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ESO EOL?

Lady_Linux
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Seems like it.
I simply must protest. There are no Penguin avatars for me to use in the forums.

BTW, I use arch too
  • Major_Lag
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    Lady_Linux wrote: »
    Seems like it.
    Too soon?

    But I do agree that it's the beginning of the end, unless ZOS takes serious steps to do something about the current state of things.
  • Ragnork
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    Not convinced it is the end of the line, however I do feel the direction taken this year is detrimental to the overall enjoyment of most players, the year long story arc with 2 parts locked in DLC dungeons, a lack of depth and immersion in the remaining story line.
    This will ultimately drive away the RPG element
    A focus on class and race restructuring, taking away what makes the game fun for most players to focus on balance for PvP.
    This is undermining the enjoyment for the PvE community.
    (coming soon nerf the templar)
    There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
    End of the line - not yet, maybe.
  • Major_Lag
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    Ragnork wrote: »
    There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
    FWIW, most of those threads I've seen do put forward the idea of making the harder difficulty optional in some way.
    Same as we already have 2 difficulty levels for dungeons; extending those to overland seems like a logical step to take.
  • Lady_Linux
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    Major_Lag wrote: »
    Ragnork wrote: »
    There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
    FWIW, most of those threads I've seen do put forward the idea of making the harder difficulty optional in some way.
    Same as we already have 2 difficulty levels for dungeons; extending those to overland seems like a logical step to take.

    Yah ok but no one hardly uses vet dungeons except for farming... no one even uses them for random daily. There's really no one who would use it for daily play because people are always out of time and rushing and won't use it. It's a waste of everyones time to even make it an deploy it.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Lady_Linux
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    at the rate of the dysfunction in this game, 2-6 months and this game implodes.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Pyvos
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    Yes, it's EOL in the same way WoW was 10 years ago. Oh...wait...
  • idk
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    Lady_Linux wrote: »
    Seems like it.

    People have been saying this for almost 6 years and each one has been very wrong.

    If ESO was EOL then we would see new content cease and the servers closing soon afterwards. Most certainly the first part.

    Good try.
  • pdblake
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    The servers maybe. Not sure the game is dead yet. The only problem I have is with the dire performance and connection issues and even that is not all the time.

    I'm currently only logging in to do the daily writs and feed the horse, but that's just me taking a rest from the grind.
  • Major_Lag
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    Lady_Linux wrote: »
    Yah ok but no one hardly uses vet dungeons except for farming... no one even uses them for random daily.
    Of course that's the case, because why would you?
    It's all about effort vs reward.

    Unless you are specifically farming for the helm and/or trying to maximize amount of keys gained per day, it makes a lot more sense to do the dungs on Normal instead - it's easier, faster, and much less likely to run into a situation where completing the dungeon is totally impossible due to a bad PUG.

    There simply isn't enough of an incentive for running vet dungs, outside of the 2 corner cases I mentioned - the "extra" rewards (purple decon trash gear, instead of blue?) do not offset the increased difficulty and time it takes to complete a run.

    Incidentally, this is the same reason why the frequently mentioned suggestions for "increasing" overland difficulty - to remove your CP and/or gear, or use only white non-set gear, etc. - are not met with much acceptance.
    Yeah, sure, it can be done... but why would you? To waste even more of your time for the same (puny) rewards?
    Pyvos wrote: »
    Yes, it's EOL in the same way WoW was 10 years ago. Oh...wait...
    If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population.
    In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
  • Pyvos
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    Major_Lag wrote: »
    If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
    Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.
    Nov 22, 2013, 2:06 AM

    Greetings,

    Just a reminder that The Elder Scrolls Online beta test starts tomorrow night at 6PM EST. Have you created your account, verified it by email, downloaded the client, and patched up? If not, get started! You don't want to miss a minute of the action. Here is your beta key in case you haven't used it to create an account yet: REDACTED

    The gates to Cyrodiil are open, and large-scale battles and small group conflict alike await you within the vast province. You'll be able to create a character in any of the three alliances and play up to level 17, adventuring through your alliance's territory or confronting your enemies in Cyrodiil as you choose.
    Edited by Pyvos on November 23, 2019 7:53PM
  • mayasunrising
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    giphy.gif
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • Major_Lag
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    Pyvos wrote: »
    Major_Lag wrote: »
    If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
    Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.
    You missed the point entirely.

