Can't you just add PvP as a separate server? Perhaps kill 2 birds with 1 stone...

Vhozek
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You said the ENTIRE game was in one giant mega server but people simply hate how bad the performance is.
Game companies lie all the time, so can't you just lie this one time for us and add PvP in different servers if it means having 300 players on the same screen at once?
I've been watching old vides of PvP and those fights were HUGE!

At the same time, you could MAYBE even add a more difficult setting for overland in this new server for the people that want a challenge. Maybe the entire server could be PvP even outside Cyrodiil.
If more difficult overland is indeed an unpopular opinion as you have been treating it, then this server would have no problems... right?
Edited by Vhozek on November 16, 2019 3:41AM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • oxygen_thief
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  • GhostofDatthaw
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    *digs around to find dead horse and a stick
  • phaneub17_ESO
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    They don't have enough players to go around to where you can start killing the other faction in the open world AND have a PvE version around as well. You'll start seeing ghost towns on both megaservers and most likely the PvP exclusive one would go back to grouping with only your faction instead of all 3 doing things together. Then they gotta maintain both servers, and you see how well they handle the EU server.

    Just imagine you're standing at a guild store and someone starts blasting you from behind and kills you, every day.
    Edited by phaneub17_ESO on November 16, 2019 4:34AM
  • kargen27
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    PvP outside Cyrodiil is a bad idea. PvP works in Cyrodiil because of choke points. No real choke points in the real world so players would spend most their time trying to find another player to battle.
    and then the parrot said, "must be the water mines green too."
  • FierceSam
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    The future of PvP is Battlegrounds.

    XvXvX Battlegrounds. From small scale 2v2v2 right up to the gargantuan.

    Clearly it’s not here. But that is where the development is going. If ZOS can develop an effective group finder, then it’s easy to imagine a vibrant PvP scene. At which point PvP expansions (new maps, better player matching, guild organised fights etc) actually become viable.

    No one wants overland PvP. Almost no one wants Cyrodiil PvP.

  • Megatto
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    This is why they should've had shards and not 2 giant servers... I'd like to have a chat with the person who made this decision about using Megaservers.
    Remove loot boxes or riot
  • MajBludd
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    @FierceSam bg's get boring in their current state, to me. They don't have the variety and randomness that cyro can have.
  • Baconlad
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    Mega server is only in name. There is not "one server" for each region/ console

    There are most likely upwards of 50 servers they collectively call the mega server. Each shard is its own server. Each cyrodiil campaign is its own server. I'm talking actual physical servers. This is contrary to WoW for example. Which you chose a physical server to home your toon on, and that was it unless you paid to transfer.
  • snoozy
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    They don't have enough players to go around to where you can start killing the other faction in the open world AND have a PvE version around as well. You'll start seeing ghost towns on both megaservers and most likely the PvP exclusive one would go back to grouping with only your faction instead of all 3 doing things together. Then they gotta maintain both servers, and you see how well they handle the EU server.

    Just imagine you're standing at a guild store and someone starts blasting you from behind and kills you, every day.

    literally this

    yeah sure i'd love to have two empty servers that aren't working :trollface:
    PC EU
  • Hallothiel
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    @FierceSam

    Normally I agree with you, but if BGs were the only pvp available, I (and a lot of my pvp guildmates) would not play.

    Personally I loathe BGs. But love the random chaos of overland Cyrodiil.

    So could put Cyrodiil on separate server, but not pvp throughout the game.
  • Cavedog
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    FierceSam wrote: »
    The future of PvP is Battlegrounds.

    XvXvX Battlegrounds. From small scale 2v2v2 right up to the gargantuan.

    Clearly it’s not here. But that is where the development is going. If ZOS can develop an effective group finder, then it’s easy to imagine a vibrant PvP scene. At which point PvP expansions (new maps, better player matching, guild organised fights etc) actually become viable.

