FrancisCrawford wrote: »starkerealm wrote: »FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
You mean, scale to the number of people in an encounter? You give up a lot of fine control over encounter design when you do that.
No, I meant that in the technological sense. If you do 10X the computing work, you'd like it to require only 10X the computing resources. When that happens, you are said to have achieved "linear scability", which is pretty much the ideal case.
If ZoS could get near-linear scalability, there would be no legitimate business excuse for capacity problems. By way of contrast, if some element of the system is designed badly enough to, for n users, to require on the order of n^2 resources, it's commercially reasonable for them to limit service until they fix the bottleneck technologically.
Of the first few guys I can think of who used to be top writers about the area, the one going strongest at the moment appears to be Mark Callaghan, as in http://smalldatum.blogspot.com/ Or if you don't want to jump straight into the deep water, a good example for thinking about all this is sort algorithms, as in https://en.wikipedia.org/wiki/Sorting_algorithm
starkerealm wrote: »
Or just slow down. The event schedule has been pretty unrelenting this year.
Kuramas9tails wrote: »No one is rushing them. ZOS is doing this themselves.Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
You notice how every time they add a new DLC, they add an anniversary to it? That’s adding 2 more anniversary events a year. This isn’t including the events they did in the past like mid year mayhem, new life festival, etc.
All ZOS is doing is adding more on their own plate while most players would rather them slow down and focus on fixing issues.
Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
OrdoHermetica wrote: »starkerealm wrote: »
Or just slow down. The event schedule has been pretty unrelenting this year.
And it is exceedingly unlikely to slow down.
PossumPrince wrote: »Good evening everyone,
From reading the message, does this mean 2019's Undaunted Event is cancelled permanently? Or, are we not sure of yet?
Alphawolf01A wrote: »PossumPrince wrote: »Good evening everyone,
From reading the message, does this mean 2019's Undaunted Event is cancelled permanently? Or, are we not sure of yet?
No where does it say anything about "permanently" cancelling the event. I love how people read too much into things and blow it out of proportion. Way to jump to conclusions without proper information.
ForzaRammer wrote: »
Every event without that group finder works just fine. Every event with the finder server goes complete ***.
Hallothiel wrote: »From someone who has admittedly limited understanding of programming, I am curious as to what exactly could be the issue here? What is it about GF that is not working?
And why does it seem so hard to fix?
Have never actually used it in 5 years of playing as always run dungeons with guildmates. Or if desperate for trials post in zone chat.
(And would appreciate sensible answers, not the usual ‘Zo$ don’t care about anything but the $$$’ etc etc posts. 🙂)
Hallothiel wrote: »
Sucks because those Opal sets were, like, really cool...and I was looking forward to getting some motif chapters for my crafter. :,(
The finder has never worked right. The old code (likely written by someone who is no longer employed there) needs to be entirely stripped out and rewritten from scratch, rather than just sticking a bandaid over bad code. A coder friend of mine once told me it's much easier to write new code than try to fix old, buggy code written by someone else.
StabbityDoom wrote: »Hire. More. People. Stop being cheap, management.
PossumPrince wrote: »Good evening everyone,
From reading the message, does this mean 2019's Undaunted Event is cancelled permanently? Or, are we not sure of yet?
Man we told them for so many years, pump the breaks on new content and fix your ***. Now they can’t even run a simple event. I can’t believe people still spend money on this game.
How many mmo's have a non functioning grp finder?