Introduce more direct counters to tanks and healers in PvP

Fawn4287
Fawn4287
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The number dedicated healers and tanks has significantly risen in PvP this update and its making Cyrodiil a slower and more grindy process than ever, there needs to be a better direct counter to dedicated healers and especially tanks now more than ever. Watching tanks camp flags in a keep or walk out and burn siege without being able to be interrupted, whilst over a dozen people attack them is just ridiculous. CP cyrodil is just becoming a place built for healer and tank zergs to farm out AP. At this rate there would be a ratio of 5 nerfs to damage and dps sets to 1 nerf to healing and tanking and it certainly shows, and before people go “ REEEE! no more questing nerfs for PVP!!!” L2P run this cp or those poisons, think how much easier and more effective stacking into tankiness is compared to damage.
  • Sergykid
    Sergykid
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    CP pvp is trash, no arguments are valid.
    -PC EU- / battlegrounds on my youtube
  • JumpmanLane
    JumpmanLane
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    I got a wacky idea! DOTS! Lol. Oh never mind lol.

    Careful what you ask for, you just might get it...
    Edited by JumpmanLane on November 17, 2019 1:26AM
  • ForzaRammer
    ForzaRammer
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    or simple solution, buff siege
  • jlboozer
    jlboozer
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    Onslaught is a decent counter to both...
  • NBrookus
    NBrookus
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    Every tank counter they've introduced has hit non-tanks worse.
  • Cirantille
    Cirantille
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    They are constantly out of stamina and try to heavy attack you like hitting with a wet noodle though :D

    So just let them go, there is no use in chasing such people.

    Healers are cool and needed in Cyrodiil but tanking is absurd, there are no boss to tank

    Come to non cp:)
  • nafensoriel
    nafensoriel
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    The problem with doing this is you either don't have a hard enough counter and healers and tanks become meta.. or you have too much of a counter and healers and tanks cease to exist.

  • ChunkyCat
    ChunkyCat
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    Nerf defiles more. Make hots hotter.

    I want to love live forever.
  • lagrue
    lagrue
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    I don't find healers too bad, but tanks are absurd right now. It's unreal to me that one player can outlast 8 others and just constantly restore their health every 5 seconds. I don't know much about tank skill lines or how they do it, I just know they're broken beyond all reason, borderline unkillable sometimes. Somebody once told me "l2p and learn to interrupt" and thusfar interrupting has done nothing to stop tanks from yeeting on entire squads.
    "You must defeat me every time. I need defeat you only once"
  • ChunkyCat
    ChunkyCat
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    lagrue wrote: »
    I don't find healers too bad, but tanks are absurd right now. It's unreal to me that one player can outlast 8 others and just constantly restore their health every 5 seconds. I don't know much about tank skill lines or how they do it, I just know they're broken beyond all reason, borderline unkillable sometimes. Somebody once told me "l2p and learn to interrupt" and thusfar interrupting has done nothing to stop tanks from yeeting on entire squads.

    Sounds rough, bro.
  • RedGirl41
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    While I agree there is a huge increase of tanks and healers (don’t die builds) the only problem with adding something to help kill them is that will also be used on regular people that aren’t tanks. That’s kinda why they added poisons and yet tanks dont die but the 1vxers get bursted. I agree it’s a huge problem. Personally I think the only way they can counter it is start from the base. The heavy armor and sustain is crazy. You can be a complete trash can and just spam breath of life etc. so who knows 🤔
  • Pauls
    Pauls
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    Switch to no-CP and you'll be fine
  • Fur_like_snow
    Fur_like_snow
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    Someone in discord the other day mentioned the idea of a new weapon skill line “disease staff” as a way of reintroducing major/minor defile back into the game.
    Edited by Fur_like_snow on November 17, 2019 3:22AM
  • Fawn4287
    Fawn4287
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    They should have just made bleeds scale with max health and resistances, so the masters bleed builds hit like 5k ticks on 50k health capped resistance builds and like 700 ticks on 18k health stamblades with 11k resists
  • lagrue
    lagrue
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    ChunkyCat wrote: »
    lagrue wrote: »
    I don't find healers too bad, but tanks are absurd right now. It's unreal to me that one player can outlast 8 others and just constantly restore their health every 5 seconds. I don't know much about tank skill lines or how they do it, I just know they're broken beyond all reason, borderline unkillable sometimes. Somebody once told me "l2p and learn to interrupt" and thusfar interrupting has done nothing to stop tanks from yeeting on entire squads.

