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Block in need of serious nerfs

Fawn4287
Fawn4287
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Blocking seems to be a persistent problem, regardless of meta and tank builds seem to be the easy thumbless players favourite, however its for the most part sword and board blocking that is the real issue. There shouldn’t be such a high degree of cost reduction and added damage mitigation simply by using the most potato friendly form of damage mitigation. The idea that using a couple of glyphs, adding some armour traits a disgusting amount of CP in to block cost reduction and before you know it you can perm block ON A MAGICA BUILD. This is however what happens when you balance PvP and PvE together.

Im no master of how to balance an MMO but I feel that the blocking either needs a fatigue (like streak and roll dodge) or it needs to have its cost and damage reduction passives added to skills within the weapon line rather than as passives, in order to make it not such an attractive back bar option for so many different builds. Block casting is another huge issue, you cannot spam multiple abilities at once and you cannot use abilities whilst heavy attacking or dodge rolling, so why can you cast abilities whilst holding block? It really is an insane crutch when someone is in execute with no active HOT, holds block and heals like its nothing.
  • idk
    idk
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    Pretty sure you are ignoring the PvE aspect of blocking that a tank does.

    Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
  • FierceSam
    FierceSam
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    You lost me with potato
  • Huyen
    Huyen
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    idk wrote: »
    Pretty sure you are ignoring the PvE aspect of blocking that a tank does.

    Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.

    Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.

    ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Siohwenoeht
    Siohwenoeht
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    Huyen wrote: »
    idk wrote: »
    Pretty sure you are ignoring the PvE aspect of blocking that a tank does.

    Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.

    Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.

    ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.

    Agree except to how easy your solution is. The coding alone would be gargantuan, and who knows how it would react to the tangled web we have now.

    It was a design decision during development to balance the two together, I'd wager it's not in the cards for it to change 5 years in.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • MajBludd
    MajBludd
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    I can't figure out how to beat them. I want them nerfed at the expense of other aspects and players in the game for my benefit.
  • zaria
    zaria
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    Huyen wrote: »
    idk wrote: »
    Pretty sure you are ignoring the PvE aspect of blocking that a tank does.

    Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.

    Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.

    ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.
    How about an block to nerfs.
    Perhaps having an limit on nerfs who can be done each update.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Banana
    Banana
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    Some people need a forum block
  • Raudgrani
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    Not a problem. You will hardly find any hardcore permablockers among the ones being most dangerous. If you are having problems with "blockers", you are trying to kill the wrong people. You don't necessarily HAVE to kill every single enemy player around. I constantly find myself having to remind people "Ignore xxxxx - don't chase him into the tower, take out xxx by the gate instead or get on siege!".
  • bmnoble
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    Just don't bother trying to kill them, if they have built for defense their not going to be your biggest threat or easiest target.

    What you have to remember is that all those little things that you can do to boost your damage, a few other players go the opposite direction and set there builds up to counter all your hard preparation to one shot or burst people its not just block but a combination of a lot of passives and champion points and player skill, that is making it hard for you to deal with them.

    I know a few people who have earned the angling achievements in Cyrodiil, who specifically set their characters up to make sure the fights lasted as long as possible, so that only a skilled player or a group can kill them, both to spite the person attacking them and to prevent having to ride back out to a fishing spot from a keep.



    Screwing any more with block/tanking skills in general will only end up driving more players away from the role in PVE further increasing queue times and the number of fake tanks in the dungeon finder.

    Don't forget those tanks that choose to wear light and medium armor relying on damage shields and block to make up the difference in terms of damage mitigation for some builds.
  • Witar
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    MajBludd wrote: »
    I can't figure out how to beat them. I want them nerfed at the expense of other aspects and players in the game for my benefit.
    Well you could beat them with dots kinda, like in the previous meta. But people protested against it for some reason. Enjoy the fruit of their labor.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Cirantille
    Cirantille
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    We nerf blocking then all dds and healers in vet hard modes, trials die.
    No one finishes any dungeon.
    Profit?
    Profit.
  • MajBludd
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    @Witar that was more of a response to the OP. I dont call for nerfs.

    I'm to the thinking of finding a way to win. If I can't it's usually due to the other player being better than me.

    I pvp and disagree with this due to the issues it will have on the pve side.
  • MartiniDaniels
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    Everybody have access to fear now, so what's the problem?
  • LukosCreyden
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    This game does not need more nerfs. If something feels powerful, that is a good thing. Instead of nerfing something that is strong, strong counters need to be thought up. Either this could be a case of making a build that punishes blocking, or ZOS adding or buffing something that can work as counterplay. But no, no more nerfs.
    Struggling to find a new class to call home.Please send help.
  • MajBludd
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    Lol, what is with all these ppl always crying for nerfs? Dont be a nerfer, OP.
    Overcome and adapt ...or die repeatedly
  • Darkenarlol
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    a had a daydream...

    just imagine that every nerf demand

    leads to permanent forum ban...
  • GhostofDatthaw
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    Now why in the world... Does block.... BLOCK! This is insanity, what kind of moron would program a working shield....
    Edited by GhostofDatthaw on November 7, 2019 11:31AM
  • Moonsorrow
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    Fawn4287 wrote: »
    Im no master of how to balance an MMO but

    You sort of did already make the case against you with that.. one should not ask things to be nerfed unless truly understand what it means.

