Oakmontowls_ESO wrote: »Didn't they say it was earn able in game?
Oakmontowls_ESO wrote: »Didn't they say it was earn able in game?
I've not heard that, but if you have any information on it that would be nice to see.
This is my first post so please be nice
I'm just curious what people make of Zos adding a pet that ups your inventory space.
Do you feel it's a good idea or do you feel it's bordering on pay to win?
Oakmontowls_ESO wrote: »Oakmontowls_ESO wrote: »Didn't they say it was earn able in game?
I've not heard that, but if you have any information on it that would be nice to see.
All I can find is the feedback thread where it seems to imply that it can be found outside the crown store.
https://forums.elderscrollsonline.com/en/discussion/493628/pts-update-24-feedback-thread-for-the-bristleneck-war-boar/p1
CeroSerotonin wrote: »It isn’t pay to win, it doesn’t give an unfair gameplay advantage. It also isn’t really that expensive.
I like this pet’s inventory bonus, I think it sets it apart from other pets. It’d be nice to have some more of these pets or just an expansion to our inventory/bank space in general.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's a cute pig I called Sir Piggyback. I think it's awesome.
I mean, sure, I get why people fear this is a step towards P2W but... its a pig with five extra item slots. Save that anger for when/if they add more heavy stuff live endgame gear etc.
It's a cute pig I called Sir Piggyback. I think it's awesome.
I mean, sure, I get why people fear this is a step towards P2W but... its a pig with five extra item slots. Save that anger for when/if they add more heavy stuff live endgame gear etc.
No, I won’t. And neither should anyone else if they bother to pay real attention to how this game is monetized.
Some of us couldn’t care less about so-called “endgame gear.” In a game with no actual ending or win condition, conditions for winning are ambiguous. Maybe for some players, gear is “winning.” For many of us, cosmetics are winning. Inventory is winning. Skill points is winning. Housing is winning.
Bottom line is this game is replete with game-impacting microtransactions that are both overpriced and predatory. The game is designed very deliberately with this in mind. Very little of it is okay. And it hasn’t been for a long time. Time to realize you are a frog in a pot of water that has already been brought to boil, folks.