    (Very) early on, Cyrodiil had about 10x the player base it has today, despite the fact that at the time the overall ESO player base was maybe only 1/10th the size of what it is now.
    We're talking multiple campaigns, with at least some of them populated around the clock.

    Now Cyro has shrunk down to only 1 populated, 1 semi-populated and 1 dead campaign on PC-EU.
    Even the (most popular) 30-day locked CP campaign is pretty much dead at EU nighttime, save for a small handful of hardcore nightcappers. Only reaching poplock for a few hours each day.

    Even the campaign pop caps seem to have been systematically decreased over the years, as a stopgap measure to improve "performance". Yet it keeps getting worse.

    The abysmal performance is driving skilled players away (because skilled play is impossible with such lag, only zerging works) - and it's also driving more casual players away, too (since who wants to deal with constant crashes and disconnects?).

    We have seen none of that in PvE... yet. Give it more time.
  • woe
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    The game is steadily improving and it's going to keep going for a long time. It might die down a little bit when poe2 and diablo 4 come out but it's still going to go strong.
    uwu
  • SeaGtGruff
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    I think ESO has many more years of life.

    And when The End does eventually come and they turn off the servers, I'll be sad to see it go.
    I've fought mudcrabs more fearsome than me!
  • Major_Lag
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    deflorate wrote: »
    The game is steadily improving
    Lolwut? :D
    I've been playing for about a year now - and it's been a steady downhill slope so far, in terms of performance & stability in PvE. (not even mentioning PvP, because it's a meme by now)

    Sure, the player base might be technically growing... but what good does that do if there's gonna be poor player retention?
    Churn and burn... just like the cheap disposable Chinese garbage that's been flooding the consumer markets. Quantity over quality.
  • Derra
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    Major_Lag wrote: »
    Pyvos wrote: »
    Major_Lag wrote: »
    If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
    Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.
    You missed the point entirely.

    (Very) early on, Cyrodiil had about 10x the player base it has today, despite the fact that at the time the overall ESO player base was maybe only 1/10th the size of what it is now.
    We're talking multiple campaigns, with at least some of them populated around the clock.

    Now Cyro has shrunk down to only 1 populated, 1 semi-populated and 1 dead campaign on PC-EU.
    Even the (most popular) 30-day locked CP campaign is pretty much dead at EU nighttime, save for a small handful of hardcore nightcappers. Only reaching poplock for a few hours each day.

    Even the campaign pop caps seem to have been systematically decreased over the years, as a stopgap measure to improve "performance". Yet it keeps getting worse.

    The abysmal performance is driving skilled players away (because skilled play is impossible with such lag, only zerging works) - and it's also driving more casual players away, too (since who wants to deal with constant crashes and disconnects?).

    We have seen none of that in PvE... yet. Give it more time.

    Never been a priority though.

    My original guild whom i´ve been playing and mmo hopping since 2002 all quit eso in october/november 2014 - because pvp lag making it unplayable during primetime.
    They still ask me sometimes if performance got fixed - 5 years later the answer is still no.
    Edited by Derra on November 23, 2019 8:29PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • idk
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    Major_Lag wrote: »
    Pyvos wrote: »
    Major_Lag wrote: »
    If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
    Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.
    You missed the point entirely.

    (Very) early on, Cyrodiil had about 10x the player base it has today, despite the fact that at the time the overall ESO player base was maybe only 1/10th the size of what it is now.
    We're talking multiple campaigns, with at least some of them populated around the clock.

    Now Cyro has shrunk down to only 1 populated, 1 semi-populated and 1 dead campaign on PC-EU.
    Even the (most popular) 30-day locked CP campaign is pretty much dead at EU nighttime, save for a small handful of hardcore nightcappers. Only reaching poplock for a few hours each day.

    Even the campaign pop caps seem to have been systematically decreased over the years, as a stopgap measure to improve "performance". Yet it keeps getting worse.

