Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
Can you tell us which PvP nerfs annoyed you most? Cause the latest major combat changes were not PvP related. The nerf of the dots, the main reason was that PvE players didnt like the new rotations.
Lol, werewolves were gutted and made irrelevant because a few crying BG scrubs wouldn’t take the time to learn how to counter us. Now we are garbage in PvE, as well as PvP. Hardly anybody but RPers play the subclass any more. All because of PvP “balancing”.
Everything that happened to WWs is because of PvE and not because of PvP. First ZoS buffed the enchants to be triggered by single dots. That change was PvE related not PvP. Then of course that change hit PvP really bad and a nerf came.
The second nerf for WWs was the DoT standardization. That change was strictly PvE oriented and not PvP. The new team homogenize all damage skills, so it is easier for them to balance the classes.
StaticWave wrote: »Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
If i recall correctly, didn't ZOS's dev team nerf shields because they "removed the need for healers in PvE"? I mean if you read through all the patches you can at least find 1 or 2 PvE balance changes that affected PvP. It goes both ways imo, so i don't think you should blame PvP.
Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
Can you tell us which PvP nerfs annoyed you most? Cause the latest major combat changes were not PvP related. The nerf of the dots, the main reason was that PvE players didnt like the new rotations.
Lol, werewolves were gutted and made irrelevant because a few crying BG scrubs wouldn’t take the time to learn how to counter us. Now we are garbage in PvE, as well as PvP. Hardly anybody but RPers play the subclass any more. All because of PvP “balancing”.
Everything that happened to WWs is because of PvE and not because of PvP. First ZoS buffed the enchants to be triggered by single dots. That change was PvE related not PvP. Then of course that change hit PvP really bad and a nerf came.
The second nerf for WWs was the DoT standardization. That change was strictly PvE oriented and not PvP. The new team homogenize all damage skills, so it is easier for them to balance the classes.
Is that why they increased the cost and lowered the benefit of our only heal? And made it a magicka skill when all our damage skills are stamina? Or why they made our pets untargetable, lowered their damage, and gave them a debuff that doesn’t even work on bosses? Ok then....
In PvE it doesnt matter if the pets are targetable or not because they dont take agro.
In PvE it doesnt matter if the pets are targetable or not because they dont take agro.
Pets were specifically made untargetable because of PvP. People were complaining that werewolves were using them as shields, and that premade groups of werewolves were overwhelming opponents with pets. And yes, Minor Maim (which is easy to obtain from other sources, especially in mixed groups) will work on bosses, but the snare component will not. And both are easily purgeable by players.
Curious_Death wrote: »PVP...PVE...who cares anymore? Just another crop of combat devs that don't have a clue. What else is new?
Yes, there's something new!
*joined vet SELENE to low 200-300 cp DD's and 400cp healer... i tanked boss for soo long (about 15 min) the boss reset itself and teleported us back high to the web - selene became spider again... THEY LOWER DMG that hard... that new players cannot pass basic VET having 200 cp! lolthey simply cannot kill vet boss in time (not even HM).
Casuals quit - not having fun - beeing useless in group! but... if they dont play with players... only on test servers... i am not suprised.
Good, too much has been handed to them on a plate - They don't need any more and if they're quitting because they're not able to compete only pressing 3 buttons then good riddance.
They can't learn how to do it right if the content is too hard. Those dungeons are designed for low CP, and players at that level should be able to do it with average skill. I'm tired of elitists like you thinking everyone has to be on par with your 24/7 daily practice and play. Many of us work and don't have that kind of time to put in. I've also tanked low CP dungeons with low CP playerrs who could not complete the dungeons. They really tried hard. I gave advice and saw them work hard to do the right things, and we just had to quit. This is not okay.
usmguy1234 wrote: »Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
I think it's sad that you blame pvp players instead of zos' ineptness.
Maybe I am wrong but his statement reference PVP balancing has nothing to do with the PVP players. He is simply stating that balancing PVP mechanics may have broken PVE ones. Since we all use the same set of PVE skills for PVP with a few PVP skills added to the action bar, I can see why this is a great argument. You cant fix PVP by changing stats on skills used in PVE.
It will be like giving someone short the walking stick that is too big for them, then him/her cutting it in half to fit them and then returning both parts back to you, expecting you to work with it broken.
Do not allow the use of PVE skills in PVP and ZOS can do whatever they want with the PVP skills.
Just a thought...I know I am an ars.
And PvP still isn't balanced. You get carpal tunnel trying to kill someone these days. The nerf festival this year has really had a negative impact on all aspects of the game. Most of my characters hit like a wet noodle now no matter how I build them and it's sucked the fun right out of the game.Somber97866 wrote: »Balancing PVP has made PVE SUCK!
In PvE it doesnt matter if the pets are targetable or not because they dont take agro.
Pets were specifically made untargetable because of PvP. People were complaining that werewolves were using them as shields, and that premade groups of werewolves were overwhelming opponents with pets. And yes, Minor Maim (which is easy to obtain from other sources, especially in mixed groups) will work on bosses, but the snare component will not. And both are easily purgeable by players.
But how this affect your PvE experience? The topic is that PvP nerfs ruined PvE.
Ragnarock41 wrote: »Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
Okay. You're wrong.
Somber97866 wrote: »Disclaimer : This is my opinion. This is not a representation of the beliefs of ZOS or affiliates. This is only my belief..........
Tell me I'm wrong!
You're wrong.