FFXIV does as well. But if ZOS is trying to increase capacity, and one area gets overloaded, isn't it possible the integrated server cluster megaserver might not be able to function well if the game code is sufficiently inefficient? (True question, I don't claim to have any IT knowledge or know the answer.)No mega server is not the problem with the dungeon finder.
WOW dungeon finder also find people to form an group from other servers than you own, creates an instance and put people into it
TequilaFire wrote: »It is all about load balancing and having enough physical servers in the logical server farm to spin up on increased load demand. Problem is they don't like to pay for those extra physical servers when load is off peak.
tinythinker wrote: »TequilaFire wrote: »It is all about load balancing and having enough physical servers in the logical server farm to spin up on increased load demand. Problem is they don't like to pay for those extra physical servers when load is off peak.
Wouldn't they have done so at the start of an event, especially for EU, given known issues in the past?
simple_specops wrote: »I was reading a post about how they are not pursuing the idea of a anz megaserver because of the issue with the population and game economy and so on, but what if the mega server concept was the issue, I mean what if there was a separate dedicated server for cyrodiil and the BG and group finder, wouldn't it be able to handle the work on its own? Either that or the GTA V way, with many more instances but at the same time all together on the queues
drwoody44b14_ESO wrote: »GW2 uses a mega server
GW2 does not have these issues
But lets keep making excuses for the same parent company that also owns Fallout 76.
I think if we on the forums, who have never seen the code that this game runs on, could come up with the reason for the problem, the problem would have been solved a long time ago by the developers who are up to their armpits in the code everyday.
I think if we on the forums, who have never seen the code that this game runs on, could come up with the reason for the problem, the problem would have been solved a long time ago by the developers who are up to their armpits in the code everyday.
nafensoriel wrote: »drwoody44b14_ESO wrote: »GW2 uses a mega server
GW2 does not have these issues
But lets keep making excuses for the same parent company that also owns Fallout 76.
GW2 doesn't have the same player count.
GW2 started development in /edit 2012, not 2014. ESO started development in 2007. If you don't know why this matters.. then I can't help you understand further.
Your argument is basically "this food truck isn't having problems!"(food truck has 2 people in line)... while complaining about the food truck next to it with 200 people in line and their truck is half the size.
nafensoriel wrote: »drwoody44b14_ESO wrote: »GW2 uses a mega server
GW2 does not have these issues
But lets keep making excuses for the same parent company that also owns Fallout 76.
GW2 doesn't have the same player count.
GW2 started development in /edit 2012, not 2014. ESO started development in 2007. If you don't know why this matters.. then I can't help you understand further.
Your argument is basically "this food truck isn't having problems!"(food truck has 2 people in line)... while complaining about the food truck next to it with 200 people in line and their truck is half the size.
ESO's playerbase is smaller than it was six months ago when people weren't getting kicked every hour.
Bethesda as a company is KNOWN for taking every possible shortcut at the expense of their players.
GW2 RELEASED in 2012. I highly doubt it started development that same year.
If you can't explain something, you probably don't know enough about it yourself to use it in an argument.
Anotherone773 wrote: »Software wise, that is a different story. I dont know if the software would limit it. However in Eve, they rewrite major chunks of code all the time.
I think if we on the forums, who have never seen the code that this game runs on, could come up with the reason for the problem, the problem would have been solved a long time ago by the developers who are up to their armpits in the code everyday.