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Would you like to see wayshrines replaced with horse cart's and boat's?

  • ghastley
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    But the current boats and carts are in fact magical wayshrines in disguise. If you take a boat or cart to anywhere you arrive one load screen later in game time, not the week later that you'd expect. It's inevitable in an MMO that all transportation is "instant", and actual wayshrines are more "realistic" in that respect.
  • max_only
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    Olauron wrote: »
    NaomiHutt wrote: »
    Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

    However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

    They would work similar to how it currently is just it would give a more interactive feel to the game.

    Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

    What do people think?

    Or are you happy with the way it currently is?

    There are quests in game that mention your (and only your) ability of using the Wayshrines for faster movement due to being a Vestige.

    Their new tutorialS means you aren’t the vestige yet though.
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  • srfrogg23
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    I'm fine with the wayshrines the way they are. Thanks.
  • MartiniDaniels
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    Olauron wrote: »
    Your soul is restored in the main quest.
    That's just ignored. It is ignored even in quests. Do you really think it will not be ignored in gameplay? Do you really think devs will remove your ability to travel and, more importantly, your ability to resurrect after restoring your soul?
    And if we take that only vestige and few survived people after Molag Bals "therapy" can use this wayshrines, who built them all over Tamriel?
    First possible answer: wayshrines are constructed as mere shrines to the Divines and this Divine Intervention is a side effect (like shrines are portals to the Divines - to Aetherius and only a soulless can use them to travel there and back again).
    Second possible answer: they are constructed by Ayleids (from the book, Lord Corvus was also a renowned conjurer, who devised and promulgated the standard "portal" spells now popularized by the Mages Guild. (His work was based on the pioneering research of the Ayleid sorcerer known to history as "The Transmigrant.")).
    Third possible answer: they are constructed by Ayleids as shrines and transportation effect is side effect.
    Why this wayshrines didn't exist in 3rd era? There are too much lore and logic breaches in wayshrine network to cover it with couple of short lore articles.
    Those that do not exist in the 3rd Era were destroyed? It is possible. It is not something unbelievable.

    It improves immersion. You know why Skyrim was so popular? Immersion, you really believe you are there.

    Thank you for reminding me of the old official Skyrim forums, and all the facepalm-inducing "but ____ breaks mah immershuns!" threads that popped up. (first time I ever ran into the word, actually)

    Let's see, what all destroyed people's immersion in Skyrim: third person view ("how can my character see himself?!?!?"); combat music (actually, any music - "my character isn't carrying around an ipod with him!"); oh, yes, and let's not forget - the existence of any UI on the screen at all.

    Yeah, the Skyrim forums were the beginning of my utter disdain for "but it ruins my immersion!" arguments, and my disbelief in the concept at all. I'm glad that I don't suffer from this "immersion" thing, so I can just enjoy the games I play. Instead of constantly having them "ruined" by trivial things.


    edit: and considering how any sign of game UI, gameplay mechanics, or anything else that "reminded you it's a game" was constantly ruining the immersion of Skyrim players, I've no idea how someone playing an MMO (a game genre with exponentially more of those things than Skyrim) could ever hope to have this supposed "immersion."

    I agree. But still OP's idea is nice. I'm all in for replacing this non-immersive wayshrines with carts, boats, mage guild's operators, silt striders, propylons and other unique to TES universe things other then generic "wayshrines".
  • MentalxHammer
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    TES 3 Morrowind had wayshrines at the mages guilds that could be used for transport, the overland ones fit canon just fine.
  • MartiniDaniels
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    TES 3 Morrowind had wayshrines at the mages guilds that could be used for transport, the overland ones fit canon just fine.

    Are you joking? TES3 doesn't have any wayshrines! There were almost 10 ways of fast transportation and all of them had some spice, lore and uniqueness. Mages guild's teleports were operated by mages who were using something like mark-recall spell. Btw, you could *** off those operators and they will stop talking to you so you can't teleport anymore.
    You can teleport to deity's shrines true, but that was one-way trip to nearest one as an escape spell.
  • buttaface
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    Didn't read whole thread. No, wayshrine system is fine.

    About a decade ago, a pretty damn good, widely anticipated indy game called Fallen Earth was introduced without any fast travel whatsoever to the chagrin of players. There was a misguided "realism" crowd advocating against any fast travel. The company eventually saw its error and installed an extensive fast travel system. Too late, the game went bankrupt, had to be restructured, and was sold off over and over to the point where it struggled for years and then closed.

