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Unbelievable how much of the game was nerfed this year!

  • r34lian
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    idk wrote: »
    What is truly unbelievable is the huge power creep we have had for the past few years, virtually unchecked. Getting it dialed back a bit is a good thing. Not that I like the homogenization and would have preferred that Zos managed this game properly from the start. Heck, I am just hoping I will enjoy combat once all this is completed..

    Power creep for that 1% player based what about rest 99%?
    We all know how many people have cleared a vCR or even vHOF or any dlc trails and dungeon?
    And off all the major issue of power creep wasn't abilities it was light attack / animation cancellation, if you ever checked a parse light attacks counts for majority of dps and also give ulti regen they already had this flawed combat design where my basic attacks that I do while exhausted gives way better results than my abilities that uses resources.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • juhislihis19
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    Did anyone mention the nerfed Armor Sets?

    I want my old Veiled Heritance back!!
  • Qbiken
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    Mayrael wrote: »
    I may have unpopular opinion, but TBH I like state of the game we have currently. Much less cheese left. Remember bleeds? Enchants procing of dots? Spin2Win? Dizzy spam everywhere?

    Yeah, it's less fun when your crutch has been taken away but in general its healthier.

    You can tell me now why I'm clueless scrub...

    Maybe not clueless, but those 10v1 in IC zerging me down kinda makes me wonder why you enjoy the changes ;) (no salt btw)
  • Mayrael
    Mayrael
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    Qbiken wrote: »
    Mayrael wrote: »
    I may have unpopular opinion, but TBH I like state of the game we have currently. Much less cheese left. Remember bleeds? Enchants procing of dots? Spin2Win? Dizzy spam everywhere?

    Yeah, it's less fun when your crutch has been taken away but in general its healthier.

    You can tell me now why I'm clueless scrub...

    Maybe not clueless, but those 10v1 in IC zerging me down kinda makes me wonder why you enjoy the changes ;) (no salt btw)

    Hahaha :D I hope there are no hard feelings mate, we are runing every Wednesday group PvP in IC for experienced players and our newbies, if you want to, you can team up and fight us, we really like to fight organised groups (best regards for CHIMs!).
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Rikumaru
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    BlueRaven wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    They basically made bosmers pointless. (And I am told argonians.)

    Speak for yourself, bosmer is my goto class for any medium build. It's actually a useful race now.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Aerenel
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    People love to remember the nerfs but conveniently forget the buffs.
  • BlueRaven
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    Rikumaru wrote: »
    BlueRaven wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    They basically made bosmers pointless. (And I am told argonians.)

    Speak for yourself, bosmer is my goto class for any medium build. It's actually a useful race now.

    Hunters eye is a dead passive for pve. And actually a detriment for PvP (if in stealth it turns into an early warning system for opposing stealthed players.)

    AND it’s the exact opposite of lore friendly.

    If hunters eye is so good, why do the “air” armor sets sell for so little?
  • vamp_emily
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    bring back original Sloads!

    This is the reason why I cancelled both my subs. I think the original sload was the worst set ESO ever released. It was sickening. I didn't find it that bad in the CP campaign but in under 50 PvP there was nothing you could do to stay alive.

    Maybe it was a L2P on my behalf but every time I stepped out a keep door I would get hit by sload and by the time time I tried to go back in the keep I was choaked to death by sload. If I hopped on a siege and hit someone then I would be infected by sload.

    There are only 2 things that made me want to quit the game and that is PvP population balance ( ESO allowing 1 faction to have a poplock fighting against the other 2 factions that had 1 bar) and Sload.

    Sload ( the original version ) has always been a game killer for me, never been the same since. Never understood why they didn't test it in low level pvp.


    Edited by vamp_emily on November 13, 2019 3:09PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • JinMori
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    Thannazzar wrote: »
    The amount of subs and active players was also heavily nerfed as a consequence of the above.

    That was pretty funny, but i think it's correct.

