The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

NERF SIEGE

  • TequilaFire
    TequilaFire
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    SillyGT wrote: »
    The problem is large groups that outnumber smaller groups will set up 20/20 open field to kill them. Instead of actually fighting them. Using things like siege shield and purge is completely useless when there’s 30 people on siege shooting at a tower. Siege does way to much damage. Having it do more damage is not a good idea at all.

    That would be cool if it ever happened, exaggerate much?
  • Marcus684
    Marcus684
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    SillyGT wrote: »
    The problem is large groups that outnumber smaller groups will set up 20/20 open field to kill them. Instead of actually fighting them. Using things like siege shield and purge is completely useless when there’s 30 people on siege shooting at a tower. Siege does way to much damage. Having it do more damage is not a good idea at all.

    1) smaller, better-organized groups have better mobility and already know that sitting still is a death sentence. Stronger siege won’t change that.

    2) don’t get outnumbered and trapped in a tower, and stronger siege won’t be a problem there. Right now, 10 players in a tower can hold off 3x their number if they’re well played and organized, so they do it to farm. Stronger siege may help to finally get rid of this cancerous play style.
  • RedGirl41
    RedGirl41
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    Instead of buffing siege to kill all the tanks maybe we could look at why everyone is a not die tank?

    I play in an organized group with healers and siege shield(and yes we obviously move out of the siege..) but the initial hit of siege is crazy especially when people stack them up all over the ground.
  • sionIV
    sionIV
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    It's a tactical element, and removing it would reduce both the fun and the options you have.
  • InvictusApollo
    InvictusApollo
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    RedGirl41 wrote: »
    Instead of buffing siege to kill all the tanks maybe we could look at why everyone is a not die tank?

    I play in an organized group with healers and siege shield(and yes we obviously move out of the siege..) but the initial hit of siege is crazy especially when people stack them up all over the ground.

    You could allways unstack and just roll dodge to mitigate 100% of that damage... but then you would all drop dead without your 20k hps... I mean "skill" :)
  • Durham
    Durham
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    Siege should do more damage to a balled up groups. To a point if forces them to spread, maybe a component like VD.
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  • Vencenzo
    Vencenzo
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    Ironically when siege was bugged and did oblivion damage it solved most of cyrodiil's problems.
    Excessive stacking, lag, loading screens, and hp desync from excessive calculations happening nearby.

    Put simply : It made people spread out.

    Siege damage needs to be buffed, not nerfed.

    That or make every aoe do more % damage per target within it's radius.
  • Cowars
    Cowars
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    Siege needs a buff you can just purge and siege shield to zero damage in new patch... sillygt bro just slot siege shield to your 6 purge bots in your ball group... Zos please buff siege to back in the day when siege weapons really ment something in pvp and did their job really to defend a keep!
  • martinhpb16_ESO
    martinhpb16_ESO
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    Siege needs a buff not a nerf!
    At least the spelling is difficult for you.
    Hew's Bane*
  • cheifsoap
    cheifsoap
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    l2p Silly. Stop being so disingenuous.
    overcome.jpg
    Edited by cheifsoap on November 21, 2019 2:33PM
  • TequilaFire
    TequilaFire
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    I have noticed players ruining good fights in open field now by slapping down meatbags first thing at the back of their zerg.
    They even do it taking a resource. lol
    So we are starting to have someone in the group focus the players on siege first, better be on your toes.
    Edited by TequilaFire on November 21, 2019 2:44PM
  • Kartalin
    Kartalin
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    Players that put down siege in open field fights are always targeted first because they are bad and should feel bad.

    Essentially it's like engaging a group of players while nightblades Xv1 you from range.
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