No one is rushing them. ZOS is doing this themselves.Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
Kuramas9tails wrote: »No one is rushing them. ZOS is doing this themselves.Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
You notice how every time they add a new DLC, they add an anniversary to it? That’s adding 2 more anniversary events a year. This isn’t including the events they did in the past like mid year mayhem, new life festival, etc.
All ZOS is doing is adding more on their own plate while most players would rather them slow down and focus on fixing issues.
starkerealm wrote: »We're not sure yet.
It seems likely that, no, it's not happening this year, and they'll roll out some other event in the near future to pick up the slack. But, for the moment, it's not happening.
As things stand, ZOS would do better to not have any events until they get the servers under control.
Sucks because those Opal sets were, like, really cool...and I was looking forward to getting some motif chapters for my crafter. :,(
Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
They never were rushed. They are just incompetent.
Dusk_Coven wrote: »Don't rush them.
I think rushing them is what got us here to begin with.
Honestly I'd like to see them clear the slate till New Life. Which they can't possibly screw up because it ran smoothly last year.
FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
starkerealm wrote: »FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
You mean, scale to the number of people in an encounter? You give up a lot of fine control over encounter design when you do that.
ForzaRammer wrote: »FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
It is the gf as always.
FrancisCrawford wrote: »ForzaRammer wrote: »FrancisCrawford wrote: »Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?
If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
It is the gf as always.
Really? Other people have said that dungeons themselves were a major issue, much as Maelstrom Arena has been during some past events.