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Magma Shell NEEDS A BUFF!

regime211
regime211
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Needs a buff
Edited by regime211 on November 1, 2019 6:44AM
  • Urzigurumash
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    Now this is a good post, @regime211 . Which part is it that you think needs buffed? The flame dot? The incoming damage reduction? The allies' damage shield?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Hapexamendios
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    Call Hans & Franz. They’ll pump it up.
  • LordGavus
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    I agree, let's buff the name to mega magma shell.
  • regime211
    regime211
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    Now this is a good post, @regime211 . Which part is it that you think needs buffed? The flame dot? The incoming damage reduction? The allies' damage shield?

    Flame damage needs to be buffed. I know we can Say it's more for a tank. But who is REALLY using this ultimate? The flame damage should INCREASE on the amount of enemies near you.
  • regime211
    regime211
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    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
    Edited by regime211 on November 1, 2019 6:46AM
  • Zer0_CooL
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    Now this is a good post, @regime211 . Which part is it that you think needs buffed? The flame dot? The incoming damage reduction? The allies' damage shield?

    Cost reduction
  • Urzigurumash
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    regime211 wrote: »
    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Maybe, but the damage shield is the only reason this sees use, on tanks in PvE.

    You want this to run a non-destro build? Eye of the Storm / Elemental Rage is pretty strong, no?

    Edited by Urzigurumash on November 1, 2019 8:06AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
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    Zer0_CooL wrote: »
    Cost reduction

    It does seem it should be less than Corrosive, even if this is effectively just the PvE morph of Corrosive.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • idk
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    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
  • regime211
    regime211
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    regime211 wrote: »
    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Maybe, but the damage shield is the only reason this sees use, on tanks in PvE.

    You want this to run a non-destro build? Eye of the Storm / Elemental Rage is pretty strong, no?

    Tanks in PVE do NOT rarely use this I'm speaking from my opinion. I play on ps4 NA and I have never seen DK tank use that ultimate. I have seen them use Sword and board ultimate instead.
  • regime211
    regime211
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    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.
  • regime211
    regime211
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    Magma Shell I understand is I guess from zos stand point to be a defensive ultimate, while corrosive armor is for dps, however how can you make this 1 ultimate morph out of all the dragon knights ultimates not cater to the magicka side at at least.
  • GusTheWizard
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    MagicDK already has two offensive ultimates. I actually know quite a few tanks who use magma shell in progression groups.
    I think it should be left the way it is.
  • Urzigurumash
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    @regime211

    I'm definitely running Magma Shell over Shield Wall in most PvE, especially if going for No Death.

    Like I said Eye of the Storm / Elemental Rage (whichever it is) is a really good flame damage Ult, but if you're playing as a Sword & Board MagDK I could see the desire to have the damage component of Magma Shell buffed.

    Edited by Urzigurumash on November 2, 2019 8:59PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • idk
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    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.

    Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.

    Regardless, it does not seem to be a hotbed issue.
  • D0PAMINE
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    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.

    Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.

    Regardless, it does not seem to be a hotbed issue.

    Correct. It is very close to God Mode. I have run it on PvE tank and have used it in PvP when I ran a lot more health when I felt like tanking. As it limits incoming damage to 3% of your max health, with all the other buffs you can do, it can be unkillable, especially on an old Ultigen build which is what I run. If it's getting bursted down, the person is not using it to its full potential.
  • Heatnix90
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    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    *looks at corrosive*

    This ain't it, chief.

    Just make magma shell ignore spell resistance, ez pz
  • Urzigurumash
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    Heatnix90 wrote: »
    Just make magma shell ignore spell resistance, ez pz

    Resistance and Penetration are both in the process of being unified, no more difference between Physical and Magicka. Make both morphs give both Penetrations.

    More hybrid possibilities with no overpowering of mono-resource builds, what's to lose?

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
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    To clarify that, right now in the new patch I believe we have all non-5 item Set Resistance bonuses granting an equal amount of Physical and Spell Resistance. Major Resolve now gives Physical and Spell Resistance, and all sources of Major Ward have been converted to Major Resolve (or vice versa, I assume this also applies to Minor). They indicated in future patches that Fracture and Breach would be unified as well. They haven't explicitly stated all sources of Penetration will be unified, but it would be nice. Kind of odd that Light Armor would give you Physical Penetration, but why not, nothing to lose.

    Is it a dumbing down or simplification of the game? Maybe, but in my opinion it's going to be open up a lot of build possibilities, and lead to better balance, especially as it pertains to random groups in BGs.

    Since Onslaught gives both Penetrations, I don't see why Corrosive shouldn't. The increased cost reflects its greater duration and the resistance buff, I guess we can call the DD of Onslaught and the DOT of Corrosive equal, even though the Onslaught DD is much stronger.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • regime211
    regime211
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    @regime211

    I'm definitely running Magma Shell over Shield Wall in most PvE, especially if going for No Death.

    Like I said Eye of the Storm / Elemental Rage (whichever it is) is a really good flame damage Ult, but if you're playing as a Sword & Board MagDK I could see the desire to have the damage component of Magma Shell buffed.

    I'm talking about class ultimates I don't care for the weapon abilities skill line. Class ultimates should always out class the weapon ultimates
  • regime211
    regime211
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    D0PAMINE wrote: »
    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.

    Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.

    Regardless, it does not seem to be a hotbed issue.

    Correct. It is very close to God Mode. I have run it on PvE tank and have used it in PvP when I ran a lot more health when I felt like tanking. As it limits incoming damage to 3% of your max health, with all the other buffs you can do, it can be unkillable, especially on an old Ultigen build which is what I run. If it's getting bursted down, the person is not using it to its full potential.

