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Remove Events from this game

LoreToo
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Ok, lets be honest. Its not worth it. Your servers are bad. People cant play during events cause of it. And you are adding more and more and more useless events (TG/DB celebration? You kiddin me? Who gives a single ... about this dlc's?).
Imho: you should keep only 2 events per year: undaunted(october 2 weeks), midyear mayhem (april 2 weeks). We dont need others.
And one more thing: cause of HUGE lack of confidence you are loosing players. Beware
  • oddbasket
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    It's not that easy. They've started monetizing events with the tickets.
  • starkerealm
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    Fewer, more impactful, events would be a significant improvement.
  • Czembro
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    LoreToo wrote: »
    Imho: you should keep only 2 events per year: undaunted(october 2 weeks), midyear mayhem (april 2 weeks). We dont need others.

    Though I agree with overall statement, that they introduced too many events, I can't agree with your choice of events that should remain. There are many players that prefer to play solo, explore and do quests. Both events you mentioned are designed to play in a group or in PVP, which would exclude those players from participating. I think events should be approachable for every player, no matter their motivation.
  • Monte_Cristo
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    I like the 4 seasonal events. The others have gotten a bit much, but keep jesters, witches and new life festivals.
  • NaomiHutt
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    I'm not being funny but I enjoy all the different events, event's shouldn't be removed because the server struggles, the server should be upgraded or fixed to allow a high number of players at peak times.
  • Hotdog_23
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    I don't mind the number of events at all. A lot of them do happen at the end/beginning of the year but that is not really ZOS fault.

    What they are at fault for is the inability to pull the events off without major problems in the severs. It's starting to get comical with how ever event has trouble despite ZOS plans for it not to have issues. Either they are not staffed/budgeted for it.
  • White wabbit
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    The events keep some of the player base here as the game is getting dull
  • AndyMac
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    There's too many events really - constant events are not really events at all.

    The irony of this silly monetization strategy is that it actually makes ZOS look totally ridiculous.

    The events absolutely expose the terrible technical deficiencies of the game .

    I'd think a lot of players are laughing at ZOS right now - if they're not furious.

    Seasonal events are fine, imo, but they need to stop with the crash fests.

    You only need to look around zone or in a player's house to see that lots of players will spend up on all manner of things - ZOS's monetization team need to get some better ideas.
    Edited by AndyMac on November 15, 2019 7:54AM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Ryath_Waylander
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    I like the 4 seasonal events. The others have gotten a bit much, but keep jesters, witches and new life festivals.

    Yeah those 3 and the midyear mayhem. There are so many events now, I can't even get excited about them anymore. I just dread the unpleasant performance drops in game and the ranting (quite justified though) on the forums, that it causes. Just a crummy experience all round nowadays :neutral:
  • ThirdHorseman
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    Almost no MMO reports their active player numbers. They do report accounts, etc.

    Also downvoting the keep two events. They just need to fix their servers. Or use cloud computing and forget having their own.
  • LoreToo
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    Czembro wrote: »
    LoreToo wrote: »
    Imho: you should keep only 2 events per year: undaunted(october 2 weeks), midyear mayhem (april 2 weeks). We dont need others.

    Though I agree with overall statement, that they introduced too many events, I can't agree with your choice of events that should remain. There are many players that prefer to play solo, explore and do quests. Both events you mentioned are designed to play in a group or in PVP, which would exclude those players from participating. I think events should be approachable for every player, no matter their motivation.

    In my opinion "events" should force ppl to do smth they are rarely do during the year(with good rewards ofc) to give them experience in every aspect of the game. F.e. I'm not a pve player for 2 years, but i will greatly do randoms for masks/skins/ect and share my experience to other players in group if they are new here.
    Questing events are dull. Run-grab-back. x2 rewards are dull, cause not a single person will return to gold coast after compleating this storyline in 1 day(few ppl realy plays this dlc, same as TG main)
  • Saltisol
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    Instead of removing events they should invest in server capacity so the events can be held.
  • Katheriah
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    But I want my Eevee mounts...
  • Czembro
    Czembro
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    LoreToo wrote: »
    In my opinion "events" should force ppl to do smth they are rarely do during the year(with good rewards ofc) to give them experience in every aspect of the game.

