbage in PvE, as well as PvP. Hardly anybody but RPers play the subclass any more. All because of PvP “balancing”.

    Everything that happened to WWs is because of PvE and not because of PvP. First ZoS buffed the enchants to be triggered by single dots. That change was PvE related not PvP. Then of course that change hit PvP really bad and a nerf came.

    The second nerf for WWs was the DoT standardization. That change was strictly PvE oriented and not PvP. The new team homogenize all damage skills, so it is easier for them to balance the classes.

    Is that why they increased the cost and lowered the benefit of our only heal? And made it a magicka skill when all our damage skills are stamina? Or why they made our pets untargetable, lowered their damage, and gave them a debuff that doesn’t even work on bosses? Ok then....
  • KillsAllElves
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    StaticWave wrote: »
    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    If i recall correctly, didn't ZOS's dev team nerf shields because they "removed the need for healers in PvE"? I mean if you read through all the patches you can at least find 1 or 2 PvE balance changes that affected PvP. It goes both ways imo, so i don't think you should blame PvP.

    For several years players were complaining about the sorcerer shield strength in pvp. 25k-30k shields were easily obtainabl in pve with 1 shield. With battle spirit a 30k shield would be halfed to 15k while stacking with the light armor shield this would net a total of 25k-30k of shielding defense in pvp. Sorcerers had too much Damage with high mobility and too much defense, nerfing shields would force magic sorcerers into groups relying on healers.

    When i run veteran dungeons i run 3 dps 1 tank, this is a very common practice. Making healers more useable or preffered seems to negate Zo$ original intentions.
    Edited by KillsAllElves on November 25, 2019 10:42PM
  • Bashev
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    Jaraal wrote: »
    Bashev wrote: »
    Jaraal wrote: »
    Bashev wrote: »
    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    Can you tell us which PvP nerfs annoyed you most? Cause the latest major combat changes were not PvP related. The nerf of the dots, the main reason was that PvE players didnt like the new rotations.

    Lol, werewolves were gutted and made irrelevant because a few crying BG scrubs wouldn’t take the time to learn how to counter us. Now we are garbage in PvE, as well as PvP. Hardly anybody but RPers play the subclass any more. All because of PvP “balancing”.

    Everything that happened to WWs is because of PvE and not because of PvP. First ZoS buffed the enchants to be triggered by single dots. That change was PvE related not PvP. Then of course that change hit PvP really bad and a nerf came.

    The second nerf for WWs was the DoT standardization. That change was strictly PvE oriented and not PvP. The new team homogenize all damage skills, so it is easier for them to balance the classes.

    Is that why they increased the cost and lowered the benefit of our only heal? And made it a magicka skill when all our damage skills are stamina? Or why they made our pets untargetable, lowered their damage, and gave them a debuff that doesn’t even work on bosses? Ok then....

    Again, they increased the cost of the heal because of the skill standardization process. The skill is magicka because otherwise you have one resource pool that will not be used in WW form and that is bad design. If the minor maim debuff doesn not work on bosses it is a bug. In PvE it doesnt matter if the pets are targetable or not because they dont take agro.
    Because I can!
  • FierceSam
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    I can understand why the combat team (if you can call two guys a ‘team’) is particularly vexed by PvP. Because that’s where any power gap between skills is more easily seen. PvP is effectively a “my 5 skills are better than yours” testbed. And it’s really obvious when there is even a slight bit of imbalance as every PvP player piles into the latest überbuild. Their job of balancing is to try to ensure that there isn’t a single 5 bar set that overwhelms all the others. So the better player wins more often, rather than simply the one with the better build.

    Their efforts at balance may be a little cack-handed, but they are way more sophisticated than the endless whiney nerf threads produced by disgruntled PvP players. All of whom are ‘demanding’ something be reduced because it’s so ‘overpowering’. They really are the micromanaging nerfhammers looking for nails, while the combat team are trying to concentrate on the overall picture.

    PvE players on the other hand seem to be whining about no longer being powerful enough. They aren’t fantastically interested in balance. They just want their characters to be powerful enough to burn through all enemies and so avoid as many mechanics as possible. High end PvE players seem more bothered that one class (mag necros) is slightly less powerful now, than that there is any kind of balance between classes.

    The thing that I have noticed is that my damage is down, my sustain is something I have to consider and that boss fights actually take more than one rotation. Pretty much all the content I was doing 6 months age is still just as doable, I haven’t found any content I was doing that I can’t now. So while I agree that PvP is where the balance changes are coming from, I don’t agree that they have made PvE suck.
  • Jaraal
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    Bashev wrote: »
    In PvE it doesnt matter if the pets are targetable or not because they dont take agro.

    Pets were specifically made untargetable because of PvP. People were complaining that werewolves were using them as shields, and that premade groups of werewolves were overwhelming opponents with pets. And yes, Minor Maim (which is easy to obtain from other sources, especially in mixed groups) will work on bosses, but the snare component will not. And both are easily purgeable by players.

  • Bashev
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    Jaraal wrote: »
    Bashev wrote: »
    In PvE it doesnt matter if the pets are targetable or not because they dont take agro.

    Pets were specifically made untargetable because of PvP. People were complaining that werewolves were using them as shields, and that premade groups of werewolves were overwhelming opponents with pets. And yes, Minor Maim (which is easy to obtain from other sources, especially in mixed groups) will work on bosses, but the snare component will not. And both are easily purgeable by players.

