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Class Change Token

  • Taleof2Cities
    Taleof2Cities
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    IMHO - There are two basic camps on this issue: those that care about achievement points and those that don’t.

    Those that don’t, for some reason, feel the need to deny those that do the option.

    Of course, all of this doesn’t really matter if ZOS is unwilling or unable to provide the option.

    Except the option is already in the game:

    Roll another character in the desired class.

    ESO is way more forgiving versus other MMOs on new characters ... you can level to 50 in about a day or less.

    idk wrote: »
    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    If you rolled an alt you do not lose your crafter.

    Exactly my point above.

    Changing class has no impact on crafting skill lines.


    Edited by Taleof2Cities on November 5, 2019 4:42AM
  • Jeremy
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    idk wrote: »
    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    If you rolled an alt you do not lose your crafter.

    Maybe not. But if you liked the class so much you wanted to make it your new "main" you would either have to restart nearly everything or log out and into a different character every time you wanted to craft something. That would be incredibly annoying, at least for me.

    For those who enjoy making "alts"... then yes, I suppose just getting a new character to 50 to try out a new class isn't that big a deal. But for someone who is actually wanting to change the class of their main character - being the one they predominately play and have all their achievements on - then yeah, that is a nightmare and there really ought to be a more effective remedy for players who would like to do this.

    If they are really that concerned over crown store sells or the impact such an option would have, they could limit the amount of times players could do this or something. But there needs to be some way for a player to change the class of their main character without having to redo most of the entire game (which has taken me literally years to do).
    Edited by Jeremy on November 5, 2019 4:59AM
  • barney2525
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    Ah, its this time of the month to hear the Class Change stuff


    What's next, GAH or all achievements account wide? Hard to keep these things in order


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  • Langeston
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    Jeremy wrote: »
    idk wrote: »
    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    If you rolled an alt you do not lose your crafter.

    Maybe not. But if you liked the class so much you wanted to make it your new "main" you would either have to restart nearly everything or log out and into a different character every time you wanted to craft something. That would be incredibly annoying, at least for me.

    For those who enjoy making "alts"... then yes, I suppose just getting a new character to 50 to try out a new class isn't that big a deal. But for someone who is actually wanting to change the class of their main character - being the one they predominately play and have all their achievements on - then yeah, that is a nightmare and there really ought to be a more effective remedy for players who would like to do this.

    If they are really that concerned over crown store sells or the impact such an option would have, they could limit the amount of times players could do this or something. But there needs to be some way for a player to change the class of their main character without having to redo most of the entire game (which has taken me literally years to do).

    This is what I was thinking. Either once per toon, or even 2 or 3 times per account would be more than enough for most people. Hell, I'd be happy with once per account, I have one toon that I hate & will never use again but I can't bring myself to delete it because it's fully leveled/mount trained/etc.
  • barney2525
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    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    Ummm... why?

    Why would you want your master crafter to be the main character you use? The amount of skill points required to Be a master crafter would prevent the character from having more than just the basics of combat skills.

    And quite frankly, I have never understood the mindset that I should have Only One main character. I have a master crafter. He was, at one point, my main character. Now he is retired and does all my crafting and deconning. I have several different characters, of different classes that I use as main characters.

    Just don't understand why players go out of their way to restrict themselves.

    IMHO

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  • mocap
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    richo262 wrote: »
    Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.

    10-15k crowns for class change token. I bet a crate of beer.
  • BattleAxe
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    NO to class change. I care about achievements just saying but no and the reason is 2 fold player side and dev side. On the player end of these there should not be class change in no small part because there is a leaderboard.
    With all the character slots, skill lines, and skyshards in crown store ZoS will lose more money off class change tokens then they would make off the above mentioned.

    Reality is devs need to just make achievements and titles account wide.
  • MyPrist
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    I think they MUST give this Tokens for each class, when skills of this class are buged for 4+ month and just do not work !!!

    For example DK with his moltanarmaments !!!
  • Langeston
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    barney2525 wrote: »
    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    Ummm... why?

    Why would you want your master crafter to be the main character you use?
    I can answer: because it is far more convenient. The more crafting you do, the more convenient it becomes.
    The amount of skill points required to Be a master crafter would prevent the character from having more than just the basics of combat skills.
    You must not have done much content, because that is not even close to being true — the number of skill points in the game is insane. Below is a screenshot of my main/crafter's skills page. I have 413 total skill points right now, and as you can see even after spending 149 on crafting & 264 on everything else the toon needs (and a lot it doesn't need) I still have 50 unspent skill points — I also still have 27 more to get from the Alliance War.
    6jmo3MP.png
    And quite frankly, I have never understood the mindset that I should have Only One main character. I have a master crafter. He was, at one point, my main character. Now he is retired and does all my crafting and deconning. I have several different characters, of different classes that I use as main characters.

    Just don't understand why players go out of their way to restrict themselves.

    IMHO

    :#
    Did you ever consider that maybe other people don't think like you do? For instance, I think it's kind of silly to only have one toon capable of deconning — all of my toons can do it because I hate logging in & out all to do something so trivial. You apparently don't feel the same way. Different strokes for different folks, right?

