I don't find healers too bad, but tanks are absurd right now. It's unreal to me that one player can outlast 8 others and just constantly restore their health every 5 seconds. I don't know much about tank skill lines or how they do it, I just know they're broken beyond all reason, borderline unkillable sometimes. Somebody once told me "l2p and learn to interrupt" and thusfar interrupting has done nothing to stop tanks from yeeting on entire squads.
I don't find healers too bad, but tanks are absurd right now. It's unreal to me that one player can outlast 8 others and just constantly restore their health every 5 seconds. I don't know much about tank skill lines or how they do it, I just know they're broken beyond all reason, borderline unkillable sometimes. Somebody once told me "l2p and learn to interrupt" and thusfar interrupting has done nothing to stop tanks from yeeting on entire squads.
Sounds rough, bro.
Fur_like_snow wrote: »Someone in discord the other day mentioned the idea of a new weapon skill line “disease staff” as a way of reintroducing major/minor defile back into the game.
start coming up with solutions to overcome them.
Cirantille wrote: »They are constantly out of stamina and try to heavy attack you like hitting with a wet noodle though
So just let them go, there is no use in chasing such people.
Healers are cool and needed in Cyrodiil but tanking is absurd, there are no boss to tank
Come to non cp:)
People in this game simply want to enter an empty hold or resource farm and clame it with no opposition.
Cirantille wrote: »They are constantly out of stamina and try to heavy attack you like hitting with a wet noodle though
So just let them go, there is no use in chasing such people.
Healers are cool and needed in Cyrodiil but tanking is absurd, there are no boss to tank
Come to non cp:)
They are NOT out of stamina, because they break free in a nanosecond every time they get stunned, every 6 seconds or so. Tanky players can run around for ages, healing and kiting, taking next to no damage, breaking free, and can even turn around and dish out good damage in a burst from a dragon leap or something. People say 'oh just ignore them' well how do you do that when they are on flags?
There is a major problem in expecting 1:1 ratios in pvp to be fair... For that to be true everyone has to be the same.[
The fact that you believe one single player should be able to hold a zerg is quite frankly stunning to me. A PVP mode should be balanced on a 1:1 ratio. Either Single Player vs Single Player or Group vs Group.