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Make "something like" the craft bag part of base game

  • Dusk_Coven
    Dusk_Coven
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    Marolf wrote: »
    Now that my craft bag and I have parted ways I feel somewhat relieved and look forward to casual farming, instead of the "gotta collect them all" mentality I had previously endured. Don't let the craft bag consume you my commrades:)

    Yup! Definitely there should come a point where you review your assets and your need to acquire assets.
    I am sitting on 4000 (?) vouchers and a pile of mats and have gold banked. I'm thinking of just stopping even daily writs -- what's the point? Accumulating things just means inventory management and guild store management, and that is a type of grind in itself.
    Recognize when you have "enough" and say "no" to grind.

    However, I definitely advocate a "Furnishings Bag" where all furnishings and special furnishings mats have unlimited space. I'm not a furnishings person but for the amount of non-giftable crowns they spend buying even a single house, I think it's deserved to get something like that for free.
    Edited by Dusk_Coven on November 22, 2019 8:49PM
  • scorpius2k1
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    Hixtory wrote: »
    So, want to show you care more about people who plays it, make the craft bag part of the game base, or something like it, if server can manage the craft bag it can manage something like NO INFINITE SPACE, but 1000 space for mats, beyong that you need ESO+

    People will return and will pay ESO+ to show apreciation when things start to get better

    PS: the pig with 5 slots, REALLY?

    They would need to goto a monthly sub model to accomplish this, they gotta make money and unfortunately a handicrapped (yes, I spelled it that way intentionally) craft bag to monetize their horrendous and intentionally designed inventory issues. The crafting bag is THE MAIN selling point of ESO+ so you can bet they wont change a thing. I don't see why ESO doesn't already have a better monthly sub system than the aging ESO+ though since it doesn't have any real benefits...and let's be honest, ESO+ is actually a subscription to "buy 1650 crowns a month" :D

    - Sub Model ($12.99 a month - fair price, beat competitors), Full access to everything.
    - Free to play could be up to Level 50, all zones included EXCEPT DLC and Chapters.
    - Monthly sub = Less microtransactions needed to fund the game = cheaper for players to buy items from store.
    - No need for a "crafting bag" or badly designed inventory systems (looking at you inability that ALL items stack)
    - It's not 2014 anymore, ESO can do better.

    On a side note, after I cancelled my ESO+ I haven't had any issues managing my own inventory even though it fills up faster with junk. It's an annoyance, yes, but I don't need to pay ZoS to allow me to horde mats.
    Edited by scorpius2k1 on November 23, 2019 1:31PM
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  • alanmatillab16_ESO
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    There already is something like the crafting bag, it has been around since Day 1: Bank Alts. They worked perfectly well before the crafting bag was introduced. Having to go back to a town to offload loot and repair wasn't and still isn't much of an inconvienience.

    No need to introduce new mechanics when an alternative already exists.
  • Tigertron
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    Better yet have "just the craftbag" sub. I would pay $5/mo or $50/year for that. I have no intention to ever pay $15/mo for a game though.
  • Adernath
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    Simple conclusion: If inventory management MUST be closed behind pay-wall, then they should simply add an option to increase bank space if you bought a chapter. So the cap would increase +10 for each owned chapter or story DLC. There, every one wins, as ESO+ would get double bank space, and non ESO+ would suffer less...

    This is exactly what I think should be in place. Because every DLC new items appear -- and it is simply getting out of hands if the bank space is not increased accordingly.

    I consider the current situation as a cheap way to increase the pressure on the playerbase to sub (a system which is used in many many other games, sadly), without taking into account the implications of this system. In the end the quality of the game will suffer because those who already have ESO+ get more and more issues with inventory management.
  • Tigerseye
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    Actually, hoarding isn't really "bad"...

    For some reason, that has been the message sent out by the media/entertainment industry, in the last couple of decades, but unless you are stacking things up to the ceiling (irl) and they are falling on you, or not allowing you to leave the house in the event of an emergency, of something, it is not morally "bad", at all.

    In fact, it is far better for the environment than the throw away/frequently replace/poor quality/built-in obsolescence culture we, currently, have.

    I think they are sending out this message, to this extent, so when they pack the plebs up in tiny apartments, built very close together, they won't have to worry about people not being able to take anything with them,

    As they have already programmed the populous (read plebs - the upper classes won't be affected, naturally) to think hoarding is "bad" and the ones who don't fall for it will be policed by the sheep, who have.