    I am well aware that the above does not describe ESO, but it does make plain the necessity of respecting players' limited gaming time, especially those who work for a living and have the wherewithal to support the game. IMO, any game introduced without a fast travel system or limiting one already in place will fail rapidly in a gaming landscape with thousands of options.
  • fierackas
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    Ah I miss the original Everquest where I ran from Qeynos across the plains of Karana through Highpass and on to Freeport all the while shitting myself because if I died I would have to make the run again sans gear to find my dead body :D
  • xxthir13enxx
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    fierackas wrote: »
    Ah I miss the original Everquest where I ran from Qeynos across the plains of Karana through Highpass and on to Freeport all the while shitting myself because if I died I would have to make the run again sans gear to find my dead body :D
    lol and those were some mutha f’n loadscreen too
  • starkerealm
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    Olauron wrote: »
    Why this wayshrines didn't exist in 3rd era? There are too much lore and logic breaches in wayshrine network to cover it with couple of short lore articles.
    Those that do not exist in the 3rd Era were destroyed? It is possible. It is not something unbelievable.

    Worth remembering, Wayshrines did appear in Dawnguard in the Hidden Vale. The wayshrine network there still works, and is quite striking, visually. Not sure why the technology fell out of favor between the second and third era, though.
  • nickl413
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    NaomiHutt wrote: »
    Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

    However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

    They would work similar to how it currently is just it would give a more interactive feel to the game.

    Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

    What do people think?

    Or are you happy with the way it currently is?

    I didnt read the whole thread so I don't know if this has been mentioned already- I thought something like this should have been implemented when Morrowind was released because any character started after that was not a souless vestige. They could have made use of the silt striders in morrowind and in other zones, horse and carriage or something else creative.
  • Vlad9425
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    No because magical transportation is way cooler than carts and boats.
  • imno007b14_ESO
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    I personally don't see any point in it, even just for the sake of what you think of as better interaction or immersion. People in general would be outraged if porting took longer, so basically what you'd end up with is exactly the same thing we have now except for a horse carriage or boat in place of wayshrines. I mean, you can already see exactly how it would work in places where you already can take a horse or cart or boat, so it would just be adding more of them. On top of all that, of course you already can actually ride a horse or mount most places, which is more "interactive" than all the rest. Sorry, but I think there's zero chance of this ever happening.
  • Aurie
    Aurie
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    No
  • Olauron
    Olauron
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    Worth remembering, Wayshrines did appear in Dawnguard in the Hidden Vale. The wayshrine network there still works, and is quite striking, visually. Not sure why the technology fell out of favor between the second and third era, though.
    I am not sure that those are the same wayshrines. In the Hidden Vale we could see the other side(s) through the portal(s). Those may be the same or similar, those may be completely different from the eso wayshrines. Not enough data.
    Actually, we also encountered another wayshrine / portal network: Eluvians Vakka-Stone Portals of the Nexus that are similar to both Hidden Vale wayshrines and simple two-way portals.
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  • lagrue
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    This honestly sounds like it makes travel objectively worse in every way possible. No.
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  • Shardaxx
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    No, wayshrines are fine.
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  • Kiralyn2000
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    Easy explanation for where they went: Q did it (whoops, wrong universe) I mean "Dragonbreak!" :D
  • starkerealm
    starkerealm
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    nickl413 wrote: »
    NaomiHutt wrote: »
    Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

    However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

    They would work similar to how it currently is just it would give a more interactive feel to the game.

    Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

    What do people think?

    Or are you happy with the way it currently is?

    I didnt read the whole thread so I don't know if this has been mentioned already- I thought something like this should have been implemented when Morrowind was released because any character started after that was not a souless vestige. They could have made use of the silt striders in morrowind and in other zones, horse and carriage or something else creative.

    @nickl413, the Silt Striders to work as transport. Additionally, there are transport services in each zone. More impressively, they'll let you go to zones you haven't been in yet. Because you can ask for a lift to a zone you know exists, but haven't reached yet (even if the actual travel path can be a bit obtuse sometimes.)
  • Mayrael
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    My 2 cents. Travels between shrines in a game I used to play was awesome (vid below), you could freely rotate your camera to watch some epic sceneries, imagine this in ESO <3. Unfortunately I think riding by a cart or boat with speed allowing to call it "fast travel" would look awkward, while changing it just because it would be more "immersive" isn't enough to spent a lot of resources on it.

    https://www.youtube.com/watch?v=BCN3Of6UB7E
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