Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would you like to see max equipment level removed?

NaomiHutt
NaomiHutt
✭✭✭✭
Zos came up with the incredible idea of One Tamriel a couple of years back.

However I think there is a few things they could work towards changing now.

The idea I have would be for them to remove equipment level which is currently maxed at CP160

What if armour and weapons didn't require a level? Surely this would be better for new player's who would want to farm their new sets as soon as possible.

Suddenly making training gear seems worth turning gold now as all your new characters can use it from level 1 to CP810

It would also mean people that are low level would also be able to farm with high level players and all the drops would be relevant.

Suddenly farming set peace's can now be done with new and old players alike.

Doing vet dungeons would still require you to be a certain level to unlock them but now it would mean farming a dungeon with your friend who is only CP105 no longer seems pointless as he could now trade you the peace's that you need.

You may ask what would happen to all the ore types, well I have come up with an idea for that too.

Each ore type would be used for different styles of clothing and weapons, or could even be used to make different types of furniture items.

You could make different types of ores spawn in different parts of the world, making farming your nods more specific to what you need.

This would go for wood and leather nods too.

Anyways let me know what you all think and thank you for taking your time to read this.

Edited by NaomiHutt on November 8, 2019 4:58AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree 1T was a good idea and it is good that sets available only at lower levels are not available at all levels. However, it is not an issue that gear is locked to the level it is farmed at. We level up so fast it is really pointless to be concerned about it and eliminating levels for gear opens up serous problems.

    The biggest issue is veteran players have access to strong sets that are not obtainable at lower levels. The idea of getting rid of levels on gear means veteran players can equip this gear on lowbies entering lowbie Cyrodiil and BGs.

    That alone is reason enough to demonstrate Zos has been wise to keep levels in the game..

    The example of a player level 105 is rather weak. I have seen a number of players go from 50 to CP 160 in a day and this only has to be done on one character. We know that leveling 0-50 is lightning quick making it a weak argument that there is much of a benefit to removing levels on gear.
  • TheNightflame
    TheNightflame
    ✭✭✭✭✭
    why not is what i say
  • TheNightflame
    TheNightflame
    ✭✭✭✭✭
    or make it so that if you clear the content the gear was gotten from at a new level, the gear's level refreshes to yours
  • kirgeo
    kirgeo
    ✭✭✭
    Think I had seen something similar on the reddit once. But instead of removing level the gear can be upgraded continuously to max level. The poster also mentioned giving each crafting material different traits instead. Lvl 160 set made with steel will give slight boost to damage, oricalcum gives slight defense boost etc.
    Edited by kirgeo on November 8, 2019 5:09AM
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    kirgeo wrote: »
    Think I had seen something similar on the reddit once. But instead of removing level the gear can be upgraded continuously to max level. The poster also mentioned giving each crafting material different traits instead. Lvl 160 set made with steel will give slight boost to damage, oricalcum gives slight defense boost etc.

    Gear upgrading is definitely a better approach.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    kirgeo wrote: »
    Think I had seen something similar on the reddit once. But instead of removing level the gear can be upgraded continuously to max level. The poster also mentioned giving each crafting material different traits instead. Lvl 160 set made with steel will give slight boost to damage, oricalcum gives slight defense boost etc.

    Oh man... Advanced crafting system where you can combine materials to upgrade not only gear qualitty but also it's traits and stats? Where do I need to sign? And yup, upgrading gear levels should be a thing. There is so many posibilities in this..
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • yeey
    yeey
    ✭✭
    PvP
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    I don’t think this is a great idea.

    I like the fact that there’s really no point in collecting gear until you are CP160.

    It encourages/forces/allows you to experiment with different sets and styles while you concentrate on learning the game and levelling. It means that that set of RubbishSet armour you picked up in your last dungeon may actually be better than whatever you have on now. You make choices about it, choices that aren’t anything to do with what the best build or even the ultimate build for your character is. I think that is super helpful to players on their first character, who may not have any idea of the ultimate build of their character (or even what a build is). The lessons they may only inadvertently learn here about having sets at all, about the benefits and trade offs involved are really useful.

    Meanwhile players on their latest alt can get to CP160 pretty easily. At which point this idea is rendered meaningless.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    NaomiHutt wrote: »
    Zos came up with the incredible idea of One Tamriel a couple of years back.

    However I think there is a few things they could work towards changing now.

