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Tie CP thresholds to achievements

TheNightflame
TheNightflame
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make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

this way you don't wind up with people at max cp not knowing how to play the game
  • Taleof2Cities
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    Stay calm, @TheNightflame, and don't worry ...

    ... it's OK for CP-capped players to learn a new class, new role, or new content.
  • oddbasket
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    Which of those achievements are account wide? And A, B and C can be achieved while never being vet/endgame capable or being carried.
  • Siohwenoeht
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    I'm a non-achievement hunting player. That's not to say I don't have many, but it would leave the many players that don't give two wits about achievements at a severe disadvantage.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Zacuel
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    Just give me a cool non combat pet for my master angler... I don't even care what.
  • redspecter23
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    make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

    this way you don't wind up with people at max cp not knowing how to play the game

    I'd argue that having achievements for RP won't help you endgame. Not sure how you would equate end game effectiveness to how many RP achievements you have.

    Bad players will just always be bad regardless of the achievements they have. Either the achieves would be too easy to get and just be a hassle gating your CP on new toons or hard enough they become bottleneck walls that stop your progress.

    The CP system is being changed soon anyway so I don't think it matters much.
  • Kel
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    make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

    this way you don't wind up with people at max cp not knowing how to play the game


    The CP system is being changed soon anyway so I don't think it matters much.

    It's been over a year since we had the CP freeze and the last thing we heard (in the Dragonhold combat preview a few months back) they said they were no where close to having a plan.

    What's this "soon" stuff? It could be another year before we see a change....if ever.
  • Siohwenoeht
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    Kel wrote: »
    make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

    this way you don't wind up with people at max cp not knowing how to play the game


    The CP system is being changed soon anyway so I don't think it matters much.

    It's been over a year since we had the CP freeze and the last thing we heard (in the Dragonhold combat preview a few months back) they said they were no where close to having a plan.

    What's this "soon" stuff? It could be another year before we see a change....if ever.
    Kel wrote: »
    make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

    this way you don't wind up with people at max cp not knowing how to play the game


    The CP system is being changed soon anyway so I don't think it matters much.

    It's been over a year since we had the CP freeze and the last thing we heard (in the Dragonhold combat preview a few months back) they said they were no where close to having a plan.

    What's this "soon" stuff? It could be another year before we see a change....if ever.

    Precisely this. They're most likely waiting until whatever "combat vision" they have is fully in place and only then will they tackle post levelling progression.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Hapexamendios
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    No, I have no interest in achievements.
  • TheNightflame
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    Stay calm, @TheNightflame, and don't worry ...

    ... it's OK for CP-capped players to learn a new class, new role, or new content.

    I'm confused by this
  • TheNightflame
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    I really just wanted to get controversial, initially I was just gonna say don't let people hit max CP until they have either a no death sppedurn hardmode achievement or a chaos ball bg achievement, but that'd be too restrictive

    ik cp is going away soon
    i'm already gone, but i enjoy being difficult on the forums

    can't give people an easy ride's what i say (unless they're out there trying their hardest to cure cancer and things like that, you'll always have my support <3. a game company focusing on PR to make up for poor decisions? not so much. granted, they know their target market, and they're pursuing that, so go them, but that's a shame because every now and then this game makes things that would be fun to play).

    advice time, zos:
    stop making dlc dungeons, or at least ones worth running
    most of the people who run those have left, commit your resources elsewhere, or make dlc dungeons more story heavy and light-attack-spamm-able. that will do your game better
    you don't need to hide it's being a skyrim with friends anymore (though it really wasn't hidden anyways, it was advertised like that a lot)
  • starkerealm
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    Stay calm, @TheNightflame, and don't worry ...

    ... it's OK for CP-capped players to learn a new class, new role, or new content.

    I'm confused by this

    It's okay to learn new things.
  • TheNightflame
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    I want to be enlightened, me saying I was confused was an invitation to explain me to it pls

    by the way, that's a baity reply.
  • starkerealm
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    I want to be enlightened, me saying I was confused was an invitation to explain me to it pls

    by the way, that's a baity reply.

    uuHJTQd.gif

    He misunderstood what you were writing, and thought it was about wanting more progression. Not that you wanted a way to quickly and efficiently weed out the players who have no idea what they're doing.