    Sounds rough, bro.

    Well I'm sure this is a borderline shtpost like everything you do on these forums, adding nothing of real value to the conversation but trying to inflate that post count - but yeah it is pretty rough, and frustrating. It's a pain in the arse spending 5 minutes dealing with a tank playing jackrabbit and self sustaining his health endlessly. It's an even bigger pain that you actually need a zeg or decently sized group to do it. You can't 1v1 these guys at all, you can bomb them, etc. and they won't die because of their massive health pools and resistances, and they just heal 1 second later. I run with the Emp in my campaign and his advice is to flee because of how pointless fighting them is. That says it all when even the top PVP recognize they're busted.

    Correct me if I'm wrong but I don't think "invincibility" builds should be a thing.
    Edited by lagrue on November 17, 2019 12:16PM
    "You must defeat me every time. I need defeat you only once"
  • Kel
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    Someone in discord the other day mentioned the idea of a new weapon skill line “disease staff” as a way of reintroducing major/minor defile back into the game.

    They wouldn't do that. They'd probably just readjust the values of defile. Why would they code another skill line into the game when you can just change a few numbers.

    Instead of nerfing defile across the board, they should've just made it scale off of your resists. They nerfed it because it wasn't just a way to deal with tanks, it was dealing with everyone.
    But if you wanted it to hit tanks harder, a way to do that would be to scale it against resistances.

    But in typical Zos fashion, they just threw defile in the dumpster.
  • agingerinohio
    agingerinohio
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    The PvP guild I was in on pc (I now play on xbox na) handled the tank meta builds with vitality/health/magica drain poisons with stacked dots and appropriately timed cc's. We had no problem taking down tank zerg's once we started doing that. Keep in mind this was around the Morrowind chapter though.
  • Juhasow
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    Probelm is most of the solutions that are designed to hurt tanks/healers will hurt non tanky setups the most.
  • FierceSam
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    Anything that encourages players to value healers and tanks is fantastic.

    Stop whining for things to be removed from PvP and start coming up with solutions to overcome them.

    That’s the difference between a warrior and a whiner

  • lagrue
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    FierceSam wrote: »
    start coming up with solutions to overcome them.

    The same old tired argument. There is no solution but to gang up in ZERG. You can try to squeeze out any meta build you want, you are not going 1v1 with any semi-decent tank in PVP and be able to kill them.

    I'm convinced anybody who says "just come up with solutions" is playing Tank themselves, because they know these solutions do not exist. When even Campaign Emperors - you know the best of the best, struggle to kill them and just avoid them, that should indicate something to you. When you can have 8 really good PVP players struggling to kill 1 tank - that should indicate something to you. ZOS swings the nerf hammer too far everytime they do it and so they always create more imbalance
    .
    Edited by lagrue on November 17, 2019 11:02AM
    "You must defeat me every time. I need defeat you only once"
  • amir412
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    Sergykid wrote: »
    CP pvp is trash, no arguments are valid.

    NO CP is trash, function takes 0 positional arguments.
    Edited by amir412 on November 17, 2019 10:54AM
  • Tommy_The_Gun
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    Counter to heavy armour tanks ?
    - You mean werewolves ? Well, those got deleted by ZOS.
    - You mean bleed dmg mechanics ? Well, this got deleted by ZOS too.
    - You mean oblivion dmg ? Well this got nerfed "to oblivion" (lol) by ZOS.

    ^ ESO is a closed eco-system. People were calling for nerfs so hard & blind that they were not thinking in advance what impact it will have...

    So um... sorry to say that, but if you were calling for nerfs at some point, and now you suffer, because something you wanted to be nerfed, got nerfed, and now eco-system is broken because o that...
    ...then GOOD. I am glad. It is the only way for people to learn not to blindly call for nerfs.
  • lagrue
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    I'm not sure it's any sort of solution - but the only thing I can think to do is make self healing skills like Vigor have to go through resistances. So if you have high resistance then you get less self heals. Only if the healing comes from a another player should you get full heals as a tank, considering their massive health pools and damage resistance as is - slapping OP self heals on top is too unmanageable.
    .
    Edited by lagrue on November 17, 2019 11:07AM
    "You must defeat me every time. I need defeat you only once"
  • Royaji
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    Just adjust Battlespirit to reduce healing more than damage. 65-75% or so.
  • Ysbriel
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    Tanks and dedicated Healers are the Zerg control. People in this game simply want to enter an empty hold or resource farm and clame it with no opposition, If the enemy troops happens to appear they mustn’t be a challenge otherwise they need to be nerfed.
  • Shardaxx
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    Cirantille wrote: »
    They are constantly out of stamina and try to heavy attack you like hitting with a wet noodle though :D

    So just let them go, there is no use in chasing such people.

