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I meant gray area. lol
We're going to have to agree to disagree on that, I think. Which isn't surprising considering we have had vastly different experiences. You rarely encounter groups that drop when a difficult DLC dungeon pops up on their random queue where as it happens to me more often than not. And I'm not trying to exaggerate or imply something that isn't true here. That is literally just what happens.
I don't understand how you are going to add a DLC-only queue that has a better reward without splitting up the queue between base and DLC.
[Quoted post has been removed.]
I meant gray area. lol
We're going to have to agree to disagree on that, I think. Which isn't surprising considering we have had vastly different experiences. You rarely encounter groups that drop when a difficult DLC dungeon pops up on their random queue where as it happens to me more often than not. And I'm not trying to exaggerate or imply something that isn't true here. That is literally just what happens.
I don't understand how you are going to add a DLC-only queue that has a better reward without splitting up the queue between base and DLC.
By not removing DLC from the other queue. There would be a queue where you are guaranteed to get DLC. And one that is as it is now. Cause as I said I don't think it's in any way helpful to remove the simple just-give-me-ANY-dungeon queue.
I explained in the response before this why I don't think a base-only queue is viable.
Hapexamendios wrote: »Hapexamendios wrote: »If you have access to them, them being the random is fair.
But what about that person who is specifically queuing up for DLC content but keeps getting grouped with players looking for a base game easy random and having his or her group disbanded on account of that?
Is that fair?
The vast majority of people I know don’t use the dungeon finder for DLC content. If you do, you know what you’re in for. So yes, it is fair.
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I meant gray area. lol
We're going to have to agree to disagree on that, I think. Which isn't surprising considering we have had vastly different experiences. You rarely encounter groups that drop when a difficult DLC dungeon pops up on their random queue where as it happens to me more often than not. And I'm not trying to exaggerate or imply something that isn't true here. That is literally just what happens.
I don't understand how you are going to add a DLC-only queue that has a better reward without splitting up the queue between base and DLC.
By not removing DLC from the other queue. There would be a queue where you are guaranteed to get DLC. And one that is as it is now. Cause as I said I don't think it's in any way helpful to remove the simple just-give-me-ANY-dungeon queue.
I explained in the response before this why I don't think a base-only queue is viable.
I see. Think I get what you are saying now.
Can't say I like this solution though, because players who have no intention of doing difficult DLC content for their random would still be landing in my specific queues for Veteran Lair of Maarselok as an example. So it wouldn't fix the problem.
[Quoted post has been removed.]
I meant gray area. lol
We're going to have to agree to disagree on that, I think. Which isn't surprising considering we have had vastly different experiences. You rarely encounter groups that drop when a difficult DLC dungeon pops up on their random queue where as it happens to me more often than not. And I'm not trying to exaggerate or imply something that isn't true here. That is literally just what happens.
I don't understand how you are going to add a DLC-only queue that has a better reward without splitting up the queue between base and DLC.
By not removing DLC from the other queue. There would be a queue where you are guaranteed to get DLC. And one that is as it is now. Cause as I said I don't think it's in any way helpful to remove the simple just-give-me-ANY-dungeon queue.
I explained in the response before this why I don't think a base-only queue is viable.
I see. Think I get what you are saying now.
Can't say I like this solution though, because players who have no intention of doing difficult DLC content for their random would still be landing in my specific queues for Veteran Lair of Maarselok as an example. So it wouldn't fix the problem.
In the end, that is where we have to respect the limits of the group finder. It is never going to be as ideal as running with guildies, friends, or organizing in zone chat.
If there is a better reward for queuing full random, people will do that and ditch when they get DLC dungeons. If the reward is the same, people won't queue for DLC as much. Removing the full random queue removes the one true random option there is and I don't think it's fair to make people do full random via specific dungeon list and get no bonus reward.
I'll say what I said in the last thread: If you get a random queue that excludes DLC dungeons, I get a queue that excludes base game dungeons. It's not fair if others get to say "I want a random dungeon but not that one" and I don't. Getting a base game dungeon is as excruciating for me as it is to get a DLC one for you. DLC dungeons do not feel long to me because I enjoy them (yes even with terrible PUGs time passes fast)... Base game dungeons just feel like they drag on forever just because I can't stand the dullness anymore.
It's still a terrible idea IMO, but I don't wanna repeat the same arguments every week when a new thread on this pops up. I just worry that if we lose the energy to disagree, ZOS will listen to the people demanding this to make it stop.
