I love ferocious leap dont get me wrong, but I want to use a ultimate where I can brawl and take you out and magma shell can be that ultimate if it was reworked.
Urzigurumash wrote: »I love ferocious leap dont get me wrong, but I want to use a ultimate where I can brawl and take you out and magma shell can be that ultimate if it was reworked.
Or just add Spell Pen to Corrosive, rather than depriving PvE Tanks of a very useful tool.
It wouldn't affect StamDKs one iota other than making a few mag skills a touch more powerful in limited circumstances.
In my view MagDK has always been more offensively capabale than StamDK, so who cares if the signature StamDK morph is also useful for MagDK offense.
Stam Dk does poison damage, magicka Dragonknight are based in flame why make corrosive only for pvp/DPS? Magma shell should be it.
Urzigurumash wrote: »Stam Dk does poison damage, magicka Dragonknight are based in flame why make corrosive only for pvp/DPS? Magma shell should be it.
Welcome to being like a StamDK where the vast majority of your skills do the wrong type of damage.. if my suggested change were made that is.
It may be that adding offensive power to this skill for MagDKs while retaining its defensive usefulness for Tanks would overload the skill for MagDKs in PvP. Would you be ok with a substantially increased cost?
Urzigurumash wrote: »@regime211
Maybe you answered this already or maybe you're on console and don't know yet, but have you noticed the removal of the cooldown from the Combustion passive providing you greater sustain when Magma Shell is up? I only mean to say that maybe this Ult is now better than it was before. Maybe this change to Combustion is hardly noticeable also.
Urzigurumash wrote: »Stam Dk does poison damage, magicka Dragonknight are based in flame why make corrosive only for pvp/DPS? Magma shell should be it.
Welcome to being like a StamDK where the vast majority of your skills do the wrong type of damage.. if my suggested change were made that is.
It may be that adding offensive power to this skill for MagDKs while retaining its defensive usefulness for Tanks would overload the skill for MagDKs in PvP. Would you be ok with a substantially increased cost?
Yep I rather it cost 250 if it means I can use it as a offensive ultimate.