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Would you like to see leveled zones again, as they were before One Tamriel?

  • Major_Lag
    Major_Lag
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    I would like to see leveled zones come back with a base level, and once you are leveled higher than the base it would scale with your level all the way up to cp160.

    For example, a level 40 zone would stay level 40 until you hit that level, then it continue to scales up with your level to a max of cp160.

    I feel like ESO is missing the sense of progression that existed before One Tamriel. Being able to safely go to any zone and do any quest line on a level 3 character is not a good thing.
    Very much this.

    I played Enderal for some time, where every zone is levelled with no such scaling.
    While this did result in a very nice sense of progression ("Oof, clearly I'm not ready to be going in THAT direction yet!"), it also had the drawback that if you happened to revisit an early-game zone for whatever reason, you were just steamrolling everything in 1 hit.
  • rpa
    rpa
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    No
    I first tried this game before One Tamriel and for me it sucked enough to make me quit.

    If you want to progress thru content in "correct" order, you are free to do it. Just ignore any pesky questgivers who try to derail you. If you can not take it, just play some other game which does not let you wander out of tracks. There are plenty.

    If you want a sense of progression, yes, overland will get easy after a while but there is more difficult content.

    (In a single player game I actually like the Morrowind style compared to horrible scaling of Oblivion and meh of Skyrim.)
    Edited by rpa on November 16, 2019 8:12AM
  • Siohwenoeht
    Siohwenoeht
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    No
    There was an idea in another thread, can't remember which one, but it was to introduce food/drink that would debuff you in a way to increase the difficulty.

    In that way it wouldn't affect other players and you wouldn't out level zones.

    It's an interesting thought. The game is designed the way it is for new players, not vets. We have our endgame content for challenges.
    Edited by Siohwenoeht on November 16, 2019 8:05AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • FierceSam
    FierceSam
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    No
    Before 1T large portions of the game were barely populated. You couldn’t play with your friends if their characters were a different faction. And the game was fast disappearing up its own arse. You can judge how popular the levelled zones were by seeing how few players bothered to complete even the Level 4 content.

    Even now, Craglorn (A.K.A the ‘difficult’ zone) is an overland backwater that most players have never visited except to do trials...

    This is an idiotic idea perpetrated by players who have already played through the game like this, so would be unlikely to do so again.

    No one sane wants to go back to that thanks.

  • Anotherone773
    Anotherone773
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    No
    While this system could definitely use some tweaks, it has major advantages over the traditional system. And it is one of the things i liked about TES games well until Skyrim. I could farm Forts and such and just replay areas over and over. No area in ESO is useless to me with this system. Nor do level 20s have max level peeps coming through steamrolling every mob in the zone.
  • Vahrokh
    Vahrokh
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    No
    I'd like pre-Morrowind game responsiveness, gameplay, ability to play without constant heavy attacks and 100 v 100 v 100 PvP battles without lag.
  • jcm2606
    jcm2606
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    Yes
    Honestly think an approach similar to how GW2 handles leveled zones would work quite well.

    In GW2, zones still retain a traditional linear level progression, but there's player downscaling in place to prevent out-leveling a zone. This both helps newer players who level fast, and it also helps vets who either want to go back and farm resources or whatever, or maybe help lower leveled friends.

    Players can still head into higher leveled zones, though, and do content they're under-leveled for, and they'll receive more XP for doing so, but certain mobs such as event bosses will prioritise those players, as they're easier kills.

    I personally wouldn't mind going back to linear level progression through zones, with some form of player downscaling in place to prevent out-leveling a zone. That way, there's still a well defined progression through the zones, higher leveled content can be a little harder to really push the proper style of play on newer players, but players won't be able to out-level content, and be forced to either play for no rewards, or move on and skip half a zone.
  • Megatto
    Megatto
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    No
    Since you want to go back to "the good old days" then why not make the game subscription based again? I mean, that would surely fix the server overload problem.
    Remove loot boxes or riot
  • Xologamer
    Xologamer
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    Yes
    yes and no- lvld zones would be anyoning for fast travling.... but if u mean that the zones just should be harder again i would love it
  • Rex-Umbra
    Rex-Umbra
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    No
    1T was an amazing update. They just need harder overland.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • snoozy
    snoozy
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    No
    hell no, one tamriel was the best thing to ever happen to eso
    PC EU
  • Danikat
    Danikat
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    No
    I'm a completionist, I like to do all the quests as I'm going along so before One Tamriel I was always, always over-levelled for what I was doing, which meant the fights were utterly trivial and all the rewards were useless to me. Which meant that while I enjoyed exploring and doing the story nothing ever really felt rewarding.