    Which, I mean, it wouldn't help. Even if you did something like gate the dungeon trifecta achievements, you'd still find a lot of players who managed to climb past that cap, and still had no idea what they were doing, but got a lucky carry in the groupfinder.
  • TheNightflame
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    you can't really get a lucky carry through MoS trifecta, or any trifecta for that matter.

    it's hard to no death a hardmode being clueless. if you can do that, you can get through the gate
  • idk
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    this way you don't wind up with people at max cp not knowing how to play the game

    Almost all achievements in the game can be completed without knowing how to play the game very well.

    Take PvP for a fantastic example. Someone can reach the rank of Grand Overlord or even crowned Emperor without knowing how to play the game well. It just takes being active with a zerg to get the AP and good connections and lots of time during a campaign to get Emperor.
  • TheNightflame
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    I gave the example of chaos ball bg achievements for pvp, good luck getting chaos guardian or chaos champion without being an open minded and good player (and if you manage to cheese the Q good on you, having that idea requires brain cells).

    i also just gave a pve example that cant be fluked
  • starkerealm
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    you can't really get a lucky carry through MoS trifecta, or any trifecta for that matter.

    it's hard to no death a hardmode being clueless. if you can do that, you can get through the gate

    Depends on the hardmode in question. You can accidentally hardmode Spindle 2. Stumbling into no death in there is just dumb luck of not being in the wrong place at the wrong time on one fight and lucking into a decent healer. You could easily stumble into that on your first try out of a random vet groupfinder at CP10, and never even know about a "ceiling," designed to make you "understand the game," before you advanced.

    Now, if you're thinking that you should need Mountain God before you can spend more than 160 CP... no, that's completely unreasonable.
  • TheNightflame
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    not mountain god, but you should be able to no death speedrun hardmode any of the base game dungeons (in one run)
  • TheNightflame
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    you'd be surprised how many people at max cp still cant dodgeroll in hm sc1
  • starkerealm
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    not mountain god, but you should be able to no death speedrun hardmode any of the base game dungeons (in one run)

    Well, congrats, Spindle 2 is a base game dungeon. So, we're back at a filter that only checks if you're lucky. Oh, and remember, if any group member dies, you lose no death. So unless you're running with a coordinated group, all three are more luck based than personal skill.
    you'd be surprised how many people at max cp still cant dodgeroll in hm sc1

    No, I really would not.
  • kargen27
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    make it so that way to use higher than X amount of CP, you have to have either A questing/rp-ing achievement, B pvp achievement, or C PvE achievement

    this way you don't wind up with people at max cp not knowing how to play the game

    This is kind of like the bank taking money from you because you ran out of money except the bank has a viable and acceptable reason to do it. You want to penalize players who might not be all that good and make them worse players. On top of that you want to punish players who might enjoy only one aspect of the game. If a player is only interested in running trials why should he be forced to get achievements in PvP to reach his full potential in trials? Yeah I know the irony of my argument considering some PvP locked skills help with trials but I also know the reason for that. Forcing achievements on players so they can advance in other areas doesn't really accomplish helping players learn to play better.
    and then the parrot said, "must be the water mines green too."
  • FierceSam
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    idk wrote: »
    this way you don't wind up with people at max cp not knowing how to play the game

    Almost all achievements in the game can be completed without knowing how to play the game very well.

    Take PvP for a fantastic example. Someone can reach the rank of Grand Overlord or even crowned Emperor without knowing how to play the game well. It just takes being active with a zerg to get the AP and good connections and lots of time during a campaign to get Emperor.

    Hmm I would argue that becoming Grand Overlord and Emperor is the very definition of playing the game well. Congrats, you’re a winner.

    You might not like the way it’s been done. But isn’t being able to do it the whole point of the game?

    If I can beat Molag Bal and save Tamriel simply with light attacks, I have won just as brilliantly as someone who did it with a fabulous rotation of multiple skills.

    I actually like that I CP capped a while ago. I can’t rely on doctoring my additional points to produce improvements, I have to work on my playing skills. And that makes me a better player.

    On an achievements level, I think it’s silly that I only get notified about a no death or speed run the first time my character does it. It means that after that you never know and never get credit for that. I’m not suggesting I get more rewards, just that I’m informed if I achieved it. That’s especially true for group achievements like no death, speed runs and the odd DLC ones like ‘nobody steps on the cracks’.