    In any case, I have a feeling that [relatively speaking] you probably don't do a whole lot of crafting, and if you did your perception might change. I do a moderate amount & I find it tedious to have to log in and out twice every time I need to make something. I had to do that for about a month or two because spent I a lot more time on my alt (magblade) than my main (stamblade). It was so annoying that I eventually just race changed my main to a Breton & made it a Magblade so I could just stay on it. Things are much better now.

    I was lucky that all I needed was a race change, it would have really sucked if I didn't like the class as a whole & couldn't do anything about it.
  • Billdor
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    Iskiab wrote: »
    I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.

    Achievements, Traits, Motifs...
  • Tommy_The_Gun
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    Class change token imho is a terrible idea.
    - We will end up with huge class number disproportion (people will just switch to what is meta).
    - Degradation of in-game achievements. People will for example switch to easiest posible class to do specific type of content. Like NB for thives guild / dark brotherhood or mag sorc for nMA / vMA etc.
    - Huge risk of a more intentional by design grinding. Because "time savers".
    - Class change token = another step towards "instant level 50 upgrade" - which is something you dont want.
    - It will be arguably P2W. You will have instant access to new maxed class, while others will have to grind levels & skills, and by the time they will do that - there will be a patch & new meta.
  • Morgha_Kul
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    I would definitely like to see this option. I have a couple of characters I would probably prefer to have been a different class, but there's too much time invested in them, as well as irreplaceable things like recipes, motifs and crown store items.

    That said, considering the cost of other things on the store, I expect it would cost somewhere in the neighbourhood of 500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 crowns.
    Exploring Tamriel since 1994.
  • Banana
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    Think of the money zos. I have some to give you.
  • Bobby_V_Rockit
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    I just foresee min-maxers changing classes every update to the point there will be largely only 2 classes allowed into end game stuff (trials, ver dungeons, etc.). Diversity will wither to one stamina class and one magicka.
  • Thannazzar
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    kargen27 wrote: »
    richo262 wrote: »
    Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.

    Getting those is called playing the game. Just start a new character and play the game.

    I agree with the caveat that achievements should really be account wide.
  • Mayrael
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    richo262 wrote: »
    Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.

    You've mentioned all the reasons why ZOS won't introduce class change token. Now you need to buy all of those in Crown Store if you want to do it fast. Otherwise you would just need class change token.
    Edited by Mayrael on November 5, 2019 10:49AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Billdor
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    Class change token imho is a terrible idea.
    - We will end up with huge class number disproportion (people will just switch to what is meta).
    - Degradation of in-game achievements. People will for example switch to easiest posible class to do specific type of content. Like NB for thives guild / dark brotherhood or mag sorc for nMA / vMA etc.
    - Huge risk of a more intentional by design grinding. Because "time savers".
    - Class change token = another step towards "instant level 50 upgrade" - which is something you dont want.
    - It will be arguably P2W. You will have instant access to new maxed class, while others will have to grind levels & skills, and by the time they will do that - there will be a patch & new meta.

    You're being way too pedantic about the idea. Good lord.
  • Rampeal
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    They already said in a interview that it is something they are working on, but can't give any info on at this time.

    Seeing that skills cost 1500 crowns each I imagine that it will be around 12000 crowns which would allow people to change, but keep people from doing it all the time.

    Plus it would be nice if they made a CD for it that would only allow you to change once every six months
  • MujdatMurdock
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    Class change token imho is a terrible idea.
    - We will end up with huge class number disproportion (people will just switch to what is meta).
    - Degradation of in-game achievements. People will for example switch to easiest posible class to do specific type of content. Like NB for thives guild / dark brotherhood or mag sorc for nMA / vMA etc.
    - Huge risk of a more intentional by design grinding. Because "time savers".
    - Class change token = another step towards "instant level 50 upgrade" - which is something you dont want.
    - It will be arguably P2W. You will have instant access to new maxed class, while others will have to grind levels & skills, and by the time they will do that - there will be a patch & new meta.

    Dude ppl playing already meta without class change token PvP players dont care achivments so they jsut making what they need. . Only pvp players care about it but there more pve player than pvp players. Im not aggree with you. The game have to has it. Or achivment account wide. Thats simple.
  • MujdatMurdock
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    Rampeal wrote: »
    They already said in a interview that it is something they are working on, but can't give any info on at this time.

    Seeing that skills cost 1500 crowns each I imagine that it will be around 12000 crowns which would allow people to change, but keep people from doing it all the time.

    Plus it would be nice if they made a CD for it that would only allow you to change once every six months

    When they said that and where ? can you give me some information cuz my friend heard that in one of the live ''they said we are not working on it atm and close future.
  • kind_hero
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    So much /facepalm in this thread because of the way some people reply.

    If you do not feel like changing your class and for you it is easier or simpler to roll an alt, why are you replying to this thread? OK, I respect the opinions of those who are against this idea, but just saying "who cares about achievements, just reroll" does not add anything valuable to this thread. Many players DO care alot about progression and achievements. Many things in this game are quite connected, like recurring characters which will react differently to you if you did quests for them in the past, NPC reacting to stuff that you have done, not to mention achievements, and motif knowledge. Also, recipe knowledge (furnishings and provisioning) hasn't been mentioned, which is also a huge part of the game.

