Pretty sure you are ignoring the PvE aspect of blocking that a tank does.
Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
Pretty sure you are ignoring the PvE aspect of blocking that a tank does.
Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.
ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.
How about an block to nerfs.Pretty sure you are ignoring the PvE aspect of blocking that a tank does.
Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.
ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.
Well you could beat them with dots kinda, like in the previous meta. But people protested against it for some reason. Enjoy the fruit of their labor.I can't figure out how to beat them. I want them nerfed at the expense of other aspects and players in the game for my benefit.
Im no master of how to balance an MMO but
MartiniDaniels wrote: »Everybody have access to fear now, so what's the problem?
Stamina drain poisons, spamming light attacks, fear (hard cc) and time stop morphed to healing reduction all do the trick nicely.
Siohwenoeht wrote: »Pretty sure you are ignoring the PvE aspect of blocking that a tank does.
Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.
ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.
Agree except to how easy your solution is. The coding alone would be gargantuan, and who knows how it would react to the tangled web we have now.
It was a design decision during development to balance the two together, I'd wager it's not in the cards for it to change 5 years in.
I propose we make the game easier for my selfish ass.