    Some people rarely do quests, some others dungeons.

    I think that the best approach would be to introduce multiple ways to participate in the event. For example, during the Undaunted Celebration daily delves could reward Event Tickets (or some other, lower tier reward), but not Undaunted Reward Boxes. Thank's to that, people who like to solo wouldn't feel forced to participate in activity they don't necessarily like, but would still have some motivation to play the game during the event.

  • Monte_Cristo
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    Katheriah wrote: »
    But I want my Eevee mounts...

    Me too. Already got Leafeon, Jolteon and Umbreon. Need the berries for Glaceon now.
  • Araneae6537
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    I’ve very much enjoyed previous events and would be quite sorry to see them end. The servers being able to handle it seems the obvious first priority. And I would really hope they address that rather than downgrade the game. :(
  • lillybit
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    Czembro wrote: »
    LoreToo wrote: »
    In my opinion "events" should force ppl to do smth they are rarely do during the year(with good rewards ofc) to give them experience in every aspect of the game.

    Some people rarely do quests, some others dungeons.

    I think that the best approach would be to introduce multiple ways to participate in the event. For example, during the Undaunted Celebration daily delves could reward Event Tickets (or some other, lower tier reward), but not Undaunted Reward Boxes. Thank's to that, people who like to solo wouldn't feel forced to participate in activity they don't necessarily like, but would still have some motivation to play the game during the event.

    They did that with the Witches Festival, then ruined it by trying to force people to do everything each day by putting 90% of the new things in the once a day boxes. It was even worse last year when everyone was collecting the Dremora pages too.

    Unless they made it as equal alternatives, lots of people would still feel compelled to do everything and events are far too time consuming as it is. I get that they want people to log on and play, but some people actually still enjoy the game (I know, shocking! :D) and would like to do the stuff they want to do, rather than wasting all their game time collecting the new time-limited whatsit
    PS4 EU
  • mayasunrising
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    I enjoy all the events and TBH the only one I ever run into any issues with is the Undaunted Event, and that really only due to the Group Finder. ZOS should detach any event from group finder until they are certain it can handle the load of events.

    Of course, that's not to say I don't enjoy some more than others. I personally find the New Life festival to be a snore fest, but i love Midyear Mayhem and the Witches Fest. The Undaunted would probably be in my top two, but there hasn't been a year yet where there hasn't been issues. It's a shame.

    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

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  • Contaminate
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    ESO has run its course tbh

    It's been going downhill all year with nothing to show for it but bugsplats and nerfs
  • Eldartar
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    I enjoy all the Events when I can have a trouble free time playing them. Yesterday was a farce, 20 minutes in and really long load screens, getting booted, nearly 20 minutes to get back in, 5-7 minutes to go from A to B ......... Not enjoyable at all.

    Common sense prevailed in the end and the event was turned off.

    BEFORE any event is enabled on the PC/EU Server it should be sorted, NOT a quick fix as it seems to have been but really sorted out so it is FIT FOR PURPOSE.
  • SeaGtGruff
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    I like the events. It can be a bit tiresome to have event after event after event with little time off between them, but if you don't have any interest in a given event then don't participate in it; log in and play the game in whatever capacity you're interested in (crafting, questing, trading, farming, grinding, whatever), but don't feel obligated to participate in the event, and don't ruin it for others by griping about how it's stupid or boring or whatever you say you don't like about it. Just because you have no interest in a particular event doesn't mean that all players feel the same way about it as you do.
    I've fought mudcrabs more fearsome than me!
  • Michae
    Michae
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    lillybit wrote: »
    Czembro wrote: »
    LoreToo wrote: »
    In my opinion "events" should force ppl to do smth they are rarely do during the year(with good rewards ofc) to give them experience in every aspect of the game.

    Some people rarely do quests, some others dungeons.

    I think that the best approach would be to introduce multiple ways to participate in the event. For example, during the Undaunted Celebration daily delves could reward Event Tickets (or some other, lower tier reward), but not Undaunted Reward Boxes. Thank's to that, people who like to solo wouldn't feel forced to participate in activity they don't necessarily like, but would still have some motivation to play the game during the event.