    The abysmal performance is driving skilled players away (because skilled play is impossible with such lag, only zerging works) - and it's also driving more casual players away, too (since who wants to deal with constant crashes and disconnects?).

    We have seen none of that in PvE... yet. Give it more time.

    You are basing your information on assumptions and have no idea how close or far off those assumptions are.

    Yes, when the game launched we easily filled at least two campaigns with significantly higher pop locks than today.

    However, the claim that the game had 1/10 the population is completely baseless as we have no indication of how many players were active in the game at any point during the first year. Heck, at launch the servers struggled handling the load across the game much more than they do today. Ofc, we have no idea what capacity has been added or taken away since then so even that does not offer meaning.

    Of the groups I ran with during the early month of this game, they left because of sever performance and how they felt Zos was addressing issues. So really not much different than today. We could see the strategies being actually strategic to what we have today which is nothing more then brute force. So you are correct that skilled players have been driven from the game but most of the skilled leaders left years ago.
  • Major_Lag
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    Derra wrote: »
    Never been a priority though.
    Seems that PvE is now getting the same treatment... serves them (us???) right. ?????

    I'll believe the whole "ESO performance improvements plan" only when I see it actually happen (if it ever happens). Not before.
  • oXI_Viper_IXo
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    deflorate wrote: »
    The game is steadily improving

    😂
  • DTStormfox
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    You know how economical recessions start? (rethorical question)
    There is a strong correlation between the amount of newspaper headlines using the word 'recession' and an actual recession happening. There more newspapers headline with the word 'recession', the more likely the recession is actually going to happen.

    So, starting this thread is not going to help the community. If you want to help the community and prevent it from coming to an end: play the game, post something funny on the forums and invite some friends to play too.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • nafensoriel
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    It wouldn't be ESO without the obligatory daily dose of DOOOOOOOM threads.

    Every MMO is dying. [snip]

    [edited for bashing]
    Edited by ZOS_Icy on January 14, 2024 5:53PM
  • srfrogg23
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    This all seems just a little too dramatic...

    But, at least we know the game has hit the big time thanks to the neverending stream of street-corner prophets preaching the end of days for the game now! 😄
  • Lady_Linux
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    srfrogg23 wrote: »
    This all seems just a little too dramatic...

    But, at least we know the game has hit the big time thanks to the neverending stream of street-corner prophets preaching the end of days for the game now! 😄

    FYI i gave you that first awesome...
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • khajiitNPC
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    Wow another “ESO is dying” thread. Bless your heart. While there are definitely issues with the game, I have to wonder if you are playing on complete potatoes.

    I watch quite a few different streamers, where I do see a few hiccups here and there, I never see it to the extremes that the forums describe.

    Myself I play on an Xbox one X, not even master race, and although I MIGHT disconnect maybe once every couple days I am not plagued with any issues. Now first gen consoles definitely have issues — my lil bro plays on one and he’s always disconnecting. If the argument was “first gen consoles need some love to run your game”. I would agree.

    But to deny that there haven’t been improvements, or that the dev team isn’t trying, is preposterous. They want to make money and they want to improve their game. Unfortunately they took over for a previous team. I don’t care if I get flamed. Or called a WK, maybe the issue might be the add one your running, or your card, it could be anything. I just wonder how these streamers can run almost all content without experiencing the issues that most of the doom and gloom peeps are explaining at every moment.

    Is it populated as launch? No. But it’s steady and from all tables and graphs that people post, it seems to be about the same population swell and decline — towards the end of dec and jan you’ll see a sudden burst of pop, then it will trickle off.

    Everyone I played with 5 years ago are still playing at a competitive level. Every trial is usually the same faces. So. Idk what you’re on about. Come Midyear Mayhem PvP will be pop lock and people will be wanting campaigns added.

    Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.

    [edited for profanity bypass]
    Edited by ZOS_Icy on January 14, 2024 5:56PM
  • zyk
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    Considering ZOS has attributed many of the issues of the past year to scaling, I don't think so.

    I see ESO as having two main arcs: The game it was, which is slowly dying and the online service which it has become which is growing invisibly because it's played very casually and without socialization.

