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Let's make >>>> *SOME* <<<< ESO overland dangerous.

Davadin
Davadin
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UPDATE: I MEANT TO SAY FOR SOME AREAS (ie. Craglorn, Coldharbour, etc.) ONLY!!!

: 100% increase in damage for all overland and public dungeons NPC. 100% increase of resistance. 200% aggro range increase (3x range). NO health increase though. Nothing changes in Dungeon/Trial. (except for mudcrabs)
Edited by Davadin on November 19, 2019 5:21PM
August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber

Let's make >>>> *SOME* <<<< ESO overland dangerous. 191 votes

Yay
35%
CireousAlomarSolarikenJoy_DivisionMisterBigglesworthLordRaphVerboseQuipsCyberOnEsomartinhpb16_ESOkwisatzDavadinAurielleMalthornexenowarrior92eb17_ESOvalidifyedneb18_ESOVhozekdem0n1kJeremyBashevtplink3r1 67 votes
Nay
59%
laurajfImryllhuntgod_ESOKesstrylhaploeb14_ESOPheefsNemesis7884aubrey.baconb16_ESOKhenarthiidkGlurinChuckyPaynekojouSpagesrfrogg23Pathjircris11MasterSpatulaDrachenfierAmarlado 113 votes
You're onto something. I got a better idea though... (comment)
5%
daimkamimarkcyclonus11AliyavanaArtim_XkarekizBooPerScOOperAnumarilHappyTheCamperArenGesusNaomiHutt 11 votes
  • zvavi
    zvavi
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    Nay
    I mean. Overland bores me. It doesn't mean i want it changed, i would be happy for optional vet and extreme vet instances, but thats entirely different than changing how it is now
    Edit: uh u changed the poll, just for that, my vote will stay nay, but man, anything that locks casuals out of content is a neh
    Edited by zvavi on November 20, 2019 9:22AM
  • Maxx7410
    Maxx7410
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    Yay
    300 % damage increase 200% hp increace for NPC and give them better armor AND increace make a good IA for combat (for the NPC)
  • Araneae6537
    Araneae6537
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    Nay
    Ugh, especially no on the increased aggro range. :/ Sometimes I want to explore, see the sights and collect mats, and I don’t want it to be a tiresome slog. Now if some enemies and groups of enemies were more dangerous so that one would best avoid if low level and take on as a challenge at higher level, that could be fun. Places like daedric ruins should be more dangerous and require caution when exploring to not aggro all the enemies and be overhwelmed. I do feel that some enemies and especially delve bosses don’t scale nearly enough. Bosses should be able to kill all but tanks if they don’t dodge or block properly in my opinion.
    Edited by Araneae6537 on November 19, 2019 4:54PM
  • Taleof2Cities
    Taleof2Cities
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    Nay
    Why do players want more challenging content ... when they don’t participate in the challenging content that already exists in the game today??
  • El_Borracho
    El_Borracho
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    Nay
    Why do players want more challenging content ... when they don’t participate in the challenging content that already exists in the game today??

    I feel like most of these threads are by players who don't want to play with other people and wish this game was a giant Skyrim
  • HappyTheCamper
    HappyTheCamper
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    You're onto something. I got a better idea though... (comment)
    They should do it for the next jester festival, and use the event as a test run for increasing difficulty.
  • Jayne_Doe
    Jayne_Doe
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    Nay
    I read a suggestion to offer an optional debuff that players could choose if they wanted challenge in overland. So, instead of increasing damage and defenses of overland monsters, allow players to choose a debuff of half health/damage/resistances. Then, they can go around overland feeling challenged, while the rest of us can quest, harvest mats, find treasure maps, etc. without having to take extra time to fight mobs. There are many times when I don't want to fight, but to explore.

    Perhaps a buff to world bosses or dolmens is warranted or mini-bosses that provide some extra solo challenge - there are actually some of these around overland already.