    But how this affect your PvE experience? The topic is that PvP nerfs ruined PvE.
    Because I can!
  • WillhelmBlack
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    PvE has always sucked.

    Has it made it too easy?
    Edited by WillhelmBlack on November 26, 2019 2:43PM
    PC EU
  • Curious_Death
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    Kesstryl wrote: »
    BNOC wrote: »
    Shantu wrote: »
    PVP...PVE...who cares anymore? Just another crop of combat devs that don't have a clue. What else is new? :/

    Yes, there's something new!

    *joined vet SELENE to low 200-300 cp DD's and 400cp healer... i tanked boss for soo long (about 15 min) the boss reset itself and teleported us back high to the web - selene became spider again... THEY LOWER DMG that hard... that new players cannot pass basic VET having 200 cp! lol =) they simply cannot kill vet boss in time (not even HM).
    Casuals quit - not having fun - beeing useless in group! but... if they dont play with players... only on test servers... i am not suprised.

    Good, too much has been handed to them on a plate - They don't need any more and if they're quitting because they're not able to compete only pressing 3 buttons then good riddance.

    They can't learn how to do it right if the content is too hard. Those dungeons are designed for low CP, and players at that level should be able to do it with average skill. I'm tired of elitists like you thinking everyone has to be on par with your 24/7 daily practice and play. Many of us work and don't have that kind of time to put in. I've also tanked low CP dungeons with low CP playerrs who could not complete the dungeons. They really tried hard. I gave advice and saw them work hard to do the right things, and we just had to quit. This is not okay.




    that's my point bro... no casuals = less players... = less money to dev... lesss frags in cyro = less fun for EVERY SIDE
  • Curious_Death
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    Ilision wrote: »
    usmguy1234 wrote: »
    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    I think it's sad that you blame pvp players instead of zos' ineptness.

    Maybe I am wrong but his statement reference PVP balancing has nothing to do with the PVP players. He is simply stating that balancing PVP mechanics may have broken PVE ones. Since we all use the same set of PVE skills for PVP with a few PVP skills added to the action bar, I can see why this is a great argument. You cant fix PVP by changing stats on skills used in PVE.

    It will be like giving someone short the walking stick that is too big for them, then him/her cutting it in half to fit them and then returning both parts back to you, expecting you to work with it broken.

    Do not allow the use of PVE skills in PVP and ZOS can do whatever they want with the PVP skills.

    Just a thought...I know I am an ars.



    YES, they re like dogs ... wanna try to bite each other.... thats how they re rised up... don't think to kick stupid owners (snip)...
    thats soo sad...
    but 1st rule of oldschool player is !

    :star:DON'T HATE THE PLAYER! HATE THE GAME! :star:

    (edited for profanity)
    Edited by ZOS_FalcoYamaoka on November 26, 2019 4:12PM
  • NordSwordnBoard
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    ZOS, PvE & PvP. One parent, two children. One child wants something which may adversely effect the other child. When the parent grants this 'thing' to the child who asked, the other child becomes angry that they lost something to the other child's gain. The children fight over the 'thing'.

    Driven by their own selfish desires, the parent knows asking them to show empathy is too mature a concept for the children. (Especially during tantrums) So, how to make both of the children happy? Is it possible? Can you force them to share? What if the sharing actually leads to more conflict?

    Out of eventual frustration, the parent may take the thing away from both children to teach a lesson. Another alternative would be to give both children the 'thing' they want to avoid the conflict caused by sharing apparently not working.

    They made big changes with 1T, some of which were designed to entice new players to join and get old players back. Separating PvE & PvP, along with some other QoL and server fixes could benefit everyone. I'm starting to think separation is better than the pendulum swings of balance trying to satisfy both camps.

    Is separating PvE & PvP a worthwhile morale boost for this game? Only the parent can decide the outcome...
    Fear is the Mindkiller
  • dotme
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    Balancing PVP has made PVE SUCK!
    And PvP still isn't balanced. You get carpal tunnel trying to kill someone these days. The nerf festival this year has really had a negative impact on all aspects of the game. Most of my characters hit like a wet noodle now no matter how I build them and it's sucked the fun right out of the game.

    It's balanced in one way though. They nerf skills, I nerf crown purchases. I think I've spent around $120 less this year than last year on crowns.

    PS5NA
  • Jaraal
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    Bashev wrote: »
    Jaraal wrote: »
    Bashev wrote: »
    In PvE it doesnt matter if the pets are targetable or not because they dont take agro.

    Pets were specifically made untargetable because of PvP. People were complaining that werewolves were using them as shields, and that premade groups of werewolves were overwhelming opponents with pets. And yes, Minor Maim (which is easy to obtain from other sources, especially in mixed groups) will work on bosses, but the snare component will not. And both are easily purgeable by players.

    But how this affect your PvE experience? The topic is that PvP nerfs ruined PvE.

    Because I can no longer command my pets to attack certain targets, and they can no longer off tank adds. All npcs are coming 100% at me, and the pets are nothing but a weak DOT.
  • xxthir13enxx
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    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    Okay. You're wrong.
    Juhasow wrote: »
    Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
    Tell me I'm wrong!

    You're wrong.

    You two are Right!
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