    The class change token is not a bad idea, it depends on how it could be implemented. Maybe you should have a long cooldown after changing a class.

    Some people can't be bothered to reroll and switch their main char. They would rather play an other game. I am in the same situation. I am not doing Tamriel Hero again, or other lengthy achievements, I would rather play something new.

    @MujdatMurdock I also remember that Rich Lambert said they have no plans for class or faction change tokens, but in this business there is no never. I remember so well when WoW players were talking about faction change which was at that time a big NO from Blizz, but few years later, Blizz introduced faction change tokens in the store. They kept saying we have no plans for faction change tokens :)
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • richo262
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    Instead of a class change I think I'd actually prefer a soul merge.

    Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.

    It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.

    Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.

    Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.

    Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.

    Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.

    18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.

    This would mean you wouldn't need a class change token. You would have 1 of each class, with multiple load outs. If DK is underperforming, you could switch easily. Entirely optional of course. Those that want 18 characters for crafting / RP / whatever don't need to do it, those that would prefer 6 characters and 18 builds will have an easier time switching it around.

    ZOS, instead selling class change tokens, will end up selling more character slots. I guess the only time where a class would change is if you have 4 DK's and 2 Wardens, merge 3 DK's into one, and you're left with a stray DK you want to merge with Warden then it would simply add all the DK accomplishments, racials to the Warden along with opening up a build loadout.
    Edited by richo262 on November 5, 2019 5:39PM
  • Enodoc
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    SirDopey wrote: »
    richo262 wrote: »
    Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.
    All of which can be purchased in crown store already....
    Almost all. Woe betide the day when you can buy quest completion in the Crown Store :scream:

    The skill lines are one thing, but who wants all 2000+ completed quests reset, just to play another class? All that progress lost...
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • rafaelcsmaia
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    To those saying this would make them make bad changes to force ppl into swapping, think again, has the current system stopped them from doing insane changes nobody liked? Not at all, instead you are stuck with the changes they force on you playing your main, or start a ginormous grind on another toon to match your main.

    Not something I like
  • Rampeal
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    Rampeal wrote: »
    They already said in a interview that it is something they are working on, but can't give any info on at this time.

    Seeing that skills cost 1500 crowns each I imagine that it will be around 12000 crowns which would allow people to change, but keep people from doing it all the time.

    Plus it would be nice if they made a CD for it that would only allow you to change once every six months

    When they said that and where ? can you give me some information cuz my friend heard that in one of the live ''they said we are not working on it atm and close future.

    It was in a interview on a German mmo website called Meinmmo
  • Itzmichi
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    Iskiab wrote: »
    I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.

    ^This.^

    ^that
    Here, have a chill pill 💊!
  • kargen27
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    IMHO - There are two basic camps on this issue: those that care about achievement points and those that don’t.

    Those that do are generally in favor of the option of a class change token/quest.

    Those that don’t, for some reason, feel the need to deny those that do the option.

    Of course, all of this doesn’t really matter if ZOS is unwilling or unable to provide the option.

    I care about achievements on my main. Been trying to get an Ogre Toe Ring for a long long time now for that achievement. I still say class change is a bad idea. Not sure how a class change would help me with an achievement anyway. I thought/think offering skyshards and skill lines in the crown store was a bad idea. Class change is a worse idea. It isn't healthy for the long term health of the game.
    and then the parrot said, "must be the water mines green too."
  • Rampeal
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    [Something I would like]
    Edited by Rampeal on November 6, 2019 8:53AM
  • idk
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    Jeremy wrote: »
    idk wrote: »
    For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice

    If you rolled an alt you do not lose your crafter.

    Maybe not. But if you liked the class so much you wanted to make it your new "main" you would either have to restart nearly everything or log out and into a different character every time you wanted to craft something. That would be incredibly annoying, at least for me.

    For those who enjoy making "alts"... then yes, I suppose just getting a new character to 50 to try out a new class isn't that big a deal. But for someone who is actually wanting to change the class of their main character - being the one they predominately play and have all their achievements on - then yeah, that is a nightmare and there really ought to be a more effective remedy for players who would like to do this.

    If they are really that concerned over crown store sells or the impact such an option would have, they could limit the amount of times players could do this or something. But there needs to be some way for a player to change the class of their main character without having to redo most of the entire game (which has taken me literally years to do).

    First of all, it is not a maybe. It is a solid fact one does not lose any of their crafting skills on their first character when they start a second.

    I also find it hard to believe a player would find it "incredibly annoying" to swap to another character for the rare crafting requirement. Especially since it should only affect weapons and armor as it is so easy and cheap to level up alchemy and provisioning.

    Regardless, either get used to only playing that one class or roll deal with rolling an alt because it does seem Zos made clear they were not adding a means to change a characters class. Because someone wants a means to change the class of a character does not make it a need.
  • idk
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    Itzmichi wrote: »
    Iskiab wrote: »
    I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.

    ^This.^

    ^that

    and the other thing to
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