What happened was, they changed the IP address for launcher.bethesda.net (the place where the launcher looks for updates). BUT, due to the way DNS works, the change hasn't propogated to most of our ISP's yet (this can take several days). So it's still looking on the "old" server for patches, hence the error.
If you do an nslookup for launcher.bethesda.net, it SHOULD come up with 54.243.115.56. But for those of you that are having the issue, it will show 54.217.220.134.
If you don't want to wait for your ISP's DNS to update, you can add an entry to your hosts file. In Windows this is in C:\windows\system32\drivers\etc\hosts. Add a line that says this
54.243.115.56 launcher.bethesda.net
Just don't forget to remove that once the DNS does actually update. You can use nslookup from time to time to check (nslookup queries the DNS server directly and does not use the hosts file).
GossiTheDog wrote: »They are load balancing launcher.bethesda.net across multiple IP addresses.
Which is fine.
The problem is some of the IP addresses aren't serving the latest patch data. Try it yourself - point at some of the IPs.
That is squarely ZOS/Bethesda's fault.
wrlifeboil wrote: »What happened was, they changed the IP address for launcher.bethesda.net (the place where the launcher looks for updates). BUT, due to the way DNS works, the change hasn't propogated to most of our ISP's yet (this can take several days). So it's still looking on the "old" server for patches, hence the error.
If you do an nslookup for launcher.bethesda.net, it SHOULD come up with 54.243.115.56. But for those of you that are having the issue, it will show 54.217.220.134.
If you don't want to wait for your ISP's DNS to update, you can add an entry to your hosts file. In Windows this is in C:\windows\system32\drivers\etc\hosts. Add a line that says this
54.243.115.56 launcher.bethesda.net
Just don't forget to remove that once the DNS does actually update. You can use nslookup from time to time to check (nslookup queries the DNS server directly and does not use the hosts file).
I use 8.8.8.8/8.8.4.4 so you're saying it was slow to propagate to Google's public dns?
GossiTheDog wrote: »They are load balancing launcher.bethesda.net across multiple IP addresses.
Which is fine.
The problem is some of the IP addresses aren't serving the latest patch data. Try it yourself - point at some of the IPs.
That is squarely ZOS/Bethesda's fault.
That's what some of my further tests have shown. However, I can say without a doubt, that 54.243.115.56 is working 100% properly. So a host entry for that will definitely still fix the issue, until they clean up their mirrors.
GossiTheDog wrote: »GossiTheDog wrote: »They are load balancing launcher.bethesda.net across multiple IP addresses.
Which is fine.
The problem is some of the IP addresses aren't serving the latest patch data. Try it yourself - point at some of the IPs.
That is squarely ZOS/Bethesda's fault.
That's what some of my further tests have shown. However, I can say without a doubt, that 54.243.115.56 is working 100% properly. So a host entry for that will definitely still fix the issue, until they clean up their mirrors.
Could you edit the topic title to reflect? It's a day later and Zenimax support still think the problem isn't their end.
Noskraldir wrote: »I did a search on Error 209 in the Support page and it said if you couldn't "Repair" it, which I couldn't, to uninstall from the launcher and reinstall it (again from the launcher), which I'm currently in the process of doing.
Does what OP said mean that, when it's finished reinstalling, that it won't work anyway, and that I'll have to wait until the fix 'comes down the pipe'?
What the OP is saying is if the reinstall doesn't work and you still get the error 209 is to do this fix and the error should go away and that you should be able to get the patch to work.
GossiTheDog wrote: »Cheers. The latest is they are now aware.
It's amazing, though. Zenimax Online Studios have some serious issues. This one has just been left overnight unfixed.
GossiTheDog wrote: »Note that if you change the hosts file to get in, if Bethesda/Zenimax make further network changes it will break your game until you reverse the hosts file change. Support won't know what a host file is.
GossiTheDog wrote: »I've raised it as a critical bug here: https://code.google.com/p/esobugtracker/issues/detail?id=16
Well...54.243.115.56 is definitely working properly so I'd just say add a hosts entry for that one until this blows over. Maybe it's on their end after all. Perhaps not all of the launcher mirror servers have updated?
GossiTheDog wrote: »Wrlifeboil, because they have multiple entries you will get a different IP randomly. It's called DNS load balancing.