    Also what comes to pvp, if you fight a blocking target, use Unblockable CC and then burst combo. If you have no effect, then your own build is lacking on damage or your burst combo is not as good as you think.

    Too often i see people just spam 1 spammable and not even light attack weave (it also drains stam faster then).

    Again, not yet met anyone who can "permablock" anymore unless someone really puts all build to just be a troll tank, but even they have to run LoS circles to recover, only potatos keep spending 10 minutes to chase them lol. Let them come to you. If can bait them to come on open area after they already spent their defensive ulti, they go down like anyone else haha. ;)

    Burst damage potential on many specs is higher than ever. Those who build tanky go down, but obviously those who have their own build too defensive cannot get the most trollish builds down since they lack the needed damage by their own choice.

    As said, only experienced discord groups with a healer is hard to take down currently, well unless have a similar group against them, as should.

    People got used to the strong DoTs, now gotta adapt to well timed CC and strong burst again. It is what it is.
  • beadabow
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    No comment.
  • Aznarb
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    Another stupid pvp thread, good..

    Soon : "Plz ZoS nerf walking"

    ..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Mr_Walker
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    Everybody have access to fear now, so what's the problem?

    *sigh*

    It's almost become the fear meta.
  • GhostofDatthaw
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    Aznarb wrote: »
    Another stupid pvp thread, good..

    Soon : "Plz ZoS nerf walking"

    ..

    We have come close to that level of stupidity, I have seen nerf jump threads. >.<
  • CAB_Life
    CAB_Life
    Class Representative
    Stamina drain poisons, spamming light attacks, fear (hard cc) and time stop morphed to healing reduction all do the trick nicely.
  • Urzigurumash
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    I say we reduce the number of slots per skill bar to 1
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Moonsorrow
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    CAB_Life wrote: »
    Stamina drain poisons, spamming light attacks, fear (hard cc) and time stop morphed to healing reduction all do the trick nicely.

    This.

    It`s just that many seem to wanna make builds without utility skills & poisons and then wonder when cannot get targets down.

    When i solo or duo, always making sure we got both Minor and Major Defile on our offensive kit. Spending some skill slots or 1 debuff set for each makes things smooth.

    Oh and things like Traumatic Poison when needs :trollface:

    And then do CC+ burst and people melt while trying to desperately pump minimal heals for a few seconds. >:)
  • jcm2606
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    Huyen wrote: »
    idk wrote: »
    Pretty sure you are ignoring the PvE aspect of blocking that a tank does.

    Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.

    Couldnt agree more. I know tanks arent that usefull in most normal content, but for Vet dungeons and Trials, blocking is needed. If you are going to nerf it further it will drive more and more people away from actually tanking in PvE.

    ZoS is once to blame for not seperating Pve and PvP, wich can be done easy. Just make a different tooltip for each, and balance those out for their respective PvE and PvP sides.

    Agree except to how easy your solution is. The coding alone would be gargantuan, and who knows how it would react to the tangled web we have now.

    It was a design decision during development to balance the two together, I'd wager it's not in the cards for it to change 5 years in.

    It's not as bad as you think. It's literally just checking if the target is a player, or if the caster has Battle Spirit applied (since Battle Spirit is only present in PvP), and, if so, do something different. A few lines of code, at most, if even.

    There's already a skill in the game that works this way -- Teleport Strike. Teleport Strike will stun the target, unless they're a player, in which case it will only snare the target. The functionality is already there, they just need to extend it to other skills.
  • MajBludd
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    Can we nerf light attacks? I'm too lazy too weave and it's not fair others aren't, which gives them an advantage over my lazy self.

    So, I propose we make the game easier for my selfish ass.
  • Marcus684
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    Blocking is fine. Putting a chunk of wood or steel between you and your attacker is supposed to protect you. If anything could be changed about it, maybe ZOS could make it directional. Every PvE tank generally faces the boss anyway so it wouldn’t have any significant effect on them, and it would reduce the ability of a 1vXer to just face tank hordes of zerglings, which is where I assume these “nerf blocking” threads come from.
  • redlink1979
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    MajBludd wrote: »
    I propose we make the game easier for my selfish ass.

    You just described the majority of the posts in this forum...

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • ChunkyCat
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    Serious Nerfs Should Be Taken Seriously

    Think Of The Sorcs
This discussion has been closed.