    Eso is a game that i really hope it does well, because it can be fun, but right now it isn't.
  • ZOS_FalcoYamaoka
    Greetings,

    We have removed some posts to keep the conversation on topic. Please keep the discussion civil.
    Staff Post
  • Somber97866
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    They do 90k parses by bashing there way to the finish line. Magic that's supposed to be your long range has turned melee and bashing............90k cheese parsing is what it is!
    I noticed they will not do parsing showing their long ranged set ups!?! Bc the DPS would be sad looking even for PC player's with all there mods.
    [snip]

    [Edit for minor profanity]
    Edited by ZOS_Bill on November 14, 2019 1:05AM
  • kargen27
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    I don't see the changes as nerfs so much as corrections that were needed. It is silly that most mechanics can simply be ignored. These adjustments are bringing things back in line.
    and then the parrot said, "must be the water mines green too."
  • jecks33
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    Aerenel wrote: »
    People love to remember the nerfs but conveniently forget the buffs.


    please, do a list of IMPORTANT buffs introduced in the last 6 months
    PC-EU
  • mairwen85
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    It's s huge amount nerfed, yes... Unbelievable, no. After 5 minutes on the first page, it's easy to believe.
  • cyclonus11
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    Have all knockbacks been removed from the game now? How about stuns?

    All weapons are now:

    LastAngelicCoqui-small.gif
  • Aerenel
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    jecks33 wrote: »
    Aerenel wrote: »
    People love to remember the nerfs but conveniently forget the buffs.


    please, do a list of IMPORTANT buffs introduced in the last 6 months

    This isn't even a complete list, it's just what I could think of off the top of my head...

    Maarselok - surpassed other stam monster sets and encourages skillful play with bash weaving.
    Grundwulf - enabled high drain mag dd builds and gave options for fights where zaan isn't possible.
    Z'en's - buff set to increase group dps that can be worn by my multiple roles.
    Martial Knowledge - buff set to increase group dps that can be worn by multiple roles.
    Lokkestiiz - gave easy access to major slayer to stam dd's in groups without coordinated war machine dd's.
    False God - stat dense set for mag dd's with incredible sustain in aoe fights, basically best in slot after siroria.
    all 3 pc sets - given a rework in most recent patch to shorten the power gap between using them vs. a 5/5/2 build.

    *since i'm a sorc main, non-set based buffs i remember are sorc biased but i'm sure there's plenty more for other classes too*
    critical surge - added major sorcery to make it viable for mag dd's.
    streak/ball of lightning - both morphs given buffs, boosting sorc in pvp
    twisting path - buffed to raise magblades to level of other classes making it one of the strongest aoe dmg skills in the game
    winter's revenge - buffed to raise magdens in a similar fashion as twisting path.
    necromancer siphons - taken off global cooldowns to help necros maintain uptimes in live fights.
    dk passives - buffed dot passives making DKs dots hit harder than any other class
    barrier - increased cap of players affected from 6 to 12, freeing up 1 additional support ulti for raid teams.
    rapid regen/radiating regeneration - buffed from near useless to very strong spot heals, useful in both pvp/pve.
    force pulse - increased its aoe dmg and adjusted cost of spammables to make sustain with it comparable to other skills.

    There's been plenty of buffs in the last 6 months - it's just human nature to remember the bad more than the good. Y'all need to chill.
  • srfrogg23
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    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    Not a surprise at all. Do you have any idea how many people brag about doing 100k dps and skip mechanics in vet hm?

    All the Twitch and YouTube dps experts. See that? No?

    When the Devs see that, they go, "wow, we really over-tuned this, time to dial it back".
  • Aerenel
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    Oh, i did forget some obvious ones...

    Dragon's Defilement - tank set enabling aoe debuffs boosting group dps
    Yolnakriin (sp?) - tank set providing easy access to minor courage to entire raid teams.

    There's probably plenty more. Buffs are everywhere. They're just not all easy access in your passives or skills anymore. You might need to dive deeper into the game to get the most power out of it now.
  • ArchMikem
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    ChunkyCat wrote: »
    bring back original Sloads!