    No one wants overland PvP. Almost no one wants Cyrodiil PvP.

    You have it backwards.....most people are screaming about PvP issues, and have been since before battlegrounds was even released. BG's were created to give PvP'rs an option that would, allegedly, be more stable due to fewer people in one zone at a time.
  • TequilaFire
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    Cyrodiil campaigns are spun up on separate physical servers in the Mega server farm.
    For once and for all the Mega server is not one physical server!
  • GhostofDatthaw
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    MajBludd wrote: »
    @FierceSam bg's get boring in their current state, to me. They don't have the variety and randomness that cyro can have.

    This is what people who don't play cyro will never understand. The randomness on encounters leads some some excitement and some of the funniest situations you can find in ESO.
  • Vhozek
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    They don't have enough players to go around to where you can start killing the other faction in the open world AND have a PvE version around as well. You'll start seeing ghost towns on both megaservers and most likely the PvP exclusive one would go back to grouping with only your faction instead of all 3 doing things together. Then they gotta maintain both servers, and you see how well they handle the EU server.

    Just imagine you're standing at a guild store and someone starts blasting you from behind and kills you, every day.

    But 10 million.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Shantu
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    Cyrodiil campaigns are spun up on separate physical servers in the Mega server farm.
    For once and for all the Mega server is not one physical server!

    ^^This^^

    People should take a little time to research and understand the concept of "megaserver" before they comment about it.
  • ChunkyCat
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    That would actually be pretty awesome. Also make the PvP server an open world PvP environment where you can attack players of the opposing alliance in any zone. Cities could be neutral areas where the guards attack you if they see you fighting another player.

    One can only dream <3
  • NBrookus
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    FierceSam wrote: »
    The future of PvP is Battlegrounds.

    XvXvX Battlegrounds. From small scale 2v2v2 right up to the gargantuan.

    Clearly it’s not here. But that is where the development is going. If ZOS can develop an effective group finder, then it’s easy to imagine a vibrant PvP scene. At which point PvP expansions (new maps, better player matching, guild organised fights etc) actually become viable.

    No one wants overland PvP. Almost no one wants Cyrodiil PvP.

    That's a mighty big if, partner. Supposedly it got a complete rewrite and still doesn't work.

    BGs are boring and too repetitive. Open world's utter randomness is where the charm is. If I wanted lobby-style PVP I sure wouldn't pick ESO.
  • AMeanOne
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    FierceSam wrote: »
    The future of PvP is Battlegrounds.

    XvXvX Battlegrounds. From small scale 2v2v2 right up to the gargantuan.

    Clearly it’s not here. But that is where the development is going. If ZOS can develop an effective group finder, then it’s easy to imagine a vibrant PvP scene. At which point PvP expansions (new maps, better player matching, guild organised fights etc) actually become viable.

    No one wants overland PvP. Almost no one wants Cyrodiil PvP.

    I pvp everyday and no, bgs suck. Open world pvp is what makes eso fun.
  • idk
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    It is highly doubtful Zos will open 6 additional servers as OP is asking. One for each platform and hemisphere. It does not make sense as the new servers would be underpopulated since few would want to leave their friends. Also, PvP servers would not be a big draw it would have the least amount of draw of new players to support it.

    I could be wrong but I just do not see it happening for these economic reasons. If it made good business sense Zos probably would have done it from the start.
  • Fur_like_snow
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    I’d love to blast some fool standing at the guild trader. Imagine all the chaos around the prophets cave that sounds amazing!
  • MentalxHammer
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    sarcastic-laugh-no-memes.jpg

    And why not??? This would likely alleviate most of the performance issues we've been having. So take your stupid little meme and get back to queuing dungeons.
    Edited by MentalxHammer on November 16, 2019 5:55PM
  • idk
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    I’d love to blast some fool standing at the guild trader. Imagine all the chaos around the prophets cave that sounds amazing!