    ...and obviously, hoarding isn't "bad" in games, at all, as the danger of anything falling on you, or preventing you leave during an emergency, are fairly minimal. :wink:
  • Anotherone773
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    Hixtory wrote: »
    Oh well,

    So far you have paid for:

    * Imperial City: Now is free
    * Morrowind: Now is free

    No infinite space OK, but can´t we have 1000 slots for MATS only to be a part of the base game?

    Many people KNOW this games IS "INVENTORY MANAGEMENT ONLINE".

    Why people complain about something that will benefit the whole comunity and make it grow even bigger?

    For once think on the general well being instead of "I paid for something, if you want it free give my money back"

    We really need this

    You know people say that "you paid for it but now its free." But my exclusive paid access granted me a lot of advantages over those people who "waited" for discounts or free. I made so many millions off owning chapters and having eso plus as soon as new content was released.

    It wont benefit the whole community. It would hurt the game development actually. That craft bag that we pay for... that ALLOWS you to play for free. Your welcome.

    Those of us who pay for stuff in this game are the ones who pay to keep these servers online. Its quite expensive by the way to run servers for a game like this. What do free players bring to the table? Fillers. They increase the population which gives paying players more people to do stuff with. Healthier population brings more people some free players and some payers. Take away the incentive to voluntarily pay and you lose your revenue stream or have to charge everyone. Neither of those have a desirable outcome. All over $15 a month for a craft bag?

    Besides there are ways around the craft bag that is not that bad. Legal, non TOS breaking ways. Its a little more of a faff but its doable. You just need to think a little further outside of the box.
    Edited by Anotherone773 on November 23, 2019 8:45AM
  • lagrue
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    Aside from the obvious things everybody else already said, Crafting Bag is also the number 1 hindrance of bots. Since bot accounts dont usually pay for any extra, this gates them from stacking up endless materials for weeks and weeks. Atleast right now they face the inventory management issues we all do, which helps prevent the game from being more flooded with goods than it already is.
    "You must defeat me every time. I need defeat you only once"
  • lagrue
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    You know what? I think it's time they did this. Crafting Bags for everyone!

    And, to give ESO+ the value-add that they'd be losing in this change, it's time to implement a Furniture Bag for Subscribers. The Furniture Bag would act exactly like the Crafting Bag but for any and all furnishings instead.

    Let's make this happen.

    Ewww no, why would I sub for a furniture bag. Who the is carrying around so much furniture that that feature would be anything close to useful? That's honestly the #1 way to devalue it. A crafting bag you always have use for vs a furniture bag who 99% of people have no use for.... sounds like a fair tradeoff :s

    That would kill the game fasted than just doing OPs idea which would already kill the game... This is probably one of the worst ideas I've ever seen on these forums, congratulations.
    Edited by lagrue on November 23, 2019 8:54AM
    "You must defeat me every time. I need defeat you only once"
  • lagrue
    lagrue
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    Tigerseye wrote: »
    Actually, hoarding isn't really "bad"...

    For some reason, that has been the message sent out by the media/entertainment industry, in the last couple of decades, but unless you are stacking things up to the ceiling (irl) and they are falling on you, or not allowing you to leave the house in the event of an emergency, of something, it is not morally "bad", at all.

    In fact, it is far better for the environment than the throw away/frequently replace/poor quality/built-in obsolescence culture we, currently, have.

    I think they are sending out this message, to this extent, so when they pack the plebs up in tiny apartments, built very close together, they won't have to worry about people not being able to take anything with them,

    As they have already programmed the populous (read plebs - the upper classes won't be affected, naturally) to think hoarding is "bad" and the ones who don't fall for it will be policed by the sheep, who have.

    ...and obviously, hoarding isn't "bad" in games, at all, as the danger of anything falling on you, or preventing you leave during an emergency, are fairly minimal. :wink:

    The real danger is bloating the save files which they have to pay to store on their servers. Which is why most online games monetize storage aspects. It's not client side saving, that means the more and more you hoard, the more and more you cost ZOS in the long run.
    "You must defeat me every time. I need defeat you only once"
  • Sergykid
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    i never had eso+ in the years i played. Still i manage easily enough with two bank chars. I support the game with other people's money through the gifting system, so i am not a bad customer either. Just be more organized and look better at what u need or what u don't.
    -PC EU- / battlegrounds on my youtube
  • DirkRavenclaw
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    Yes make it Basegame but make the Game a Sub only Game again, then Im fine with it
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • max_only
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    Yes make it Basegame but make the Game a Sub only Game again, then Im fine with it
    Yes.

    And the sub will need to increase with inflation. $15 a month was the base rate 10 years ago, it’s not going to be enough these days to run an mmo.

    —-

    Everyone complaining about 12-15$ a month in 2019 when back in 2004 vanilla WoW was $15 a month on top of initial purchase and gas was $1.85 a gallon national average. And that was a worse game.( Yes it crawled so others could fly.)