    I know a lot of people complain that the open-world is too easy now, but I think it's somewhat better in that we have more control over it. For example I don't use CP because I've found that playing without it makes the difficulty about right for me. Whereas before if I was level 30 and doing level 20 quests there was absolutely nothing I could do except pick the 1 skill I wanted to see the animation for, knowing the boss would be dead before I got time to do anything more.

    (Also some people complained that everything, even vet zones, were too easy even before One Tamriel. For example I remember lots of people complaining that ultimate skills take so long to charge up that you have to farm random mobs before each boss fight because otherwise the boss will be dead before you get to use it.)

    But also I like the freedom to choose where my characters go. Most of the time I still do everything in order, but I like having the option to deviate if I want to. For example when there was an event entirely on Vvardenfell before my main character was ready to do that map I could send a low level alt, because it didn't bother me as much if she did things out of order. And of course it's very helpful for my crafter to be able to go wherever he needs to for surveys and to reach set crafting stations.

    The comment I always remember from when One Tamriel was released is someone saying "My characters can finally go home!" So many people were happy that they weren't stuck questing in an enemy Alliance's territory or could go back and finish all the stuff they'd skipped because they were over levelled, I think it would be a real shame to lose that for a tempoary increase in difficulty in certain areas, which could be better addressed by fixing the problem of allowing players far more CP than the game was ever balanced for.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Naftal
    Naftal
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    There shouldn't be leveled zones but there should be harder zones.
  • TheShadowScout
    TheShadowScout
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    No
    ...no, but...

    ...

    ...I would like to see a much wider range of enemy strenght.
    Right now we have weak mobs, normal mobs, one-pip "solo minibosses", two-pip "two-man minibosses", and three pip "group bosses".

    I would love to see a much wider range of enemy strength rather then have wolves and tigers and bears be basically the same power level... there should be overlans "common" mobs that are easy enough like your common wolves (who actually really should flee once they loose some packmembers, rather then fight to the death), and there should also be common overland mobs that are more of a pain to deal with, that have way more HP (bears) or faster attacks (tigers) and might want to be avoided rather then fought by some people. Heck, I wish they would make some places in the overland more approaching "public dungeon" difficulty, so that people have to pay attention lest they wander into a avoidable group or miniboss that's tougher then usual...

    There also ought to be more mobs that are a bit smarter rather then let some grinder draw them into a AoE killzone, switch weapons to ranged attacks to answer changing situations and do on...

    I also would love to see more environmental hazards. Like... patches of swamp in Shadowfen and Murkmire that slow people, or patches of quicksand that hold people (out heroic vestiges will find a way to get free, but still), or patches of slick ice in Eastmarch and Wrothgar that make our characters slip and fall, or plants like in murkmire refitted to a few places in shadowfen, or some mountain slopes having a chance of stonefall when a character walks past, or stoff like that. And don't even get me started at how nerfed lava feels (which BtW definitely should burn NPCs too, darnit!)

    I also would love to see environmental interactions. Like... shock magic getting double splash range when aimed at targets standing in water, or ice magic doing extra damage in already cold regions, or fire magic starting random small bushfires in dry regions and stuff like that. Also weather... like, have several weather options for regions, and adjudt things accordingly, with fire damage detting reduces when its raining, but ice damage getting buffed because people are already soaked, etc.

    Oh, well. Maybe someday...
  • Linaleah
    Linaleah
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    No
    the fact that zones are NOT leveled which means I can genuinely go wherever I feel like whenever I feel like it - is one of my favorite parts of ESO. one tamriel has literally saved the game for me and is THE reason why I stuck around instead of coming and going like i did before.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Hallothiel
    Hallothiel
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    No
    No.