    But, if you want challenge, there's already PvP and trials and DLC/vet dungeons.
  • srfrogg23
    srfrogg23
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    Nay
    Open-world content is fine. It's balanced for leveling in mismatched non-set gear, minimal skill points, no cp, bad hybrid builds, played by people who are not familiar with ESO's mechanics. It is introductory content.

    The open-world content is not balanced around endgame leaderboard pushers in trial gear.
  • tplink3r1
    tplink3r1
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    Yay
    A difficulty slider with more rewards the higher the difficulty would be perfect.
    VR16 Templar
    VR3 Sorcerer
  • RefLiberty
    RefLiberty
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    Nay
    I don't want to battle through 1000 mad crabs with one shot claw attack while my nice butt in tights is prancing around picking flowers or mining.

    Not to mention 20 minutes of travel with the constant battle with buffed critters while trying to reach point B from point A.

    Also, it would not lore-friendly. Per your idea, all villages should be long bandoned since everyone that lives there would be killed by one-shot crabs :D:D
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Nay
    Sure let’s go back to launch when refined leathers sold for 20k per stack because overland was dangerous. Other materials were about 2x their current prices. Want to get somewhere fast? Can’t, gotta slog through enemies. It will be great! /s
  • Vhozek
    Vhozek
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    Yay
    Delve bosses, quest bosses, and special HP enemies in the overland should be stronger.
    We should also have a memento that increases our damage taken by ALL NPC enemies on top of that.
    This way normies only have to deal with bosses being, well, bosses.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • BooPerScOOper
    BooPerScOOper
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    You're onto something. I got a better idea though... (comment)
    Want harder; cut all CP in 1/2.. If they're (Devs) are not going to that, YOU run no CP in all content. easy fix.
  • Kiralyn2000
    Kiralyn2000
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    Nay
    Oh, ffs. Not this again. Weren't the two threads last week enough?


    And this wouldn't make the game any more "challenging" for skilled players. They're used to dungeon mechanics, boss mechanics, etc. Even if overland mobs do more damage or have more HP, they're still in the same spawn patterns and they're still using minimal mechanics. "Pro d00ds" will sleepwalk through your 'harder' version, while the random randos who already post in chat about getting killed, will get blown right off the map. To actually make a 'challenging' vet zone or mode, you'd have to re-do the mob spawns & behavior sets.

    (just like every other attempt to make things harder for the top end, it's the bottom end that gets crushed.)
    Edited by Kiralyn2000 on November 19, 2019 4:57PM
  • karthrag_inak
    karthrag_inak
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    Nay
    This one notices a distinct lack of any mention of increased reward. So, no thanking you.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Ascarl
    Ascarl
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    Nay
    Overland stuff is not rewarding besides story and graphics. Making it harder would totally tilt risk vs reward towards being ridiculous.

    The only chance to do so would be an overland hard mode which is resulting in significant better loot.
  • SirLeeMinion
    SirLeeMinion
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    Nay
    Collecting mats from surveys is already a pain; no thanks! An optional personal buff / debuff with an attached reward? Sure, I'd use it.

    I enjoy challenging solo content, and there are plenty of ways you can make it more difficult for yourself. Have you solo'd a four-person group dungeon using only your fists? Walked across a zone? Done a series of quests or a public dungeon wearing only a costume? Removed your CP for a week? There are lots of options to make it more of a slog without making the newer folks struggle more.
  • Cireous
    Cireous
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    Yay
    Love the increased aggro range. If we ever get a method to optionally increase difficulty, it would be amazing if this was a part of it. It's hard to be terrified of harder hitting NPC's when they barely notice you even though you are at a reasonably close distance and their friends close by don't even bother to help out once you are fighting them.
  • redlink1979
    redlink1979
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    Nay
    If you want harder content, run veteran content and veteran content hard mode.

    Overland is fine as it is - casual player friendly.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Davadin
    Davadin
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    Yay
    Oh, ffs. Not this again. Weren't the two threads last week enough?