    The idea I have would be for them to remove equipment level which is currently maxed at CP160

    What if armour and weapons didn't require a level? Surely this would be better for new player's who would want to farm their new sets as soon as possible.

    Suddenly making training gear seems worth turning gold now as all your new characters can use it from level 1 to CP810

    It would also mean people that are low level would also be able to farm with high level players and all the drops would be relevant.

    Suddenly farming set peace's can now be done with new and old players alike.

    Doing vet dungeons would still require you to be a certain level to unlock them but now it would mean farming a dungeon with your friend who is only CP105 no longer seems pointless as he could now trade you the peace's that you need.

    You may ask what would happen to all the ore types, well I have come up with an idea for that too.

    Each ore type would be used for different styles of clothing and weapons, or could even be used to make different types of furniture items.

    You could make different types of ores spawn in different parts of the world, making farming your nods more specific to what you need.

    This would go for wood and leather nods too.

    Anyways let me know what you all think and thank you for taking your time to read this.

    Gear upgrading would be a far better approach. Add it as a feature to the Transmute station or something.
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Max equipment level should be 50.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    NaomiHutt wrote: »
    What if armour and weapons didn't require a level? Surely this would be better for new player's who would want to farm their new sets as soon as possible.

    Worst part is, this already happens, and then experienced players have to explain, "no, don't farm your gear now, save that until you're 160+, because anything you get now will be worthless."

    It's a really counterinuitive system, that could probably use this solution.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    NaomiHutt wrote: »
    What if armour and weapons didn't require a level?
    That would be a neat change, but... would also sooo mess up the whole crafting system, that it'd be more work then its worth for ZOS to consider I fear.

    Personally I wished they would have made it like this with OT from the start - remove all item "levels", and add a different gear progression based on resource rarity for example... like, everyone can mine iron ore and forge it into steel swords, but orichalcum for alloying that steel only pops up rarely in some regions mining nodes, and while all weapons are levellish-equal, those special forged orichalcish steel swords get a little bonus that you just cannot find in normally dropped steel gear... and then instead of dropping set items, also have a way to use drops to attune a crafting station to -dropped- sets, so you can forge your own in higher quality... and then reduce ALL the crafting to, say, five stages of material quality much like the jewelry, and redo everything from that setup.

    It would make crafting more fun, and more important, since no matter how many farming runs you do, that crafted ebony sword will always be a smidge better then the best dropped steel sword you can get there... yet might require a LOT more farming to actually -get- the materials to craft (since it would not just require the ore, but also super-rare ingredients to be crafted in those set flavor, possibly ingredients that could only be gathered by deconstructing farmed gear)!

    Oh, well. Paths not taken, huh?
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    It would be ideal for me as I’ve had a couple of Mother’s Sorrow Inferno staffs drop......... on my god damn level 32.

    But I do recognise the problems this would cause in PvP. So maybe an upgrade system might work, I don’t know, it’s a discussion worth having.
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Would ruin the RPG experience. If you can just buy a BiS setup right out of the gate then there's no value in anything you loot while questing. When I made my first character, I read the descriptions of every item I looted to see if it was better or worse than what I have now. Everything was potentially valuable. Wouldn't be nearly as fun if I could just automatically write everything off as junk, which is the case for me now, these years later.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Don't really see a need for it, once you hit CP160 you no longer have to worry about gear levels and you farm what you need, its one of the things I really like about ESO is not having to worry about the gear level constantly being raised with each expansion.

    Leveling to CP 160 does not take that long with enlightenment and once you have reached CP 160 you never use gear that is lower CP ever again.

    Low level 1 - 50 crafted gear whether it be training/Impen gear is easy enough to get a lot of players are willing to craft low level gear either for free or next to nothing, either join a guild or ask in zone chat plenty of players will help out.

    Once you have a decent set of stamina and Magica training gear you can put it in storage and use on future alts you don't need to get a new set made each time you make a new character.

  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Instead od changing the entire system including crafting, it would be a lot easier to introduce some sort of rng non-set drops like any other MMO has.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    The approach from assassin's creed Odessey where you just pay gold and mats to upgrade gear to your current level would be interesting. Items you get at the beginning of the game could very well be BIS but the character doesn't feel overpowered because gear alone don't make you in AC Oddessey.
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    a 2 tier system would be good cp160 then cp810 sets for eg
  • Rungar
    Rungar
    ✭✭✭✭✭
    like many things of old the levels are obsolete and not really required in this game at all but i don't see the value in changing it. if your new to the game you wont notice and if your not new youll likely be level 50 in a few days.
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    Also, what would would we even gain from having levels removed from gear? 90% of gear is borderline useless to one person or the other
  • weg0
    weg0
    ✭✭✭
    NaomiHutt wrote: »
    Doing vet dungeons would still require you to be a certain level to unlock them but now it would mean farming a dungeon with your friend who is only CP105 no longer seems pointless as he could now trade you the peace's that you need.