    They did that with the Witches Festival, then ruined it by trying to force people to do everything each day by putting 90% of the new things in the once a day boxes. It was even worse last year when everyone was collecting the Dremora pages too.

    Unless they made it as equal alternatives, lots of people would still feel compelled to do everything and events are far too time consuming as it is. I get that they want people to log on and play, but some people actually still enjoy the game (I know, shocking! :D) and would like to do the stuff they want to do, rather than wasting all their game time collecting the new time-limited whatsit

    Yeah, four events that last 2 weeks each every quarter leave little time to play the actual game, especially if you have a limited play time like me. I know I don't have to do them but I do enjoy them and like unlocking stuff. Still, I'm really behind on content and I'd like to catch up. I haven't even touched Summerset yet. So yeah, I'd be all for one event each quarter.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • iZuxx
    iZuxx
    Soul Shriven
    A game with no events or fun special stuff to do ? Why play such a flat game then ? Better sit and stare at a wall all day.
    Edited by iZuxx on November 15, 2019 9:10AM
  • NekoTashi
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    Deleted
    Edited by NekoTashi on March 5, 2020 1:10AM
    PS4/EU Gamer | I don't have haters, just fans in denial.
  • Eso101rus
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    Saltisol wrote: »
    Instead of removing events they should invest in server capacity so the events can be held.

    Yeah this is totally correct, but from what I can see they appear to have been reducing /consolidating server space since just before Thieves Guild release. Since then a lot of papering over cracks appears to have happened, since Dragonhold the group finder is running worse than before. The events just push the servers and expose the weakness in the system they have. But 2 cancelled events in the space of six months turns a game promotion into shooting themselves in the foot big time.
  • MattT1988
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    I definitely wouldn’t complain if they just dialled it back to the three seasonal events. But in saying that, I enjoy the anniversary events when older DLC zones are full of people to do world bosses and other dailies with. (Added bonus for the newer players is they can actually get those older World bosses done, instead of standing there for ten years waiting for help)
    Edited by MattT1988 on November 15, 2019 9:15AM
  • Hapexamendios
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    The 2 event you want are the 2 I’m not interested in at all.
    Edited by Hapexamendios on November 15, 2019 9:18AM
  • lillybit
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    MattT1988 wrote: »
    I definitely wouldn’t complain if they just dialled it back to the three seasonal events. But in saying that, I enjoy the anniversary events when older DLC zones are full of people to do world bosses and other dailies with.

    I enjoyed the anniversary event this year, for 2 reasons.
    Firstly, I could completely ignore 3 of the 5 weeks, knowing I could make it up in the last week just by doing what I was doing anyway.
    And secondly, when it ended and I knew I'd have a couple of months with no more events to worry about.

    When the best thing about an event is knowing you don't have to do it, something isn't quite right.
    PS4 EU
  • Kadoin
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    Considering the EU server is unstable even without events, I would say removing dungeon finder will go much farther...
  • FierceSam
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    The problems ZOS has with events is.... they work. On a player impact level they are fantastically successful. I like them, you like them and lots of our fellow players like them. They work. Mike at marketing is overjoyed.

    They bring in many players. They fill zones. Everywhere looks busy. Yesterday, everywhere I went was active. There were way more of my guildies online than I would have expected. ESO looks (and is) active a f.

    The downside is that ZOS haven’t planned for, or invested for this. And their lack of decent infrastructure means that every one of these many players has a rancid, negative experience. And that is as close to a disaster as you want to get.

    ZOS still haven’t got to grips with this. Currently, they’re still running around with their hair on fire going “aaaaaah my hair’s on fire”. The failure is so total they don’t appear to have recognised it yet. And most of the people who create the content we enjoy, aren’t the people who can fix it.

    In terms of events, ZOS need to be a bit imaginative. They can buy a bit of time by running an interesting, compelling event that doesn’t create large numbers of instances and isn’t simply a boring re-hash of last year’s equivalent. And while that is going on, they can dunk their heads in a barrel, put the fire out and concentrate on getting their act together.
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