Somber97866 wrote: »Max magic through food
Recovery through increased cost
Idk if the recovery on food was nerfed?
Aoe damage nerfed
Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
Number of sets nerfed
Major vulnerabilty nerf
Class skills nerfed ( some )
Class passive nerfed ( some)
Ulti's damage nerfed ( some )
Added a cast time to ulti's ( this is a nerf)
Am I missing anything?
Somber97866 wrote: »Am I missing anything?
landsbergis wrote: »While some builds and specs were havily readjusted I personally like the balance we're at right now. You just have to manage your sustain and sometimes make some changes to your build. Want extra max stats? Use bi-stat food. More recovery but less max stats? Drink.
I absolutely love seeing that support sets like sentinel of rkugamz and symphony of blades along with hircine or hollowfang are used by healers and even tanks in pve. And as for pvp, everything is sustainable if you are careful with your stat pools. Sets like grundwulf, engine guardian, seducer and battlefield acrobat are great options to help you out.
And all the content is still beatable. Support roles feel like support and are needed in most content.
That's my personal opinion
Somber97866 wrote: »Max magic through food
Recovery through increased cost
Idk if the recovery on food was nerfed?
Aoe damage nerfed
Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
Number of sets nerfed
Major vulnerabilty nerf
Class skills nerfed ( some )
Class passive nerfed ( some)
Ulti's damage nerfed ( some )
Added a cast time to ulti's ( this is a nerf)
Am I missing anything?
Salvas_Aren wrote: »Unbelieveable someone can state that the combat team knows what they do.
Somber97866 wrote: »Max magic through food
Recovery through increased cost
Idk if the recovery on food was nerfed?
Aoe damage nerfed
Dots buffed but then nerfed ( seems they buffed dots and nerfed food to come back and take away the dot buff......slick,lol)
Number of sets nerfed
Major vulnerabilty nerf
Class skills nerfed ( some )
Class passive nerfed ( some)
Ulti's damage nerfed ( some )
Added a cast time to ulti's ( this is a nerf)
Am I missing anything?
landsbergis wrote: »sentinel of rkugamz
All those nerfs hitted medium players, who can't (don't want?) to adapt and change something.
Werewolf. ZOS made it useless & obsolete in pretty much all type of content (group / solo PvP / PvE) and pretty much only with one morph option. Even pre - Wolfhunter ww felt better than what we have now...Somber97866 wrote: »Am I missing anything?
They have ruined a lot of peoples gameplay and left them hanging with no real option. Apologists will say things like "all mmo games nerf' "power creeping" and such but fail to understand is that what made this game stand out over other games was the play as you want idea that is not longer there for many people and not mention a lot of newer people trying find their way into being effective suddenly meeting that nerf wall.