deLioncourt wrote: »I simply switched out Bloodthirst on my DW skills for Rapid Strikes, and now I do more dps on my stamdk with Rapid Strikes than I do the Stone Giant. Stone Giant is useless garbage.
MashmalloMan wrote: »deLioncourt wrote: »I simply switched out Bloodthirst on my DW skills for Rapid Strikes, and now I do more dps on my stamdk with Rapid Strikes than I do the Stone Giant. Stone Giant is useless garbage.
Yeah... no it isn't.. Just because you got a couple more 1% dps compared to Rapids on a dps test solo doesn't mean it's worse, it just serves a different purpose which peeople seem to not understand. The damage bonus is effective for EVERYONE in your party and is also one of, if not the easiest ways for a Stam DK to proc Minor Brutality and Ult Gen consistantly.
Cost? Why do people think it costs more then other spammables? It's one of the cheapest for a Medium Stam DK in the right conditions. Add more ult gen and you're also getting sustain from more ultimates.
Rapid Strikes, 7 Med, DW Passive = 2700 * 0.86 * 0.85 = 1974
Stone Giant, 7 Med, Earthen Heart Passive = (3443 * 0.86) - 990 = 1971
Practically the same cost in 7 Medium. Where it falls behind is Heavy Armor.
Rapid Strikes, 0 Med, DW Passive = 2700 * 0.85 = 2295
Stone Giant, 0 Med, Earthen Heart Passive = 2453
Consider Helping Hands + Mountain's Blessing now: 3ult/6sec = 0.5ult/sec, that means your also getting + 22.5 stam, mag, health back a second on average. To make this clearer. Let's use Standard of Might.
250 ult cost / 3 ult a second = 84 seconds. 11250 stamina on use. 11250/ 84 = 134 stam/s.
250 ult cost / 3.5 ult a second = 72 seconds. 11250 stamina on use. 11250/ 72 = 156 stam/s
So not only do you get your ult ready 12 seconds earlier, but you get an additional 22 stamina a second. Which while minor, offsets some of the additional cost if you weren't using 7 Medium.
This also means you get a higher average uptime on Standard of Might which gives + 15% damage done. If the duration online is correct, that is 16s/72s for 22% uptime vs 16s/84s for 19% uptime.
Finally, if you're looking at this ability like it should be the BIS for everything PVE and PVP, you're mistaken. It's okay for the ability to be outclassed in PVP or PVE depending on the situation.. that's the intent of every ability in the game. This ability does practically everything MILDLY well. The ability was specifcially designed as a way to offer Stam DK's a spot in a raid as well as class idenity, exactly the same reason they changed Engulfing Flames to be more useful for High Mag/Spell Damage DK's.. AKA DK Healers or Mag DKs. It's a unique buff that they can only utilze to it's max potential instead of just DK Tanks. It should be evident with the cost equalizing identically in a 7 Medium build with a spammable like Rapid Strikes. That should give you a clue that it was designed mostly for PVE.
You should be happy it even includes a stun since they shouldn't be tied to high damage abilities anymore as per ZOS's design philosophy. It only remains because it's tied to a condition.
As far as it stands, you make anything about this ability better and it's going to lose something somewhere else so take your pick.
The only change I can see coming is changing it to a Melee ranged ability. Which I mean is pretty hilarious that people are asking for. Why would you want to lose 8m of range is beyond me, maybe they would up the damage, maybe they wouldn't. Do you really want to risk that :P ? DK's have been asking for a dedicated spammable and a way to proc Minor Brutality reliably since the conception of the game. All this tells me is people will never be satisfied, it does so much. Animations aside, they already said it is a work in progress, so if you want to suggest anything, make it clear what the animation should be like.
MashmalloMan wrote: »deLioncourt wrote: »I simply switched out Bloodthirst on my DW skills for Rapid Strikes, and now I do more dps on my stamdk with Rapid Strikes than I do the Stone Giant. Stone Giant is useless garbage.
Yeah... no it isn't.. Just because you got a couple more 1% dps compared to Rapids on a dps test solo doesn't mean it's worse, it just serves a different purpose which peeople seem to not understand. The damage bonus is effective for EVERYONE in your party and is also one of, if not the easiest ways for a Stam DK to proc Minor Brutality and Ult Gen consistantly.
