Can anyone explain the point in a magDK wearing light armour and using S+B and resto? The resto I kinda get, but why S+B if they are wearing light armour? it doesn't make sense - surely heavy armour would be a better choice?
Can anyone explain the point in a magDK wearing light armour and using S+B and resto? The resto I kinda get, but why S+B if they are wearing light armour? it doesn't make sense - surely heavy armour would be a better choice?
Not always. Light armour reduces the cost of abilities, gives pen and crit.
Half of the ‘heavy armour meta’ are people not realizing they’re fighting people in light and medium and are tanky. Heavy armour had nothing to do with tankiness.
Can anyone explain the point in a magDK wearing light armour and using S+B and resto? The resto I kinda get, but why S+B if they are wearing light armour? it doesn't make sense - surely heavy armour would be a better choice?
Not always. Light armour reduces the cost of abilities, gives pen and crit.
Half of the ‘heavy armour meta’ are people not realizing they’re fighting people in light and medium and are tanky. Heavy armour had nothing to do with tankiness.
what makes them tanky though? honestly trying to figure it out but struggling to come up with answers. I'd actually LOVE to try out such a build if I could work out how to make it survivable.
Can anyone explain the point in a magDK wearing light armour and using S+B and resto? The resto I kinda get, but why S+B if they are wearing light armour? it doesn't make sense - surely heavy armour would be a better choice?
Not always. Light armour reduces the cost of abilities, gives pen and crit.
Half of the ‘heavy armour meta’ are people not realizing they’re fighting people in light and medium and are tanky. Heavy armour had nothing to do with tankiness.
what makes them tanky though? honestly trying to figure it out but struggling to come up with answers. I'd actually LOVE to try out such a build if I could work out how to make it survivable.
Thank you all for the excellent replies/insight! Very much appreciated.
What are some good sets for such a build? Julianos, Seducer, Crafty Alfiq, Bright-Throat, Marauder's Haste, Vampire Lord (if applicable), Curse-Eater, Queens Elegance, Sun - all spring to mind but are there others?
Thank you all for the excellent replies/insight! Very much appreciated.
What are some good sets for such a build? Julianos, Seducer, Crafty Alfiq, Bright-Throat, Marauder's Haste, Vampire Lord (if applicable), Curse-Eater, Queens Elegance, Sun - all spring to mind but are there others?
Crom_CCCXVI wrote: »Because Heavy Armor sucks for damage, the average person you fight in PvP has 30000+ resistance and you need that 4800 Penentration if you are actually trying to kill someone..
that said the majority of players have no idea how resistance and penetration actually works anyway
Crom_CCCXVI wrote: »Because Heavy Armor sucks for damage, the average person you fight in PvP has 30000+ resistance and you need that 4800 Penentration if you are actually trying to kill someone..
that said the majority of players have no idea how resistance and penetration actually works anyway
Like me!
So feel free to explain - I've loads of time now seeing as PC EU just died again lol.
But seriously, Resistance and penetration has always confused the crap out of me. Especially as people refer to either the amount gained in the CP tree, but others refer to the number in the character sheet.
Crom_CCCXVI wrote: »Because Heavy Armor sucks for damage, the average person you fight in PvP has 30000+ resistance and you need that 4800 Penentration if you are actually trying to kill someone..
that said the majority of players have no idea how resistance and penetration actually works anyway
Like me!
So feel free to explain - I've loads of time now seeing as PC EU just died again lol.
But seriously, Resistance and penetration has always confused the crap out of me. Especially as people refer to either the amount gained in the CP tree, but others refer to the number in the character sheet.
Basicly for every 660 armour/resistances you take 1% less damage. There’s other things in the calculation but whatever, they aren’t very important.
The important part is penetration is deducted from your resistances, so hitting someone with 30k resistance with 10k pen means they’re benefitting from 20k worth of resistances deducting from your damage.
The other important thing that I see a lot of people confused about is buffs/debuffs. It’s easy to go into the character builder and click all the buffs thinking you’ll be tanky, but it’s not that easy. If you don’t maintain your major resistance buff you’re actually down 5k resistances, plus things like bloodspawn only have a 40% uptime.
So if he character builder might say you have 30k resistances, but forget to reapply your armour buff (5k), not have blood spawn up (6k), against someone with 10k pen, using elemental drain (5k) and your effective resistance is only 4k. This is the situation when people complain about being hit with big numbers with 30k resists.