    Well since I don't see any videos of this from your or anyone on youtube your view point holds no weight.
  • WoppaBoem
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    This skill need some more meat to its bones. Its a bit poor on the moment for which is sad as the description of this skill is very awesome and cool to use, the reality is that is lacklustre.
    Xbox EU & NA - PVP Only
  • quadraxis666
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    Who are all these people saying magma shell needs buffs or is rarely used or isn't god mode. [snip]

    Magma shell is the oh *** button that lets a tank stand in the Olms storm the heavens in VAS & rez his dead healer.

    Or rez the dead healer while taking breath in VSS.

    Or prevent a wipe by getting people up when you're last man standing again.

    If we're talking about pvp then you can definitely get lost. Enough is taken from PVE players at the whines and whims of PVP as it is. You have the corrosive morph.

    [Edit for minor profanity]
    Edited by ZOS_Bill on November 5, 2019 8:30PM
  • Vlad9425
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    It does?
  • Ragnarock41
    Ragnarock41
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    To clarify that, right now in the new patch I believe we have all non-5 item Set Resistance bonuses granting an equal amount of Physical and Spell Resistance. Major Resolve now gives Physical and Spell Resistance, and all sources of Major Ward have been converted to Major Resolve (or vice versa, I assume this also applies to Minor). They indicated in future patches that Fracture and Breach would be unified as well. They haven't explicitly stated all sources of Penetration will be unified, but it would be nice. Kind of odd that Light Armor would give you Physical Penetration, but why not, nothing to lose.

    Is it a dumbing down or simplification of the game? Maybe, but in my opinion it's going to be open up a lot of build possibilities, and lead to better balance, especially as it pertains to random groups in BGs.

    Since Onslaught gives both Penetrations, I don't see why Corrosive shouldn't. The increased cost reflects its greater duration and the resistance buff, I guess we can call the DD of Onslaught and the DOT of Corrosive equal, even though the Onslaught DD is much stronger.

    At that point there truly wouldn't be a much of a reason to play stam over magDk in PvP as magDk already comes packed with a lot of high impact abilities and group synergies that stam completely lacks. (I guess this is what happens when you nerf weapon abilities heavily and make vigor single target. I realize this is a stamDK problem rather than a magDK problem, but I'm just trying to show you a different perspective really.)

    I believe there can be other ways to make magma armor more interesting.

    Edit: Also I'm not sure if onslaught having spell pen really the sign of them having plans to make spell&physical pen into one single stat. They probably made the resistance changes so it wasn't confusing.
    Edited by Ragnarock41 on November 3, 2019 9:48PM
  • D0PAMINE
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    regime211 wrote: »
    D0PAMINE wrote: »
    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    LordGavus wrote: »
    I agree, let's buff the name to mega magma shell.

    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.

    It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.

    Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.

    Regardless, it does not seem to be a hotbed issue.

    Correct. It is very close to God Mode. I have run it on PvE tank and have used it in PvP when I ran a lot more health when I felt like tanking. As it limits incoming damage to 3% of your max health, with all the other buffs you can do, it can be unkillable, especially on an old Ultigen build which is what I run. If it's getting bursted down, the person is not using it to its full potential.

    Well since I don't see any videos of this from your or anyone on youtube your view point holds no weight.

    It's pretty clear based on the description of the skill.

    "Magma Shell: Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing [921 / 931 / 940 / 951] Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds."

    Limiting incoming damage to 3% of your max health.
  • Urzigurumash
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    @Ragnarock41

    This idea of combining pen more comes from the fact they said Fracture and Breach would soon receive the same treatment as Ward and Resolve

    You're right about Corrosive, there isn't much reason to pick a StamDK at all in PvP. MagDKs are better DKs, Wardens are better brawlers, Necros are better tanks. I think.

    In a way it's sad how good Pelinal's is on a StamDK.

    Edited by Urzigurumash on November 3, 2019 11:19PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ccfeeling
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    regime211 wrote: »
    regime211 wrote: »
    They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.

    Maybe, but the damage shield is the only reason this sees use, on tanks in PvE.

    You want this to run a non-destro build? Eye of the Storm / Elemental Rage is pretty strong, no?

    Tanks in PVE do NOT rarely use this I'm speaking from my opinion. I play on ps4 NA and I have never seen DK tank use that ultimate. I have seen them use Sword and board ultimate instead.

    Its a very good ultimate in dlc hm run 1tank 3 dps, such as Scp Zaan on tank, mhk last 20 percent phase, vbrp stage 3 and 4.

  • Miloscpolski
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    regime211 wrote: »
    Needs a buff

    YES! Im exp magicka dk and i agree with u, we are magdk and we want to use magma shield in pvp, so that it is on par with efficiency corrosive, both morph have 3% defensive, but corrosive too much strong cuz 100% ignore phys resystance vs small shield that give us magma shield that's a big difference efficiency. I dont want to say that magma morph should give penetration too. Maybe no. but for exemple increasing dmg that deal magma morph or increased spell dmg. There may be many ideas.
  • regime211
    regime211
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    regime211 wrote: »
    Needs a buff

    YES! Im exp magicka dk and i agree with u, we are magdk and we want to use magma shield in pvp, so that it is on par with efficiency corrosive, both morph have 3% defensive, but corrosive too much strong cuz 100% ignore phys resystance vs small shield that give us magma shield that's a big difference efficiency. I dont want to say that magma morph should give penetration too. Maybe no. but for exemple increasing dmg that deal magma morph or increased spell dmg. There may be many ideas.

    I want to he able to brawl while in that form, it should have increased damage it just needs to. I can't be a mag dk and use corrosive! Like I was saying allow the damage to increase higher the longer someone is near you.

    I love ferocious leap dont get me wrong, but I want to use a ultimate where I can brawl and take you out and magma shell can be that ultimate if it was reworked.
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