    Started before 1T and as people have said, easily out-levelled areas & got no more rewards but then when in next zone enemies would hit so hard it wasn’t fun.

    Mat collection was zone based also.

    Vet level areas were deserted.

    Game was not fun.
  • FlipFlopFrog
    FlipFlopFrog
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    Yes
    I voted yes. However, I'd still want exp for completing quests.
    PC EU
  • AcadianPaladin
    AcadianPaladin
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    No
    Michae wrote: »
    I don't get what's the fascination of some players in making content "hard". And when I say "hard" I really mean tedious. I traverse the overland mostly for getting mats, doing some minor quests or rp with my friends. If I had to stop every corner for a big fight, it gets old really quick. You want harder content? Go do some vet content or go run in IC. Or even better, go play Dark Souls. ;)

    I agree. I enjoy the beauty of the game while transiting or mats farming and am happy that the wolves in Auridon can easily be smacked out of the way without tedious distraction. That is one reason my CP1200 prefers the basic alliance zones. If she wants to focus on and linger with overland trash mobs, Craglorn and most DLC zones can provide that. If she wants a serious, big fight, there are plenty of places to go for that, ranging from WBs to group dungeons and more.
    PC NA(no Steam), PvE, mostly solo
  • FatFred
    FatFred
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    Unsure
    The world changes every minute , some people don't.
  • scorpius2k1
    scorpius2k1
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    Yes
    I think SOME zones would be good for non-scaling, not all of them. Craglorn for example would be a good one to remove level scaling, especially since it's more group focused. DLC content would maybe be another that would be good for this, similar to how Dungeon DLC is always more challenging, to me, it makes more sense that other PvE areas should follow suit. Another thing other MMO's do that I like is zones scaled on certain levels could be applied in this case. For example, most areas would scale level 1-810cp, others maybe 10-810cp, 50cp-810cp. So many things that could be done to make things more interesting and challenging.

    While it's fun to adventure around without limits, the overland progression is completely random and becomes a bit unrewarding since there isn't much challenge, only time required to do quests, roam, etc. Again, maybe not every zone, but some zones....a hybridized model with both scaled and non-scaled zones would maybe bring better balance and progression into PvE, regardless of play style and preference.
    Edited by scorpius2k1 on November 16, 2019 3:59PM
    🌎 PC/NA
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  • DarkPicture
    DarkPicture
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    Artim_X wrote: »
    The game was hot garbage before One Tamriel.

    and it still is so whats the point?
  • Ksariyu
    Ksariyu
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    No
    TBois wrote: »
    Ksariyu wrote: »
    TBois wrote: »
    But there should be a way for us to adjust how we scale to the content. I am maxed level and I want to be able to not be bored by overland content. Implementing a system so that I can increase the difficulty somehow would be great. Bastion and Transistor by Supergiant Games come to mind as they both allow you to increase the difficulty which coincides with better rewards if you would like.

    I apologize that you specifically get the response on this, but I'm just really tired of seeing this suggestion a thousand times.
    You CANNOT scale overland content to player levels. You also CANNOT add difficulty modifiers like the Idol system. Multiple people have to be able to exist and play against the same mobs simultaneously, which makes independent scaling like what everyone keeps asking for impossible.

    A much better option I feel would be adding in harder mobs in certain areas within each zone, especially around areas that are considered dangerous in the lore or story. That way not only does questing feel a bit less static in terms of its pacing, but it also doesn't make traveling and gathering a complete chore.
    Honestly all they need to do is make quest bosses not purple tier but orange tier strength. With about 50-100% percent more health than public dungeon bosses. Yes more newer players will die more but the experience of getting better will feel so much more satisfying.

    This isn't "harder." It's longer, and in reality just more tedious. Expecting players to do 50-100% more damage in a solo environment than they have to in a group environment also doesn't really make any sense. Honestly, an easy way to make story bosses more challenging would just be to increase their action speed. Most players don't need a five-second telegraphed wind-up for every attack.

