I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.
Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.
I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.
gatekeeper13 wrote: »I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.
A class change token would let you keep your current character with all the achievements and skill points and just change class. When you make a new character, you start from zero, without achievements and with zero skill points. And if getting to lvl 50 is a matter of 2 days, gathering enough skill points is trouble.
I have a 810cp Orc Templar tank who has completed many vet DLC dungeons, is a Grand Master Crafter, has a fully trained mount and knows lots of styles and recipes. I wanted to make him a Dragonknight but guess what? I can't. And I have to switch characters all the time with my new Argonian DK in order to do crafting writs and make food and potions.
Taleof2Cities wrote: »gatekeeper13 wrote: »I don’t see the point behind a class change token. It takes longer to level skill lines then it does to get to 50, restarting a new character lets you do both at once.
A class change token would let you keep your current character with all the achievements and skill points and just change class. When you make a new character, you start from zero, without achievements and with zero skill points. And if getting to lvl 50 is a matter of 2 days, gathering enough skill points is trouble.
I have a 810cp Orc Templar tank who has completed many vet DLC dungeons, is a Grand Master Crafter, has a fully trained mount and knows lots of styles and recipes. I wanted to make him a Dragonknight but guess what? I can't. And I have to switch characters all the time with my new Argonian DK in order to do crafting writs and make food and potions.
That’s a very long-winded answer.
You could have just said:
“I don’t want to spend the time for the added skill points and inventory it takes to round out alchemy and provisioning on my Templar Tank.”
RefLiberty wrote: »I believe the main reason for that is because they want you to keep you playing, to level new characters, thus spend more time in game and playing. I do believe that is the main reason, and the as simply as it sounds, it is the truth behind it.
If you have the ability to change name, race and respec, there are no technical reasons not to be able to change class.
Also, the achievements should be account wide. You did it, you earned it, there is no reason to be character bind.
There are many reasons why class change tokens would be a welcome addition to the game:
https://forums.elderscrollsonline.com/en/discussion/489552/i-think-its-time-for-class-change-tokens/p1
No reason? My pacifist character did not kill 1 of anything, much less 100 of everything. Would be pretty disappointing to see "you killed X of ThisThing" on that character.
Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.
Gnome_Saiyan wrote: »It's not like ZOS doesn't want us to have class change tokens. They aren't a thing because money would be lost if they were a thing. There is too much investment in the monetization of alts for class change to happen.
I am sure someone at ZOS has done the math and came to the conclusion that offering class change tokens would severely diminish the sale of additional character slots. With each of those character slots (and I'd guess if you are the type of player who'd buy one of those, you will buy a few more, because why not) comes the sale of the skill lines, the shards, etc for EACH additional character. Potentially. Theoretically. Admittedly.
But now, I get a class change token. Suddenly, I don't need more than 9 character slots. I may not even have to use all 9. If I don't play primarily to farm writ money across 18 alts, then for play diversity I could have less than 9 characters and change the class of one every now and then. Key words being "every now and then."
So take each of those character slot sales, each of them including possible sales of a skill line and shard pack, and weigh that potential profit against the sales of class change tokens. The price of a single token would have to be huge just to offset the loss of all that alt money. Probably not worth it for a token you may only have to buy "every now and then."
Or think of it like this- Most people don't have one 85" flatscreen. They have two to three 48" flatscreens.
graybeardII wrote: »For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice
Taleof2Cities wrote: »graybeardII wrote: »For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice
What does class change do for crafting?
With a class change token, there are no crafting skills to re-level, no crafting skill points to refill, and no crafting passives to reallocate.
An extreme example is Honor Guard — some of the motif pages sell for nearly a million gold each. Only his main crafter is likely to have the ability to craft it. Furniture & recipes are the same deal, many furniture motifs are tens of thousands each, (hundreds even?) and the 3 gold recipes from the current event were 200k each at one point. It'd be a drag to have to relearn all of that for another toon, no?he has millions in motifs and recipes
MujdatMurdock wrote: »Gnome_Saiyan wrote: »It's not like ZOS doesn't want us to have class change tokens. They aren't a thing because money would be lost if they were a thing. There is too much investment in the monetization of alts for class change to happen.
I am sure someone at ZOS has done the math and came to the conclusion that offering class change tokens would severely diminish the sale of additional character slots. With each of those character slots (and I'd guess if you are the type of player who'd buy one of those, you will buy a few more, because why not) comes the sale of the skill lines, the shards, etc for EACH additional character. Potentially. Theoretically. Admittedly.
But now, I get a class change token. Suddenly, I don't need more than 9 character slots. I may not even have to use all 9. If I don't play primarily to farm writ money across 18 alts, then for play diversity I could have less than 9 characters and change the class of one every now and then. Key words being "every now and then."
So take each of those character slot sales, each of them including possible sales of a skill line and shard pack, and weigh that potential profit against the sales of class change tokens. The price of a single token would have to be huge just to offset the loss of all that alt money. Probably not worth it for a token you may only have to buy "every now and then."
Or think of it like this- Most people don't have one 85" flatscreen. They have two to three 48" flatscreens.
Dude ı already said all things will reset when you use token ( not include achivments ). Thats mean zos will not lose money. And there is second option to achivment should bind to account not character. There are always solutuion.
Mages guild, psijic, shards, lore books, horse, research, motifs, recipes, furniture plans, quests, achievements. There are many reasons why class change tokens are ideal.
graybeardII wrote: »For me its my crafter he could be any class but what he is but he has millions in motifs and recipes and trates researched so cant start over so a change token would be nice