    Is this the type of PvP challenge people are looking for? I have never found soft unsuspecting targets to be a challenge. Disappointed this is the reason some people want a PvP server.
    Edited by idk on November 16, 2019 7:08PM
  • Xebov
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    Vhozek wrote: »
    Game companies lie all the time, so can't you just lie this one time for us and add PvP in different servers if it means having 300 players on the same screen at once?
    I've been watching old vides of PvP and those fights were HUGE!

    Ppl are simply less interested in doing PvP. With all the possibilities in game its hard for PvP to be an alternative to PvE because you need to get builds going and maintain them and getting killed within 5s from hardened PvP players simply does the rest. So even if you would get this you would very likely not have enought players around.

  • Att1Tude
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    FierceSam wrote: »
    The future of PvP is Battlegrounds.

    XvXvX Battlegrounds. From small scale 2v2v2 right up to the gargantuan.

    Clearly it’s not here. But that is where the development is going. If ZOS can develop an effective group finder, then it’s easy to imagine a vibrant PvP scene. At which point PvP expansions (new maps, better player matching, guild organised fights etc) actually become viable.

    No one wants overland PvP. Almost no one wants Cyrodiil PvP.

    Excuse me but do you exist? I doubts.
    PC-EU
    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • Fur_like_snow
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    idk wrote: »
    I’d love to blast some fool standing at the guild trader. Imagine all the chaos around the prophets cave that sounds amazing!

    Is this the type of PvP challenge people are looking for? I have never found soft unsuspecting targets to be a challenge. Disappointed this is the reason some people want a PvP server.

    This sort of PvP doesn’t happen in a vacuum. If I attacked a player I’d expect them to come back to try to get revenge. Then that would prompt other players to join in the brawl soon it would be PvP chaos all over the town. I want chaotic spontaneous PvP in my overland experience. Though I admit it would prob never happen in ESO it’s still fun to think about.
    Edited by Fur_like_snow on November 16, 2019 7:25PM
  • idk
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    idk wrote: »
    I’d love to blast some fool standing at the guild trader. Imagine all the chaos around the prophets cave that sounds amazing!

    Is this the type of PvP challenge people are looking for? I have never found soft unsuspecting targets to be a challenge. Disappointed this is the reason some people want a PvP server.

    This sort of PvP doesn’t happen in a vacuum. If I attacked a player I’d expect them to come back to try to get revenge. Then that would prompt other players to join in the brawl soon it would be PvP chaos all over the town. I want chaotic spontaneous PvP in my overland experience. Though I admit it would prob never happen in ESO it’s still fun to think about.

    Not a realistic expectation on a large server. It would be silly for a player to spend their days searching for that one guy who ganked them while they searched a trade guild. Lets be realistic.

    Yes, probably will never happen on ESO since the game does not use the small server designs like many use and there is probably a reason why few major MMORPG titles today are PvP focused. Seems like it is not good business. Not meaning any offense as I used to prefer a PvP focused server.
  • Jeremy
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    Vhozek wrote: »
    You said the ENTIRE game was in one giant mega server but people simply hate how bad the performance is.
    Game companies lie all the time, so can't you just lie this one time for us and add PvP in different servers if it means having 300 players on the same screen at once?
    I've been watching old vides of PvP and those fights were HUGE!

    At the same time, you could MAYBE even add a more difficult setting for overland in this new server for the people that want a challenge. Maybe the entire server could be PvP even outside Cyrodiil.
    If more difficult overland is indeed an unpopular opinion as you have been treating it, then this server would have no problems... right?

    TO be honest, I'm not even sure if this would fix the problem.

    Very few games are able to handle that many players in a zone at once, whether they have mega servers or not. Every MMO I have ever played has struggled with this in fact... with the lone exception of WoW.