    A stagnant $15 a month in over a decade and some people in this thread say they’ll never pay that for a game. Go make your own game. Those people fundamentally do not value the work that goes into it and never will. Bye. Netflix has increased its prices how many times since it came out and people think $15 for an mmo is too expensive? Netflix doesn’t even hold events, isn’t interactive, and until recently didn’t create any original content. ESO creates content on a perpetual basis.

    The complaints In this thread don’t make economical sense. Yes suits could make less profit sure, but investors aren’t kind people in it for the love of the art, I bet you most of them don’t even know the first thing about what they invested in, they just want a steadily increasing return on their investment. That’s it. As soon as that stops, 100% they’ll be looking for a way to shut it down and get as big of a refund as they can squeeze courtesy of tax payers. Art under capitalism is just this way. No value judgement there, it just is.

    $15 a month is not expensive for a form of luxury entertainment. Yes it’s luxury. You don’t need to have interactive entertainment and every coin pusher knows its safer to invest in passive entertainment like a Netflix miniseries.

    I’m not going to say “grow up” because it’s mostly people older than 40 who complain about $15/month for “just a game”. Do some real research on how funding something like this works instead of begging for the game to be, essentially, shut down.

    Now if you stopped your subscription out of displeasure like me, that’s another issue.
    Edited by max_only on November 25, 2019 4:53AM
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  • idk
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    Tigertron wrote: »
    Better yet have "just the craftbag" sub. I would pay $5/mo or $50/year for that. I have no intention to ever pay $15/mo for a game though.

    Pretty sure this is just as likely to happen. It was a good business decision for Zos to add the crafting bag as an ESO+ exclusive. Between the effect it had on subscriptions (which only Zos knows), and these threads popping up from time to time, pretty sure Zos knows how important it is for them to keep it and anything like it solely behind the subscription.
  • Kittytravel
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    Instead of adding any sort of free craftbag I think it'd make more sense to make the "trait" and "style" material sections of it free leaving the rest to remain in normal inventory.
    I know there is something like 75 style materials and 15 "pieces" of style materials that have to get combined.
    And yeah 25 trait stones or so. At the end of the day a lot of these are just annoying to deal with due to how often they show up in game play and they don't feel like something so inherently beneficial to being a craftbag holder.

    The important part of the craft bag (to me atleast) is the fact I can have 5k of each CP 150/160 material stocked up nicely which when all is said and done means I have saved 125 inventory slots and that's assuming I have 0 stacks in any other of the crafting materials which is pretty unlikely. It lets us hoard materials that non-subs have to take up bank space/storage chest space and could never match with us; and that's JUST the base materials not improvements or non-refined versions of anything. Them gaining the style/trait section of the current craft bag would make absolutely no difference to me subbing since I'd still need the other 6 tabs.
  • JumpmanLane
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    How or why would you expect ZOS to just GIVE away the one main reason players subscribe to the game.

    I say crazy things about the game and ZOS at times. However, ALL of that comes from a point of frustration because of something like a bug or performance or something. I LOVE the game though. Further, I respect ZOS making a little money off the game.
    Edited by JumpmanLane on November 25, 2019 5:22AM
  • wolf486
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    Craft bag was the main reason I subbed to ESO+....since I don't sub anymore it's also the one of the reasons I stopped playing.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • Curious_Death
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    BuildMan wrote: »
    Just make ESO+ giftable and I will be content.

    AGREE WITH BOTH HANDS! i would buy 1 year for gold just like that! (too bad already got all DLC that way lol)
  • LuxLunae
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    Hixtory wrote: »
    HI ZOS, your game is going downhill, everyone who has been around for years knows it. I used to have a friend list with 100 players, I had to check it and was down to only 60 players after deleting all the people who wont log in for 6 months or more...

    This game feels like you need to pay ESO+ MOSTLY because of the craft bag, you keep monetizing this and making it harder and harder to manage without it, adding more materials, sets, furniture, etc, etc

    Yeah, game needs to grow
    Yeah, hoarding is bad, but is harder not to do it with every patch
    IT'S BEEN a long time since you helped people with inventory management.
    CHESTS were a lazy solution, you have to interrupt your journey to go to your house and check where you left X or Y item

    So, want to show you care more about people who plays it, make the craft bag part of the game base, or something like it, if server can manage the craft bag it can manage something like NO INFINITE SPACE, but 1000 space for mats, beyong that you need ESO+

    People will return and will pay ESO+ to show apreciation when things start to get better

    PS: the pig with 5 slots, REALLY?

    stop hoarding...
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