    With that said, I think it's possible that TES6 might cannibalize ESO over time by offering many of the same features and content. I'll be very surprised if Zenimax doesn't eventually sell houses, mounts, clothing, hair styles, etc in TES6. There will probably be social and multiplayer elements too.
    Edited by zyk on November 23, 2019 10:33PM
  • jcm2606
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    I mean, if Zenimax doesn't get their *** together in the next few patches, ESO will be dead to me.
  • The_Lex
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    I doubt ESO will die anytime soon. There are too many people willing to throw money at reskinned items in the CS.

    After several years of playing, I've limited my time online and dropped my sub. I refuse to give them another damn cent until they fix issues that were a problem when I first started playing the game AND stop the yo-yo balancing with each patch.
    Edited by The_Lex on November 23, 2019 11:29PM
  • YandereGirlfriend
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    khajiitNPC wrote: »
    Wow another “ESO is dying” thread. Bless your heart. While there are definitely issues with the game, I have to wonder if you are playing on complete potatoes.

    I watch quite a few different streamers, where I do see a few hiccups here and there, I never see it to the extremes that the forums describe.

    Myself I play on an Xbox one X, not even master race, and although I MIGHT disconnect maybe once every couple days I am not plagued with any issues. Now first gen consoles definitely have issues — my lil bro plays on one and he’s always disconnecting. If the argument was “first gen consoles need some love to run your game”. I would agree.

    But to deny that there haven’t been improvements, or that the dev team isn’t trying, is preposterous. They want to make money and they want to improve their game. Unfortunately they took over for a previous team. I don’t care if I get flamed. Or called a WK, maybe the issue might be the add one your running, or your card, it could be anything. I just wonder how these streamers can run almost all content without experiencing the issues that most of the doom and gloom peeps are explaining at every moment.

    Is it populated as launch? No. But it’s steady and from all tables and graphs that people post, it seems to be about the same population swell and decline — towards the end of dec and jan you’ll see a sudden burst of pop, then it will trickle off.

    Everyone I played with 5 years ago are still playing at a competitive level. Every trial is usually the same faces. So. Idk what you’re on about. Come Midyear Mayhem PvP will be pop lock and people will be wanting campaigns added.

    Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.

    I'm watching Fengrush's stream right now and he's talking (and we've all been observing) about how his Vigor and Dark Deal heals aren't registering, oils being dumped on him and balista bolts aren't changing his health, and he cannot use his ultimate nor potions despite mashing the respective keys for multiple seconds.

    Personally, I was in non-CP Cyrodiil last night and had the same experience during a medium-sized fight between the three factions at Chalman. People in my guild group were lagging out and crashing. You have to buffer your heals about five seconds before you actually need them because it literally takes that long for the game to register your actions when there are more than ~40 people in one place.

    The performance is NOT good.

    [edited to remove quote]
    Edited by ZOS_Icy on January 14, 2024 5:57PM
  • Lady_Linux
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    zyk wrote: »
    Considering ZOS has attributed many of the issues of the past year to scaling, I don't think so.

    I see ESO as having two main arcs: The game it was, which is slowly dying and the online service which it has become which is growing invisibly because it's played very casually and without socialization.

    With that said, I think it's possible that TES6 might cannibalize ESO over time by offering many of the same features and content. I'll be very surprised if Zenimax doesn't eventually sell houses, mounts, clothing, hair styles, etc in TES6. There will probably be social and multiplayer elements too.

    I so hope you are wrong. I have no intention of buying es6 if it's gonna ba another sloppy mmo cash grab. if it's not single player i dont want it.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Jaraal
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    The game is far from dead, but three things are accelerating it's eventual demise:


    1) Performance continues to decrease, while bugs become more widespread or continue to be neglected.

    2) The new combat and lore team seem to have no direction, and show little regard for TES canon and traditions.

    3) The increasing focus on the cash shop (from full page ads at log in to gem only cosmetics to selling skill lines in the Crown Store) damages immersion and turns people off [snip]

    [edited for bashing]
    Edited by ZOS_Icy on January 14, 2024 5:56PM
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