I'll say what I said in the last thread: If you get a random queue that excludes DLC dungeons, I get a queue that excludes base game dungeons. It's not fair if others get to say "I want a random dungeon but not that one" and I don't. Getting a base game dungeon is as excruciating for me as it is to get a DLC one for you. DLC dungeons do not feel long to me because I enjoy them (yes even with terrible PUGs time passes fast)... Base game dungeons just feel like they drag on forever just because I can't stand the dullness anymore.
It's still a terrible idea IMO, but I don't wanna repeat the same arguments every week when a new thread on this pops up. I just worry that if we lose the energy to disagree, ZOS will listen to the people demanding this to make it stop.
I'll say what I said in the last thread: If you get a random queue that excludes DLC dungeons, I get a queue that excludes base game dungeons. It's not fair if others get to say "I want a random dungeon but not that one" and I don't. Getting a base game dungeon is as excruciating for me as it is to get a DLC one for you. DLC dungeons do not feel long to me because I enjoy them (yes even with terrible PUGs time passes fast)... Base game dungeons just feel like they drag on forever just because I can't stand the dullness anymore.
It's still a terrible idea IMO, but I don't wanna repeat the same arguments every week when a new thread on this pops up. I just worry that if we lose the energy to disagree, ZOS will listen to the people demanding this to make it stop.
The other thing Zos could do is to simply stop tuning the difficulty and mechanics to appease the e-peen flexers...
I'll say what I said in the last thread: If you get a random queue that excludes DLC dungeons, I get a queue that excludes base game dungeons. It's not fair if others get to say "I want a random dungeon but not that one" and I don't. Getting a base game dungeon is as excruciating for me as it is to get a DLC one for you. DLC dungeons do not feel long to me because I enjoy them (yes even with terrible PUGs time passes fast)... Base game dungeons just feel like they drag on forever just because I can't stand the dullness anymore.
It's still a terrible idea IMO, but I don't wanna repeat the same arguments every week when a new thread on this pops up. I just worry that if we lose the energy to disagree, ZOS will listen to the people demanding this to make it stop.
The other thing Zos could do is to simply stop tuning the difficulty and mechanics to appease the e-peen flexers...
Getting rid of cheesy, lazy, one shot mechanics would go along way...
TheGreatBlackBear wrote: »Here's the deal random vet means that you're prepared to do and complete ANY veteran dungeon. If you're not able to then go queue for normal.
God I am really annoyed by those who quote everything they can find, its no fun to scroll through, I don't want to read what others said again, because I already read that.
And now to the topic: overall i would be pleased if DLC Dungeons would get a division from the others even in normal mode. It is really no fun to reach level 45 while leveling and then ONLY be placed in DLC Dungeons just because you can get placed there, they always take way longer than regular dungeons and slow down leveling so much.
Also after some time you get really tired of seeing them, I have characters where I never saw any other Dungeon than the DLC ones.
I know this has been suggested before. But I'm going to suggest it again. Because it can't be said enough.
I'm not expecting an ideal experience. But what I am expecting though is that when I queue up for a specific dungeon not to get a group full of people who have no intention of doing the dungeon I actually queued up for.
I'm using GF a LOT and it never happened to me that the group disbanded when I got queued into a dlc dungeon. Occasionally, people are leaving when the group is struggling at a certain boss, but not right from the start. I think this entire discussion is redundant, it has been brought up like once every week and all arguments have been exchanged ad nauseam by now.
Taleof2Cities wrote: »I'm not expecting an ideal experience. But what I am expecting though is that when I queue up for a specific dungeon not to get a group full of people who have no intention of doing the dungeon I actually queued up for.
I think players are forgotting random means RANDOM ... a selection from all available choices (including the DLC ones).
Don’t want a DLC dungeon?
No problem.
Pro Tip: Instead of choosing ‘random normal’ or ‘random veteran’ in the Dungeon finder UI, select ‘specific dungeons’. Then, check every one of the non-DLC dungeons from the specific dungeon list. When finished, click “join queue” to activate the dungeon finder ... which will then search all non-DLC dungeons for grouping.
You’re welcome.
quadraxis666 wrote: »As long as this DLC excluding group finder gets it's own name like "ultra novice beginner group finder" I'm fine with it.
Players like the OP are bad and they should feel bad.
redlink1979 wrote: »
I'm using GF a LOT and it never happened to me that the group disbanded when I got queued into a dlc dungeon. Occasionally, people are leaving when the group is struggling at a certain boss, but not right from the start. I think this entire discussion is redundant, it has been brought up like once every week and all arguments have been exchanged ad nauseam by now.
Splitting the queues would only hurt those people who are queueing for a specific dlc dungeon