    I'm still sore over the nerf to Vipers and Tremorscale. Those two procs made my StamKnight pretty decent in PvP.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Jaraal
    Jaraal
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    srfrogg23 wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    Not a surprise at all. Do you have any idea how many people brag about doing 100k dps and skip mechanics in vet hm?

    All the Twitch and YouTube dps experts. See that? No?

    When the Devs see that, they go, "wow, we really over-tuned this, time to dial it back".

    And once they make it hard for the 1% “pro” players, the other 99% will be dying a lot more, and more will quit in frustration.

    More bad news for the bottom line.

  • srfrogg23
    srfrogg23
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    Jaraal wrote: »
    srfrogg23 wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    Not a surprise at all. Do you have any idea how many people brag about doing 100k dps and skip mechanics in vet hm?

    All the Twitch and YouTube dps experts. See that? No?

    When the Devs see that, they go, "wow, we really over-tuned this, time to dial it back".

    And once they make it hard for the 1% “pro” players, the other 99% will be dying a lot more, and more will quit in frustration.

    More bad news for the bottom line.

    That's a big maybe. Most of the non-leaderboard content is doable with groups that pay attention to mechanics. My healer has been more fun to play, at least...
  • Tommy_The_Gun
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    Aerenel wrote: »
    People love to remember the nerfs but conveniently forget the buffs.
    I don't remember any buffs... I mean anything that would out-weight the nerfs...

    Signed:
    - Argonian NB Werewolf...
    Edited by Tommy_The_Gun on November 13, 2019 8:00PM
  • Somber97866
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    The biggest nerf has been performance anyway,lol!
    Just look at the undaunted event
  • Galarthor
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    Mayrael wrote: »
    I may have unpopular opinion, but TBH I like state of the game we have currently. Much less cheese left. Remember bleeds? Enchants procing of dots? Spin2Win? Dizzy spam everywhere?

    Yeah, it's less fun when your crutch has been taken away but in general its healthier.

    You can tell me now why I'm clueless scrub...

    I agree, we had far more cheese for much longer timespans in the past than we do now and that is a good thing.

    However, Combat is also the least exciting it has ever been. It used to be that fights (excluding cheesy builds) were dicided by who made the first critical mistake. Nowadays they are decided by who can outsustain their opponent. That's so boring.

    For example:
    Sorcs used to be screwed when they failed to (re)apply shields in time. Nowadays, if you forget your shields you can still spend a couple of GCDs doing something else and then apply your shields.

    Same goes for the damage. Used to be when you managed to setup your burst combo (which in itself was quite tricky given you had to do that between reapplying shields) and your opponent did not pay attention to that they were either dead or in toruble. Nowadays, they still have anywhere between 60% and 90% of health and Mages Fury won't even proc. Instead you have to wear your opponent down over time - i.e. outsustain them.

    How is that fun and exciting in anyway ... especially on a class that is not designed to wear its opponents down over time.
    Same is true for other classes - see for example stamblades.
  • Bealeb319
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    Jaraal wrote: »
    srfrogg23 wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    Not a surprise at all. Do you have any idea how many people brag about doing 100k dps and skip mechanics in vet hm?

    All the Twitch and YouTube dps experts. See that? No?

    When the Devs see that, they go, "wow, we really over-tuned this, time to dial it back".

    And once they make it hard for the 1% “pro” players, the other 99% will be dying a lot more, and more will quit in frustration.

    More bad news for the bottom line.

    Not to mention the 1 percent of elite players will just find another way to remain elite. The problem with the game is not that they nerf too much or not enough. The problem is that there is such an extreme gap between elite players and non elite players. Of course the players who dedicate their lives to the game will always be better but that difference in eso is extremely steep. Most players struggle through normal difficulty dlc dungeons and will never be able to complete them. Get dungeons are impossible for some even the easiest ones. Players do not enjoy going into pvp areas because they die so fast they mistakenly believe they have been one shotted. The solution is not to nerf or buff everything as a whole but to find a way to close the gap just a little bit. That is the only way to increase the fun of the game for everyone.
  • Galarthor
    Galarthor
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    Bealeb319 wrote: »
    Jaraal wrote: »
    srfrogg23 wrote: »
    Max magic through food
    Recovery through increased cost
    Idk if the recovery on food was nerfed?
    Aoe damage nerfed
    Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
    Number of sets nerfed
    Major vulnerabilty nerf
    Class skills nerfed ( some )
    Class passive nerfed ( some)
    Ulti's damage nerfed ( some )
    Added a cast time to ulti's ( this is a nerf)
    Am I missing anything?