    Healers are cool and needed in Cyrodiil but tanking is absurd, there are no boss to tank

    Come to non cp:)

    They are NOT out of stamina, because they break free in a nanosecond every time they get stunned, every 6 seconds or so. Tanky players can run around for ages, healing and kiting, taking next to no damage, breaking free, and can even turn around and dish out good damage in a burst from a dragon leap or something. People say 'oh just ignore them' well how do you do that when they are on flags?
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • lagrue
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    Ysbriel wrote: »
    People in this game simply want to enter an empty hold or resource farm and clame it with no opposition.

    No, we just want fair opposition.

    The fact that you believe one single player should be able to hold a zerg is quite frankly stunning to me. A PVP mode should be balanced on a 1:1 ratio. Either Single Player vs Single Player or Group vs Group.

    The way tanks are balanced right now is Single Player vs Group, and that's blatantly out of check if you ask me. ZOS gives no consideration to how 1 on 1 encounters with tanks go... but heck, you can ramp it up to small ZERG and they still survive an endless barrage.
    Shardaxx wrote: »
    Cirantille wrote: »
    They are constantly out of stamina and try to heavy attack you like hitting with a wet noodle though :D

    So just let them go, there is no use in chasing such people.

    Healers are cool and needed in Cyrodiil but tanking is absurd, there are no boss to tank

    Come to non cp:)

    They are NOT out of stamina, because they break free in a nanosecond every time they get stunned, every 6 seconds or so. Tanky players can run around for ages, healing and kiting, taking next to no damage, breaking free, and can even turn around and dish out good damage in a burst from a dragon leap or something. People say 'oh just ignore them' well how do you do that when they are on flags?

    Exactly. I wonder how many people here saying there's no problems with tanks have actually encountered one in PVP recently... there's absolutely no penalties at all to being Tank. Atleast healers are squishy and killable. DPS is the worst of everything, unable to hurt tanks and also relatively squishy. Tank is clearly the most overperfoming playstyle right now.
    Edited by lagrue on November 17, 2019 12:57PM
    "You must defeat me every time. I need defeat you only once"
  • nafensoriel
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    lagrue wrote: »
    [
    The fact that you believe one single player should be able to hold a zerg is quite frankly stunning to me. A PVP mode should be balanced on a 1:1 ratio. Either Single Player vs Single Player or Group vs Group.
    There is a major problem in expecting 1:1 ratios in pvp to be fair... For that to be true everyone has to be the same.
    In reality for PVP you expect force multipliers.

    Healer Alone: Less than equal 1:1
    Healer with 1 DPS: 1:1 vs 2 DPS
    Healer with 5 DPS: Equivalent to 10 DPS.

    If that force multiplication doesn't happen then there is never a single possible reason to have a healer in organized play.
    Expecting true balance is nuts. That would be an incredibly boring N+1 game.
    Edited by nafensoriel on November 17, 2019 1:49PM
  • MajBludd
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    We had counters and people cried they were op. They got nerfed.

    Stop asking for nerfs then asking for the exact thing you got nerfed.
  • technohic
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    Wait. Are we talking tanky from a group of players hitting 1 guy? That perspective is absurd as surely if that group cannot kill them, they are doing something wrong. Some may be really tough, but a coordinating CC and burst will do it rather than people spamming CC on cooldown.

    The annoying thing is that we're starting to see full zergs of bad players stacked with health and armor. Makes it hard to clean them out, so I agree with there being more tools.

    I think there needs to be a magicka onslaught, and major fracture and breach combined maybe should be a percentage based 25%

    defile should have never had its duration and sources reduced, but the potency should be cut in half and sources increased. Basically to where you can build to use it, but the investment to need and have both major and minor is closer to the equivalent of what it does to the target.
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