Cost? Why do people think it costs more then other spammables? It's one of the cheapest for a Medium Stam DK in the right conditions. Add more ult gen and you're also getting sustain from more ultimates.
Rapid Strikes, 7 Med, DW Passive = 2700 * 0.86 * 0.85 = 1974
Stone Giant, 7 Med, Earthen Heart Passive = (3443 * 0.86) - 990 = 1971
Practically the same cost in 7 Medium. Where it falls behind is Heavy Armor.
Rapid Strikes, 0 Med, DW Passive = 2700 * 0.85 = 2295
Stone Giant, 0 Med, Earthen Heart Passive = 2453
Consider Helping Hands + Mountain's Blessing now: 3ult/6sec = 0.5ult/sec, that means your also getting + 22.5 stam, mag, health back a second on average. To make this clearer. Let's use Standard of Might.
250 ult cost / 3 ult a second = 84 seconds. 11250 stamina on use. 11250/ 84 = 134 stam/s.
250 ult cost / 3.5 ult a second = 72 seconds. 11250 stamina on use. 11250/ 72 = 156 stam/s
So not only do you get your ult ready 12 seconds earlier, but you get an additional 22 stamina a second. Which while minor, offsets some of the additional cost if you weren't using 7 Medium.
This also means you get a higher average uptime on Standard of Might which gives + 15% damage done. If the duration online is correct, that is 16s/72s for 22% uptime vs 16s/84s for 19% uptime.
Finally, if you're looking at this ability like it should be the BIS for everything PVE and PVP, you're mistaken. It's okay for the ability to be outclassed in PVP or PVE depending on the situation.. that's the intent of every ability in the game. This ability does practically everything MILDLY well. The ability was specifcially designed as a way to offer Stam DK's a spot in a raid as well as class idenity, exactly the same reason they changed Engulfing Flames to be more useful for High Mag/Spell Damage DK's.. AKA DK Healers or Mag DKs. It's a unique buff that they can only utilze to it's max potential instead of just DK Tanks. It should be evident with the cost equalizing identically in a 7 Medium build with a spammable like Rapid Strikes. That should give you a clue that it was designed mostly for PVE.
You should be happy it even includes a stun since they shouldn't be tied to high damage abilities anymore as per ZOS's design philosophy. It only remains because it's tied to a condition.
As far as it stands, you make anything about this ability better and it's going to lose something somewhere else so take your pick.
The only change I can see coming is changing it to a Melee ranged ability. Which I mean is pretty hilarious that people are asking for. Why would you want to lose 8m of range is beyond me, maybe they would up the damage, maybe they wouldn't. Do you really want to risk that :P ? DK's have been asking for a dedicated spammable and a way to proc Minor Brutality reliably since the conception of the game. All this tells me is people will never be satisfied, it does so much. Animations aside, they already said it is a work in progress, so if you want to suggest anything, make it clear what the animation should be like.
i don't mind the range, but the flight time often treated similarly (or worse than) to casting time.
so while it might work well for PvE, it sure ain't gonna work for pvp....
and @Xvorg have given out LOTS of examples in PTS threads that everybody likes, with details too. it's simply better to have instantenous reaction; like rocks coming out of the ground, or your fist teleported to the target, etc...
as for cost, I compare this skill with other "spammables"; Rapid Strike and Dizzying. Since those two other have casting time, it's actually slower than stonefist. Which is great news for SF, but it also means SF eats your stamina a lot faster.... even if it costs "only marginally higher".
i still stand my ground that for PvE, the cost still needs reduction, at least 20 - 30% less. At least.
as for PvP, that flight time gotta go.
or else, i guarantee you, 110%, ZOS can confirm the usage of this skill over the next few months will be ridiculously low..... nobody will *** touch it.
edit: just to clarify, i'm willing to lose BOTH the range and the damage, just to make this a true "spammable".
cheap, effective, instantaneous. like Reverse Strike. That would've passed as a nice spammable, but the damage is low for the first 50% of your enemy's health.....