Should only be 2 Campaigns, CP & No CP end of. The only thing that the other dead campaigns are used for is to push Emp and continually devalue that Achievement.
xenowarrior92eb17_ESO wrote: »How Pvp should had been.
How it is.
JamieAubrey wrote: »xenowarrior92eb17_ESO wrote: »How Pvp should had been.
How it is.
This looked epic back in the day but this happened these days you would be called a zerg
https://www.youtube.com/watch?v=-DV9TwsosyI
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
redspecter23 wrote: »Players want a populated campaign and players also want to play without lag.
Those two factors somehow need to coexist and ZOS has yet to find a good way to do that.
Rain_Greyraven wrote: »All the more reason to end the stupid war and PVP solely through the Arena system, Cyrodil and the Imperial city can be revamped to PVE zones, and Zenimax can concentrate on the majority of the players instead of a tiny but vocal minority.
Rain_Greyraven wrote: »All the more reason to end the stupid war and PVP solely through the Arena system, Cyrodil and the Imperial city can be revamped to PVE zones, and Zenimax can concentrate on the majority of the players instead of a tiny but vocal minority.
VaranisArano wrote: »I'd like to change up Cyrodiil PVP!
Fix the lag.
Fix the crashes during large battles.
Fix "stuck in combat".
Fix the other persistent performance issues.
That would be a change. Maybe even the sort of change it takes to get players back into Cyrodiil.
They desperately need to streamline Cyrodiil for several reasons, performance, fun, ease of access.
1. All mounts look and act the same with standardized speed. All characters choose light, heavy or medium armor appearance and then get a faction-tinted standard appearance.
2. Siege engines are standardized down into catapult, ballista, ram and oil with no variations of any, one standard repair kit repairs walls and siege.
3. Reduce keep size, number and the whole map size drastically, streamline the terrain down, not into a flat plain and keep LOS features, but there is way too much chokepointy, mazey terrain in Cyrodiil.
4. Cut out all the skyshards, delves, etc. and focus on just keep warfare. Can do delves, dolmens and skyshards in the ENTIRE rest of the game. There should be transitus shrines spread all over the map that have a large safe zone around them. The zone is designed as if there are real, serious stakes, yet there are not in the game unlike some games. Inconsistent.
Why bother with all the clutter and complexity when people just want to load in and go attack/defend keeps and open world pvp? The status quo is as if it's some grand strategy game when it's not that in fact.
Whether you like these or not, it's hard to deny they would vastly improve performance and QOL.