The tank meta is here to stay, at least in Cyrodiil.
Why would zerg/large group players build glass cannon builds, when they can just survive through everything, sustain through everything and when its 20v1 they will win anyways.
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
You know I retract my statements on the tanks. The perfect balance is to raise the resist cap by 10k. Which means you will have to have 42-43k for that 50% dmg resist. This would solve alot of issues.
You wanna be tanky? You have to spec more into Dmg resist. Which means less focus on dps.
Cirantille wrote: »Wot
What tank
What is even the logic behind becoming a tank in pvp
What are you going to taunt
Npc s at castle doors
Lol
Tanks used to have a purpose. Defend flags and such. But now when DPS is running around with max resist cap it is pointless. Tanks used to be able to take on 4 to 5 player with no problem and not die, but now they can't even take on one.
Urzigurumash wrote: »Tanks used to have a purpose. Defend flags and such. But now when DPS is running around with max resist cap it is pointless. Tanks used to be able to take on 4 to 5 player with no problem and not die, but now they can't even take on one.
You are quite right. If you're willing to suggest that Medium and Light self-healing should be reduced as much as Heavy damage should be reduced, you're being reasonable and don't appear to be as biased as others calling for nerfs to Heavy and buffs to Medium and Light.
When "DDs" have almost as much resistance and often better healing than "tanks" (not just due to higher weapon/spell damage but also sustain for heals and shields), what's the point of tanking? There is no incentive to try and draw damage towards me and away from my teammates when they can handle the damage almost as well as I can. Vanguard's Challenge just doesn't cut it.
Despite this, it seems like a simplification of combat, doesn't it? Reducing all of PvP to the 3 dungeon finder roles? Surely you understand how oppressively narrow the meta is for PvE. You really want that for Cyro?
I understand this is an MMO, but the terms Tank / DD / Healer, to my knowledge, didn't exist in Tamriel from 1994-2014.
Indoril_Nerevar wrote: »This guy gets it. My last build using 5LA/1H/1M has 3% less mitigation than full Heavy armor at cap and have 8500 effective spell damage. Yeah, definitely HA needs nerf lol.
The amount of excuses people come up with these days in the forum are unreal....
Single target heals were severely upped in scalebreaker, as dots were too.
Dragonhold came out, dots were nerfed, not heals.
At to this the new 5k armor pots stacking with everything and you've got the worse situation ever in Cyrodiil.
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
You know I retract my statements on the tanks. The perfect balance is to raise the resist cap by 10k. Which means you will have to have 42-43k for that 50% dmg resist. This would solve alot of issues.
You wanna be tanky? You have to spec more into Dmg resist. Which means less focus on dps.
Then I have another idea.
1. Each 1% of damage mitigation reduces your damage done by 1%.
2. Each 1% more damage (doesn't matter is it comes from pure damage stat or from max mag/stam) reduces your healing done and health regen.
3. Introduce new stat healing power. It increases potency of your heals but each 1% increase reduces your damage and mitigation by 0,5% stam and magicka recovery by 1%.
(1% increase from pure base stats, no gear, no attribute points, nothing)
Boom your problems are solved, you don't need to track 200 sets combinations, CPs, potions, skills.
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
You know I retract my statements on the tanks. The perfect balance is to raise the resist cap by 10k. Which means you will have to have 42-43k for that 50% dmg resist. This would solve alot of issues.
You wanna be tanky? You have to spec more into Dmg resist. Which means less focus on dps.
Then I have another idea.
1. Each 1% of damage mitigation reduces your damage done by 1%.
2. Each 1% more damage (doesn't matter is it comes from pure damage stat or from max mag/stam) reduces your healing done and health regen.
3. Introduce new stat healing power. It increases potency of your heals but each 1% increase reduces your damage and mitigation by 0,5% stam and magicka recovery by 1%.
(1% increase from pure base stats, no gear, no attribute points, nothing)
Boom your problems are solved, you don't need to track 200 sets combinations, CPs, potions, skills.
They tried this system you are proposing in WoW. Didnt work very well...
...the tank meta needs to end!!!...
redlink1979 wrote: »
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
You know I retract my statements on the tanks. The perfect balance is to raise the resist cap by 10k. Which means you will have to have 42-43k for that 50% dmg resist. This would solve alot of issues.
You wanna be tanky? You have to spec more into Dmg resist. Which means less focus on dps.
Then I have another idea.
1. Each 1% of damage mitigation reduces your damage done by 1%.
2. Each 1% more damage (doesn't matter is it comes from pure damage stat or from max mag/stam) reduces your healing done and health regen.
3. Introduce new stat healing power. It increases potency of your heals but each 1% increase reduces your damage and mitigation by 0,5% stam and magicka recovery by 1%.
(1% increase from pure base stats, no gear, no attribute points, nothing)
Boom your problems are solved, you don't need to track 200 sets combinations, CPs, potions, skills.
TequilaFire wrote: »Here we go again wah, wah, wah from players that don't know how to counter mitigation and want to kill instantly by pressing one button.
Darkenarlol wrote: »even if one day it will happen
we'll have all sort of threads like
"dd meta toxic cancer shoud go"
P.S. l2p
scubasteve28 wrote: »Problem isn't heavy armor. It's healing. They buffed heals, and buffed damage. Then they nerfed damage. I play medium on Stam dk and have an easy time out healing most damage.