    Alternatively, if this is a stalking horse for ‘allowing’ players to do certain content consider two things. First ZOS has no interest whatsoever in restricting content or preventing paying players from doing it. And, second, if you stop players who haven’t done content (eg SCP) from doing it, how are they going to end up having done it?
  • starkerealm
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    FierceSam wrote: »
    Hmm I would argue that becoming Grand Overlord and Emperor is the very definition of playing the game well. Congrats, you’re a winner.

    Getting GO just requires spending a lot of time in Cyrodiil. By that logic, getting to CP1k only takes a lot of time playing, and is just as valid a metric to indicate that "you're playing the game well."

    Until I think back to that CP1k PUG I ran across in Spindle 1, who was hard spamming frags. So... I dunno man. Six of one, half dozen of the other.
  • GrimTheReaper45
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    No, I have no interest in achievements.

    agreed
  • Rungar
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    since every activity has achievements im not specifically against replacing cp with achievement points as long as ANY achievements count. Then you really can play it your way.

    i think people like doing the achievements better than grinding exp so there could be something to it. The problem with it is that achievements are character based and cp is account based and nobody would want to grind out achievements on 10 characters so achievements would need to be account based for it to work.

    unsure it would be reasonable to meld all players characters into an account based achievement but i suppose many would like to see that done as well.
  • Alienoutlaw
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    this will just create a divide in the player base, those that just play PvP and those that are "casual" players and then you will have the 0.1% that complete everything, the system would be flawed from the start as achievements are not account wide you could have toons at 4 different levels on 1 account
  • starkerealm
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    this will just create a divide in the player base, those that just play PvP and those that are "casual" players and then you will have the 0.1% that complete everything, the system would be flawed from the start as achievements are not account wide you could have toons at 4 different levels on 1 account

    Even if you did smooth it over by making achievements account wide, it would still be downright bonkers, because you'd have a system where you reward people who don't need it with more power, while withholding it from the players who might, actually, need that bump to clear content.

    I mean, you can tie progression to achievements, and it is a good way to create a smooth progression curve, because easier achievements will get players to a median level, and then they'll have to work harder to break free from that. (Technically, not a median, because the vast majority of players wouldn't even get that far.) And that design will push players to consume more varieties of content, as they need to do many things to advance, instead of being able to hyperfocus on a single point.

    But, at the same time, that's an entirely different game. That wouldn't be ESO.
  • FierceSam
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    FierceSam wrote: »
    Hmm I would argue that becoming Grand Overlord and Emperor is the very definition of playing the game well. Congrats, you’re a winner.

    Getting GO just requires spending a lot of time in Cyrodiil. By that logic, getting to CP1k only takes a lot of time playing, and is just as valid a metric to indicate that "you're playing the game well."

    Until I think back to that CP1k PUG I ran across in Spindle 1, who was hard spamming frags. So... I dunno man. Six of one, half dozen of the other.

    Totally right there. CP level is absolutely no indication of game proficiency. It is, like jail time, merely an indication of time served.

    I was CP 460 when I first went into a dungeon and more fool any suckers who thought that my CP was any indication of my dungeoneering prowess. Although they are all dead now, so there is no one to remember my rank poor performance that day.

    Actually becoming Emperor is a full on, proper achievement. With a proper title and all. You have, fundamentally, won Tamriel. So, no matter how you managed it, congrats, you’re a winner.
  • starkerealm
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    FierceSam wrote: »
    FierceSam wrote: »
    Hmm I would argue that becoming Grand Overlord and Emperor is the very definition of playing the game well. Congrats, you’re a winner.

    Getting GO just requires spending a lot of time in Cyrodiil. By that logic, getting to CP1k only takes a lot of time playing, and is just as valid a metric to indicate that "you're playing the game well."

    Until I think back to that CP1k PUG I ran across in Spindle 1, who was hard spamming frags. So... I dunno man. Six of one, half dozen of the other.

    Totally right there. CP level is absolutely no indication of game proficiency. It is, like jail time, merely an indication of time served.

    I was CP 460 when I first went into a dungeon and more fool any suckers who thought that my CP was any indication of my dungeoneering prowess. Although they are all dead now, so there is no one to remember my rank poor performance that day.

    Actually becoming Emperor is a full on, proper achievement. With a proper title and all. You have, fundamentally, won Tamriel. So, no matter how you managed it, congrats, you’re a winner.

    Unless you got it through Emp trading, back when that was a thing. :p
  • Artim_X
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    No.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
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