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Undaunted Event - Cancelled Permanently?

PossumPrince
PossumPrince
Soul Shriven
Good evening everyone,
From reading the message, does this mean 2019's Undaunted Event is cancelled permanently? Or, are we not sure of yet?
  • starkerealm
    starkerealm
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    Here's hoping they extend New Life out enough so it has time to breathe.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • idk
    idk
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    We're not sure yet.

    It seems likely that, no, it's not happening this year, and they'll roll out some other event in the near future to pick up the slack. But, for the moment, it's not happening.

    This.

    Zos has no idea what they will do. Since their "fix" for the GF was a disaster I would expect they are literally going back to the drawing board to figure out a new solution.

    We went about two years between attempts to fix the GF this time though Zos pretty much ignored the issue for the first year. Hopefully they will find the talent that can get the job done.
    Really, idk
  • Thorley23_ESO
    Thorley23_ESO
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    Aurie wrote: »
    As things stand, ZOS would do better to not have any events until they get the servers under control.

    I don't think it's a server issue, it's a code issue, and yes, they need to start holding people responsible for this kind of thing, and bring in some coders who can fix the issue. Remember this game is 5 years old, I doubt it's pushing the limits of current server technology.
  • freespirit
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    Snipress wrote: »
    Sucks because those Opal sets were, like, really cool...and I was looking forward to getting some motif chapters for my crafter. :,(

    Really?? Cool?? Everything is subjective I suppose :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • FrancisCrawford
    FrancisCrawford
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...
  • starkerealm
    starkerealm
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    Snipress wrote: »
    Sucks because those Opal sets were, like, really cool...and I was looking forward to getting some motif chapters for my crafter. :,(

    The opal pages were style pages. So, those are account wide.

    The Refabricated Motif is still alive and well as far as I know.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Ysbriel
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    Thankfully i had bought two opal pieces from the impresario and had one drop. But of course then all i was getting from boxes were crown repair kits and nothing else
  • Dusk_Coven
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    Ostonoha wrote: »
    Dusk_Coven wrote: »
    Don't rush them.
    I think rushing them is what got us here to begin with.

    They never were rushed. They are just incompetent.

    Of course they are. Numerous bugs all over the place throughout this year proves it.
    But posts like this which basically demand they keep communicating won't magically make them more competent. Getting their act together will. Whether that means planning better, testing better, or calling in help -- all of which takes time. And probably decisions we don't want to hear because the backseat drivers on the forums will just complain harder.
    Maybe it'd be better if they just made some really hard decisions like turn off the EU server until it's tested and fixed?
    Edited by Dusk_Coven on November 15, 2019 4:37AM
  • Bobby_V_Rockit
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    Maaaaaan am I glad I logged in at 6am (Australia time) and used last events tickets for the only 3 pieces I wanted. Phew!
  • Lord_Eomer
    Lord_Eomer
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    If group finder can never work better than:

    "Allow ESO players to post group party (with information) and let other players join that (off course if party lead accepts)"
  • ForzaRammer
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...

    It is the gf as always.
  • starkerealm
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...

    You mean, scale to the number of people in an encounter? You give up a lot of fine control over encounter design when you do that.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • FrancisCrawford
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...

    You mean, scale to the number of people in an encounter? You give up a lot of fine control over encounter design when you do that.

    No, I meant that in the technological sense. If you do 10X the computing work, you'd like it to require only 10X the computing resources. When that happens, you are said to have achieved "linear scability", which is pretty much the ideal case.

    If ZoS could get near-linear scalability, there would be no legitimate business excuse for capacity problems. By way of contrast, if some element of the system is designed badly enough to, for n users, to require on the order of n^2 resources, it's commercially reasonable for them to limit service until they fix the bottleneck technologically.

    Of the first few guys I can think of who used to be top writers about the area, the one going strongest at the moment appears to be Mark Callaghan, as in http://smalldatum.blogspot.com/ Or if you don't want to jump straight into the deep water, a good example for thinking about all this is sort algorithms, as in https://en.wikipedia.org/wiki/Sorting_algorithm
  • FrancisCrawford
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...

    It is the gf as always.

    Really? Other people have said that dungeons themselves were a major issue, much as Maelstrom Arena has been during some past events.
  • starkerealm
    starkerealm
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    Is the problem still the Groupfinder, or is it some inexplicable barrier to scaling out dungeon instances themselves?

    If there's anything that should have linear or near-linear scalability, it should be dungeons and arenas ...

    It is the gf as always.

    Really? Other people have said that dungeons themselves were a major issue, much as Maelstrom Arena has been during some past events.

    From my limited experience, the dungeons themselves worked fine. But, I was on PCNA, not EU, so if the wheels came off the wagon over there (which they seemed to), I wouldn't have seen it.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
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