    I'm no server expert so I can't really make an educated guess as to why that is. All I can suppose is maybe the technology just isn't there yet for most companies. That or they are just too cheap to invest in it.
  • idk
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    Jeremy wrote: »
    Vhozek wrote: »
    You said the ENTIRE game was in one giant mega server but people simply hate how bad the performance is.
    Game companies lie all the time, so can't you just lie this one time for us and add PvP in different servers if it means having 300 players on the same screen at once?
    I've been watching old vides of PvP and those fights were HUGE!

    At the same time, you could MAYBE even add a more difficult setting for overland in this new server for the people that want a challenge. Maybe the entire server could be PvP even outside Cyrodiil.
    If more difficult overland is indeed an unpopular opinion as you have been treating it, then this server would have no problems... right?

    TO be honest, I'm not even sure if this would fix the problem.

    Very few games are able to handle that many players in a zone at once, whether they have mega servers or not. Every MMO I have ever played has struggled with this in fact... with the lone exception of WoW.

    I'm no server expert so I can't really make an educated guess as to why that is. All I can suppose is maybe the technology just isn't there yet for most companies. That or they are just too cheap to invest in it.

    You are correct that the idea would not fix the problem. First of all, most players would not likely move to a PvP server for various reasons but most notably they will not leave those they play the game with. Further, servers tend to be scaled to the player load that is intended. Something more is going on with ESO which probably has more do to with poor optimization and considering Zos has laid out a plan to work on that it seems to be partially the case.

    Have no idea what lying has to do with it as OP seems to suggest.
  • Jeremy
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    idk wrote: »
    Jeremy wrote: »
    Vhozek wrote: »
    You said the ENTIRE game was in one giant mega server but people simply hate how bad the performance is.
    Game companies lie all the time, so can't you just lie this one time for us and add PvP in different servers if it means having 300 players on the same screen at once?
    I've been watching old vides of PvP and those fights were HUGE!

    At the same time, you could MAYBE even add a more difficult setting for overland in this new server for the people that want a challenge. Maybe the entire server could be PvP even outside Cyrodiil.
    If more difficult overland is indeed an unpopular opinion as you have been treating it, then this server would have no problems... right?

    TO be honest, I'm not even sure if this would fix the problem.

    Very few games are able to handle that many players in a zone at once, whether they have mega servers or not. Every MMO I have ever played has struggled with this in fact... with the lone exception of WoW.

    I'm no server expert so I can't really make an educated guess as to why that is. All I can suppose is maybe the technology just isn't there yet for most companies. That or they are just too cheap to invest in it.

    You are correct that the idea would not fix the problem. First of all, most players would not likely move to a PvP server for various reasons but most notably they will not leave those they play the game with. Further, servers tend to be scaled to the player load that is intended. Something more is going on with ESO which probably has more do to with poor optimization and considering Zos has laid out a plan to work on that it seems to be partially the case.

    Have no idea what lying has to do with it as OP seems to suggest.

    I think he meant in respect to the game developers saying that ESO was going to be on one big mega server - and that maybe the company was resisting his proposed change in order to stay true to their original claim, thus avoiding the perception that they were "lying" to their customers about the mega server . But that is just a guess. I don't know for sure, but that's what I took away from his OP.

    I doubt that's at play here though. Because the developers also said they were going to stay subscription-only. Yet when it became clear it would be to their advantage to move to a free to play (or buy to play... what ever this current model is called) system they had no problem adjusting.

    You're probably right about poor optimization. I just don't understand why one of the oldest MMORPG's (WoW) seems to be the only MMO capable of handling large amounts of players at once without any lag. You would think technology would have gotten better since then.... not worse or stagnant.
    Edited by Jeremy on November 16, 2019 11:15PM
  • ChunkyCat
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    Jeremy wrote: »
    I just don't understand why one of the oldest MMORPG's (WoW) seems to be the only MMO capable of handling large amounts of players at once without any lag. You would think technology would have gotten better since then.... not worse or stagnant.

    That company actually cares about its customers.

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