    Ok, admit it...

    You were farming CoA1 for your BSW flame staff and some newbie creep still back at cp105 ended up getting the drop on your 47th run of the evening. Am I close? Am I?

    I think that should be some kinda achievement... how many times you see a great drop just to realize it is worthless.
  • Darsaga
    Darsaga
    ✭✭✭
    I do not like this idea. Gear score is nice to separate new players from the ones that are not. The game is already the most casual and new player friendly of any MMO. No need to further increase this or allow more blending of that player base.
    Mayrael wrote: »
    kirgeo wrote: »
    Think I had seen something similar on the reddit once. But instead of removing level the gear can be upgraded continuously to max level. The poster also mentioned giving each crafting material different traits instead. Lvl 160 set made with steel will give slight boost to damage, oricalcum gives slight defense boost etc.

    Oh man... Advanced crafting system where you can combine materials to upgrade not only gear qualitty but also it's traits and stats? Where do I need to sign? And yup, upgrading gear levels should be a thing. There is so many posibilities in this..

    Isn’t this already in place with the Champion Point system? I’m not sure about you but I’m not interested in a new system to level after working for 4.5 years on what I currently have.
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    I’ve mentioned before that they’ll likely implement a gear Upgrading system whenever they increase the Max Gear level...likely selling in Crown Store- Equipment Upgrade Kits.

    However, they are having such a hard time right now trying to balance players vs content
    That I highly doubt they’ll be adding Anything that will continue to tip the Scale in players favour
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
    ✭✭✭✭
    Next change they do with CP points should be attached to something like gear upgrading. (remove the need or re farming)
    Have materials be more than just writs . And make use of those stupid drops that have no uses like husk or ectoplasm
    A big part or RPG gaming is the leveling up and speding points on gear and skills to grow in power. Last couple of years its been 100% horizontal leveling not vertical (having a mix of both is good)

    Eso needs to keep a close monitoring on balance gear and cp cuz of PVP
    (well they can always put caps on campaigns or completly remove CP)

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Nah. That kinda removes the feeling of progression and It would mean deleting a lot of crafting materials hurting in game economy.

    What they can do instead is to give players a way to upgrade their low level gear to higher tiers. So they can start farming sets at a low level , which is nice for both old and new players.

    Imagine levelling a new toon while also farming gear for it. Thats a win win and would make the experience much less grindy.
    Edited by Ragnarock41 on November 8, 2019 3:02PM
  • CleymenZero
    CleymenZero
    ✭✭✭✭✭
    NaomiHutt wrote: »
    Zos came up with the incredible idea of One Tamriel a couple of years back.

    However I think there is a few things they could work towards changing now.

    The idea I have would be for them to remove equipment level which is currently maxed at CP160

    What if armour and weapons didn't require a level? Surely this would be better for new player's who would want to farm their new sets as soon as possible.

    Suddenly making training gear seems worth turning gold now as all your new characters can use it from level 1 to CP810

    It would also mean people that are low level would also be able to farm with high level players and all the drops would be relevant.

    Suddenly farming set peace's can now be done with new and old players alike.

    Doing vet dungeons would still require you to be a certain level to unlock them but now it would mean farming a dungeon with your friend who is only CP105 no longer seems pointless as he could now trade you the peace's that you need.

    You may ask what would happen to all the ore types, well I have come up with an idea for that too.

    Each ore type would be used for different styles of clothing and weapons, or could even be used to make different types of furniture items.

    You could make different types of ores spawn in different parts of the world, making farming your nods more specific to what you need.

    This would go for wood and leather nods too.

    Anyways let me know what you all think and thank you for taking your time to read this.

    The day they touch equipment level is the day I quit this game. I have so many sets that were farmed and golded, if I have to put any more ressources into my sets (time and gold), I'm done.

    There are so many other things to fix and balance that I just wonder what you do in-game to think about such a thing.
Sign In or Register to comment.