    Not a surprise at all. Do you have any idea how many people brag about doing 100k dps and skip mechanics in vet hm?

    All the Twitch and YouTube dps experts. See that? No?

    When the Devs see that, they go, "wow, we really over-tuned this, time to dial it back".

    And once they make it hard for the 1% “pro” players, the other 99% will be dying a lot more, and more will quit in frustration.

    More bad news for the bottom line.

    Not to mention the 1 percent of elite players will just find another way to remain elite. The problem with the game is not that they nerf too much or not enough. The problem is that there is such an extreme gap between elite players and non elite players. Of course the players who dedicate their lives to the game will always be better but that difference in eso is extremely steep. Most players struggle through normal difficulty dlc dungeons and will never be able to complete them. Get dungeons are impossible for some even the easiest ones. Players do not enjoy going into pvp areas because they die so fast they mistakenly believe they have been one shotted. The solution is not to nerf or buff everything as a whole but to find a way to close the gap just a little bit. That is the only way to increase the fun of the game for everyone.

    What Gap? Skill plays a miniscule role in your performance these days. The biggest factor by far is the gear - well at least in PvP. And PvE is nothing but routine piece of work - know your rotation and practice it to perfection. Want to be as good as those top players then spent some hours on the target dummy like they did when they started. No real skill required.

    And how can you stuggle in normal mode? Many of normal mode dungeons don't even require a real tank and/or healer. Most people I see fail don't pay attention to mechanics and think by just pressing 2 buttons they should win. But that is not a skill or experience issue. That's a no-***-given issue. Red AoE circle spawning underneath me ... who cares ...

    And no I am not an elitist player. I spend my days decorating my house and practicing playing sorcerer with a friend. I haven't run any of the new dungeons in vet mode. And normal mode only once each. And without any preperation those dungeons were still easy going.
  • Commancho
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    OP don't forget about racial passives and most popular sets nerfed.
  • Somber97866
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    I've never been a "Trophy for all!" Type. I believe if you put the work in and practice you will succeed . Ppl want to be able to log in and in a week do max DPS or be top tier player's. If they don't then they cry about all the reasons they aren't. Like blaming it all in players and one skill!

    Look, players that are worth there salt find ways to counter any build. Ppl will always find a way to manipulate skills to there benefit. Problem I see is that when most player's are confronted with a challenge they throw a temper tantrum and come here asking for nerf's.

    I don't really PVP but I do multiple toons to tier 1 in cyro. I do BG's sometimes. I've never decided that any players that have beat me had an unfair advantage. Ive always felt that it's bc I wasn't putting all my efforts into playing BG's or PVP that was the cause of my losses . That if I focused as much on PVP as I did on PVE then I'd be winning more fights! Not go around crying about how a player that used a certain skill was the reason he beat me!

    Just sad!
  • ZarkingFrued
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    ChunkyCat wrote: »
    bring back original Sloads!

    Probably the worst idea I have seen period. Was one of the worst eras of PVP I've ever seen. Simply pathetic
    Edited by ZarkingFrued on November 20, 2019 1:11PM
  • ZarkingFrued
    ZarkingFrued
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    Mayrael wrote: »
    I may have unpopular opinion, but TBH I like state of the game we have currently. Much less cheese left. Remember bleeds? Enchants procing of dots? Spin2Win? Dizzy spam everywhere?

    Yeah, it's less fun when your crutch has been taken away but in general its healthier.

    You can tell me now why I'm clueless scrub...

    I think what you mean is that you're currently enjoying your own crutch.
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