Urzigurumash wrote: »OG_Kaveman wrote: »Bumping threads is against forum rules, pretty sure harassment is too
You are right, I apologize to @MiguZ for this, and I appreciate their input.
Clearly I am not a DPS scientist by any stretch but this question I have might be distilled to: is it possible to do 500k damage in 10 seconds without raid buffs/debuffs and without bonus execute damage? If it is possible, it may be possible that even on a high health target, 10 seconds of Crushing uptime and 10 seconds of Berseker uptime or 5 seconds of Berserker uptime on a Nirnhoned/Sharpened weapon can outpace 10 seconds of Berserker uptime and 2 procs of a Oblivion/Elemental Damage Gylph on a Nirnhoned/Sharpened weapon, no? Poisons being difficult to quantify on paper. This is something I had recently contemplated, so this seemed an appropriate place to ask those who appeared to have a definitive answer supporting their posts in this thread.
If I had the skill or knowledge to do 50k non-raid-buffed parses I wouldn't need to ask of course.
My suspicion about Crushing sometimes being optimal is less about standard DD builds and more about unusual builds with all offensive output loaded into a few extremely high tooltip but seldomly cast skills: a high crit damage build who intends to put all of their offense into their ultimates, or something like that. To be clear, a build where the backbar is only for buffs/debuffs, where the Sharpened trait is not useful and would not substantially increase damage. I would be surprised if Sharpened ticks of Endless Hail would provide more damage output than adding Crushing to frontbar skills.
MashmalloMan wrote: »Now, the weapon/spell damage glygh is even better, because it affects ALL your damage, not just 1 target and as a back bar enchantment on a ground dot like Volley, Wall of Elements or Stampede will net you better results with 100% uptime to all the damage you do. Minus damage procs from sets.
Urzigurumash wrote: »@MashmalloMan
I appreciate the thoughtful reply.
Based on these numbers, at 30k "true dps" Poison outperforms Crusher by 203 dps. At 40k, Crusher outperforms Poison by 217 dps, and at 50k, Crusher outperforms Poison by 637 dps.
Or am I mistaken about something there?
I understand there is the additional chance of crit, and the DOT from the Poison enchant, but you can see how these numbers are close enough that this matter does not appear to be as cut and dry as earlier posts in this thread alleged, no?
Any and all matters which pertain to groups are impertinent to this question
You are not missing anything, you are just looking from point of view noone else is. And I dont meant just 'being in group' point of view. You need to play solo yet also group content (dungeons, trials) to have enemies with 18.2k resistance yet also have two variants (infused berserker and infused crusher) of backbar weapon for aoe/single targets and all of this is sitting on very weak 'if' - if infused crusher is actually better than infused berserker against dungeon/trial boss that has no adds (or no adds where it would matter how fast they die). Infused Poison isnt even part of this equation.
And I forgot the other If - when boss indeed has adds and you indeed can ignore those and not cae about DPS to them IF you can actually consistently manage to keep crusher proccing just on that boss and not go to any of those adds.
BejaProphet wrote: »The real reason nobody can wrap their minds around this is that nobody makes solo builds.
They don’t make solo builds for the same reason you don’t see any delve builds.
I’m not meaning to write with a “jerk” tone, it’s just the real reason you aren’t getting a helpful discussion.
EDIT NOTE: to be fair I should qualify that. Because of course some people make solo builds, but the community doesn’t debat and fine tune them like builds for content that is challenging.
Urzigurumash wrote: »@BejaProphet @WrathOfInnos
Thank you, that makes sense. I would not suspect this would be optimal in VMA, since most targets die so quickly and sustain is a greater challenge than damage output.
However as for soloing some of the more difficult and durable DLC World and Dungeon bosses, I think it is worth consideration.
Anyhow I'd say the current Delve meta is Fiord's Legacy + Marauder's Haste.
Urzigurumash wrote: »Clearly I am aware of everything in your first paragraph, hence I ask:
Is Infused Crushing Backbar + Nirnhoned/Infused/Sharpened Berserker Frontbar universally outperformed by Infused Berserker Backbar + Nirnhoned/Infused/Sharpened Oblivion Glyph/Damage Health Poison Frontbar?
I suspect the answer is yes, but Build Editor isn't quite working for me at the moment. My very quick calculator math based on casting Endless Hail on my backbar and then spamming Wrecking Blow on my frontbar says the second setup will give me roughly 1k more DPS than the first.
I only ask this question to expand on @Major_Lag 's statement: "For solo play, you would be much better off using a weapon damage enchant instead."
In group content, it's the tank's job to handle that.What I`m after is, I want to lower the penetration of the target to kind of help in a way to raise mine. If you get what I`m trying for. It`s kind of raising my penetration.
Crusher enchants don't stack, so the damage dealers should not use one (they would have no effect).
And for soloing PvE content, penetration is not the most important factor; it's much more important to build for sustain and survivability, than to worry about a few % more damage done through extra penetration (or debuffing the target).