    You can however modify my player character's stats or how it interacts with the consistent NPCs, correct? Currently you can kind of do this by removing your cp and gear. A more robust system implemented allowing you to retain cp buff and gear interaction, like the tactician passive and proc sets, would at least allow me to practice builds while questing and would be appreciated. Providing rewards for those who take on the challenge might also expand replayability or content interest.

    A month late but I just saw this response

    If you really want ZoS to add a button that's basically, "Make my character statistically weaker," then sure, there's no major drawbacks from that. I will however contend that it's still making the fights longer, not harder, but since you mention wanting to use it for practicing builds, I can at least understand that.
    No rewards though, for two main reasons. 1. There's no extra rewards, outside of maybe extra XP and gold, that wouldn't further invalidate some other system in the game. And let's be real, most of them are paper thin as it is. 2. You're not really doing anything to deserve the extra rewards besides just taking longer to kill things. It's not harder in the same way that soloing a dungeon is harder than soloing a delve, or completing a trial is harder than a dungeon.
  • TheFM
    TheFM
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    Yes
    Yes, but only as long as we have the ability to still roam freely as we do now.
  • JackDaniell
    JackDaniell
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    No
    Not leveled zones, but a bigger variety in enemy strength.

    Like maybe some even solo things in a zone are much more difficult to do early on and easier if you wait until your stronger and come back.

    Idk once you find a weapon and some gear everything in this game is facerolled except group content, the thrill of danger while exploring is lacking and that was one of my favorite things about early ESO. It was hard, sometimes even quests were hard.
    Edited by JackDaniell on December 15, 2019 8:04PM
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    No
    No sir.
    Leveled zones were a real pain in the rear for me. They were one of the reasons I quit the MMORPG I had played before ESO, thus I was glad when they finally 'normalized' the Vet 11 zones (and the rest).
    Edited by Ye_Olde_Crowe on December 15, 2019 8:34PM
    PC EU.

    =primarily PvH (Player vs. House)=
  • Ratzkifal
    Ratzkifal
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    No
    Leveled zones means PvP and Dungeons start at lvl50 because otherwise you'd start outleveling your story.

    "Oh Sinmur the giant is threatening the Rift! Oh... you accidentally sneezed in his general direction and now he's dead? Nice."

    It would make questing in low level zones even worse than it is now. Raising the general difficulty of the Overworld and quests would make that part of the game much more enjoyable than reintroducing leveled zones.
    This Bosmer was tortured to death. There is nothing left to be done.
  • central_scrutinizer
    Yes
    I'd prefer mobs scale to your level at a minimum, and get stronger from there.

    I really liked being under leveled in the old v system, I had specific builds for specific levels and such.

    But fighting harmless mobs always sucks.
  • Morgha_Kul
    Morgha_Kul
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    No
    To me, an MMO needs to have a consistent world. This is also a tradition other Elder Scrolls games have followed. That is, a person can be any level, but other creatures should be consistent. A wolf is a wolf, whether I encounter it in Eastmarch or Rivenspire. A scrib is a scrib, a mudcrab is a mudcrab.

    When WE gain levels, there is no realistic reason the world would as well.

    So, I am perfectly fine with One Tamriel as it was done (except that it borked the mission progression). However, I do think that some creatures in the game world need to be tougher, and in some cases MUCH tougher. Dremora, for example, should be far stronger than they are.
    Exploring Tamriel since 1994.
  • RebornV3x
    RebornV3x
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    No
    I would like a Craglorn like zone maybe a Hew's Bane sized group zone with pre one-Tam Craglorn difficulty without all the 4 player requirements that original Craglorn had and maybe having to be a certain CP just to travel too would be cool. A place for all the high level players to chill at. Anyways I had alot of fun learning how to solo lower and upper Craglorn.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • lagrue
    lagrue
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    No
    Marolf wrote: »

    No, unleveled zones, imo, was the best thing that ever happened to the game. I remember finished Caldwell's Gold back then and being utterly depressed that I was effectively relegated to staying in Craglorn for the rest of my career.

    The 15 other main zones were worthless, no reason to ever go back.

    I actually quit ESO for a little bit until One Tamriel update came out because I had virtually nothing to do being locked into 1 zone.
    "You must defeat me every time. I need defeat you only once"
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