    And this wouldn't make the game any more "challenging" for skilled players. They're used to dungeon mechanics, boss mechanics, etc. Even if overland mobs do more damage or have more HP, they're still in the same spawn patterns and they're still using minimal mechanics. "Pro d00ds" will sleepwalk through your 'harder' version, while the random randos who already post in chat about getting killed, will get blown right off the map. To actually make a 'challenging' vet zone or mode, you'd have to re-do the mob spawns & behavior sets.

    (just like every other attempt to make things harder for the top end, it's the bottom end that gets crushed.)

    nah i dont want it to be more challenging.

    it's for muh immershun....

    i want level 10~20 gets blown away when they try to take a stroll in Craglorn.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    Yay
    This one notices a distinct lack of any mention of increased reward. So, no thanking you.

    the reward is in the journey! the challenge! :tired_face:
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    Yay
    Why do players want more challenging content ... when they don’t participate in the challenging content that already exists in the game today??

    I feel like most of these threads are by players who don't want to play with other people and wish this game was a giant Skyrim

    wrong.

    i want it to be an MMO that, as a knight in a fantasy world, feel INTIMIDATED when i walk into an unknown zone, or world-famous dangerous areas...

    i dont want to go to Craglorn and sees low level casuals go node picking next to the huge daedras patrolling the land.....

    ah.. well, it's too much work to explain how other MMO does it better.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Rave the Histborn
    Rave the Histborn
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    Nay
    No, why would I want to waste my time doing overland content like that. Just go do an arena, trial, or dungeon if you really need a challenge that badly. Overland isnt supposed to be challenging it's there so you have things to encounter while you travel the map.
  • Davadin
    Davadin
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    Yay
    ErinM31 wrote: »
    Ugh, especially no on the increased aggro range. :/ Sometimes I want to explore, see the sights and collect mats, and I don’t want it to be a tiresome slog. Now if some enemies and groups of enemies were more dangerous so that one would best avoid if low level and take on as a challenge at higher level, that could be fun. Places like daedric ruins should be more dangerous and require caution when exploring to not aggro all the enemies and be overhwelmed. I do feel that some enemies and especially delve bosses don’t scale nearly enough. Bosses should be able to kill all but tanks if they don’t dodge or block properly in my opinion.

    YES!

    Sorry should've made a better poll that it should be in some areas........


    ....... can't think of a place right now though. Hmmm where in Tamriel is a safe area? Everywhere you got dangerous mob!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • horizonxael
    horizonxael
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    the usual useless posts and already dangerous given the damage done by bosses and mobs and if you want it dangerous then just add a personal mode and you do everything yourself.
  • BoraxFlux
    BoraxFlux
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    Nay
    Introduce Hardcore Death-mode at character creation, your character won't be ressurectable, all gear on person is lost and your character will transfer to the graveyard section of your character selection screen.

    Character-slot will be open again for another character creation, however starterlevel is again at 1.
  • Davadin
    Davadin
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    Yay
    LOL SORRY GUYS i updated the title.

    blame it on the caffeine.

    (new office got free espresso machine, it's nice)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Varana
    Varana
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    Nay
    Want harder; cut all CP in 1/2.. If they're (Devs) are not going to that, YOU run no CP in all content. easy fix.

    CP is so not the problem.
    As an experienced player, you can typically mow through overland mobs without any CP and barely notice the difference. I regularly play in no-CP Cyrodiil, and neither overland stuff nor delve bosses provide a serious challenge; they mostly are a bit more annoying speed-bumps.
    The difference is noticeable in Imperial City bosses, sure, but those are hardly the things you want to populate your run-of-the-mill Stonefalls delve with.
  • Lazarus_Rising
    Lazarus_Rising
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    I would just invis-potion through the delves because i don't wanna fight for an hour in a delve.
    also known as Overlich.
  • cyclonus11
    cyclonus11
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    You're onto something. I got a better idea though... (comment)
    Would be cool if we had roving high-end spawns that appeared randomly in overland zones and moved about, attacking everyone including cities. Make it difficult, like vet trial bosses, not like current WBs or dolmens.

    Like Kerafyrm in EQ, except not a one-off.
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